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Lv4.逐梦者
- 梦石
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- 9280
- 在线时间
- 2504 小时
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- 2011-5-20
- 帖子
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- #==============================================================================
- # 本脚本来自www.66RPG.com,使用和转载请保留此信息
- #==============================================================================
- # 注意!!!在对话后得到物品,请在对话后先用事件等待3帧,否则对话框来不及消失。
- # 开关定义:
- $不显示金钱窗口 = 2
- $不显示物品窗口 = 3
- $不显示武器窗口 = 4
- $不显示防具窗口 = 5
- # 以上开关,当打开的时候,获得物品将不会提示,比如默认打开1号开关,获得金钱不再提示
- # ————————————————————————————————————
- class Interpreter
- #--------------------------------------------------------------------------
- # ● 增减金钱
- #--------------------------------------------------------------------------
- def command_125
- value = operate_value(@parameters[0], @parameters[1], @parameters[2])
- $game_party.gain_gold(value)
- if $game_switches[$不显示金钱窗口]==false
- carol3_66RPG = Window_Base.new((640-160)/2,128,180,100)
- carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
- carol3_66RPG.contents.font.color = Color.new(255,255,255,255)
- if value >= 0
- carol3_66RPG.contents.draw_text(0,0,240,32,"得到银两:")
- #——声效,可以自己改
- Audio.se_play("Audio/SE/"+"001-System01.ogg",100,100)
- else
- carol3_66RPG.contents.draw_text(0,0,240,32,"失去银两:")
- #——声效,可以自己改
- Audio.se_play("Audio/SE/"+"002-System02.ogg",100,100)
- end
- carol3_66RPG.contents.draw_text(0,32,240,32,value.abs.to_s)
- carol3_66RPG.contents.draw_text(0,32,140,32, $data_system.words.gold,2)
- carol3_66RPG.opacity = 160
- for i in 0..30
- Graphics.update
- end
- for i in 0..10
- carol3_66RPG.opacity -= 30
- carol3_66RPG.contents_opacity -= 30
- Graphics.update
- end
- carol3_66RPG.dispose
- end
- return true
- end
- #--------------------------------------------------------------------------
- # ● 增减物品
- #--------------------------------------------------------------------------
- def command_126
- value = operate_value(@parameters[1], @parameters[2], @parameters[3])
- $game_party.gain_item(@parameters[0], value)
- if $game_switches[$不显示物品窗口]==false
- carol3_66RPG_item = $data_items[@parameters[0]]
- carol3_66RPG = Window_Base.new((640-300)/2,128,300,100)
- carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
- carol3_66RPG.contents.font.color = Color.new(255,255,255,255)
- if value >= 0
- carol3_66RPG.contents.draw_text(0,0,240,32,"得到物品:")
- #——声效,可以自己改
- Audio.se_play("Audio/SE/"+"001-System01.ogg",100,100)
- else
- carol3_66RPG.contents.draw_text(0,0,240,32,"失去物品:")
- #——声效,可以自己改
- Audio.se_play("Audio/SE/"+"002-System02.ogg",100,100)
- end
- carol3_66RPG_bitmap = RPG::Cache.icon(carol3_66RPG_item.icon_name)
- carol3_66RPG.contents.blt(0, 32, carol3_66RPG_bitmap, Rect.new(0, 0, 24, 24), 255)
- carol3_66RPG.contents.draw_text(0 + 28, 32, 212, 32, carol3_66RPG_item.name, 0)
- carol3_66RPG.contents.draw_text(0, 32, 268, 32, "×"+value.abs.to_s, 2)
- carol3_66RPG.opacity = 160
- for i in 0..30
- Graphics.update
- end
- for i in 0..10
- carol3_66RPG.opacity -= 30
- carol3_66RPG.contents_opacity -= 30
- Graphics.update
- end
- carol3_66RPG.dispose
- end
- return true
- end
- #--------------------------------------------------------------------------
- # ● 增减武器
- #--------------------------------------------------------------------------
- def command_127
- value = operate_value(@parameters[1], @parameters[2], @parameters[3])
- $game_party.gain_weapon(@parameters[0], value)
- if $game_switches[$不显示武器窗口]==false
- carol3_66RPG_item = $data_weapons[@parameters[0]]
- carol3_66RPG = Window_Base.new((640-300)/2,128,300,100)
- carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
- carol3_66RPG.contents.font.color = Color.new(255,255,255,255)
- if value >= 0
- carol3_66RPG.contents.draw_text(0,0,240,32,"得到武器:")
- #——声效,可以自己改
- Audio.se_play("Audio/SE/"+"001-System01.ogg",100,100)
- else
- carol3_66RPG.contents.draw_text(0,0,240,32,"失去武器:")
- #——声效,可以自己改
- Audio.se_play("Audio/SE/"+"002-System02.ogg",100,100)
- end
- carol3_66RPG_bitmap = RPG::Cache.icon(carol3_66RPG_item.icon_name)
- carol3_66RPG.contents.blt(0, 32, carol3_66RPG_bitmap, Rect.new(0, 0, 24, 24), 255)
- carol3_66RPG.contents.draw_text(0 + 28, 32, 212, 32, carol3_66RPG_item.name, 0)
- carol3_66RPG.contents.draw_text(0, 32, 268, 32, "×"+value.abs.to_s, 2)
- carol3_66RPG.opacity = 160
- for i in 0..30
- Graphics.update
- end
- for i in 0..10
- carol3_66RPG.opacity -= 30
- carol3_66RPG.contents_opacity -= 30
- Graphics.update
- end
- carol3_66RPG.dispose
- end
- return true
- end
- #--------------------------------------------------------------------------
- # ● 增减防具
- #--------------------------------------------------------------------------
- def command_128
- value = operate_value(@parameters[1], @parameters[2], @parameters[3])
- $game_party.gain_armor(@parameters[0], value)
- if $game_switches[$不显示防具窗口]==false
- carol3_66RPG_item = $data_armors[@parameters[0]]
- carol3_66RPG = Window_Base.new((640-300)/2,128,300,100)
- carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
- carol3_66RPG.contents.font.color = Color.new(255,255,255,255)
- if value >= 0
- carol3_66RPG.contents.draw_text(0,0,240,32,"获得装备:")
- #——声效,可以自己改
- Audio.se_play("Audio/SE/"+"001-System01.ogg",100,100)
- else
- carol3_66RPG.contents.draw_text(0,0,240,32,"失去装备:")
- #——声效,可以自己改
- Audio.se_play("Audio/SE/"+"002-System02.ogg",100,100)
- end
- carol3_66RPG_bitmap = RPG::Cache.icon(carol3_66RPG_item.icon_name)
- carol3_66RPG.contents.blt(0, 32, carol3_66RPG_bitmap, Rect.new(0, 0, 24, 24), 255)
- carol3_66RPG.contents.draw_text(0 + 28, 32, 212, 32, carol3_66RPG_item.name, 0)
- carol3_66RPG.contents.draw_text(0, 32, 268, 32, "×"+value.abs.to_s, 2)
- carol3_66RPG.opacity = 160
- for i in 0..30
- Graphics.update
- end
- for i in 0..10
- carol3_66RPG.opacity -= 30
- carol3_66RPG.contents_opacity -= 30
- Graphics.update
- end
- carol3_66RPG.dispose
- end
- return true
- end
- end
- #==============================================================================
- # 本脚本来自www.66RPG.com,使用和转载请保留此信息
- #==============================================================================
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