- module Taroxd 
-   #-------------------------------------------------------------------------- 
-   # ● 游戏常数设置区域(如果要用默认值,请改为 false) 
-   #-------------------------------------------------------------------------- 
-   MAX_TP = 100                    # TP的最大值 
-   BASIC_FLOOR_DAMAGE = 10         # 地形伤害的基础值 
-   ATTACK_SKILL_ID = 1             # 默认攻击技能ID 
-   GUARD_SKILL_ID = 2              # 默认防御技能ID 
-   DEATH_STATE_ID = 1              # 默认死亡状态ID 
-   PARAM_LIMIT = 999999            # 能力值的最大值 
-   MAX_BATTLE_MEMBERS = 4          # 出战角色最大值 
-   CRITICAL_RATE = 3               # 关键一击伤害倍率 
-   DAMAGE_CHARGE_TP_RATE = 50      # 受到伤害时 TP 补充率 
-   LUK_EFFECT_RATE = 0.001         # 幸运值影响程度 
-   SUBSTITUTE_HP_RATE = 0.25       # HP 比率达到多少以下会触发保护弱者 
-   STEPS_FOR_RUN = 20              # 地图上多少步等于一回合 
-   SAVEFILE_MAX = 16               # 存档文件的最大个数 
-   MAX_GOLD = 99999999             # 持有金钱的最大值 
-   ESCAPE_RATIO_UP = 0.1           # 撤退失败后,撤退成功率提升值 
-   BUSH_DEPTH = 8                  # 流体地形的深度 
-   BUSH_OPACITY = 128              # 流体地形的不透明度 
-   font_default_name = '字体名称'  # 默认字体名称 
-   font_default_size = 24          # 默认字体大小 
-   #-------------------------------------------------------------------------- 
-   # ● 检查并设置默认字体 
-   #-------------------------------------------------------------------------- 
-   font_exist = [*font_default_name].any? {|n| Font.exist?(n) } 
-   Font.default_name = font_default_name if font_exist 
-   Font.default_size = font_default_size if font_default_size 
- end 
-   
- module Taroxd::Def 
-   #------------------------------------------------------------------------ 
-   # ● 导入 
-   #------------------------------------------------------------------------ 
-   Module.send :include, self 
-   #------------------------------------------------------------------------ 
-   # ● 获取方法的访问限制 
-   #------------------------------------------------------------------------ 
-   def get_access_control(sym) 
-     return :public    if public_method_defined?    sym 
-     return :protected if protected_method_defined? sym 
-     return :private   if private_method_defined?   sym 
-     nil 
-   end 
-   #------------------------------------------------------------------------ 
-   # ● 私有方法 
-   #------------------------------------------------------------------------ 
-   private 
-   #------------------------------------------------------------------------ 
-   # ● 在原方法之后添加内容 
-   #------------------------------------------------------------------------ 
-   def def_after(sym, hook = nil, &b) 
-     _def_base(sym) do |old| 
-       if b 
-         define_method sym, &b 
-         hook = instance_method sym 
-       end 
-       if hook.respond_to? :to_sym 
-         hook = hook.to_sym 
-         define_method sym do |*args, &block| 
-           old_value = old.bind(self).(*args, &block) 
-           __send__ hook, *args, &block 
-           old_value 
-         end 
-       elsif hook.respond_to? :call 
-         define_method sym do |*args, &block| 
-           old_value = old.bind(self).(*args, &block) 
-           hook.(*args, &block) 
-           old_value 
-         end 
-       elsif hook.respond_to? :bind 
-         define_method sym do |*args, &block| 
-           old_value = old.bind(self).(*args, &block) 
-           hook.bind(self).(*args, &block) 
-           old_value 
-         end 
-       end 
-     end 
-   end 
-   #------------------------------------------------------------------------ 
-   # ● 在原方法之前添加内容 
-   #------------------------------------------------------------------------ 
-   def def_before(sym, hook = nil, &b) 
-     _def_base(sym) do |old| 
-       if b 
-         define_method sym, &b 
-         hook = instance_method sym 
-       end 
-       if hook.respond_to? :to_sym 
-         hook = hook.to_sym 
-         define_method sym do |*args, &block| 
-           __send__ hook, *args, &block 
-           old.bind(self).(*args, &block) 
-         end 
-       elsif hook.respond_to? :call 
-         define_method sym do |*args, &block| 
-           hook.(*args, &block) 
-           old.bind(self).(*args, &block) 
-         end 
-       elsif hook.respond_to? :bind 
-         define_method sym do |*args, &block| 
-           hook.bind(self).(*args, &block) 
-           old.bind(self).(*args, &block) 
-         end 
-       end 
-     end 
-   end 
-   #------------------------------------------------------------------------ 
-   # ● 利用原方法的返回值重定义方法 
-   #------------------------------------------------------------------------ 
-   def def_with(sym, &b) 
-     _def_base(sym) do |old| 
-       define_method sym, &b 
-       new_meth = instance_method sym 
-       define_method sym do |*args, &block| 
-         old_value = old.bind(self).(*args, &block) 
-         new_meth.bind(self).(old_value, *args, &block) 
-       end 
-     end 
-   end 
-   #------------------------------------------------------------------------ 
-   # ● 利用原方法重定义方法 
-   #------------------------------------------------------------------------ 
-   def def_chain(sym, &b) 
-     _def_base(sym) do |old| 
-       define_method sym, &b 
-       new_meth = instance_method sym 
-       define_method sym do |*args, &block| 
-         new_meth.bind(self).(old.bind(self), *args, &block) 
-       end 
-     end 
-   end 
-   #------------------------------------------------------------------------ 
-   # ● 获取旧方法 
-   #------------------------------------------------------------------------ 
-   def _def_base(sym) 
-     access = get_access_control sym 
-     old = instance_method sym 
-     yield old 
-     send access, sym 
-     sym 
-   end 
- end 
-   
- module Taroxd::Def::Singleton 
-   #------------------------------------------------------------------------ 
-   # ● 导入 
-   #------------------------------------------------------------------------ 
-   Object.send :include, self 
-   #------------------------------------------------------------------------ 
-   # ● 在原方法之后添加内容 
-   #------------------------------------------------------------------------ 
-   def singleton_def_after(sym, hook = nil, &b) 
-     _singleton_def_base(sym) do |old| 
-       if b 
-         define_singleton_method sym, &b 
-         hook = method sym 
-       end 
-       if hook.respond_to? :to_sym 
-         hook = hook.to_sym 
-         define_singleton_method sym do |*args, &block| 
-           old_value = old.(*args, &block) 
-           __send__ hook, *args, &block 
-           old_value 
-         end 
-       elsif hook.respond_to? :call 
-         define_singleton_method sym do |*args, &block| 
-           old_value = old.(*args, &block) 
-           hook.(*args, &block) 
-           old_value 
-         end 
-       elsif hook.respond_to? :bind 
-         define_singleton_method sym do |*args, &block| 
-           old_value = old.(*args, &block) 
-           hook.bind(self).(*args, &block) 
-           old_value 
-         end 
-       end 
-     end 
-   end 
-   #------------------------------------------------------------------------ 
-   # ● 在原方法之前添加内容 
-   #------------------------------------------------------------------------ 
-   def singleton_def_before(sym, hook = nil, &b) 
-     _singleton_def_base(sym) do |old| 
-       if b 
-         define_singleton_method sym, &b 
-         hook = method sym 
-       end 
-       if hook.respond_to? :to_sym 
-         hook = hook.to_sym 
-         define_singleton_method sym do |*args, &block| 
-           __send__ hook, *args, &block 
-           old.(*args, &block) 
-         end 
-       elsif hook.respond_to? :call 
-         define_singleton_method sym do |*args, &block| 
-           hook.(*args, &block) 
-           old.(*args, &block) 
-         end 
-       elsif hook.respond_to? :bind 
-         define_singleton_method sym do |*args, &block| 
-           hook.bind(self).(*args, &block) 
-           old.(*args, &block) 
-         end 
-       end 
-     end 
-   end 
-   #------------------------------------------------------------------------ 
-   # ● 利用原方法的返回值重定义方法 
-   #------------------------------------------------------------------------ 
-   def singleton_def_with(sym, &b) 
-     _singleton_def_base(sym) do |old| 
-       define_singleton_method sym, &b 
-       new_meth = method sym 
-       define_singleton_method sym do |*args, &block| 
-         new_meth.(old.(*args, &block), *args, &block) 
-       end 
-     end 
-   end 
-   #------------------------------------------------------------------------ 
-   # ● 利用原方法重定义方法 
-   #------------------------------------------------------------------------ 
-   def singleton_def_chain(sym, &b) 
-     _singleton_def_base(sym) do |old| 
-       define_singleton_method sym, &b 
-       new_meth = method sym 
-       define_singleton_method sym do |*args, &block| 
-         new_meth.(old, *args, &block) 
-       end 
-     end 
-   end 
-   #------------------------------------------------------------------------ 
-   # ● 获取旧方法 
-   #------------------------------------------------------------------------ 
-   def _singleton_def_base(sym) 
-     access = singleton_class.get_access_control sym 
-     old = method sym 
-     yield old 
-     singleton_class.send access, sym 
-     sym 
-   end 
- end 
-   
- %w(def_after def_before def_with def_chain).each do |name| 
-   method = Kernel.method(name) 
-   define_singleton_method(name) {|*a, &b| method.(*a, &b) } 
- end 
-   
- module Taroxd::Web 
-   API = Win32API.new('shell32.dll', 'ShellExecuteA', %w(p p p p p i), 'i') 
-   module_function 
-   #-------------------------------------------------------------------------- 
-   # ● 打开网页 
-   #-------------------------------------------------------------------------- 
-   def open(addr) 
-     API.call(0, 'open', addr, 0, 0, 1) 
-   end 
- end 
-   
- module Taroxd::ReadNote 
-   #------------------------------------------------------------------------ 
-   # ● 导入 
-   #------------------------------------------------------------------------ 
-   include RPG 
-   BaseItem.extend        self 
-   Map.extend             self 
-   Tileset.extend         self 
-   Class::Learning.extend self 
-   #------------------------------------------------------------------------ 
-   # ● 任意备注 
-   #------------------------------------------------------------------------ 
-   def note_any(name, default, re, capture) 
-     name = name.to_s 
-     mark = name.slice!(/[?!]\Z/) 
-     if method_defined? name 
-       message = "already defined method `#{name}' for #{self}" 
-       raise NameError.new(message, name.to_sym) 
-     end 
-     re = "/<#{name.gsub(/_/, '\s*')}#{re.source}>/i" 
-     default = default.inspect 
-     class_eval %{ 
-       def #{name} 
-         return @#{name} if instance_variable_defined? :@#{name} 
-         @#{name} = @note =~ #{re} ? (#{capture}) : (#{default}) 
-       end 
-     }, __FILE__, __LINE__ 
-     alias_method name + mark, name if mark 
-   end 
-   #------------------------------------------------------------------------ 
-   # ● 备注整数 
-   #------------------------------------------------------------------------ 
-   def note_i(name, default = 0) 
-     note_any(name, default, /\s*(-?\d+)/, '$1.to_i') 
-   end 
-   #------------------------------------------------------------------------ 
-   # ● 备注小数 
-   #------------------------------------------------------------------------ 
-   def note_f(name, default = 0.0) 
-     note_any(name, default, /\s*(-?\d+(?:\.\d+)?)/, '$1.to_f') 
-   end 
-   #------------------------------------------------------------------------ 
-   # ● 备注字符串 
-   #------------------------------------------------------------------------ 
-   def note_s(name, default = '') 
-     note_any(name, default, /\s*(\S.*)/, '$1') 
-   end 
-   #------------------------------------------------------------------------ 
-   # ● 备注是否匹配 
-   #------------------------------------------------------------------------ 
-   def note_bool(name) 
-     note_any(name, false, //, 'true') 
-   end 
- end 
-   
- class Object 
-   #-------------------------------------------------------------------------- 
-   # ● 输出并返回自身 
-   #-------------------------------------------------------------------------- 
-   def p_self; p self; end 
-   #-------------------------------------------------------------------------- 
-   # ● 深度复制 
-   #-------------------------------------------------------------------------- 
-   def deep_clone; Marshal.load Marshal.dump self; end 
- end 
-   
- class Fixnum < Integer 
-   #--------------------------------------------------------------------------- 
-   # ● 获取 id 
-   #--------------------------------------------------------------------------- 
-   def id; self; end 
- end 
-   
- module Enumerable 
-   #--------------------------------------------------------------------------- 
-   # ● 元素之和 
-   #--------------------------------------------------------------------------- 
-   def sum(base = 0) 
-     block_given? ? inject(base) {|a, e| a + yield(e) } : inject(base, :+) 
-   end 
-   #--------------------------------------------------------------------------- 
-   # ● 元素之积 
-   #--------------------------------------------------------------------------- 
-   def pdt(base = 1) 
-     block_given? ? inject(base) {|a, e| a * yield(e) } : inject(base, :*) 
-   end 
-   #--------------------------------------------------------------------------- 
-   # ● 元素之平均值(base可取0.0) 
-   #--------------------------------------------------------------------------- 
-   def average(base = 0, &block) 
-     sum(base, &block) / [count, 1].max 
-   end 
- end 
-   
- #----------------------------------------------------------------------------- 
- # ● 创建颜色 
- #----------------------------------------------------------------------------- 
- def Color(*args) 
-   case args.size 
-   when 1, 2 then Color.code(*args) 
-   when 0, 3, 4 then Color.new(*args) 
-   end 
- end 
-   
- Color.define_singleton_method :[], method(:Color) 
-   
- class << Color 
-   #--------------------------------------------------------------------------- 
-   # ● 通过颜色代码创建颜色 
-   #--------------------------------------------------------------------------- 
-   def code(code, alpha = 255) 
-     new(code >> 16, (code & 0xff00) >> 8, code & 0xff, alpha) 
-   end 
-   #--------------------------------------------------------------------------- 
-   # ● 访问简单颜色 
-   #--------------------------------------------------------------------------- 
-   def black; code(0x000000); end 
-   def red;   code(0xFF0000); end 
-   def green; code(0x00FF00); end 
-   def blue;  code(0x0000FF); end 
-   def white; code(0xFFFFFF); end 
- end 
-   
- class Plane_Base < Plane 
-   #--------------------------------------------------------------------------- 
-   # ● 初始化 
-   #--------------------------------------------------------------------------- 
-   def initialize(viewport = nil) 
-     super 
-     @__visible = true 
-   end 
-   #--------------------------------------------------------------------------- 
-   # ● 设置是否可见 
-   #--------------------------------------------------------------------------- 
-   def visible=(visible) 
-     super 
-     @__visible = visible 
-   end 
-   #--------------------------------------------------------------------------- 
-   # ● 获取是否可见 
-   #--------------------------------------------------------------------------- 
-   def visible 
-     @__visible 
-   end 
- end 
-   
- #-------------------------------------------------------------------------- 
- # ● 存档文件的最大数 
- #-------------------------------------------------------------------------- 
- def DataManager.savefile_max 
-   Taroxd::SAVEFILE_MAX 
- end if Taroxd::SAVEFILE_MAX 
-   
- module SceneManager 
-   #-------------------------------------------------------------------------- 
-   # ● 获取当前场景 
-   #-------------------------------------------------------------------------- 
-   def scene; SceneManager.scene; end 
-   #-------------------------------------------------------------------------- 
-   # ● 判定当前场景的所属类 
-   #-------------------------------------------------------------------------- 
-   def scene_is?(scene_class); SceneManager.scene_is?(scene_class); end 
- end 
-   
- #-------------------------------------------------------------------------- 
- # ● 撤退时的处理 
- #-------------------------------------------------------------------------- 
- def BattleManager.process_escape 
-   $game_message.add(sprintf(Vocab::EscapeStart, $game_party.name)) 
-   success = @preemptive ? true : (rand < @escape_ratio) 
-   Sound.play_escape 
-   if success 
-     process_abort 
-   else 
-     @escape_ratio += Taroxd::ESCAPE_RATIO_UP 
-     $game_message.add('\.' + Vocab::EscapeFailure) 
-     $game_party.clear_actions 
-   end 
-   wait_for_message 
-   success 
- end if Taroxd::ESCAPE_RATIO_UP 
-   
- #---------------------------------------------------------------------------- 
- # ● 重置开关、变量、独立开关 
- #---------------------------------------------------------------------------- 
- code = %{ 
-   def clear 
-     @data.clear 
-     on_change 
-     self 
-   end 
-   alias reset clear 
- } 
- Game_Switches.class_eval     code 
- Game_Variables.class_eval    code 
- Game_SelfSwitches.class_eval code 
-   
- class Game_Pictures 
-   include Enumerable 
-   #-------------------------------------------------------------------------- 
-   # ● 迭代 
-   #-------------------------------------------------------------------------- 
-   def each 
-     return to_enum(__method__) unless block_given? 
-     @data.each {|picture| yield picture if picture } 
-     self 
-   end 
- end 
-   
- class Game_BaseItem 
-   #-------------------------------------------------------------------------- 
-   # ● 获取属性 
-   #-------------------------------------------------------------------------- 
-   attr_reader :item_id 
-   alias id item_id 
-   #-------------------------------------------------------------------------- 
-   # ● 设置装备的 ID 
-   #-------------------------------------------------------------------------- 
-   def set_equip(is_weapon, item_id) 
-     @class = is_weapon ? RPG::Weapon : RPG::Armor 
-     @item_id = item_id 
-     self 
-   end 
- end 
-   
- class Game_BattlerBase 
-   #-------------------------------------------------------------------------- 
-   # ● 最大 TP 
-   #-------------------------------------------------------------------------- 
-   def max_tp; Taroxd::MAX_TP; end if Taroxd::MAX_TP 
-   #-------------------------------------------------------------------------- 
-   # ● 最大 TP 
-   #-------------------------------------------------------------------------- 
-   def mtp; max_tp; end 
-   #-------------------------------------------------------------------------- 
-   # ● 获取 TP 的比率 
-   #-------------------------------------------------------------------------- 
-   def tp_rate; @tp.fdiv(max_tp); end 
-   #-------------------------------------------------------------------------- 
-   # ● 更改 TP 
-   #-------------------------------------------------------------------------- 
-   def_after(:tp=) {|_| refresh } 
-   #-------------------------------------------------------------------------- 
-   # ● 获取死亡的状态ID 
-   #-------------------------------------------------------------------------- 
-   def death_state_id; Taroxd::DEATH_STATE_ID; end if Taroxd::DEATH_STATE_ID 
-   #-------------------------------------------------------------------------- 
-   # ● 获取普通能力的最小值 
-   #-------------------------------------------------------------------------- 
-   def param_min(param_id); 0; end if Taroxd::PARAM_LIMIT 
-   #-------------------------------------------------------------------------- 
-   # ● 获取普通能力的最大值 
-   #-------------------------------------------------------------------------- 
-   def param_max(param_id); Taroxd::PARAM_LIMIT; end if Taroxd::PARAM_LIMIT 
- end 
-   
- class Game_Battler < Game_BattlerBase 
-   #-------------------------------------------------------------------------- 
-   # ● 拥有备注的实例构成的数组 
-   #-------------------------------------------------------------------------- 
-   def note_objects; feature_objects + skills; end 
-   #-------------------------------------------------------------------------- 
-   # ● 受到伤害时增加的 TP 
-   #-------------------------------------------------------------------------- 
-   def charge_tp_by_damage(damage_rate) 
-     self.tp += Taroxd::DAMAGE_CHARGE_TP_RATE * damage_rate * tcr 
-   end if Taroxd::DAMAGE_CHARGE_TP_RATE 
-   #-------------------------------------------------------------------------- 
-   # ● 获取幸运影响程度 
-   #-------------------------------------------------------------------------- 
-   def luk_effect_rate(user) 
-     [1.0 + (user.luk - luk) * Taroxd::LUK_EFFECT_RATE, 0.0].max 
-   end if Taroxd::LUK_EFFECT_RATE 
-   #-------------------------------------------------------------------------- 
-   # ● TP 自动恢复 
-   #-------------------------------------------------------------------------- 
-   def regenerate_tp; self.tp += mtp * trg; end 
-   #-------------------------------------------------------------------------- 
-   # ● 应用关键一击 
-   #-------------------------------------------------------------------------- 
-   def apply_critical(damage) 
-     damage * Taroxd::CRITICAL_RATE 
-   end if Taroxd::CRITICAL_RATE 
-   #-------------------------------------------------------------------------- 
-   # ● 获取实例 
-   #-------------------------------------------------------------------------- 
-   def battler; end 
-   #-------------------------------------------------------------------------- 
-   # ● 获取备注 
-   #-------------------------------------------------------------------------- 
-   def note; battler.note; end 
-   #-------------------------------------------------------------------------- 
-   # ● 获取 ID 
-   #-------------------------------------------------------------------------- 
-   def id; battler.id; end 
-   #-------------------------------------------------------------------------- 
-   # ● 获取技能实例的数组 
-   #-------------------------------------------------------------------------- 
-   def skills 
-     (basic_skills | added_skills).sort.map {|id| $data_skills[id] } 
-   end   
-   #-------------------------------------------------------------------------- 
-   # ● 是否拥有技能 
-   #-------------------------------------------------------------------------- 
-   def skill?(skill) 
-     basic_skills.include?(skill.id) || added_skills.include?(skill.id) 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 是否学会技能 
-   #-------------------------------------------------------------------------- 
-   def skill_learn?(skill) 
-     skill.kind_of?(RPG::Skill) && basic_skills.include?(skill.id) 
-   end 
-   private 
-   #-------------------------------------------------------------------------- 
-   # ● 获取基本技能 ID 所构成的数组 
-   #-------------------------------------------------------------------------- 
-   def basic_skills; []; end 
- end 
-   
- class Game_Actor < Game_Battler 
-   #-------------------------------------------------------------------------- 
-   # ● 获取实例 
-   #-------------------------------------------------------------------------- 
-   def battler; actor; end 
-   #-------------------------------------------------------------------------- 
-   # ● 属性上限 
-   #-------------------------------------------------------------------------- 
-   remove_method :param_max if Taroxd::PARAM_LIMIT 
-   #-------------------------------------------------------------------------- 
-   # ● 等级最小值 
-   #-------------------------------------------------------------------------- 
-   def min_level; 1; end 
-   def min_level?; @level <= min_level; end 
-   #-------------------------------------------------------------------------- 
-   # ● 经验值变化 
-   #-------------------------------------------------------------------------- 
-   def change_exp(exp, show) 
-     @exp[@class_id] = [exp, 0].max 
-     last_level = @level 
-     last_skills = skills 
-     level_up   while !max_level? && self.exp >= next_level_exp 
-     level_down while !min_level? && self.exp <  current_level_exp 
-     display_level_up(skills - last_skills) if show && @level > last_level 
-     refresh 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 获取地形伤害的基础值 
-   #-------------------------------------------------------------------------- 
-   def basic_floor_damage 
-     Taroxd::BASIC_FLOOR_DAMAGE 
-   end if Taroxd::BASIC_FLOOR_DAMAGE 
-   #-------------------------------------------------------------------------- 
-   # ● 获取普通攻击的技能 ID 
-   #-------------------------------------------------------------------------- 
-   def attack_skill_id 
-     Taroxd::ATTACK_SKILL_ID 
-   end if Taroxd::ATTACK_SKILL_ID 
-   #-------------------------------------------------------------------------- 
-   # ● 获取防御的技能 ID 
-   #-------------------------------------------------------------------------- 
-   def guard_skill_id 
-     Taroxd::GUARD_SKILL_ID 
-   end if Taroxd::GUARD_SKILL_ID 
-   #-------------------------------------------------------------------------- 
-   # ● 地图上的多少步等于一回合? 
-   #-------------------------------------------------------------------------- 
-   def steps_for_turn 
-     Taroxd::STEPS_FOR_RUN 
-   end if Taroxd::STEPS_FOR_RUN 
-   #-------------------------------------------------------------------------- 
-   # ● 是否装备武器 
-   #-------------------------------------------------------------------------- 
-   def weapon?(weapon) 
-     @equips.any? {|item| item.id == weapon.id && item.is_weapon? } 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 是否装备护甲 
-   #-------------------------------------------------------------------------- 
-   def armor?(armor) 
-     @equips.any? {|item| item.id == armor.id && item.is_armor? } 
-   end 
-   private 
-   #-------------------------------------------------------------------------- 
-   # ● 获取基本技能 ID 所构成的数组 
-   #-------------------------------------------------------------------------- 
-   def basic_skills; @skills; end 
- end 
-   
- class Game_Enemy < Game_Battler 
-   #-------------------------------------------------------------------------- 
-   # ● 获取实例 
-   #-------------------------------------------------------------------------- 
-   def battler; enemy; end 
-   #-------------------------------------------------------------------------- 
-   # ● 获取敌人 ID 
-   #-------------------------------------------------------------------------- 
-   attr_reader :enemy_id 
-   alias id enemy_id 
-   #-------------------------------------------------------------------------- 
-   # ● 获取敌人的位图(不自动释放) 
-   #-------------------------------------------------------------------------- 
-   def bitmap; Cache.battler(battler_name, battler_hue); end 
-   #-------------------------------------------------------------------------- 
-   # ● 获取战斗图的高度 
-   #-------------------------------------------------------------------------- 
-   def height; [url=home.php?mod=space&uid=291977]@height[/url] ||= bitmap.height; end 
-   #-------------------------------------------------------------------------- 
-   # ● 获取战斗图的宽度 
-   #-------------------------------------------------------------------------- 
-   def width; @width ||= bitmap.width; end 
-   private 
-   #-------------------------------------------------------------------------- 
-   # ● 获取基本技能 ID 所构成的数组 
-   #-------------------------------------------------------------------------- 
-   def basic_skills; enemy.actions.map(&:skill_id); end 
- end 
-   
- class Game_Actors 
-   include Enumerable 
-   #-------------------------------------------------------------------------- 
-   # ● 迭代 
-   #-------------------------------------------------------------------------- 
-   def each 
-     return to_enum(__method__) unless block_given? 
-     @data.each {|actor| yield actor if actor } 
-     self 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 是否包含 
-   #-------------------------------------------------------------------------- 
-   def include?(actor) 
-     @data[actor.id] 
-   end 
- end 
-   
- class Game_Unit 
-   include Enumerable 
-   #-------------------------------------------------------------------------- 
-   # ● 转为数组 
-   #-------------------------------------------------------------------------- 
-   def to_a; members; end 
-   #-------------------------------------------------------------------------- 
-   # ● 迭代每位成员 
-   #-------------------------------------------------------------------------- 
-   def each 
-     return to_enum(__method__) unless block_given? 
-     members.each {|battler| yield battler } 
-     self 
-   end 
-   alias each_member each 
-   #-------------------------------------------------------------------------- 
-   # ● 获取成员 
-   #-------------------------------------------------------------------------- 
-   def [](*args); members[*args]; end 
-   alias slice [] 
-   #-------------------------------------------------------------------------- 
-   # ● 是否为空 
-   #-------------------------------------------------------------------------- 
-   def empty?; members.empty?; end 
-   #-------------------------------------------------------------------------- 
-   # ● 获取成员人数 
-   #-------------------------------------------------------------------------- 
-   def size; members.size; end 
-   alias length size 
- end 
-   
- class Game_Party < Game_Unit 
-   #-------------------------------------------------------------------------- 
-   # ● 增加持有金钱 
-   #-------------------------------------------------------------------------- 
-   def +(gold) 
-     gain_gold(gold) 
-     self 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 减少持有金钱 
-   #-------------------------------------------------------------------------- 
-   def -(gold) 
-     lose_gold(gold) 
-     self 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 使角色离队 
-   #-------------------------------------------------------------------------- 
-   def delete(actor) 
-     return unless include?(actor) 
-     remove_actor(actor.id) 
-     actor 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 使指定位置的成员离队 
-   #-------------------------------------------------------------------------- 
-   def delete_at(index) 
-     delete(members[index]) 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 使指定位置的成员离队 
-   #-------------------------------------------------------------------------- 
-   def slice!(*args) 
-     actors = members[*args] 
-     if actors.kind_of?(Array) 
-       actors.each {|actor| delete(actor) } 
-     else 
-       delete(actors) 
-     end 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 删除符合 block 条件的角色 
-   #-------------------------------------------------------------------------- 
-   def delete_if 
-     return to_enum(__method__) unless block_given? 
-     members.each {|actor| delete(actor) if yield actor } 
-     self 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 删除最后的队员 
-   #-------------------------------------------------------------------------- 
-   def pop(n = nil) 
-     return slice!(-1) unless n 
-     n = size if n > size 
-     slice!(-n, n) 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 添加队员 
-   #-------------------------------------------------------------------------- 
-   def <<(actor) 
-     add_actor(actor.id) 
-     self 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 添加队员 
-   #-------------------------------------------------------------------------- 
-   def push(*actors) 
-     actors.each {|actor| add_actor(actor.id) } 
-     self 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 删除领头的队员 
-   #-------------------------------------------------------------------------- 
-   def shift(n = nil); n ? slice!(0, n) : slice!(0); end 
-   #-------------------------------------------------------------------------- 
-   # ● 获取持有金钱的最大值 
-   #-------------------------------------------------------------------------- 
-   def max_gold; Taroxd::MAX_GOLD; end if Taroxd::MAX_GOLD 
-   #-------------------------------------------------------------------------- 
-   # ● 获取参战角色的最大数 
-   #-------------------------------------------------------------------------- 
-   def max_battle_members 
-     Taroxd::MAX_BATTLE_MEMBERS 
-   end if Taroxd::MAX_BATTLE_MEMBERS 
- end 
-   
- class Game_Map 
-   #-------------------------------------------------------------------------- 
-   # ● 获取 id 
-   #-------------------------------------------------------------------------- 
-   attr_reader :map_id 
-   alias id map_id 
-   #-------------------------------------------------------------------------- 
-   # ● 备注 
-   #-------------------------------------------------------------------------- 
-   def note; @map.note; end 
- end 
-   
- class Game_CharacterBase 
-   #-------------------------------------------------------------------------- 
-   # ● 更新草木的深度 
-   #-------------------------------------------------------------------------- 
-   def update_bush_depth 
-     if normal_priority? && !object_character? && bush? && !jumping? 
-       @bush_depth = Taroxd::BUSH_DEPTH unless moving? 
-     else 
-       @bush_depth = 0 
-     end 
-   end if Taroxd::BUSH_DEPTH 
- end 
-   
- class Game_Followers 
-   include Enumerable 
-   #-------------------------------------------------------------------------- 
-   # ● 迭代 
-   #-------------------------------------------------------------------------- 
-   def each 
-     return to_enum(__method__) unless block_given? 
-     @data.each {|follower| yield follower } 
-     self 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 迭代(逆向) 
-   #-------------------------------------------------------------------------- 
-   def reverse_each 
-     return to_enum(__method__) unless block_given? 
-     @data.reverse_each {|follower| yield follower } 
-     self 
-   end 
- end 
-   
- class Sprite_Character < Sprite_Base 
-   #-------------------------------------------------------------------------- 
-   # ● 初始化草木的不透明度 
-   #-------------------------------------------------------------------------- 
-   def_after :initialize do |_, _ = nil| 
-     self.bush_opacity = Taroxd::BUSH_OPACITY 
-   end if Taroxd::BUSH_OPACITY 
- end 
-   
- class Spriteset_Map 
-   #-------------------------------------------------------------------------- 
-   # ● 地图是否变更 
-   #-------------------------------------------------------------------------- 
-   def map_changed?; @taroxd_map_id != $game_map.map_id; end 
-   #-------------------------------------------------------------------------- 
-   # ● 更新地图 ID 
-   #-------------------------------------------------------------------------- 
-   def_after(:update) { @taroxd_map_id = $game_map.map_id } 
- end 
-   
-   
-   
- class Window_Variable < Window_Base 
-   #-------------------------------------------------------------------------- 
-   # ● 初始化对象 
-   #-------------------------------------------------------------------------- 
-   def initialize(x=0,y=0,width=Graphics.width,height=Graphics.height) 
-     super 
-     self.opacity = 0 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 更新 
-   #-------------------------------------------------------------------------- 
-   def update 
-     super 
-     self.visible = show? 
-     refresh if visible && varied? 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 刷新 
-   #-------------------------------------------------------------------------- 
-   def refresh 
-     @variable = variable 
-     contents.clear 
-     draw_variable 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 去除边框 
-   #-------------------------------------------------------------------------- 
-   def standard_padding; 0; end 
-   #-------------------------------------------------------------------------- 
-   # ● 是否显示 
-   #-------------------------------------------------------------------------- 
-   def show?; true; end 
-   #-------------------------------------------------------------------------- 
-   # ● 绘制内容 
-   #-------------------------------------------------------------------------- 
-   def draw_variable; end 
-   #-------------------------------------------------------------------------- 
-   # ● 内容 
-   #-------------------------------------------------------------------------- 
-   def variable; end 
-   #-------------------------------------------------------------------------- 
-   # ● 内容是否改变 
-   #-------------------------------------------------------------------------- 
-   def varied?; @variable != variable; end 
- end 
-   
- class Scene_Battle < Scene_Base 
-   #-------------------------------------------------------------------------- 
-   # ● 检查是否能使用保护弱者 
-   #-------------------------------------------------------------------------- 
-   def check_substitute(target, item) 
-     target.hp_rate < Taroxd::SUBSTITUTE_HP_RATE && (!item || !item.certain?) 
-   end if Taroxd::SUBSTITUTE_HP_RATE 
-   #-------------------------------------------------------------------------- 
-   # ● 追加战斗信息 
-   #-------------------------------------------------------------------------- 
-   def add_battlelog(text) 
-     @log_window.add_text(text) 
-   end 
- end