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本帖最后由 woaivo2 于 2015-7-19 16:35 编辑 $ u; _; H. x: T' S
6 F* I( \4 X+ c5 F% n6 E2 {' I. a: r
编完的口袋标题动画脚本(XP)
. w2 i! h' {$ X% m5 jview = Viewport.new(0,0,640,480) view.z = -5 background = Sprite.new background.bitmap = RPG::Cache.title("1.png") background.x = 13 background.y = 13 background.z = 0 background2 = Sprite.new background2.bitmap = RPG::Cache.title("Opening100.png") background2.x = 13 background2.y = 13 background2.z = 0 start = Sprite.new start.bitmap = RPG::Cache.title("Opening100.png") start.x = 81 start.y = 167 + 215 start.z = 5 start.visible = false Graphics.transition(5) timer = 0 frame = 0 loop do Graphics.update Input.update timer += 1 frame += 1 if timer > 20 and timer%35 == 0 start.visible = !start.visible end if frame == 0 background2.bitmap = RPG::Cache.title("1.png") end if frame == 2 background2.bitmap = RPG::Cache.title("2.png") end if frame == 4 background2.bitmap = RPG::Cache.title("3.png") end if frame == 6 background2.bitmap = RPG::Cache.title("4.png") end if frame == 8 background2.bitmap = RPG::Cache.title("5.png") end if frame == 10 background2.bitmap = RPG::Cache.title("6.png") end if frame == 12 background2.bitmap = RPG::Cache.title("7.png") end if frame == 14 background2.bitmap = RPG::Cache.title("8.png") end if frame == 16 background2.bitmap = RPG::Cache.title("9.png") end if frame == 18 background2.bitmap = RPG::Cache.title("10.png") end if frame == 20 background2.bitmap = RPG::Cache.title("11.png") end if frame == 22 background2.bitmap = RPG::Cache.title("12.png") end if frame == 24 background2.bitmap = RPG::Cache.title("13.png") end if frame == 28 background2.bitmap = RPG::Cache.title("14.png") end if frame == 32 background2.bitmap = RPG::Cache.title("15.png") end if frame == 36 background2.bitmap = RPG::Cache.title("16.png") end if frame == 40 background2.bitmap = RPG::Cache.title("17.png") end if frame == 44 background2.bitmap = RPG::Cache.title("18.png") end if frame == 48 background2.bitmap = RPG::Cache.title("19.png") end if frame == 52 background2.bitmap = RPG::Cache.title("20.png") end if frame == 56 background2.bitmap = RPG::Cache.title("21.png") end if frame == 60 background2.bitmap = RPG::Cache.title("22.png") end if frame == 65 background2.bitmap = RPG::Cache.title("23.png") end if frame == 70 background2.bitmap = RPG::Cache.title("24.png") end if frame == 75 background2.bitmap = RPG::Cache.title("25.png") end if frame == 80 background2.bitmap = RPG::Cache.title("26.png") end if frame == 85 background2.bitmap = RPG::Cache.title("27.png") end if frame == 90 background2.bitmap = RPG::Cache.title("28.png") end if frame == 95 background2.bitmap = RPG::Cache.title("29.png") end if frame == 100 background2.bitmap = RPG::Cache.title("30.png") end if frame == 104 background2.bitmap = RPG::Cache.title("31.png") end if frame == 108 background2.bitmap = RPG::Cache.title("32.png") end if frame == 112 background2.bitmap = RPG::Cache.title("33.png") end if frame == 116 background2.bitmap = RPG::Cache.title("34.png") end if frame == 120 background2.bitmap = RPG::Cache.title("35.png") end if frame == 124 background2.bitmap = RPG::Cache.title("36.png") end if frame == 128 background2.bitmap = RPG::Cache.title("37.png") end if frame == 132 background2.bitmap = RPG::Cache.title("38.png") end if frame == 136 background2.bitmap = RPG::Cache.title("39.png") end if frame == 140 background2.bitmap = RPG::Cache.title("40.png") end if frame == 144 background2.bitmap = RPG::Cache.title("41.png") end if frame == 148 background2.bitmap = RPG::Cache.title("42.png") end if frame == 152 background2.bitmap = RPG::Cache.title("43.png") end if frame == 156 background2.bitmap = RPG::Cache.title("44.png") end if frame == 160 background2.bitmap = RPG::Cache.title("45.png") end if frame == 164 background2.bitmap = RPG::Cache.title("46.png") end if frame == 168 background2.bitmap = RPG::Cache.title("47.png") end if frame == 172 background2.bitmap = RPG::Cache.title("48.png") Audio.se_play("Audio/SE/033Cry.wav",100,100) end if frame == 176 background2.bitmap = RPG::Cache.title("49.png") end if frame == 180 background2.bitmap = RPG::Cache.title("50.png") end if frame == 184 background2.bitmap = RPG::Cache.title("51.png") end if frame == 188 background2.bitmap = RPG::Cache.title("52.png") end if frame == 192 background2.bitmap = RPG::Cache.title("53.png") end if frame == 196 background2.bitmap = RPG::Cache.title("54.png") end if frame == 200 background2.bitmap = RPG::Cache.title("55.png") end if frame == 204 background2.bitmap = RPG::Cache.title("56.png") end if frame == 208 background2.bitmap = RPG::Cache.title("57.png") end if frame == 212 background2.bitmap = RPG::Cache.title("58.png") end if frame == 216 background2.bitmap = RPG::Cache.title("59.png") end if frame == 220 background2.bitmap = RPG::Cache.title("60.png") end if frame == 224 background2.bitmap = RPG::Cache.title("61.png") Audio.se_play("Audio/SE/017-Jump03.ogg",100,100) end if frame == 228 background2.bitmap = RPG::Cache.title("62.png") end if frame == 232 background2.bitmap = RPG::Cache.title("63.png") end if frame == 236 background2.bitmap = RPG::Cache.title("64.png") end if frame == 240 background2.bitmap = RPG::Cache.title("65.png") end if frame == 244 background2.bitmap = RPG::Cache.title("66.png") end if frame == 248 background2.bitmap = RPG::Cache.title("67.png") end if frame == 252 background2.bitmap = RPG::Cache.title("68.png") end if frame == 256 background2.bitmap = RPG::Cache.title("69.png") end if frame == 260 background2.bitmap = RPG::Cache.title("70.png") end if frame == 264 background2.bitmap = RPG::Cache.title("71.png") end if frame == 268 background2.bitmap = RPG::Cache.title("72.png") end if frame == 272 background2.bitmap = RPG::Cache.title("73.png") end if frame == 276 background2.bitmap = RPG::Cache.title("74.png") end if frame == 280 background2.bitmap = RPG::Cache.title("75.png") end if frame == 284 background2.bitmap = RPG::Cache.title("76.png") end if frame == 288 background2.bitmap = RPG::Cache.title("77.png") end if frame == 292 background2.bitmap = RPG::Cache.title("78.png") end if frame == 296 background2.bitmap = RPG::Cache.title("79.png") end if frame == 300 background2.bitmap = RPG::Cache.title("80.png") end if frame == 304 background2.bitmap = RPG::Cache.title("81.png") end if frame == 308 background2.bitmap = RPG::Cache.title("82.png") end if frame == 312 background2.bitmap = RPG::Cache.title("83.png") end if frame == 316 background2.bitmap = RPG::Cache.title("84.png") end if frame == 320 background2.bitmap = RPG::Cache.title("85.png") end if frame == 324 background2.bitmap = RPG::Cache.title("86.png") end if frame == 328 background2.bitmap = RPG::Cache.title("87.png") end if frame == 332 background2.bitmap = RPG::Cache.title("88.png") end if frame == 336 background2.bitmap = RPG::Cache.title("89.png") end if frame == 340 background2.bitmap = RPG::Cache.title("90.png") end if frame == 344 background2.bitmap = RPG::Cache.title("91.png") end if frame == 348 background2.bitmap = RPG::Cache.title("92.png") end if frame == 352 background2.bitmap = RPG::Cache.title("93.png") end if frame == 356 background2.bitmap = RPG::Cache.title("94.png") end if frame == 400 background2.bitmap = RPG::Cache.title("95.png") end if frame == 404 background2.bitmap = RPG::Cache.title("96.png") end if frame == 408 background2.bitmap = RPG::Cache.title("97.png") end if frame == 412 background2.bitmap = RPG::Cache.title("98.png") end if frame == 416 background2.bitmap = RPG::Cache.title("99.png") end if frame == 420 background2.bitmap = RPG::Cache.title("100.png") end if frame == 424 background2.bitmap = RPG::Cache.title("101.png") end if frame == 428 background2.bitmap = RPG::Cache.title("102.png") end if frame == 432 background2.bitmap = RPG::Cache.title("103.png") end if frame == 436 background2.bitmap = RPG::Cache.title("104.png") end if frame == 440 background2.bitmap = RPG::Cache.title("105.png") end Audio.bgm_play("Audio/ME/标题前开场.ogg") if timer > 20 if Input.trigger?(Input::C) break end if timer > 490 break end end end Graphics.freeze background.dispose background2.dispose start.dispose Audio.bgm_stop
view = Viewport.new(0,0,640,480)
- x, u+ ^3 r/ U& \/ N- ^: a- T 1 O0 `* Y+ A! t9 p' L" l
view.z = -5 , P" Z* D, C: x# F) X: g D9 y6 z# G
background = Sprite.new
3 W# h: {/ C# m/ I+ w background.bitmap = RPG::Cache.title("1.png") 9 F8 @2 l" \% m, E0 a* O
background.x = 13 ( J: n' ~2 v1 D7 O# y( b; o" z" S+ o
background.y = 13
+ _$ C# w+ m# c/ w/ R8 _ background.z = 0
w! a" Y3 {# {& o/ B4 T1 u$ z$ a r
% y7 R9 g1 ^- c5 y3 R background2 = Sprite.new
+ ?' @$ u: O I+ I3 e; r8 N) E background2.bitmap = RPG::Cache.title("Opening100.png") 6 a2 r& b3 l7 L" @2 }2 [
background2.x = 13
6 Z5 y% T% X% H Y) Q3 T background2.y = 13 9 Y( `% u( H8 _) q. o) H [: o
background2.z = 0 Z. O1 `( d" V, v
- j; A: M& C% \* e! B9 Y( S( A
! C9 m- E' T7 I) h7 d. ]: t: V start = Sprite.new 4 L$ M, K+ m2 {9 ^7 b* z2 A; f
start.bitmap = RPG::Cache.title("Opening100.png")
, R, \" g$ ]" F8 E( c4 v" Z start.x = 81
( i- Q+ U- D% N8 h start.y = 167 + 215 / o* G3 Y3 q' p; R
start.z = 5 0 V: x7 t$ H U$ W) p) ~ r- ^# n6 C
start.visible = false
8 g# N0 i7 d- s/ m# e, f$ P Graphics.transition(5)
0 q) f0 u# v- K7 j- w ; I0 A, `$ z: r$ c( ]
timer = 0 " }6 C( \+ q5 d$ }/ ]% ^
frame = 0
, k! d* I& w% ^4 f# O9 y4 D# e! s
9 g* Y; ]% ]! R7 i! s loop do 2 E" ~2 Y7 z$ }8 g2 s
Graphics.update 6 M: G" }! |$ C# W* }3 s
Input.update
* [3 w8 U1 Q) ~5 n- F 7 Y0 s9 Z, L+ B" W5 d
timer += 1 , N! n5 o! P2 l
frame += 1
" D ]6 k; b ]1 Y
6 D9 Y6 _% X" m, v+ S; Z' g% i% V/ _: w0 h if timer > 20 and timer%35 == 0
9 z$ c# i3 i9 \/ H$ S start.visible = !start.visible % h! T, Y$ r- c J) U1 S& w. t9 c
end
7 Q6 E- p, V! S5 u( Y5 k. ^ $ A8 a# H, C1 W7 n/ ^% u
w. c7 O) ^# |! r+ M7 e
if frame == 0 & F2 [) Z! o/ Q8 O- d. E
background2.bitmap = RPG::Cache.title("1.png")
! p& x9 E% B3 y: c. c: {8 @% M end 0 e7 h0 E3 N; C: d
if frame == 2
( ~) T$ _2 Y6 S0 m1 H% [ background2.bitmap = RPG::Cache.title("2.png") , N6 F+ V: K2 K. B% f& `6 p6 W
end
$ D) v2 i9 ~$ z# Q8 t" \6 l1 P) X if frame == 4 : b" W1 Z' Z8 G o* M! L9 X
background2.bitmap = RPG::Cache.title("3.png") ; H. k1 f, W m7 X+ s- Q' m
end
, R! I3 f% v: b if frame == 6 : _$ w' U+ A% ]* n/ \. f
background2.bitmap = RPG::Cache.title("4.png") " s/ q- b# ^ A+ c i# Q
end
1 v$ z, r' B8 Q- J4 s if frame == 8
6 @3 h4 s. k8 Z0 X6 Z background2.bitmap = RPG::Cache.title("5.png")
2 }! `, o6 I8 A0 V2 Q8 m! u end
1 i' Q5 }( W. o* b& ~, J if frame == 10 % d- r6 {2 V4 [7 R O
background2.bitmap = RPG::Cache.title("6.png") 3 w4 Q, v. h' I2 |: _3 Z" L
end
W C1 x, Z4 x) I$ r0 L, _ if frame == 12
- o9 P [! q* D! w" Q" T4 a background2.bitmap = RPG::Cache.title("7.png") 8 |2 g- B& {+ w" }# c }% J& j$ Z' y
end
" u' W( W1 d2 A3 X; q& M+ V' ?' S if frame == 14
* E# \( H# O6 j+ o. z4 ~8 D$ Z background2.bitmap = RPG::Cache.title("8.png")
& B9 x" x. l; { end
4 j$ U j/ A3 Z* [ u if frame == 16 3 l% }4 n: k1 ]% Q& m! Y6 g$ ^4 v
background2.bitmap = RPG::Cache.title("9.png") 7 W8 \5 J& J4 a8 }0 q0 V
end
9 S }% s$ k1 w" F( h& p9 h1 h if frame == 18
0 A9 S B* a) { background2.bitmap = RPG::Cache.title("10.png")
" X3 l9 B9 O5 ?3 ^5 r% u1 g6 h end 7 H' P1 U( F+ l7 k0 e- Q& |
if frame == 20
1 d4 ~) N: g: l+ T background2.bitmap = RPG::Cache.title("11.png") 0 v" `9 H9 G# U- T; b
end % p# s3 s) M1 B4 W, V7 G
if frame == 22
* V9 s- N# ?) d9 H) d background2.bitmap = RPG::Cache.title("12.png")
4 R8 E3 j9 [. r" j4 u6 {! }1 T2 X end 7 J- U+ p% l. p" }- _9 q4 D
if frame == 24
- z. { o! m3 G" O y& o6 @. r8 p8 [ background2.bitmap = RPG::Cache.title("13.png")
, E' h \- V; f0 W' X: ?8 d1 Q+ ^ end + Q/ d# O9 F* M8 \0 @
if frame == 28 ' u+ O' T( X0 v7 |; a9 v3 j$ b! |
background2.bitmap = RPG::Cache.title("14.png")
2 U* f: M' P4 S* [3 o) V4 Y end / k; t" |8 b6 L, t2 s
if frame == 32 8 C, J4 G- Y, Y% |: d6 Q) W4 W) J
background2.bitmap = RPG::Cache.title("15.png") A b+ Q u* ?+ J8 q
end ' m+ w2 ^8 h; |, `( b' _0 s. Z* a, f
if frame == 36
: w! g7 k- |+ T+ F background2.bitmap = RPG::Cache.title("16.png") # q! j. {" J# p& c1 j
end
9 M$ I, W# Z! W. E- ~* e$ n if frame == 40
1 u1 L0 a! a$ c% m; z+ I) \; K background2.bitmap = RPG::Cache.title("17.png")
% U* h/ _8 [* v3 ~; r end 5 r) {# @; \1 B8 h" D/ B
if frame == 44
% e: e1 i' j5 y# U& l7 C/ O. S& `2 M background2.bitmap = RPG::Cache.title("18.png") 5 Z; T9 S9 c# D( s& i5 m
end
- V' k" V* E' }2 b( U4 d5 p if frame == 48
' `" v/ M" K7 w3 g background2.bitmap = RPG::Cache.title("19.png")
( A, I/ q& G% Z* c" X end 0 r; j2 z, C. ]3 n( H8 W% {
if frame == 52 _( |4 Z- o; l% m$ ]0 V
background2.bitmap = RPG::Cache.title("20.png")
6 ?2 T @8 @; U3 G end
+ D) B1 G3 n+ Q$ f if frame == 56 . v. f# F# m+ Q0 e' x( @
background2.bitmap = RPG::Cache.title("21.png")
# w& \- t n3 }: T n5 L end
9 g1 P$ b3 i; {) ` if frame == 60 4 i! z/ n+ g/ G; E
background2.bitmap = RPG::Cache.title("22.png") 9 x1 _0 b4 U& n3 v% L; i. ?5 Y* x, ?
end % T8 t, C7 ~2 G+ e. }, k$ V/ M
if frame == 65
$ W! k) ]* Q3 i1 b background2.bitmap = RPG::Cache.title("23.png")
/ q! L9 N0 E5 [6 i! X) T end ! r" e8 ^1 P5 z, S' B) R# q! o
if frame == 70
5 m, A, @' J/ e, ] background2.bitmap = RPG::Cache.title("24.png")
. J4 t% ~9 C o9 C6 p5 j" _4 d end
% f/ v' F. z& O* k' j \# y if frame == 75 / E% Q5 `6 D5 r& K, P; P
background2.bitmap = RPG::Cache.title("25.png")
* L& U! j i- H+ K end ) d. u4 X# G$ K. h, C1 _
if frame == 80
7 ^% Q% r+ Z$ u ?+ e: l# ^ background2.bitmap = RPG::Cache.title("26.png") 4 q5 H- R4 _7 h
end
. \( Z4 H9 c3 H D& H if frame == 85
% ?2 R7 _& q, u1 k; l1 d background2.bitmap = RPG::Cache.title("27.png") : f2 J4 N# L$ |6 O4 W
end
6 w& Y8 h( I) e( X& t! |* H' X if frame == 90
& X1 Y' c h8 u8 V background2.bitmap = RPG::Cache.title("28.png") * V* Q& g6 M# u' f2 P6 w/ u
end
: J! {+ ?% T0 o' u# b& t if frame == 95
# R" y( ?' n0 G, I" @2 Q7 M background2.bitmap = RPG::Cache.title("29.png") 0 S- f( z3 ]0 I' v# G, I4 s
end . v$ ?3 {* Q* g# \1 |: L2 V
if frame == 100
! ^4 I% i$ q/ A) K# d9 g5 n background2.bitmap = RPG::Cache.title("30.png")
) g# V2 x- G( ^# \7 a, d" C( C end
c7 V, e% ] h1 H' A if frame == 104
7 x' d# _; O, I/ M+ d$ z background2.bitmap = RPG::Cache.title("31.png")
9 B; U% B7 E( X3 r7 ?5 d& E end 9 l* j( G7 \7 T( w. I" Z4 o' w
if frame == 108
3 n4 }% y* A' M: L% K3 D background2.bitmap = RPG::Cache.title("32.png") - K2 d- `/ s: p5 z6 V
end 3 o* q6 Y) L% D
if frame == 112
7 q" C4 b' A) }3 j& v) S) ? background2.bitmap = RPG::Cache.title("33.png") ( R. z2 |* V( @; t7 b% O& ?' f
end
1 H$ Z# n6 ]6 ^& Y+ k if frame == 116
0 k* C3 ]# w- o+ b# d background2.bitmap = RPG::Cache.title("34.png")
' t8 _8 J7 {8 O$ P end
. B' S) P- Q* D$ w8 y if frame == 120 6 d+ |3 ~+ _) t
background2.bitmap = RPG::Cache.title("35.png") & P* f8 r8 j* d4 Y7 d0 u2 g
end
}, w* ^, O8 r6 _8 l" _* b if frame == 124 / Q5 P6 z/ ^, b- \
background2.bitmap = RPG::Cache.title("36.png")
3 G* Z+ X: h0 N& m- f! T/ X' n end & f: A% I: D* z5 w% k: i8 Z c
if frame == 128 & |. n- M6 C0 w" u3 G5 K
background2.bitmap = RPG::Cache.title("37.png") P( y0 p8 o7 A7 S/ |2 H& s0 z$ P
end
/ i' v! H" @- W! P9 T% {! o if frame == 132 ! w- Z8 J% o- k) Q% J6 Z6 p4 U( j
background2.bitmap = RPG::Cache.title("38.png") : b3 O4 _4 U. Y
end ( z2 k* ?/ ?) y( G
if frame == 136
/ x( G2 M0 V6 i) F background2.bitmap = RPG::Cache.title("39.png") ' X/ u* e' J0 g# m
end
, m% w, |" t. s if frame == 140
6 ~( h/ s: D @' |1 h, n4 _9 b: F background2.bitmap = RPG::Cache.title("40.png") " v* B& V4 v4 l O5 ^
end , h+ e6 z3 G# b& R: d7 `+ I
if frame == 144 % F( |( z+ l+ p+ j9 _
background2.bitmap = RPG::Cache.title("41.png")
$ h) [0 e5 G; j6 Z; |' u* J1 G7 @$ ] end ' q* O% X3 e. k. N8 ]9 v7 o
if frame == 148 3 Y# u+ g' x( B
background2.bitmap = RPG::Cache.title("42.png")
. s' [( x$ m L" m: W( Z end " k0 M3 v6 V& g, n& c3 s5 K+ P0 `
if frame == 152 ! H8 S1 C4 `' [# N
background2.bitmap = RPG::Cache.title("43.png")
! y4 {' m5 Z3 A end
5 F F O1 y3 z- B- p0 W if frame == 156
3 _! y- h2 T' U1 d/ S% B0 s background2.bitmap = RPG::Cache.title("44.png") , }4 _5 g7 @2 U) c. |* @1 S( F
end 4 U8 ?4 M) \( c7 k+ J) z
if frame == 160
3 f' j" ~9 k5 b% z! T8 H8 k background2.bitmap = RPG::Cache.title("45.png") : u' F1 D4 Z8 M7 ]
end
; M' p: c' W9 t" p' k if frame == 164
! A0 j+ e% A0 I background2.bitmap = RPG::Cache.title("46.png") ; @/ B; K, X, }: p) \+ p
end 9 T; m8 {$ {( k
if frame == 168 5 E/ N4 o) `: Y W7 c. U3 ?; \ g
background2.bitmap = RPG::Cache.title("47.png")
" S" m$ [6 u# ]/ s5 } end - z7 N* K. `6 ^7 X4 w0 Y. g V
if frame == 172 2 C0 L. E# L- L6 v } x0 S
background2.bitmap = RPG::Cache.title("48.png")
" {& `) m! T. D+ I$ k! }& u Audio.se_play("Audio/SE/033Cry.wav",100,100)
. @, Z, h8 g! i0 d! _; z1 v- q- G end
7 E: D% j, z4 R5 z; ]+ X* b if frame == 176
_0 N% x" i; o" T+ w3 Z! O$ k background2.bitmap = RPG::Cache.title("49.png") ! b. s" f: d/ s; o. U( x
end 8 ~, T5 Y v- l! `5 q) W9 `
if frame == 180 4 H0 r% V) f' t# N# {
background2.bitmap = RPG::Cache.title("50.png") / d: @8 f; ]( F+ k" @: \; E+ x
end 6 T/ q- M$ P4 o& P
if frame == 184
0 g4 V1 O" _+ [, ^: A background2.bitmap = RPG::Cache.title("51.png")
! G3 W0 H* X9 h- l7 B, B/ o4 l. ]( x& [ end
3 U: h- W) {. e4 }) r$ d G if frame == 188
: m# C" o. s1 d& q background2.bitmap = RPG::Cache.title("52.png") 6 \0 M) w: |& v% g, t/ }" w
end
0 p0 a+ P5 B: K; U: g if frame == 192
1 T8 `3 E) B B9 b0 Y4 `( a background2.bitmap = RPG::Cache.title("53.png")
6 q3 S' H0 @7 n L# g) `* D" K, s2 i end
) ?, j$ S8 z' p A, y if frame == 196
9 ?6 p) R* E& k% ^4 v0 b4 X background2.bitmap = RPG::Cache.title("54.png") 2 q) F( A" M; c- V5 h
end 2 s" x# X9 A. w; T8 S& f5 g
if frame == 200
( h8 d. C0 `- J% E: x( Q; \/ N background2.bitmap = RPG::Cache.title("55.png")
; d; _/ S+ b) d end
s5 X) y% ~( Y0 U7 |9 e if frame == 204 . T$ i7 Q' u2 n
background2.bitmap = RPG::Cache.title("56.png") , l! J8 D7 T/ H! J
end 3 D2 k) C3 W4 p. @) {+ m
if frame == 208
8 q7 f+ F1 f& `1 b1 a7 a5 b background2.bitmap = RPG::Cache.title("57.png") " q3 }# [* ~. h* D; S
end
( N4 A3 E' i: a- q" A& Q" ^+ Y0 B if frame == 212
+ q: ~# `7 b& x1 |6 S background2.bitmap = RPG::Cache.title("58.png") & ~- X; l$ R! e Z
end 7 ], H* x, p3 A0 S8 c
if frame == 216
1 n( E! m- t5 ?, i background2.bitmap = RPG::Cache.title("59.png") + O( b+ s# G% @8 O# `" U) ^3 G! C
end 3 i) \% M7 t' x X
if frame == 220
9 c8 s- g( R3 }" d background2.bitmap = RPG::Cache.title("60.png")
: W- {+ @1 }. e0 r1 O2 |: M2 O end
% k, H# O1 u5 v: o$ Z if frame == 224 , x2 u/ ^4 \7 M/ D- ^5 N
background2.bitmap = RPG::Cache.title("61.png")
) C( S1 n: Q/ J9 g7 V# G Audio.se_play("Audio/SE/017-Jump03.ogg",100,100)
- i# g9 ]" B$ t( H+ ? end
0 V, R# _; r+ q4 H+ k if frame == 228 ( L1 u6 h5 T9 P# V1 G- _
background2.bitmap = RPG::Cache.title("62.png") + l2 C- E6 z( w; g, @3 f
end 8 }# k2 v' o+ s4 }% r
if frame == 232 9 r! D1 V& [8 `2 ^' S8 j8 c4 ^
background2.bitmap = RPG::Cache.title("63.png")
6 t% R1 u8 c- d end + E& o% j# D8 J Q: w
if frame == 236
: v" Q, A0 u, V# _ background2.bitmap = RPG::Cache.title("64.png")
7 H* J- |% N/ D+ Y end 2 {7 K! g- J& d! @ V6 g! l
if frame == 240 * `* q6 C, U H7 U( G4 t
background2.bitmap = RPG::Cache.title("65.png") / P* ? ?. Z% G0 K* K, ^, b
end ' G7 x* u( c" D
if frame == 244 / |- w" r8 i) N7 u
background2.bitmap = RPG::Cache.title("66.png")
5 p9 W U8 ^8 J5 \2 o4 c1 E7 j end ; J0 T6 n! v: N. K I& D: K
if frame == 248
; c6 j/ @0 A$ K" @) Z background2.bitmap = RPG::Cache.title("67.png")
. A1 X2 P/ y) g9 I* U7 T end
6 E. O. D0 b( ]) B S! g$ \ if frame == 252 9 @5 P( p* M! k; h8 A
background2.bitmap = RPG::Cache.title("68.png")
8 V! I6 z$ O$ i2 ~8 G! {$ \ end : p. p' i7 V% f5 k
if frame == 256 4 U8 r/ L; x. n d, V& f- {
background2.bitmap = RPG::Cache.title("69.png") - L2 Q9 d* C3 r. X& @
end " ]2 y3 k* i5 Q* R" l' ?& |
if frame == 260 & k$ c. q# K1 s
background2.bitmap = RPG::Cache.title("70.png") ! x3 T4 |3 h7 q8 a
end $ b; N+ Z K2 X& b+ ?
if frame == 264
) D1 `6 h' O+ d2 ]7 J background2.bitmap = RPG::Cache.title("71.png") 8 g* l% p% m& x/ T- C
end
) X/ V8 l6 x, @4 E D; p. X if frame == 268 ; H/ g/ \( V8 k! V E" |
background2.bitmap = RPG::Cache.title("72.png")
x# y% L4 w3 p5 X I5 O end # J$ s+ W) p2 |3 \) ~6 ~
if frame == 272
* {& u9 g9 C. l0 T8 e" G background2.bitmap = RPG::Cache.title("73.png")
8 a/ E9 Y# C, M end
, _8 k( Y- p2 Y8 c( J' Q if frame == 276
/ J" [0 M* {& {( N+ `+ q background2.bitmap = RPG::Cache.title("74.png") 1 r2 o' a" S! y% M# m
end ' n! M2 b* ^4 e1 v
if frame == 280
% S/ V: L7 k% Y- m0 z, j4 ? background2.bitmap = RPG::Cache.title("75.png") , i0 U, b1 p. E
end 7 r# H1 l0 M9 w
if frame == 284 7 d+ @/ V, f4 C! Q
background2.bitmap = RPG::Cache.title("76.png") * o- P3 `4 M6 E, s! b8 X
end 1 ^" r( i1 O6 N b9 _
if frame == 288
/ F0 D. o0 x# l( r- u1 Z background2.bitmap = RPG::Cache.title("77.png")
6 A2 L0 s7 _4 H9 h6 S' B end , R" L( ]) _8 Q* z" ~+ D
if frame == 292 $ u! \- C& n2 { H
background2.bitmap = RPG::Cache.title("78.png") & X5 Q" ]: Z5 u1 m
end ( c$ k2 s' E; r3 C3 |
if frame == 296 / K; [$ ^1 @/ `& Z
background2.bitmap = RPG::Cache.title("79.png")
' M0 h/ ?- L$ Y. ^' q9 Q. u3 r) s end
, K7 x) {3 v1 ^ if frame == 300
; T1 [" v" ^1 [ background2.bitmap = RPG::Cache.title("80.png") 6 S# K7 I( V6 }! P0 v1 J4 F
end
# l" O: \9 i$ w. ]$ y9 N E" N# A+ ~ if frame == 304
1 b/ H, A- ?' w, U( M& Y background2.bitmap = RPG::Cache.title("81.png")
) O# {. T( y% w# d end . G& q0 z* K1 ?' M2 }
if frame == 308
$ h" V/ s: _9 L+ b background2.bitmap = RPG::Cache.title("82.png")
/ a* B/ i0 a: d) d end
$ X) G9 _8 z& k3 d4 [" ?1 B if frame == 312
1 y+ V1 \4 f/ W, y background2.bitmap = RPG::Cache.title("83.png") * R6 |: Z7 x, j4 ] z
end
6 L, m- X" ]+ I& }; C' j if frame == 316 6 X6 ~) G( q4 l' R6 A# J4 y T
background2.bitmap = RPG::Cache.title("84.png")
# c& j8 [ R( V* I" Y end . _8 N, ?# N& T6 W6 l5 e
if frame == 320
* c7 d4 u8 @3 t t! K& |5 H) \# c* U background2.bitmap = RPG::Cache.title("85.png")
" a3 x, `. D4 _" V end 0 F% M3 J- q+ A: m1 C) y- \9 B7 j
if frame == 324 1 J6 J2 o: W6 \9 S2 O. C" V
background2.bitmap = RPG::Cache.title("86.png")
4 ~% V/ e" ^. r& |' k! h# \ end
/ a @ `5 K! j/ e: Y0 a% \ if frame == 328
& N: n4 D6 @$ u- r background2.bitmap = RPG::Cache.title("87.png") 7 V! r, s0 f1 q
end 5 F. u3 _: ~. K( `, E
if frame == 332
3 [, T0 T0 \" C2 i background2.bitmap = RPG::Cache.title("88.png") ' r# F3 A, q- m8 @8 f( P
end 0 M* ^+ ^4 h2 ]) A* z% ~6 O
if frame == 336 + D7 M- v H( y/ |/ y# {0 A* L; R# W/ j
background2.bitmap = RPG::Cache.title("89.png")
' S2 |! v% ^2 H" A' t7 f end 1 c G! I0 x( D0 ]
if frame == 340 4 _1 p; b+ p& I4 ?7 ~" e2 }
background2.bitmap = RPG::Cache.title("90.png") " t9 Z% D3 X7 {/ V; p. Q; x9 t
end & z7 x7 J. `4 E+ A% i! r, w/ f
if frame == 344
& n$ D: I/ i! j1 C) G, e Y background2.bitmap = RPG::Cache.title("91.png")
% q) O! G9 n, v# W2 A2 G9 b" c, Y0 U end % ^" P8 F5 I# ]! |7 o, f: I' U9 S
if frame == 348
" A- K9 D. l0 J0 r- O background2.bitmap = RPG::Cache.title("92.png")
0 N, d! D- J# k- l end 2 K/ l2 l! s% L) i4 Z! Z9 A
if frame == 352 ) R9 |" R0 x- y
background2.bitmap = RPG::Cache.title("93.png")
! V0 K) c: }1 }7 ]6 L* |/ P0 B end
' T f5 g) i6 \ if frame == 356
* b8 |' T$ J$ ^9 ~# a/ Q$ g$ Y. ] background2.bitmap = RPG::Cache.title("94.png")
6 e/ \. F1 z$ b+ s5 R end
5 L$ o8 v# `9 b1 G$ i if frame == 400
. O0 G( @$ E- v% z8 g0 Y background2.bitmap = RPG::Cache.title("95.png")
- w( ^" O0 j c2 h3 q. }2 Y end
A4 a5 e Z3 c/ }/ a. C if frame == 404
, Y" N( X6 I/ q; i& { background2.bitmap = RPG::Cache.title("96.png") 7 @: a# ?0 R5 V
end 4 j5 Z$ Z8 D7 y% g
if frame == 408 % W5 k0 _; F: p5 n3 R5 A0 G
background2.bitmap = RPG::Cache.title("97.png") 7 K& ~) }! P% D# J8 Y
end ) g7 J' W) C+ b" d
if frame == 412
9 \! W8 A0 z; T background2.bitmap = RPG::Cache.title("98.png")
6 M8 ?7 \& |: _+ Q5 j/ k end 7 U7 Y$ }0 E% `
if frame == 416 9 E% b- N/ O' K+ F5 ~1 ~: I
background2.bitmap = RPG::Cache.title("99.png")
6 Y4 f6 ~7 }' z, G7 B end 6 `5 l( i" }" a$ }3 s# `( ?
if frame == 420
4 |+ ~7 a# e6 H1 T background2.bitmap = RPG::Cache.title("100.png")
3 y- q6 X& Y( C9 R$ R/ B end
1 C% F1 ~ v' t$ Y if frame == 424 ( ?) Q9 R- \" T5 F) s! |% f
background2.bitmap = RPG::Cache.title("101.png") 0 \+ U5 \/ D2 I
end
; |% V8 P+ n$ E: p if frame == 428
4 j4 X& ^; `/ R# w1 W background2.bitmap = RPG::Cache.title("102.png")
7 p; `, D0 o2 }: v) |7 t end 9 z4 o+ Y7 l: c& q/ H. t
if frame == 432
' y, x! H9 m } background2.bitmap = RPG::Cache.title("103.png") # d% q/ m8 g* U8 _
end
; E t. ]7 Y' O6 A- q- N5 ?, c4 s* I if frame == 436
* I8 C" u& n1 ^1 k' s! S* m4 D; x background2.bitmap = RPG::Cache.title("104.png") % M5 u4 I3 ]) |$ a) T L1 }4 t
end
! v+ P7 r# K- O$ u1 _/ g if frame == 440
# i) `% n# ]) e6 D& } background2.bitmap = RPG::Cache.title("105.png")
" k1 R" P) \ f4 O5 a8 m5 n3 p end
( F/ _. w/ v. ^3 Q5 x Audio.bgm_play("Audio/ME/标题前开场.ogg") ) A+ ]* t7 g4 {( z
4 H! H' G/ V& \& o& U if timer > 20
: ^9 ?# M' N- Y/ O9 b if Input.trigger?(Input::C) 2 Y5 q$ s2 p" I9 j w9 T9 e7 Z5 ~
break : n3 l8 e% W. N
end - w# J% `( o! O
if timer > 490
- W; V2 b/ W, ~. d5 n o break + f/ P2 m* q0 Q# b! j: {# R
end ; k, t7 u5 w4 Z, |, Z
end 4 R# F' A Z W5 E3 U
end , G2 _4 ^$ [' P! T* ]
" A1 h4 g" d/ k2 P2 }. O/ y7 c
Graphics.freeze
7 `* m" B6 g7 O: x: j; I0 y; @$ q background.dispose
/ n1 ~# f0 E$ S" \9 b6 u( P4 T background2.dispose , T4 M- g& V: \; O7 l
start.dispose
& D# e3 K7 Q- t6 {' Z \6 R Audio.bgm_stop
/ }+ P G' G, X- [6 a) P# n% k6 }
/ {. {. Y! Z; O所需要的素材图片 http://yunpan.cn/ccqKhyaWBAV4m 访问密码 4dd1 (下载完后把文件解压到“Titles“这个文件夹里)4 ^) V8 L0 N& Y
所需要的ME(ogg) http://yunpan.cn/ccqJyMzXWqjBP 访问密码 e349 (下载完后把文件解压到“ME“这个文件夹里)3 p1 ~2 k2 `6 w' J6 N1 c; i) j& w
所需的SE http://yunpan.cn/ccqGmBAcyBAVb 访问密码 db3a 33号精灵的叫声(你懂的)(下载完后把文件解压到“SE“这个文件夹里)还有一个是默认文件的“017-Jump03.ogg” |
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