| 赞 | 7  | 
 
| VIP | 866 | 
 
| 好人卡 | 185 | 
 
| 积分 | 32 | 
 
| 经验 | 130059 | 
 
| 最后登录 | 2025-4-20 | 
 
| 在线时间 | 3618 小时 | 
 
 
 
 
 
Lv3.寻梦者 双子人 
	- 梦石
 - 0 
 
        - 星屑
 - 3190 
 
        - 在线时间
 - 3618 小时
 
        - 注册时间
 - 2009-4-4
 
        - 帖子
 - 4154
 
 
  
 
 | 
	
 本帖最后由 hys111111 于 2012-4-21 19:52 编辑  
- #=begin
 
 - class Game_Character
 
 -  attr_accessor :move_speed
 
 - end
 
 - class Game_Map
 
 -  attr_accessor :oldroute
 
 -  attr_accessor :oldeventsnums
 
 -  attr_reader   :map
 
 -  alias initialize_old initialize
 
 -  def initialize
 
 -    initialize_old
 
 -    @oldroute = []
 
 -    @oldeventsnums = 0
 
 -  end
 
 - end
 
 - class Game_Player < Game_Character
 
 -  alias update_old update
 
 -  def update
 
 -    last_moving = moving?
 
 -    unless moving? or $game_system.map_interpreter.running? or
 
 -           @move_route_forcing or $game_temp.message_window_showing
 
 -      case Input.dir4
 
 -      when 2
 
 -        if passable?(@x, @y, 2)
 
 -          $game_map.oldroute.push([@x,@y,2])
 
 -          if $game_map.oldroute.size == $game_party.actors.size
 
 -            $game_map.oldroute.shift
 
 -          end
 
 -        end
 
 -        move_down
 
 -      when 4
 
 -        if passable?(@x, @y, 4)
 
 -          $game_map.oldroute.push([@x,@y,4])
 
 -          if $game_map.oldroute.size == $game_party.actors.size
 
 -            $game_map.oldroute.shift
 
 -          end
 
 -        end
 
 -        move_left
 
 -      when 6
 
 -        if passable?(@x, @y, 6)
 
 -          $game_map.oldroute.push([@x,@y,6])
 
 -          if $game_map.oldroute.size == $game_party.actors.size
 
 -            $game_map.oldroute.shift
 
 -          end
 
 -        end
 
 -        move_right
 
 -      when 8
 
 -        if passable?(@x, @y, 8)
 
 -          $game_map.oldroute.push([@x,@y,8])
 
 -          if $game_map.oldroute.size == $game_party.actors.size
 
 -            $game_map.oldroute.shift
 
 -          end
 
 -        end
 
 -        move_up
 
 -      end
 
 -    end
 
 -    update_old
 
 -  end
 
 - end
 
 - #class Interpreter
 
 - # def command_129
 
 -  #  actor = $game_actors[@parameters[0]]
 
 -   # if actor != nil
 
 - #     if @parameters[1] == 0
 
 -  #      if @parameters[2] == 1
 
 -  #        $game_actors[@parameters[0]].setup(@parameters[0])
 
 -  #      end
 
 -  #      $game_party.add_actor(@parameters[0])
 
 -  #      $scene.del_follow
 
 -  #      $scene.follow_system
 
 -  #    else
 
 -  #      $game_party.remove_actor(@parameters[0])
 
 -  #      $scene.del_follow
 
 -  #      $scene.follow_system
 
 -  #    end
 
 - #   end
 
 - #   return true
 
 -  #end
 
 - #end
 
 - class Game_Party
 
 -   def remove_actor(actor_id)
 
 -     # 删除觉得
 
 -     @actors.delete($game_actors[actor_id])
 
 -     # 还原主角
 
 -     $game_player.refresh
 
 -     $scene.del_follow
 
 -     $scene.follow_system
 
 -   end
 
 -   def add_actor(actor_id)
 
 -     # 获取角色
 
 -     actor = $game_actors[actor_id]
 
 -     # 同伴人数未满 4 人、本角色不在队伍中的情况下
 
 -     if @actors.size < 4 and not @actors.include?(actor)
 
 -       # 添加角色
 
 -       @actors.push(actor)
 
 -       # 还原主角
 
 -       $game_player.refresh
 
 -     end
 
 -     $scene.del_follow
 
 -     $scene.follow_system
 
 -   end
 
 - end
 
 - class Scene_Map
 
 -  alias main_old main
 
 -  def main
 
 -    @spriteset = Spriteset_Map.new
 
 -    if $game_variables[1000] == 0
 
 -      follow_system
 
 -      $game_variables[1000] = 1
 
 -    end
 
 -    main_old
 
 -  end
 
 -  
 
 -  alias update_old update
 
 -  def update
 
 -    follow_system_update
 
 -    update_old
 
 -  end
 
 -  
 
 -  alias transfer_player_old transfer_player
 
 -  def transfer_player
 
 -    $game_temp.player_transferring = false
 
 -    if $game_map.map_id != $game_temp.player_new_map_id
 
 -      del_follow
 
 -      $game_map.setup($game_temp.player_new_map_id)
 
 -    end
 
 -    $game_player.moveto($game_temp.player_new_x, $game_temp.player_new_y)
 
 -    follow_system
 
 -    transfer_player_old
 
 -  end
 
 -  
 
 -  def follow_system
 
 -    $game_map.oldeventsnums = $game_map.events.size
 
 -    if $game_party.actors.size>=2
 
 -      for i in 2..$game_party.actors.size
 
 -        # 为事件加上名字考虑做srpg用
 
 -        #name = "我军,"+i.to_s#預設值
 
 -        name = "actor"+i.to_s#修改
 
 -        character_name = $game_party.actors[i-1].character_name
 
 -        party_event($game_player.x,$game_player.y,name,character_name)
 
 -        $game_map.oldroute.push([$game_player.x,$game_player.y,$game_player.direction])
 
 -      end
 
 -    end
 
 -  end
 
 -  def del_follow
 
 -    $game_map.oldroute.clear
 
 -    for i in 1..($game_map.events.size-$game_map.oldeventsnums)
 
 -      $game_map.events.delete($game_map.oldeventsnums+i)
 
 -    end
 
 -  end
 
 -  
 
 -  def party_event(x,y,name,character_name)
 
 -    $game_map.events[$game_map.events.size+1] = Game_Event.new($game_map.map_id,produce_party_event(x,y,name,character_name)) 
 
 -    $game_map.map.events[$game_map.events.size] = produce_party_event(x,y,name,character_name)
 
 -    @spriteset.dispose
 
 -    @spriteset = Spriteset_Map.new
 
 -  end
 
 -  
 
 -  def produce_party_event(x,y,name,character_name)
 
 -    e = RPG::Event.new(x,y)
 
 -    e.id = $game_map.events.size 
 
 -    e.name = name
 
 -    e.pages = [RPG::Event::Page.new]   
 
 -    e.pages[0].graphic = RPG::Event::Page::Graphic.new
 
 -    e.pages[0].graphic.character_name = character_name   
 
 -    e.pages[0].through = true
 
 -    return e
 
 -  end
 
 -  
 
 -  def follow_system_update
 
 -    num = $game_map.oldeventsnums
 
 -    n = $game_player.move_speed
 
 -    s=$game_map.oldroute.size-1
 
 -    partyid = []
 
 -    $game_party.actors.each{|actor|
 
 -    partyid.push(actor.id)
 
 -    }
 
 -    (0..partyid.size-2).each{|i|if s>=i then 
 
 -      $game_map.events[num+i+1].move_speed = n
 
 -      if $game_map.events[num+i+1].x>$game_map.oldroute[s-i][0]
 
 -        $game_map.events[num+i+1].move_left
 
 -      elsif $game_map.events[num+i+1].x<$game_map.oldroute[s-i][0]
 
 -        $game_map.events[num+i+1].move_right
 
 -      elsif $game_map.events[num+i+1].y>$game_map.oldroute[s-i][1]
 
 -        $game_map.events[num+i+1].move_up
 
 -      elsif $game_map.events[num+i+1].y<$game_map.oldroute[s-i][1]
 
 -        $game_map.events[num+i+1].move_down
 
 -      end
 
 -      end}
 
 -    end
 
 -  end
 
 - #=end
 
  复制代码 脚本已改好…… 
改的过程:class Interpreter到这个class的end全部屏蔽,取而代之的就是class Game_Party和添加、删除角色的那个def。 
Interpreter其实是事件的解释器(也就是事件执行的东西)。而直接$game_party什么什么的没有用过Interpreter。 
而事件中执行的替换队员是通过解释器再调用Game_Party。 
所以,“事件中常用的脚本”和直接执行是有微妙的区别的…… |   
 
 
 
 |