| class Game_Actor   alias initialize_for_count_actor_death initialize  def initialize(actor_id)    initialize_for_count_actor_death(actor_id)    $game_variables[actor_id] = 0  end   def add_state(state_id)    if state_id == death_state_id && !death_state?      BattleManager.count_actor_death(@actor_id)    end    super  end end module BattleManager   @reserved_death_count = {}   def self.count_actor_death(actor_id)    if $game_party.in_battle      @reserved_death_count[actor_id] ||= 0      @reserved_death_count[actor_id] += 1    else      $game_variables[actor_id] -= 1    end  end   class << self     alias battle_end_for_count_actor_death battle_end    def battle_end(result)      @reserved_death_count.each do |k, v|        $game_variables[k] -= v      end      @reserved_death_count.clear      battle_end_for_count_actor_death(result)    end   endend
class Game_Actor 
  
  alias initialize_for_count_actor_death initialize 
  def initialize(actor_id) 
    initialize_for_count_actor_death(actor_id) 
    $game_variables[actor_id] = 0 
  end 
  
  def add_state(state_id) 
    if state_id == death_state_id && !death_state? 
      BattleManager.count_actor_death(@actor_id) 
    end 
    super 
  end 
  
end 
  
module BattleManager 
  
  @reserved_death_count = {} 
  
  def self.count_actor_death(actor_id) 
    if $game_party.in_battle 
      @reserved_death_count[actor_id] ||= 0 
      @reserved_death_count[actor_id] += 1 
    else 
      $game_variables[actor_id] -= 1 
    end 
  end 
  
  class << self 
  
    alias battle_end_for_count_actor_death battle_end 
    def battle_end(result) 
      @reserved_death_count.each do |k, v| 
        $game_variables[k] -= v 
      end 
      @reserved_death_count.clear 
      battle_end_for_count_actor_death(result) 
    end 
  
  end 
end 
 脚本如上
 不过要注意,这里用的是角色编号来控制对应的变量,
 也就是说你用了N号角色,第N号变量就不要拿来做其他用途了
 |