赞 | 0 |
VIP | 0 |
好人卡 | 0 |
积分 | 1 |
经验 | 3764 |
最后登录 | 2020-5-5 |
在线时间 | 8 小时 |
Lv1.梦旅人
- 梦石
- 0
- 星屑
- 55
- 在线时间
- 8 小时
- 注册时间
- 2006-10-5
- 帖子
- 129
|
3楼
楼主 |
发表于 2009-1-10 20:12:08
|
只看该作者
找不到Z值……
加入了第二货币:
#==============================================================================
# ■ Window_BattleResult
#------------------------------------------------------------------------------
# 战斗结束时、显示获得的 EXP 及金钱的窗口。
#==============================================================================
class Window_BattleResult < Window_Base
#--------------------------------------------------------------------------
# ● 初始化对像
# exp : EXP
# gold : 金钱
# treasures : 宝物
#--------------------------------------------------------------------------
def initialize(exp, gold, treasures)
@exp = exp
@gold = gold
@treasures = treasures
super(160, 0, 320, @treasures.size * 32 + 96)
self.contents = Bitmap.new(width - 32, height - 32)
self.y = 160 - height / 2
self.back_opacity = 160
self.visible = false
$game_variables[25] *= $game_variables[24]+1
$game_variables[44] += $game_variables[25]
refresh
end
#--------------------------------------------------------------------------
# ● 刷新
#--------------------------------------------------------------------------
def refresh
self.contents.clear
x = 4
self.contents.font.color = normal_color
cx = contents.text_size(@exp.to_s).width
self.contents.draw_text(x, 0, cx, 32, @exp.to_s)
x += cx + 4
self.contents.font.color = system_color
cx = contents.text_size("EXP").width
self.contents.draw_text(x, 0, 64, 32, "EXP")
x += cx + 16
self.contents.font.color = normal_color
cx = contents.text_size(@gold.to_s).width
self.contents.draw_text(x, 0, cx, 32, @gold.to_s)
x += cx + 4
self.contents.font.color = system_color
self.contents.draw_text(x, 0, 128, 32, $data_system.words.gold)
y = 32
self.contents.font.color = normal_color
self.contents.draw_text(0,0,128-64,32,$game_variables[25].to_s,2)
self.contents.font.color = system_color
self.contents.draw_text(0,0,128,32,"傲魂",2)
y = 64
for item in @treasures
draw_item_name(item, 4, y)
y += 32
end
end
end
|
|