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 Lv4.逐梦者 
	梦石8 星屑3701 在线时间1683 小时注册时间2010-10-22帖子1067  
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| 虽然很简单...但还是发了吧.... #==============================================================================
 # ■ Window_Status
 #------------------------------------------------------------------------------
 #  显示状态画面、完全规格的状态窗口。
 #==============================================================================
 
 class Window_Status < Window_Base
 #--------------------------------------------------------------------------
 # ● 初始化对像
 #     actor : 角色
 #--------------------------------------------------------------------------
 def initialize(actor)
 super(0, 0, 640, 480)
 self.contents = Bitmap.new(width - 32, height - 32)
 @actor = actor
 refresh
 end
 #--------------------------------------------------------------------------
 # ● 刷新
 #--------------------------------------------------------------------------
 def refresh
 self.contents.clear
 draw_actor_graphic(@actor, 40, 112)
 draw_actor_name(@actor, 4, 0)
 draw_actor_class(@actor, 4 + 144, 0)
 draw_actor_level(@actor, 96, 32)
 draw_actor_state(@actor, 96, 64)
 draw_actor_hp(@actor, 96, 112, 172)
 draw_actor_sp(@actor, 96, 144, 172)
 draw_actor_parameter(@actor, 96, 192, 0)
 draw_actor_parameter(@actor, 96, 224, 1)
 draw_actor_parameter(@actor, 96, 256, 2)
 draw_actor_parameter(@actor, 96, 304, 3)
 draw_actor_parameter(@actor, 96, 336, 4)
 draw_actor_parameter(@actor, 96, 368, 5)
 draw_actor_parameter(@actor, 96, 400, 6)
 self.contents.font.color = system_color
 self.contents.draw_text(320, 48, 80, 32, "EXP")
 self.contents.draw_text(320, 80, 80, 32, "NEXT")
 self.contents.font.color = normal_color
 self.contents.draw_text(320 + 80, 48, 84, 32, @actor.exp_s, 2)
 self.contents.draw_text(320 + 80, 80, 84, 32, @actor.next_rest_exp_s, 2)
 self.contents.font.color = system_color
 self.contents.draw_text(320, 160, 96, 32, "装备")
 draw_item_name($data_weapons[@actor.weapon_id], 320 + 16, 208)
 draw_item_name($data_armors[@actor.armor1_id], 320 + 16, 256)
 draw_item_name($data_armors[@actor.armor2_id], 320 + 16, 304)
 draw_item_name($data_armors[@actor.armor3_id], 320 + 16, 352)
 draw_item_name($data_armors[@actor.armor4_id], 320 + 16, 400)
 end
 def dummy
 self.contents.font.color = system_color
 self.contents.draw_text(320, 112, 96, 32, $data_system.words.weapon)
 self.contents.draw_text(320, 176, 96, 32, $data_system.words.armor1)
 self.contents.draw_text(320, 240, 96, 32, $data_system.words.armor2)
 self.contents.draw_text(320, 304, 96, 32, $data_system.words.armor3)
 self.contents.draw_text(320, 368, 96, 32, $data_system.words.armor4)
 draw_item_name($data_weapons[@actor.weapon_id], 320 + 24, 144)
 draw_item_name($data_armors[@actor.armor1_id], 320 + 24, 208)
 draw_item_name($data_armors[@actor.armor2_id], 320 + 24, 272)
 draw_item_name($data_armors[@actor.armor3_id], 320 + 24, 336)
 draw_item_name($data_armors[@actor.armor4_id], 320 + 24, 400)
 end
 end
 
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