赞 | 158 |
VIP | 0 |
好人卡 | 0 |
积分 | 264 |
经验 | 0 |
最后登录 | 2025-7-19 |
在线时间 | 5314 小时 |
Lv5.捕梦者
- 梦石
- 0
- 星屑
- 26444
- 在线时间
- 5314 小时
- 注册时间
- 2016-3-8
- 帖子
- 1657
|
加入我们,或者,欢迎回来。
您需要 登录 才可以下载或查看,没有帐号?注册会员
x
本帖最后由 alexncf125 于 2024-1-25 01:48 编辑
第一个脚本, 我把"全部数量"改成了"部分+随机数量"
如何在第二个脚本里重现呢??
- class Game_Party < Game_Unit
-
- def collect_party_items
- corpse_items = {}
- items.each do |item|
- if item.key_item?
- next unless TH::Corpse_Retrieval::Lose_Key_Items
- else
- next unless TH::Corpse_Retrieval::Lose_Normal_Items
- end
-
- #这里开始
- rand_item_number_item = item_number(item) / (10 / 3.0) + rand(item_number(item) / 10) - item_number(item) / 20
- rand_item_number_item = rand_item_number_item.to_i
- corpse_items[item.id] = rand_item_number_item
- lose_item(item, rand_item_number_item)
- #到这里
- end
- return corpse_items
- end
-
- def collect_corpse_items
- corpse_items = {}
- corpse_items[:item] = collect_party_items
- corpse_items
- end
-
- def create_party_corpse
- corpse_items = collect_corpse_items
- return corpse_items
- end
-
- end
复制代码 第一个脚本出自https://rpg.blue/forum.php?mod=r ... amp;fromuid=2652223
- class wonderful < Game_Event
- def initialize
- map_id = $game_map.map_id
- map = load_data(sprintf("Data/Map%03d.rvdata2", Poo::Map_ID))
- event = map.events[Poo::Event_ID]
- super(map_id,event)
- @map_id = map_id
- @event = event
- @id = $game_map.wonderful[map_id].size + 1000 rescue 1000
- moveto($game_player.x, $game_player.y)
- refresh
-
-
- @gold = $game_party.gold
- $game_party.gold = 0
-
-
- @items = $game_party.items2.dup
- @weapons = $game_party.weapons2.dup
- @armors = $game_party.armors2.dup
-
-
- @items.delete_if {|k, v|
- $data_items[k].note.include?(Poo::Pen)}
- $game_party.items2.delete_if {|k, v| !$data_items[k].note.include?(Poo::Pen)}
-
- @weapons.delete_if {|k, v| $data_weapons[k].note.include?(Poo::Pen)}
- $game_party.weapons2.delete_if {|k, v| !$data_weapons[k].note.include?(Poo::Pen)}
-
- @armors.delete_if {|k, v| $data_armors[k].note.include?(Poo::Pen)}
- $game_party.armors2.delete_if {|k, v| !$data_armors[k].note.include?(Poo::Pen)}
-
-
- $game_party.members.each {|actor|
- temp = actor.weapons.collect {|item| item.id unless item.note.include?(Poo::Pen)}
- temp.delete(nil)
- temp2 = {}
- temp.each {|id| temp2[id] ||= 0 ; temp2[id] += 1}
- @weapons.merge!(temp2) {|k, v1, v2| v1+v2}
-
- temp = actor.armors.collect {|item| item.id unless item.note.include?(Poo::Pen)}
- temp.delete(nil)
- temp2 = {}
- temp.each {|id| temp2[id] ||= 0 ; temp2[id] += 1}
- @armors.merge!(temp2) {|k, v1, v2| v1+v2}
-
- actor.equips2.each_with_index {|equip, index|
- actor.equips2[index].object = nil unless equip.object.note.include?(Poo::Pen) if equip.object}
- } if Poo::Grandpa
-
-
- $game_map.wonderful[map_id] ||= []
- $game_map.wonderful[map_id].push self
- $game_map.events[@id] = self
- SceneManager.scene.spriteset.refresh_characters if SceneManager.scene.spriteset
- end
- def gold
- @gold
- end
- def items
- @items
- end
- def weapons
- @weapons
- end
- def armors
- @armors
- end
- end
- class Game_Party
- attr_accessor :gold
- attr_accessor :gameover
- def items2
- @items
- end
- def weapons2
- @weapons
- end
- def armors2
- @armors
- end
- end
复制代码 第二个脚本出自https://rpg.blue/thread-385044-1-1.html |
|