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Lv1.梦旅人 
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        - 在线时间
 - 31 小时
 
        - 注册时间
 - 2019-3-16
 
        - 帖子
 - 20
 
 
 
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两种 
一种改变只靠开关和事件,不受状态装备啥的影响 
一种只受状态影响……从下面这个动手? 
Object.defineProperties(Game_BattlerBase.prototype, { 
    // Hit Points 
    hp: { get: function() { return this._hp; }, configurable: true }, 
    // Magic Points 
    mp: { get: function() { return this._mp; }, configurable: true }, 
    // Tactical Points 
    tp: { get: function() { return this._tp; }, configurable: true }, 
    // Maximum Hit Points 
    mhp: { get: function() { return this.param(0); }, configurable: true }, 
    // Maximum Magic Points 
    mmp: { get: function() { return this.param(1); }, configurable: true }, 
    // ATtacK power 
    atk: { get: function() { return this.param(2); }, configurable: true }, 
    // DEFense power 
    def: { get: function() { return this.param(3); }, configurable: true }, 
    // Magic ATtack power 
    mat: { get: function() { return this.param(4); }, configurable: true }, 
    // Magic DeFense power 
    mdf: { get: function() { return this.param(5); }, configurable: true }, 
    // AGIlity 
    agi: { get: function() { return this.param(6); }, configurable: true }, 
    // LUcK 
    luk: { get: function() { return this.param(7); }, configurable: true }, 
    // HIT rate 
    hit: { get: function() { return this.xparam(0); }, configurable: true }, 
    // EVAsion rate 
    eva: { get: function() { return this.xparam(1); }, configurable: true }, 
    // CRItical rate 
    cri: { get: function() { return this.xparam(2); }, configurable: true }, 
    // Critical EVasion rate 
    cev: { get: function() { return this.xparam(3); }, configurable: true }, 
    // Magic EVasion rate 
    mev: { get: function() { return this.xparam(4); }, configurable: true }, 
    // Magic ReFlection rate 
    mrf: { get: function() { return this.xparam(5); }, configurable: true }, 
    // CouNTer attack rate 
    cnt: { get: function() { return this.xparam(6); }, configurable: true }, 
    // Hp ReGeneration rate 
    hrg: { get: function() { return this.xparam(7); }, configurable: true }, 
    // Mp ReGeneration rate 
    mrg: { get: function() { return this.xparam(8); }, configurable: true }, 
    // Tp ReGeneration rate 
    trg: { get: function() { return this.xparam(9); }, configurable: true }, 
    // TarGet Rate 
    tgr: { get: function() { return this.sparam(0); }, configurable: true }, 
    // GuaRD effect rate 
    grd: { get: function() { return this.sparam(1); }, configurable: true }, 
    // RECovery effect rate 
    rec: { get: function() { return this.sparam(2); }, configurable: true }, 
    // PHArmacology 
    pha: { get: function() { return this.sparam(3); }, configurable: true }, 
    // Mp Cost Rate 
    mcr: { get: function() { return this.sparam(4); }, configurable: true }, 
    // Tp Charge Rate 
    tcr: { get: function() { return this.sparam(5); }, configurable: true }, 
    // Physical Damage Rate 
    pdr: { get: function() { return this.sparam(6); }, configurable: true }, 
    // Magical Damage Rate 
    mdr: { get: function() { return this.sparam(7); }, configurable: true }, 
    // Floor Damage Rate 
    fdr: { get: function() { return this.sparam(8); }, configurable: true }, 
    // EXperience Rate 
    exr: { get: function() { return this.sparam(9); }, configurable: true } 
}); 
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