if skill.element_set == [] self.damage *= elements_correct(user.element_set) self.damage /= 100 else self.damage *= elements_correct(skill.element_set) self.damage /= 100 end
if skill.element_set == []
self.damage *= elements_correct(user.element_set)
self.damage /= 100
else
self.damage *= elements_correct(skill.element_set)
self.damage /= 100
end
这样不行吗,可是没有效果 |