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Lv1.梦旅人
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这个是large choice
=begin
#==============================================================================
Title Large Choices
Author: Hime
Date: Nov 18, 2013
------------------------------------------------------------------------------
** Change log
Nov 18, 2013
- updated to preserve the event page's original list
Apr 10, 2013
- added option to disable automatic show combining
Mar 26, 2013
- fixed bug where cancel choice was not properly updated
Jan 12, 2013
- fixed bug where the first set of nested options were numbered incorrectly
Dec 7, 2012
- implemented proper branch canceling
Dec 6, 2012
- Initial release
------------------------------------------------------------------------------
** Terms of Use
* Free to use in non-commercial projects
* Contact me for commercial use
* No real support. The script is provided as-is
* Will do bug fixes, but no compatibility patches
* Features may be requested but no guarantees, especially if it is non-trivial
* Preserve this header
------------------------------------------------------------------------------
** Description
This script combines groups of "show choice" options together as one large
command. This allows you to create more than 4 choices by simply creating
several "show choice" commands.
------------------------------------------------------------------------------
** Installation
Place this script below Materials and above Main
------------------------------------------------------------------------------
** Usage
Add a show choice command.
If you want more choices, add another one, and fill it out as usual.
Note that you should only specify one cancel choice (if you specify more than
one, then the last one is taken).
For "branch" canceling, note that *all* cancel branches are executed.
You should only have a cancel branch on the last set of choices
You can disable automatic choice combining by enabling the "Manual Combine"
option, which will require you to make this script call before the first
show choice command
combine_choices
In order to combine choices together
#==============================================================================
=end
$imported = {} if $imported.nil?
$imported["TH_LargeChoices"] = true
#==============================================================================
# ** Configuration
#==============================================================================
module TH
module Large_Choices
# Turning this option on will require you to manually specify that
# a sequence of Show Choice options should be combined
Manual_Combine = false
#==============================================================================
# ** Rest of the script
#==============================================================================
Code_Filter = [402, 403, 404]
Regex = /<large choices>/i
end
end
class Game_Temp
# temp solution to get this working
attr_accessor :branch_choice
def branch_choice
@branch_choice || 5
end
end
class Game_Interpreter
#-----------------------------------------------------------------------------
# Clean up
#-----------------------------------------------------------------------------
alias :th_large_choices_clear :clear
def clear
th_large_choices_clear
@first_choice_cmd = nil
@choice_search = 0
@combine_choices = false
end
#-----------------------------------------------------------------------------
# Prepare for more choices
#-----------------------------------------------------------------------------
alias :th_large_choices_setup_choices :setup_choices
def setup_choices(params)
# Make a copy of our list so we don't modify the original
@list = Marshal.load(Marshal.dump(@list))
# start with our original choices
th_large_choices_setup_choices(params)
return if TH::Large_Choices::Manual_Combine && !@combine_choices
# store our "first" choice in the sequence
@first_choice_cmd = @list[@index]
# reset branch choice
$game_temp.branch_choice = @first_choice_cmd.parameters[1]
# Start searching for more choices
@num_choices = $game_message.choices.size
@choice_search = @index + 1
search_more_choices
end
def combine_choices
@combine_choices = true
end
#-----------------------------------------------------------------------------
# New. Check whether the next command (after all branches) is another choice
# command. If so, merge it with the first choice command.
#-----------------------------------------------------------------------------
def search_more_choices
skip_choice_branches
next_cmd = @list[@choice_search]
# Next command isn't a "show choice" so we're done
return if next_cmd.code != 102
@choice_search += 1
# Otherwise, push the choices into the first choice command to merge
# the commands.
@first_choice_cmd.parameters[0].concat(next_cmd.parameters[0])
# Update all cases to reflect merged choices
update_show_choices(next_cmd.parameters)
update_cancel_choice(next_cmd.parameters)
update_choice_numbers
# delete the command to effectively merge the branches
@list.delete(next_cmd)
# Now search for more
search_more_choices
end
#-----------------------------------------------------------------------------
# New. Update the options for the first "show choice" command
#-----------------------------------------------------------------------------
def update_show_choices(params)
params[0].each {|s| $game_message.choices.push(s) }
end
#-----------------------------------------------------------------------------
# New. If cancel specified, update it to reflect merged choice numbers
# The last one is taken if multiple cancel choices are specified
#-----------------------------------------------------------------------------
def update_cancel_choice(params)
# disallow, just ignore
return if params[1] == 0
# branch on cancel
return update_branch_choice if params[1] == 5
# num_choices is not one-based
cancel_choice = params[1] + (@num_choices)
# update cancel choice, as well as the first choice command
$game_message.choice_cancel_type = cancel_choice
@first_choice_cmd.parameters[1] = cancel_choice
end
#-----------------------------------------------------------------------------
# New. Set the initial choice command to "branch cancel"
#-----------------------------------------------------------------------------
def update_branch_choice
branch_choice = $game_message.choices.size + 1
$game_message.choice_cancel_type = branch_choice
$game_temp.branch_choice = branch_choice
@first_choice_cmd.parameters[1] = branch_choice
end
def command_403
command_skip if @branch[@indent] != $game_temp.branch_choice - 1
end
#-----------------------------------------------------------------------------
# New. For each branch, update it to reflect the merged choice numbers.
#-----------------------------------------------------------------------------
def update_choice_numbers
# Begin searching immediately after cmd 102 (show choice)
i = @choice_search
# Rough search for "When" commands. The search must skip nested commands
while TH::Large_Choices::Code_Filter.include?(@list.code) || @list.indent != @indent
if @list.code == 402 && @list.indent == @indent
@list.parameters[0] = @num_choices
@num_choices += 1
end
i += 1
end
end
#-----------------------------------------------------------------------------
# New. Returns the next command after our choice branches
#-----------------------------------------------------------------------------
def skip_choice_branches
# start search at the next command
# skip all choice branch-related commands and any branches
while TH::Large_Choices::Code_Filter.include?(@list[@choice_search].code) || @list[@choice_search].indent != @indent
@choice_search += 1
end
return @choice_search
end
end
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