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Lv1.梦旅人
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- 2015-3-24
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发表于 2015-3-28 02:24:15
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本帖最后由 taroxd 于 2015-3-28 10:25 编辑
脚本如下_(:з」∠)_
- #encoding:utf-8
- #==============================================================================
- # ■ Scene_Menu
- #------------------------------------------------------------------------------
- # 菜单画面
- #==============================================================================
- class Scene_Menu < Scene_MenuBase
- #--------------------------------------------------------------------------
- # ● 开始处理
- #--------------------------------------------------------------------------
- def start
- super
- create_command_window
- create_gold_window
- create_status_window
- @PlayTime__window=Window_PlayTime.new(160,Graphics.height-48,Graphics.width-160)
- end
- #--------------------------------------------------------------------------
- # ● 生成指令窗口
- #--------------------------------------------------------------------------
- def create_command_window
- @command_window = Window_MenuCommand.new
- @command_window.set_handler(:item, method(:command_item))
- @command_window.set_handler(:skill, method(:command_personal))
- @command_window.set_handler(:equip, method(:command_personal))
- @command_window.set_handler(:status, method(:command_personal))
- @command_window.set_handler(:formation, method(:command_formation))
- @command_window.set_handler(:save, method(:command_save))
- @command_window.set_handler(:game_end, method(:command_game_end))
- @command_window.set_handler(:cancel, method(:return_scene))
- end
- #--------------------------------------------------------------------------
- # ● 生成金钱窗口
- #--------------------------------------------------------------------------
- def create_gold_window
- @gold_window = Window_Gold.new
- @gold_window.x = 0
- @gold_window.y = Graphics.height - @gold_window.height
- end
- #--------------------------------------------------------------------------
- # ● 生成状态窗口
- #--------------------------------------------------------------------------
- def create_status_window
- @status_window = Window_MenuStatus.new(0,48)
- end
- #--------------------------------------------------------------------------
- # ● 指令“物品”
- #--------------------------------------------------------------------------
- def command_item
- SceneManager.call(Scene_Item)
- end
- #--------------------------------------------------------------------------
- # ● 指令“技能”“装备”“状态”
- #--------------------------------------------------------------------------
- def command_personal
- @status_window.select_last
- @status_window.activate
- @status_window.set_handler(:ok, method(:on_personal_ok))
- @status_window.set_handler(:cancel, method(:on_personal_cancel))
- end
- #--------------------------------------------------------------------------
- # ● 指令“整队”
- #--------------------------------------------------------------------------
- def command_formation
- @status_window.select_last
- @status_window.activate
- @status_window.set_handler(:ok, method(:on_formation_ok))
- @status_window.set_handler(:cancel, method(:on_formation_cancel))
- end
- #--------------------------------------------------------------------------
- # ● 指令“存档”
- #--------------------------------------------------------------------------
- def command_save
- SceneManager.call(Scene_Save)
- end
- #--------------------------------------------------------------------------
- # ● 指令“结束游戏”
- #--------------------------------------------------------------------------
- def command_game_end
- SceneManager.call(Scene_End)
- end
- #--------------------------------------------------------------------------
- # ● 个人指令“确定”
- #--------------------------------------------------------------------------
- def on_personal_ok
- case @command_window.current_symbol
- when :skill
- SceneManager.call(Scene_Skill)
- when :equip
- SceneManager.call(Scene_Equip)
- when :status
- SceneManager.call(Scene_Status)
- end
- end
- #--------------------------------------------------------------------------
- # ● 个人指令“取消”
- #--------------------------------------------------------------------------
- def on_personal_cancel
- @status_window.unselect
- @command_window.activate
- end
- #--------------------------------------------------------------------------
- # ● 整队“确定”
- #--------------------------------------------------------------------------
- def on_formation_ok
- if @status_window.pending_index > 0
- $game_party.swap_order(@status_window.index,
- @status_window.pending_index)
- @status_window.pending_index = -1
- @status_window.redraw_item(@status_window.index)
- else
- @status_window.pending_index = @status_window.index
- end
- @status_window.activate
- end
- #--------------------------------------------------------------------------
- # ● 整队“取消”
- #--------------------------------------------------------------------------
- def on_formation_cancel
- if @status_window.pending_index >= 0
- @status_window.pending_index = -1
- @status_window.activate
- else
- @status_window.unselect
- @command_window.activate
- end
- end
- end
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