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本帖最后由 woaivo2 于 2015-7-19 16:35 编辑
2 Y2 U# N" g B( O" ^5 i* ^# j/ W1 c" N
编完的口袋标题动画脚本(XP)
- b$ T! B# g% Vview = Viewport.new(0,0,640,480) view.z = -5 background = Sprite.new background.bitmap = RPG::Cache.title("1.png") background.x = 13 background.y = 13 background.z = 0 background2 = Sprite.new background2.bitmap = RPG::Cache.title("Opening100.png") background2.x = 13 background2.y = 13 background2.z = 0 start = Sprite.new start.bitmap = RPG::Cache.title("Opening100.png") start.x = 81 start.y = 167 + 215 start.z = 5 start.visible = false Graphics.transition(5) timer = 0 frame = 0 loop do Graphics.update Input.update timer += 1 frame += 1 if timer > 20 and timer%35 == 0 start.visible = !start.visible end if frame == 0 background2.bitmap = RPG::Cache.title("1.png") end if frame == 2 background2.bitmap = RPG::Cache.title("2.png") end if frame == 4 background2.bitmap = RPG::Cache.title("3.png") end if frame == 6 background2.bitmap = RPG::Cache.title("4.png") end if frame == 8 background2.bitmap = RPG::Cache.title("5.png") end if frame == 10 background2.bitmap = RPG::Cache.title("6.png") end if frame == 12 background2.bitmap = RPG::Cache.title("7.png") end if frame == 14 background2.bitmap = RPG::Cache.title("8.png") end if frame == 16 background2.bitmap = RPG::Cache.title("9.png") end if frame == 18 background2.bitmap = RPG::Cache.title("10.png") end if frame == 20 background2.bitmap = RPG::Cache.title("11.png") end if frame == 22 background2.bitmap = RPG::Cache.title("12.png") end if frame == 24 background2.bitmap = RPG::Cache.title("13.png") end if frame == 28 background2.bitmap = RPG::Cache.title("14.png") end if frame == 32 background2.bitmap = RPG::Cache.title("15.png") end if frame == 36 background2.bitmap = RPG::Cache.title("16.png") end if frame == 40 background2.bitmap = RPG::Cache.title("17.png") end if frame == 44 background2.bitmap = RPG::Cache.title("18.png") end if frame == 48 background2.bitmap = RPG::Cache.title("19.png") end if frame == 52 background2.bitmap = RPG::Cache.title("20.png") end if frame == 56 background2.bitmap = RPG::Cache.title("21.png") end if frame == 60 background2.bitmap = RPG::Cache.title("22.png") end if frame == 65 background2.bitmap = RPG::Cache.title("23.png") end if frame == 70 background2.bitmap = RPG::Cache.title("24.png") end if frame == 75 background2.bitmap = RPG::Cache.title("25.png") end if frame == 80 background2.bitmap = RPG::Cache.title("26.png") end if frame == 85 background2.bitmap = RPG::Cache.title("27.png") end if frame == 90 background2.bitmap = RPG::Cache.title("28.png") end if frame == 95 background2.bitmap = RPG::Cache.title("29.png") end if frame == 100 background2.bitmap = RPG::Cache.title("30.png") end if frame == 104 background2.bitmap = RPG::Cache.title("31.png") end if frame == 108 background2.bitmap = RPG::Cache.title("32.png") end if frame == 112 background2.bitmap = RPG::Cache.title("33.png") end if frame == 116 background2.bitmap = RPG::Cache.title("34.png") end if frame == 120 background2.bitmap = RPG::Cache.title("35.png") end if frame == 124 background2.bitmap = RPG::Cache.title("36.png") end if frame == 128 background2.bitmap = RPG::Cache.title("37.png") end if frame == 132 background2.bitmap = RPG::Cache.title("38.png") end if frame == 136 background2.bitmap = RPG::Cache.title("39.png") end if frame == 140 background2.bitmap = RPG::Cache.title("40.png") end if frame == 144 background2.bitmap = RPG::Cache.title("41.png") end if frame == 148 background2.bitmap = RPG::Cache.title("42.png") end if frame == 152 background2.bitmap = RPG::Cache.title("43.png") end if frame == 156 background2.bitmap = RPG::Cache.title("44.png") end if frame == 160 background2.bitmap = RPG::Cache.title("45.png") end if frame == 164 background2.bitmap = RPG::Cache.title("46.png") end if frame == 168 background2.bitmap = RPG::Cache.title("47.png") end if frame == 172 background2.bitmap = RPG::Cache.title("48.png") Audio.se_play("Audio/SE/033Cry.wav",100,100) end if frame == 176 background2.bitmap = RPG::Cache.title("49.png") end if frame == 180 background2.bitmap = RPG::Cache.title("50.png") end if frame == 184 background2.bitmap = RPG::Cache.title("51.png") end if frame == 188 background2.bitmap = RPG::Cache.title("52.png") end if frame == 192 background2.bitmap = RPG::Cache.title("53.png") end if frame == 196 background2.bitmap = RPG::Cache.title("54.png") end if frame == 200 background2.bitmap = RPG::Cache.title("55.png") end if frame == 204 background2.bitmap = RPG::Cache.title("56.png") end if frame == 208 background2.bitmap = RPG::Cache.title("57.png") end if frame == 212 background2.bitmap = RPG::Cache.title("58.png") end if frame == 216 background2.bitmap = RPG::Cache.title("59.png") end if frame == 220 background2.bitmap = RPG::Cache.title("60.png") end if frame == 224 background2.bitmap = RPG::Cache.title("61.png") Audio.se_play("Audio/SE/017-Jump03.ogg",100,100) end if frame == 228 background2.bitmap = RPG::Cache.title("62.png") end if frame == 232 background2.bitmap = RPG::Cache.title("63.png") end if frame == 236 background2.bitmap = RPG::Cache.title("64.png") end if frame == 240 background2.bitmap = RPG::Cache.title("65.png") end if frame == 244 background2.bitmap = RPG::Cache.title("66.png") end if frame == 248 background2.bitmap = RPG::Cache.title("67.png") end if frame == 252 background2.bitmap = RPG::Cache.title("68.png") end if frame == 256 background2.bitmap = RPG::Cache.title("69.png") end if frame == 260 background2.bitmap = RPG::Cache.title("70.png") end if frame == 264 background2.bitmap = RPG::Cache.title("71.png") end if frame == 268 background2.bitmap = RPG::Cache.title("72.png") end if frame == 272 background2.bitmap = RPG::Cache.title("73.png") end if frame == 276 background2.bitmap = RPG::Cache.title("74.png") end if frame == 280 background2.bitmap = RPG::Cache.title("75.png") end if frame == 284 background2.bitmap = RPG::Cache.title("76.png") end if frame == 288 background2.bitmap = RPG::Cache.title("77.png") end if frame == 292 background2.bitmap = RPG::Cache.title("78.png") end if frame == 296 background2.bitmap = RPG::Cache.title("79.png") end if frame == 300 background2.bitmap = RPG::Cache.title("80.png") end if frame == 304 background2.bitmap = RPG::Cache.title("81.png") end if frame == 308 background2.bitmap = RPG::Cache.title("82.png") end if frame == 312 background2.bitmap = RPG::Cache.title("83.png") end if frame == 316 background2.bitmap = RPG::Cache.title("84.png") end if frame == 320 background2.bitmap = RPG::Cache.title("85.png") end if frame == 324 background2.bitmap = RPG::Cache.title("86.png") end if frame == 328 background2.bitmap = RPG::Cache.title("87.png") end if frame == 332 background2.bitmap = RPG::Cache.title("88.png") end if frame == 336 background2.bitmap = RPG::Cache.title("89.png") end if frame == 340 background2.bitmap = RPG::Cache.title("90.png") end if frame == 344 background2.bitmap = RPG::Cache.title("91.png") end if frame == 348 background2.bitmap = RPG::Cache.title("92.png") end if frame == 352 background2.bitmap = RPG::Cache.title("93.png") end if frame == 356 background2.bitmap = RPG::Cache.title("94.png") end if frame == 400 background2.bitmap = RPG::Cache.title("95.png") end if frame == 404 background2.bitmap = RPG::Cache.title("96.png") end if frame == 408 background2.bitmap = RPG::Cache.title("97.png") end if frame == 412 background2.bitmap = RPG::Cache.title("98.png") end if frame == 416 background2.bitmap = RPG::Cache.title("99.png") end if frame == 420 background2.bitmap = RPG::Cache.title("100.png") end if frame == 424 background2.bitmap = RPG::Cache.title("101.png") end if frame == 428 background2.bitmap = RPG::Cache.title("102.png") end if frame == 432 background2.bitmap = RPG::Cache.title("103.png") end if frame == 436 background2.bitmap = RPG::Cache.title("104.png") end if frame == 440 background2.bitmap = RPG::Cache.title("105.png") end Audio.bgm_play("Audio/ME/标题前开场.ogg") if timer > 20 if Input.trigger?(Input::C) break end if timer > 490 break end end end Graphics.freeze background.dispose background2.dispose start.dispose Audio.bgm_stop
view = Viewport.new(0,0,640,480) % j, ~& d2 V- p
! `7 O0 x5 c7 E k1 W! K view.z = -5 ! y- `, f1 B# ~/ b4 H2 M: ^; | y
background = Sprite.new . p' P% c" U9 z2 h* S2 _7 @. O
background.bitmap = RPG::Cache.title("1.png") / P3 o4 ~. F; x/ m
background.x = 13 ! r, ^1 w/ S5 `- S- Z1 r, C h
background.y = 13 & ~7 r {0 X; @+ g7 x* o w
background.z = 0 8 [( I- r/ C6 R( B- M0 ?, p w
C1 ~& E% ]& u8 H background2 = Sprite.new ]* [# W; n9 G- o/ l
background2.bitmap = RPG::Cache.title("Opening100.png")
7 V1 X- g' z5 b8 P' f, E! Z background2.x = 13
4 L5 K# V7 Q* V" I' o background2.y = 13
6 \. d1 w9 z6 C4 r% i background2.z = 0 + W, @; \7 Z4 q; A# l
' r+ O- p1 p7 A- N' ~
, w3 O4 Z$ m9 A start = Sprite.new ' U5 r( V( J2 g' B. ?5 I
start.bitmap = RPG::Cache.title("Opening100.png")
& D4 J5 |, a% p6 i start.x = 81
! S: f. S( B: K4 E start.y = 167 + 215
! c- T/ o$ F* A. O9 n/ G start.z = 5 2 t1 t$ i1 `. B
start.visible = false
- O. J5 A+ q$ |, U Graphics.transition(5) 9 ~- L( r) w/ O/ O
. }/ i% c/ O; e( P5 r2 g( Y. [% T0 ~' {
timer = 0 + m9 H- a3 p5 Z* k0 V3 ]& \
frame = 0 A- H" n) P+ @/ n
- B& v. x7 _3 E6 b8 G( I" _# c2 V
loop do
! Z% \, _# G) N Graphics.update
9 K7 G6 b9 f9 B& J! w, s Input.update 9 z# \, P0 |+ [" n. F' f. P
8 f! T0 @2 E+ u; ` timer += 1
9 m- _5 w+ B! `$ E( X4 A* w9 a frame += 1
& G5 ]" }4 g3 T; D+ D 2 q+ E) z, |( D( o
if timer > 20 and timer%35 == 0
# z' }* L' {4 `0 j start.visible = !start.visible
! i% p; ~4 `& J' ~* {) F { end & ~+ W9 X! F( e$ Z4 X7 r- p
' Q. r/ a: L$ o2 X1 b
: b% }8 O1 a" i2 ] x if frame == 0 9 a6 g! f( |4 I
background2.bitmap = RPG::Cache.title("1.png") , o. ~1 t9 s0 p6 t0 ^
end
/ o- @+ I2 Q W. Q if frame == 2
; P9 ^2 @/ z* h background2.bitmap = RPG::Cache.title("2.png")
% _0 C, {( x: ~9 K5 ~# o end
0 O; X- e( ^: b. @) Z" ^$ H. y if frame == 4
1 ]8 }5 Z: |! q, v% Q background2.bitmap = RPG::Cache.title("3.png")
2 n$ _6 Y+ Y8 Q- v [# l' F( P end
" u: {4 U* |# ^8 n' s% T& D k if frame == 6
& F4 g, F: s- ~. v1 B background2.bitmap = RPG::Cache.title("4.png") k7 a- } w9 e, R w0 D
end 5 `( y* d6 a: B0 M+ {
if frame == 8 & W0 j1 H8 ?# D! p
background2.bitmap = RPG::Cache.title("5.png")
9 L* J- B: r; w' F* u2 R5 W& p end # r5 L- f1 C; l
if frame == 10 8 E H0 O0 E8 N
background2.bitmap = RPG::Cache.title("6.png") / d7 o0 B3 j& p d
end
9 L% Q/ u" K% d u' D& F2 T if frame == 12
# e; @% c$ G' L0 B7 Y background2.bitmap = RPG::Cache.title("7.png") " D: {9 F# I4 e1 @2 C
end
' v( J6 E8 z' u& u$ C/ m: L if frame == 14
/ ^0 Q! ?$ o. z4 U% r" ? background2.bitmap = RPG::Cache.title("8.png") % k2 q4 F! L2 y
end . Y- |/ o) M: W! a/ |" t( A: h
if frame == 16
6 a% a& j1 R4 C" P: ~1 n4 l9 U background2.bitmap = RPG::Cache.title("9.png")
! d, ?! ]) b2 n# j! V end 3 b0 L4 B" p- C Z! P
if frame == 18 9 n: ?* n9 i \7 t
background2.bitmap = RPG::Cache.title("10.png")
; R1 Y; c9 _* a' [( u% ^) |0 b8 }9 t end ' c1 Q& \0 ^/ ?! \
if frame == 20 ( L+ K( F* ]& ?, N& ?
background2.bitmap = RPG::Cache.title("11.png") : P: }; I) e, S) p3 f
end
4 y1 _' q S" s; L if frame == 22
& E6 w) x* |) j3 ?7 } background2.bitmap = RPG::Cache.title("12.png")
2 i2 l. F, u, H end
, G5 R8 m$ U0 ~' f& _0 ~ if frame == 24
0 c4 K: a7 d6 M: W/ A/ n background2.bitmap = RPG::Cache.title("13.png")
c% T8 m: U- x! L0 P" i end
! I/ f: @* g5 C& h, u if frame == 28
& D0 V4 j+ ?& m background2.bitmap = RPG::Cache.title("14.png")
& o w+ Y. a% L end 8 P, e) Q# p8 Y% P
if frame == 32 % ^1 I- T; f! J+ K! t! F
background2.bitmap = RPG::Cache.title("15.png")
& a( K6 Y* w5 r end / R" V% P! }* F$ W3 X! i8 \% K
if frame == 36 5 q. R8 Q' ^1 Q3 Q0 ]4 q2 ~
background2.bitmap = RPG::Cache.title("16.png") . N1 s1 N; G+ t3 `- Z2 ?
end
8 l- Z2 A$ _8 H' k7 c4 ^ if frame == 40 " c" Y4 P* D4 K2 J. u
background2.bitmap = RPG::Cache.title("17.png")
! F( O$ [5 k( W) L' a end
; Q$ _0 ]" {% ?" Y; z* H8 G- w if frame == 44
6 V. H! x7 E8 i8 P8 S background2.bitmap = RPG::Cache.title("18.png")
8 n; g) m U3 X5 K end ' i( T7 {& u- G( z+ U }6 B: z
if frame == 48 & }5 y; _7 K5 p
background2.bitmap = RPG::Cache.title("19.png") , N6 m: R2 [3 R$ f/ |8 q
end ) {; I4 U/ K O+ e% O. {7 _8 ]
if frame == 52
9 ^& I8 V6 L5 M background2.bitmap = RPG::Cache.title("20.png") " X+ b& O+ U8 ^5 _6 d, y
end + T+ U" U6 ~3 I/ p
if frame == 56
Q# p& W* m. h: L2 } background2.bitmap = RPG::Cache.title("21.png")
, ]1 \. W9 h& h7 W5 v8 V end
, i5 i( r& `# J% {1 h4 t if frame == 60 * J$ y$ ^% K" `. \6 X# z
background2.bitmap = RPG::Cache.title("22.png")
9 j! A+ a }- @/ Y& y, K end / k0 N, d; m3 C/ b7 M
if frame == 65
1 K# T; [3 [: I background2.bitmap = RPG::Cache.title("23.png") / [" u7 a+ ^( i; W: N
end
3 D! f$ u2 q# ^9 t" s4 U if frame == 70
7 g: d. [/ w) n$ {# P' n2 i+ o background2.bitmap = RPG::Cache.title("24.png") . \. ^" Q# `- ~0 r' ]
end 9 J/ A- L: V9 `0 d6 n# h
if frame == 75
- ]* h. B' R( D, |" Q8 u, ` background2.bitmap = RPG::Cache.title("25.png") * Q$ a! ]2 n, ^
end $ W' R3 y) @( M" ]2 }! _& m, I
if frame == 80 2 }. y' u( I: z) L$ N
background2.bitmap = RPG::Cache.title("26.png") - R3 }% u a( j" ?7 r+ U% m! j
end ' c. z" B; G2 D" Q% c6 o/ d
if frame == 85
5 R! G6 w6 r+ |4 j. ?) V% H background2.bitmap = RPG::Cache.title("27.png") ! G- t# u' u. d, w& l
end m4 Q% L( T* m/ R! `& w
if frame == 90 1 y7 K) Q# |$ |0 p4 a& n1 ~
background2.bitmap = RPG::Cache.title("28.png") + |6 c+ u1 I: O. _5 s
end
@$ G" I, K$ R if frame == 95
" i8 x& R H. H) z: K/ O4 k background2.bitmap = RPG::Cache.title("29.png")
6 N) b: a$ ]6 h; ^: T end
- z2 \9 c& c% z& k; t if frame == 100 # l* L5 |5 `: O& \2 W
background2.bitmap = RPG::Cache.title("30.png")
) j( w0 @: O: T: E. |3 e end
* ~1 S( w$ A. } i) _4 S6 J if frame == 104 0 Z* L; {% p& j1 k" u2 X
background2.bitmap = RPG::Cache.title("31.png")
" B- Y2 t! ~" ~$ U end
8 {+ x5 U2 P6 i0 H- W3 m if frame == 108
& @) ]+ _5 e5 _( W- H4 p background2.bitmap = RPG::Cache.title("32.png") . P% N6 e7 F% @% }0 b+ ^' ^
end
! E9 D# g9 Z5 L6 n) s if frame == 112
% t& x' w( ~# c( W9 k8 W$ B background2.bitmap = RPG::Cache.title("33.png") , c% j$ P5 c% ~0 P: R
end
/ m4 L8 W9 J- ~! P if frame == 116
; w, p" a1 g5 R: @ background2.bitmap = RPG::Cache.title("34.png") + U8 N& @1 @8 U! Z; W+ y; e x
end 0 P- I$ H J* w0 y n
if frame == 120 % f8 I& W5 S" I s
background2.bitmap = RPG::Cache.title("35.png")
/ I. H5 n; V& |; t+ B! o end
( o) d8 F; c, R* ?- o6 G1 q7 S# h if frame == 124 9 K! m3 ?3 H5 U: X1 z
background2.bitmap = RPG::Cache.title("36.png") & x* }$ S/ ?; u4 _) a1 X; B# p; }
end + Y- q3 g+ q+ ]9 ~3 e P
if frame == 128
, f' i8 ^# Q6 n: P2 n2 q2 E; q background2.bitmap = RPG::Cache.title("37.png")
( W& f+ x0 C- ?6 d3 U end % F& G+ @4 r5 e) i
if frame == 132 0 W2 d' O$ [# J% G
background2.bitmap = RPG::Cache.title("38.png") , e9 H: u: c, ~; P0 c% L
end 4 ]; ]3 z6 {# V0 i
if frame == 136 7 r5 ?# E8 K2 P$ e+ z3 x/ y: s
background2.bitmap = RPG::Cache.title("39.png")
8 B6 S4 [. ^/ `8 H end
. @6 i' H% d& X* P. o s, Z if frame == 140
" M. _* C6 P$ R! K" P. P( c background2.bitmap = RPG::Cache.title("40.png")
; x9 ~4 ?. B# n! s end ' o0 n9 P. D8 R6 q: |, `
if frame == 144 * @1 Z f% s/ G# V
background2.bitmap = RPG::Cache.title("41.png") " [& C0 c) z2 a7 ~- _! k
end
5 p1 W; ]( n, T if frame == 148 % e( U3 q ~' h" t. O
background2.bitmap = RPG::Cache.title("42.png") , N9 i( w; ^' p/ x7 K
end 6 P! ?4 @* W4 h2 K
if frame == 152
4 i; l ]0 J1 {& y* Z7 x7 n background2.bitmap = RPG::Cache.title("43.png")
$ V/ p7 {( N# J1 G end
8 q b- b" W, N( F+ p/ J2 G5 q/ h* x if frame == 156 ( o$ O2 I0 [9 \6 L4 U Q" e. H
background2.bitmap = RPG::Cache.title("44.png")
, ~+ K9 Z6 l( x- L6 B" _ end ; N$ C- D$ s; n- d9 s% t) C3 E
if frame == 160 2 y3 I/ r1 {" f; I
background2.bitmap = RPG::Cache.title("45.png") ; ]* N0 B( |& r0 j1 v- e
end ' S2 C6 k0 ]) Y& K" U/ y* ?
if frame == 164 , D/ P+ r& y: x' `: V6 N
background2.bitmap = RPG::Cache.title("46.png")
0 }* A" w# h+ e end
! I' w: U' I- F' B if frame == 168
9 g% s7 v' R% u, _ background2.bitmap = RPG::Cache.title("47.png")
3 f: q( v; w+ B end ' \( h* |1 p0 L' D
if frame == 172
0 Z0 X3 _9 c8 v1 ?( k5 Y/ f, G4 } background2.bitmap = RPG::Cache.title("48.png") + o( Q8 c4 L% l ^
Audio.se_play("Audio/SE/033Cry.wav",100,100)
' J& m# N7 Q1 p* D2 j% C$ Q; O: o* h' f) G end # ?5 p8 J' T' G8 u
if frame == 176 : g* {4 l( A; a, n. I6 Z1 p
background2.bitmap = RPG::Cache.title("49.png") 2 e" s8 z) Z" N- @- I! D
end : _: r' S1 y- u+ o: Z$ k- W- M
if frame == 180
& o- i ]" G6 V! [ background2.bitmap = RPG::Cache.title("50.png") ' \" w$ H, Q' C9 p
end 8 v0 k: d! \2 j
if frame == 184
4 q7 f! K/ E* R3 w background2.bitmap = RPG::Cache.title("51.png")
' G$ |3 z3 a7 `# R" I) k, t end
' z- T6 x3 o7 s2 Y& B9 ~8 [ if frame == 188 ! S% b# e3 h# L: R
background2.bitmap = RPG::Cache.title("52.png") # |$ L0 U H' g/ v1 ^2 u
end
- i R2 l2 o9 x+ c8 E if frame == 192 ! y$ p( U: A& b) |# v$ s
background2.bitmap = RPG::Cache.title("53.png") V- N* M4 {# }' l
end
$ ]3 k, q! S+ W: t if frame == 196
7 q/ l8 S+ }. [1 |0 \% i7 C/ P% r# K background2.bitmap = RPG::Cache.title("54.png")
" n9 W) S" H$ V! O( p end
H9 {( e- K: ]! Q3 V" V if frame == 200
* m5 L% F8 ?7 t7 f9 u background2.bitmap = RPG::Cache.title("55.png")
! M. i6 K! J J9 R! D& C. V end
- t' {! r9 M' ^# v if frame == 204 ! c0 q; ^! F! ~" R- @/ k7 Q
background2.bitmap = RPG::Cache.title("56.png")
/ V @. @6 e0 E" D/ p7 { end - G) ^: s: e# ]" Q! ?1 d# [" B8 Z
if frame == 208 4 ]# C! G4 C& D: N7 K
background2.bitmap = RPG::Cache.title("57.png")
8 I/ g c U1 F8 u end
7 L8 `# t ^; b/ P& o3 } if frame == 212 , l8 g# t4 b- u5 f
background2.bitmap = RPG::Cache.title("58.png")
2 M: E* k; k8 V, t% }. I/ F end : d9 M& |' d1 ]7 N2 c0 h. Z0 N
if frame == 216 5 I [7 H$ f; I. @7 \- R% }/ N
background2.bitmap = RPG::Cache.title("59.png") * }* } g& ?6 {/ P5 ^- V' z5 p
end ; C' X3 A* o# O* b
if frame == 220
! L# V$ q, q. g$ L: w, q background2.bitmap = RPG::Cache.title("60.png")
1 B* z9 H+ K* @$ X$ l2 G. P end
9 w7 ^1 d; }% C if frame == 224 ) U# F: H1 U1 h; ~+ U+ N
background2.bitmap = RPG::Cache.title("61.png") 3 G, ?/ U0 x- r3 W9 E; r
Audio.se_play("Audio/SE/017-Jump03.ogg",100,100)
# v7 e& p; p% Y X) h; v( e3 f end / K5 O5 U; F, S
if frame == 228 , Q* [2 H e E3 c {4 ~
background2.bitmap = RPG::Cache.title("62.png")
H8 m) B5 x( L end ; A" \4 E( @5 T" k
if frame == 232 4 t% e; I/ y% E7 Y- @7 H3 i
background2.bitmap = RPG::Cache.title("63.png") + W8 J- t% t& _; ?$ L0 u
end
0 M# D/ \( {+ ~; d U9 o if frame == 236
) J O7 X. ` `0 ^% `# X background2.bitmap = RPG::Cache.title("64.png")
( ^( G: ^% s3 Z/ B! Q end ) f5 o9 B/ O3 f$ _" R% _( K
if frame == 240
7 P& a4 C3 U* e o1 b: A! Q7 r background2.bitmap = RPG::Cache.title("65.png") ! d3 N# |: S' B
end 5 N* \! A8 `: H9 O* G' R
if frame == 244
9 J6 H; d8 |' k: a9 ~8 ~ background2.bitmap = RPG::Cache.title("66.png") ! @# X* q. b& f) j: \9 f; T
end , L: M0 @9 }' c& Y- q7 T
if frame == 248
* W5 g9 ? a* J' `3 S6 u/ K; r background2.bitmap = RPG::Cache.title("67.png")
( q9 l$ k* v# |% J7 p, ^- c. u: { end 6 @4 x4 t" F1 D
if frame == 252
3 T8 A3 V( }1 L5 d background2.bitmap = RPG::Cache.title("68.png") + F1 p. g" j( D; q' }: |7 z3 }" ?, X
end
, T* G) n8 D$ m' j5 `( ~7 g4 ? if frame == 256 & R2 Y9 s; g$ u# h) f; ^; o2 i
background2.bitmap = RPG::Cache.title("69.png") 0 z+ w& a- d' g, \0 H
end
9 [$ C. g. F8 F if frame == 260 " j* E* p" m" P" A4 \' B
background2.bitmap = RPG::Cache.title("70.png") 1 ]9 p- ?, n# T: h
end 3 n8 j( z3 Y) c6 @# w, _. R
if frame == 264
# d f f6 }" ?0 [! F! L( ~4 ]/ o( i background2.bitmap = RPG::Cache.title("71.png") ; K, \" K+ l5 @2 @7 i
end
( B$ H# y) \ ~- Y: E# I/ v if frame == 268 9 R% q6 h8 ]# I( ~, B4 k! z' {
background2.bitmap = RPG::Cache.title("72.png")
6 {1 O# k. C% |: j ] end 5 n3 f6 |* b# H9 g0 g/ c9 G
if frame == 272
! d' U9 \& a8 G7 \* V p+ W background2.bitmap = RPG::Cache.title("73.png")
! l+ a* C$ L& X6 [& E- h" l2 q4 Q end 7 Y. R1 l& J1 A* e( m, T
if frame == 276
. D( d- ~ Y! U. {4 Q7 A background2.bitmap = RPG::Cache.title("74.png") , V+ W6 M, B Z! a1 S8 ^
end 5 ]1 ]4 Q2 A2 }# C: K( r* U; A
if frame == 280 ; b x1 Z) |* I
background2.bitmap = RPG::Cache.title("75.png") ' n& {4 C0 @5 w2 V
end 7 C. K; Q( E# |, ~2 h" C. G& R2 G0 P7 K
if frame == 284
. c9 u# _6 P6 K0 }; M( v2 ^8 V background2.bitmap = RPG::Cache.title("76.png")
7 O* Y2 q& y4 z1 ~& g1 |! N. M end
, U* c6 B0 o1 q* S, z- y if frame == 288 + R6 I* t# Y& Q- Z% ?/ x" F8 P: [0 h
background2.bitmap = RPG::Cache.title("77.png") ) M p5 E1 u. J+ |- }+ h, c8 `, ]
end
; {% b5 b4 S% X) o; v. ~7 ?2 W# W if frame == 292
9 o2 s/ U6 l. b; o background2.bitmap = RPG::Cache.title("78.png")
. B( T2 ~7 f0 v p3 y end
! H% d1 C) t% v if frame == 296 ( v/ U8 G/ {6 ]' \! @
background2.bitmap = RPG::Cache.title("79.png")
8 z6 ?( n' O1 r end
* w0 w9 V5 S, W6 N if frame == 300 $ u: U# P. }" S# u( N9 A/ Q
background2.bitmap = RPG::Cache.title("80.png") % i8 k- C6 c# }) M; R
end 7 ^3 ?: T2 u4 @* A
if frame == 304 4 C: t: e" @% Z" H2 Y3 s
background2.bitmap = RPG::Cache.title("81.png") . [: z% Z3 |6 F3 [8 \( g8 r; d8 R5 z7 [
end + J, W1 o3 U! G% @
if frame == 308 1 Z: ^& h( q: p0 T
background2.bitmap = RPG::Cache.title("82.png")
; O+ I& N" l( Z) r; J( } end 8 u; @+ q8 @$ m0 U: R
if frame == 312 ; P7 F/ a4 q+ ?: j
background2.bitmap = RPG::Cache.title("83.png") ; x6 H2 `& k* a; `; i ]; T3 g; P; U
end
, M9 m. s; w" p e( Y' @* k& l4 ] if frame == 316 7 R8 ^ j0 S7 N5 D
background2.bitmap = RPG::Cache.title("84.png")
' X3 s! ]# J' Q' D8 S9 @ end
( [* x, O! r( H3 _$ p if frame == 320
; z7 H0 @$ i4 V: M7 \6 P# S background2.bitmap = RPG::Cache.title("85.png")
9 u* ~- p& f, b t6 i end , g: e# L; ]! c! |- R$ x4 G
if frame == 324 : T* \ C, ]& Z2 x: E
background2.bitmap = RPG::Cache.title("86.png") 7 Z, e+ t- Y1 C7 m% B+ {6 ]
end 0 e; y$ w& Q4 f3 p p( P
if frame == 328 2 l' k6 p, T3 b
background2.bitmap = RPG::Cache.title("87.png") . O" a5 i! C- e
end
6 c+ L4 ~2 T) E$ j( g' ` if frame == 332 * c1 h$ s' H1 x `# O) @, ?
background2.bitmap = RPG::Cache.title("88.png")
, `2 }0 ?5 {' c! x% a end ! ^7 F2 M- K# \9 z; I) n
if frame == 336 5 @- m: q; P$ n
background2.bitmap = RPG::Cache.title("89.png")
6 c7 T h+ y4 h2 L2 N end
7 U1 H, }! R# z, O9 Q1 Q if frame == 340
" A6 R$ B4 S K2 d6 K C8 O+ x background2.bitmap = RPG::Cache.title("90.png")
& h% Q% ^2 ?* h( `: ^0 k end * X' G2 X8 a' y, d7 P
if frame == 344 + ?, M1 ^% }$ B% e9 T
background2.bitmap = RPG::Cache.title("91.png") # [; O8 \* [) e2 N1 ^6 l
end
# q1 C" T# E, g% o7 m2 _ if frame == 348 9 g5 y$ }4 r7 t) q$ S& d0 K1 s
background2.bitmap = RPG::Cache.title("92.png") . E' B6 d: X. S9 L+ I" Q- d
end
0 H% N. d- X4 @. w ?* D' ?" p0 h if frame == 352
& b! g+ }) r( x4 b: t8 n* M background2.bitmap = RPG::Cache.title("93.png")
+ [* G- n8 Q% R* W% @4 c end
% m$ d& A! h2 r3 W/ C$ Z if frame == 356
; u+ z; Q. X G% ~ background2.bitmap = RPG::Cache.title("94.png") & w1 K; ^8 U2 N: u2 e8 v
end
, U2 b0 ?' L0 x, j: m if frame == 400
0 f1 {8 L$ n" A3 ?( f# c, J# ~ background2.bitmap = RPG::Cache.title("95.png") 5 X1 `# a2 }8 }' q' Z; |
end 3 c8 o- k3 J9 h
if frame == 404 3 M, N! M9 C* o5 y7 N. P
background2.bitmap = RPG::Cache.title("96.png")
2 E5 I7 I+ Z. }& a( I end # |+ C' m: @: [/ B" Q/ z
if frame == 408
2 M6 U) |! c$ j% I, [- ~2 z+ c+ p background2.bitmap = RPG::Cache.title("97.png")
" n2 C- }: s- \+ d end 2 t. u: Z3 H( q+ M
if frame == 412 # c* A n' D1 j0 G
background2.bitmap = RPG::Cache.title("98.png") 9 R1 N& [1 j" f$ i& v
end 7 c+ z3 g: p: N/ k
if frame == 416 . r2 o3 t7 h. q+ M: a3 ~9 q3 ~
background2.bitmap = RPG::Cache.title("99.png")
* r. I2 G1 H" R; F8 ~2 Y" | end % `6 A+ y/ Q7 R- H' ^
if frame == 420
! ?4 D3 Q# Y3 M4 o, b/ m background2.bitmap = RPG::Cache.title("100.png")
, R: Q, l$ N; e, h, n, Y8 u7 x4 K: B end
( A X4 \: x ~/ [% G5 B# v if frame == 424
8 x. X$ r) f- [% k7 ^ H9 ^% g7 Z background2.bitmap = RPG::Cache.title("101.png")
: M* z. ~% }- @6 d- [; N end
" }* h/ K" J5 A/ Y, q+ a if frame == 428
4 }: s6 y0 e- R; f' n5 G background2.bitmap = RPG::Cache.title("102.png") 6 K S5 r# W# l* [$ K
end
+ B! a( D+ d O) B7 N2 u if frame == 432 * S; N6 n. z/ D4 ]/ ]/ w4 [
background2.bitmap = RPG::Cache.title("103.png")
5 H1 @& I4 W. j2 f) j9 ~) ? end ( ]+ ^% L1 T5 R: b, j" |
if frame == 436
1 i% P3 T3 z" _+ A- b# C: W background2.bitmap = RPG::Cache.title("104.png")
9 ?( f) i0 w) b9 D, F, q end 8 C% H/ p& k& a s' b% A8 }9 c" x
if frame == 440
; k& E6 W, H- |1 F: Z: j background2.bitmap = RPG::Cache.title("105.png") , B- T- l( y: l+ W& t
end - Q( J" N1 u4 K, y7 ?3 g5 J% l
Audio.bgm_play("Audio/ME/标题前开场.ogg")
$ M6 j7 c7 k q
U" {: r! W! s& ` if timer > 20
! |: y- ^) X, m ]* W if Input.trigger?(Input::C) ; L, E6 `: x: V0 | w9 Y" Q
break
& B% p) u: a3 C1 A3 n8 ^ end
" X" S- ]+ ~5 m3 J6 X; e if timer > 490 x4 t, ~0 e- R! u& i9 G: g. s
break " e. V& v2 D" ^& o
end
f1 H& J/ m# P, |/ i end
, h( A2 m m0 ~/ ]/ ~3 L0 P( j4 c end ; |2 X: P9 f& y( x9 w M
4 _2 p: H- P* U6 C
Graphics.freeze ( t0 A( H& e. G, K" p
background.dispose
5 w' J5 b: b: Y% T background2.dispose
* s+ l! j! N4 O$ c, Q/ h' f start.dispose 8 Q% J! b9 g+ z+ j) [
Audio.bgm_stop
# N* j# }8 }/ P9 G) w7 C8 ^) y
- f i( s7 J. k9 p7 K所需要的素材图片 http://yunpan.cn/ccqKhyaWBAV4m 访问密码 4dd1 (下载完后把文件解压到“Titles“这个文件夹里)$ z. k4 x& N' C
所需要的ME(ogg) http://yunpan.cn/ccqJyMzXWqjBP 访问密码 e349 (下载完后把文件解压到“ME“这个文件夹里)
) R$ Q G& v% L N# {( |: e+ V- I所需的SE http://yunpan.cn/ccqGmBAcyBAVb 访问密码 db3a 33号精灵的叫声(你懂的)(下载完后把文件解压到“SE“这个文件夹里)还有一个是默认文件的“017-Jump03.ogg” |
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