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本帖最后由 woaivo2 于 2015-7-19 16:35 编辑
- x$ r$ F$ k' a" g# Z/ G: \
8 G( H2 Q# X) y& v! f编完的口袋标题动画脚本(XP)
) f: W( e) X- _! Cview = Viewport.new(0,0,640,480) view.z = -5 background = Sprite.new background.bitmap = RPG::Cache.title("1.png") background.x = 13 background.y = 13 background.z = 0 background2 = Sprite.new background2.bitmap = RPG::Cache.title("Opening100.png") background2.x = 13 background2.y = 13 background2.z = 0 start = Sprite.new start.bitmap = RPG::Cache.title("Opening100.png") start.x = 81 start.y = 167 + 215 start.z = 5 start.visible = false Graphics.transition(5) timer = 0 frame = 0 loop do Graphics.update Input.update timer += 1 frame += 1 if timer > 20 and timer%35 == 0 start.visible = !start.visible end if frame == 0 background2.bitmap = RPG::Cache.title("1.png") end if frame == 2 background2.bitmap = RPG::Cache.title("2.png") end if frame == 4 background2.bitmap = RPG::Cache.title("3.png") end if frame == 6 background2.bitmap = RPG::Cache.title("4.png") end if frame == 8 background2.bitmap = RPG::Cache.title("5.png") end if frame == 10 background2.bitmap = RPG::Cache.title("6.png") end if frame == 12 background2.bitmap = RPG::Cache.title("7.png") end if frame == 14 background2.bitmap = RPG::Cache.title("8.png") end if frame == 16 background2.bitmap = RPG::Cache.title("9.png") end if frame == 18 background2.bitmap = RPG::Cache.title("10.png") end if frame == 20 background2.bitmap = RPG::Cache.title("11.png") end if frame == 22 background2.bitmap = RPG::Cache.title("12.png") end if frame == 24 background2.bitmap = RPG::Cache.title("13.png") end if frame == 28 background2.bitmap = RPG::Cache.title("14.png") end if frame == 32 background2.bitmap = RPG::Cache.title("15.png") end if frame == 36 background2.bitmap = RPG::Cache.title("16.png") end if frame == 40 background2.bitmap = RPG::Cache.title("17.png") end if frame == 44 background2.bitmap = RPG::Cache.title("18.png") end if frame == 48 background2.bitmap = RPG::Cache.title("19.png") end if frame == 52 background2.bitmap = RPG::Cache.title("20.png") end if frame == 56 background2.bitmap = RPG::Cache.title("21.png") end if frame == 60 background2.bitmap = RPG::Cache.title("22.png") end if frame == 65 background2.bitmap = RPG::Cache.title("23.png") end if frame == 70 background2.bitmap = RPG::Cache.title("24.png") end if frame == 75 background2.bitmap = RPG::Cache.title("25.png") end if frame == 80 background2.bitmap = RPG::Cache.title("26.png") end if frame == 85 background2.bitmap = RPG::Cache.title("27.png") end if frame == 90 background2.bitmap = RPG::Cache.title("28.png") end if frame == 95 background2.bitmap = RPG::Cache.title("29.png") end if frame == 100 background2.bitmap = RPG::Cache.title("30.png") end if frame == 104 background2.bitmap = RPG::Cache.title("31.png") end if frame == 108 background2.bitmap = RPG::Cache.title("32.png") end if frame == 112 background2.bitmap = RPG::Cache.title("33.png") end if frame == 116 background2.bitmap = RPG::Cache.title("34.png") end if frame == 120 background2.bitmap = RPG::Cache.title("35.png") end if frame == 124 background2.bitmap = RPG::Cache.title("36.png") end if frame == 128 background2.bitmap = RPG::Cache.title("37.png") end if frame == 132 background2.bitmap = RPG::Cache.title("38.png") end if frame == 136 background2.bitmap = RPG::Cache.title("39.png") end if frame == 140 background2.bitmap = RPG::Cache.title("40.png") end if frame == 144 background2.bitmap = RPG::Cache.title("41.png") end if frame == 148 background2.bitmap = RPG::Cache.title("42.png") end if frame == 152 background2.bitmap = RPG::Cache.title("43.png") end if frame == 156 background2.bitmap = RPG::Cache.title("44.png") end if frame == 160 background2.bitmap = RPG::Cache.title("45.png") end if frame == 164 background2.bitmap = RPG::Cache.title("46.png") end if frame == 168 background2.bitmap = RPG::Cache.title("47.png") end if frame == 172 background2.bitmap = RPG::Cache.title("48.png") Audio.se_play("Audio/SE/033Cry.wav",100,100) end if frame == 176 background2.bitmap = RPG::Cache.title("49.png") end if frame == 180 background2.bitmap = RPG::Cache.title("50.png") end if frame == 184 background2.bitmap = RPG::Cache.title("51.png") end if frame == 188 background2.bitmap = RPG::Cache.title("52.png") end if frame == 192 background2.bitmap = RPG::Cache.title("53.png") end if frame == 196 background2.bitmap = RPG::Cache.title("54.png") end if frame == 200 background2.bitmap = RPG::Cache.title("55.png") end if frame == 204 background2.bitmap = RPG::Cache.title("56.png") end if frame == 208 background2.bitmap = RPG::Cache.title("57.png") end if frame == 212 background2.bitmap = RPG::Cache.title("58.png") end if frame == 216 background2.bitmap = RPG::Cache.title("59.png") end if frame == 220 background2.bitmap = RPG::Cache.title("60.png") end if frame == 224 background2.bitmap = RPG::Cache.title("61.png") Audio.se_play("Audio/SE/017-Jump03.ogg",100,100) end if frame == 228 background2.bitmap = RPG::Cache.title("62.png") end if frame == 232 background2.bitmap = RPG::Cache.title("63.png") end if frame == 236 background2.bitmap = RPG::Cache.title("64.png") end if frame == 240 background2.bitmap = RPG::Cache.title("65.png") end if frame == 244 background2.bitmap = RPG::Cache.title("66.png") end if frame == 248 background2.bitmap = RPG::Cache.title("67.png") end if frame == 252 background2.bitmap = RPG::Cache.title("68.png") end if frame == 256 background2.bitmap = RPG::Cache.title("69.png") end if frame == 260 background2.bitmap = RPG::Cache.title("70.png") end if frame == 264 background2.bitmap = RPG::Cache.title("71.png") end if frame == 268 background2.bitmap = RPG::Cache.title("72.png") end if frame == 272 background2.bitmap = RPG::Cache.title("73.png") end if frame == 276 background2.bitmap = RPG::Cache.title("74.png") end if frame == 280 background2.bitmap = RPG::Cache.title("75.png") end if frame == 284 background2.bitmap = RPG::Cache.title("76.png") end if frame == 288 background2.bitmap = RPG::Cache.title("77.png") end if frame == 292 background2.bitmap = RPG::Cache.title("78.png") end if frame == 296 background2.bitmap = RPG::Cache.title("79.png") end if frame == 300 background2.bitmap = RPG::Cache.title("80.png") end if frame == 304 background2.bitmap = RPG::Cache.title("81.png") end if frame == 308 background2.bitmap = RPG::Cache.title("82.png") end if frame == 312 background2.bitmap = RPG::Cache.title("83.png") end if frame == 316 background2.bitmap = RPG::Cache.title("84.png") end if frame == 320 background2.bitmap = RPG::Cache.title("85.png") end if frame == 324 background2.bitmap = RPG::Cache.title("86.png") end if frame == 328 background2.bitmap = RPG::Cache.title("87.png") end if frame == 332 background2.bitmap = RPG::Cache.title("88.png") end if frame == 336 background2.bitmap = RPG::Cache.title("89.png") end if frame == 340 background2.bitmap = RPG::Cache.title("90.png") end if frame == 344 background2.bitmap = RPG::Cache.title("91.png") end if frame == 348 background2.bitmap = RPG::Cache.title("92.png") end if frame == 352 background2.bitmap = RPG::Cache.title("93.png") end if frame == 356 background2.bitmap = RPG::Cache.title("94.png") end if frame == 400 background2.bitmap = RPG::Cache.title("95.png") end if frame == 404 background2.bitmap = RPG::Cache.title("96.png") end if frame == 408 background2.bitmap = RPG::Cache.title("97.png") end if frame == 412 background2.bitmap = RPG::Cache.title("98.png") end if frame == 416 background2.bitmap = RPG::Cache.title("99.png") end if frame == 420 background2.bitmap = RPG::Cache.title("100.png") end if frame == 424 background2.bitmap = RPG::Cache.title("101.png") end if frame == 428 background2.bitmap = RPG::Cache.title("102.png") end if frame == 432 background2.bitmap = RPG::Cache.title("103.png") end if frame == 436 background2.bitmap = RPG::Cache.title("104.png") end if frame == 440 background2.bitmap = RPG::Cache.title("105.png") end Audio.bgm_play("Audio/ME/标题前开场.ogg") if timer > 20 if Input.trigger?(Input::C) break end if timer > 490 break end end end Graphics.freeze background.dispose background2.dispose start.dispose Audio.bgm_stop
view = Viewport.new(0,0,640,480)
0 Q' t0 k* V1 U, h: c
# p5 \2 g5 R- i9 M% R4 y( y view.z = -5 + Y ]( ]# H' n9 B
background = Sprite.new
% |, v. R5 b1 d1 Z background.bitmap = RPG::Cache.title("1.png")
( w0 y# Q" Q4 B5 x. t background.x = 13
# H. l1 r1 l1 g& i background.y = 13 3 H, Z, E. v A f$ k
background.z = 0 4 ?, r# A* k$ S
. m' N. v# R1 x8 o
background2 = Sprite.new ' ?7 `+ v' E: s: x3 s
background2.bitmap = RPG::Cache.title("Opening100.png") ) C5 ~* z: l: x
background2.x = 13
; \+ d! g6 K6 N! R background2.y = 13
6 }7 u# d% E. }0 s3 ^- x9 J6 I r% I background2.z = 0
' G& i) g$ g( r# F1 e/ F
! K9 r: @$ s. `+ F$ w" u
" C7 p$ r4 _: G6 J* L% I start = Sprite.new ' `1 O( y9 E! h
start.bitmap = RPG::Cache.title("Opening100.png") ' g( d6 D6 j* ~0 r" }
start.x = 81
# D0 I4 Q+ ^( b0 Y& `& o8 d0 X start.y = 167 + 215 % c0 F0 T$ n/ O8 `7 h) n
start.z = 5 2 M6 u+ ?* U/ o- u" t
start.visible = false
# H( h$ B8 [. \% n- B3 ]# P Graphics.transition(5) 6 E$ Q" m6 r) K: M% ?' N8 b' m8 w
|* Q& W) U+ H0 \" e' \0 \
timer = 0
4 G! ^/ }0 X9 ?! w/ I: v" b# i& m! w frame = 0 9 I' N! Z( D: {9 M2 G. n
$ v5 r/ X0 p7 A9 D
loop do 4 [% c) J' L1 q" c, y& m
Graphics.update - I& `- Q5 W; q0 f- }) a
Input.update
" K1 A3 k/ \0 t: v ! V5 z; A+ M# _# s* }
timer += 1 " @+ j" U3 ~6 B) A* L* |
frame += 1
O5 w6 u- k' ?# y7 d! s( k1 Y$ x9 V8 W * V4 R* J5 d1 G
if timer > 20 and timer%35 == 0
2 I* w* k( X7 l& D1 J start.visible = !start.visible
8 q4 ^- u0 W/ B% }5 q end
% Q- O: x0 ~8 G' x3 E0 w ^+ A ! H7 ` D, { i% Y$ b _
/ t8 K: K& `0 ~- H
if frame == 0 ) S/ I% G6 _) L8 t6 U; t+ X+ J" ]; k
background2.bitmap = RPG::Cache.title("1.png") 2 K) n" C' p6 {- A7 r
end ' {+ r" A; C, U0 ~( B
if frame == 2 / z" n9 }: Z* s! S" j
background2.bitmap = RPG::Cache.title("2.png") : C4 F5 ^; h2 I+ ~& {3 P- v
end / Z9 N8 v# @3 v8 {* p# b# M
if frame == 4 5 s5 @% P" k3 ~$ b/ y
background2.bitmap = RPG::Cache.title("3.png")
) }2 j" v4 a) {. t4 `, X/ S end / c2 M+ i, T5 W f/ j0 Q
if frame == 6
( c4 M* e( l+ d0 c( I background2.bitmap = RPG::Cache.title("4.png")
" l5 I3 F' ~% h, m7 T end & R9 n* }6 f; v% n* h6 E
if frame == 8
. d" x; e) F! L background2.bitmap = RPG::Cache.title("5.png")
$ c8 H- G, m. _5 t' U8 n/ F" P: { end ) F' n' E3 `) @9 `
if frame == 10 $ u( v# R, m0 b6 ]
background2.bitmap = RPG::Cache.title("6.png") $ K3 w, u* X! A6 `' s
end , Z% T, {7 b; d y; s! c
if frame == 12 ; l! @: N( k4 |
background2.bitmap = RPG::Cache.title("7.png") " M/ C$ a; Y/ k
end
. g+ l) x) X0 H' S7 K0 Y if frame == 14
( |& l7 W( w2 g. ~ background2.bitmap = RPG::Cache.title("8.png")
' y1 i8 E% L8 h6 H0 e o: V end & H* @, o6 |0 J3 p& `# |
if frame == 16 * A6 M8 h8 I' I' k4 m8 j! {3 M
background2.bitmap = RPG::Cache.title("9.png")
) h, A- }, _0 u3 ^7 I' s- ~, Q# h end . F, F# U: H7 w$ p2 J
if frame == 18
. ` @( ?8 K/ H' p) M background2.bitmap = RPG::Cache.title("10.png")
. V* L: y6 ]3 p% v. l7 y end 3 y' j3 G) b' f, z$ H
if frame == 20
0 h. m0 K9 w3 ?6 ]4 u4 x S0 p+ A& Y background2.bitmap = RPG::Cache.title("11.png")
: ~6 y6 ?" V' X+ G end . H2 |; l: o; h, ]# M1 |
if frame == 22 Z# Y. K9 d4 g- O
background2.bitmap = RPG::Cache.title("12.png")
$ S' R# z- T' \ end ; l2 U* }( Z8 e; p
if frame == 24
: F. w: V# q, z( @) C8 J# d" S background2.bitmap = RPG::Cache.title("13.png") / Z, t9 }) B4 g0 V- _
end 3 u3 p9 S+ @" p D8 I3 g% Y k
if frame == 28
; J. b/ V' z& ]- o. _. e background2.bitmap = RPG::Cache.title("14.png")
. o& H, _' f2 b! [8 p) S end
4 L& L( {) k& _/ \! X( C& m8 P if frame == 32 # m. K( b( A L7 }3 o$ l
background2.bitmap = RPG::Cache.title("15.png") $ `. c8 [7 C9 U! Q" x
end
" n5 K6 b% Z4 F if frame == 36 ! A( e- B9 f5 W& h1 o
background2.bitmap = RPG::Cache.title("16.png") . p$ J5 ^- ~+ W% V) |
end $ }) E$ F# x5 D3 C& O
if frame == 40 $ a6 ]4 [& [2 F
background2.bitmap = RPG::Cache.title("17.png")
. _* K" |; A( V2 T, @' U5 C end * [7 `3 W9 t$ Y( z% `5 D$ A
if frame == 44
% J* X3 i0 U! N background2.bitmap = RPG::Cache.title("18.png") ; o0 W. |% W% t+ d2 W: t5 L
end
: O2 q& Q/ A3 N+ \; d& k if frame == 48 1 d6 _0 r( r& F' `! Q8 l
background2.bitmap = RPG::Cache.title("19.png") / K- }# b% ^' b4 ?8 s/ _
end
6 O+ t2 F( V: a% M: c# K if frame == 52
0 Q0 c% f3 v+ e+ x background2.bitmap = RPG::Cache.title("20.png")
0 n2 \6 M/ W% s5 w6 u( o end 1 L' U; q1 ]/ m3 M9 H/ q
if frame == 56
8 a T" {6 t8 I! W3 j$ ~' O background2.bitmap = RPG::Cache.title("21.png")
; F" \5 L, {! s/ {% o c end
4 A' j& S+ q: ?5 j if frame == 60 2 {/ q3 V9 L; d7 p' P' T, s k4 L L
background2.bitmap = RPG::Cache.title("22.png")
" {% R& |) d* K end
, v. U) \8 h) j if frame == 65 ; F- q; r+ T+ Q/ b3 t8 {; Z
background2.bitmap = RPG::Cache.title("23.png")
% E! J; P E8 { end + g5 |: S4 m, r; R0 R
if frame == 70 3 v0 e% p1 Q1 H- `
background2.bitmap = RPG::Cache.title("24.png")
Q) \8 k1 p' V1 O% u4 d end . [/ S: c. Y2 b1 J3 O7 X
if frame == 75
& r: M- A+ @" Z: O8 ?4 e2 s background2.bitmap = RPG::Cache.title("25.png")
; a4 h2 @+ b b- U& h; A; h end 8 i$ b; g7 {( y9 c9 S7 u
if frame == 80
2 [7 W: ^ O* O( m$ ?6 @3 Z, C background2.bitmap = RPG::Cache.title("26.png")
/ w, R4 j: P) Z0 b) f3 r* b end 5 V% C1 x3 L8 P, o
if frame == 85 0 P$ h! ~( t) _4 k/ X0 z
background2.bitmap = RPG::Cache.title("27.png")
5 U# |% `; z" n0 n' e. X end 0 O% @/ E3 o. m* M9 b& Y7 n' }
if frame == 90 . L8 l8 g: k4 Y0 A7 |! O6 S2 Q- X R
background2.bitmap = RPG::Cache.title("28.png")
9 L. U: R8 h) v8 ` end ) p1 l# G7 O- T5 p; [
if frame == 95 : v0 T. V0 F# m* ~
background2.bitmap = RPG::Cache.title("29.png")
1 k, M6 c( M! n+ @8 l: P, @ end l" | u8 m6 d0 K: P4 _% U
if frame == 100
& Z! d+ i4 M2 [6 }: ^& q background2.bitmap = RPG::Cache.title("30.png")
! x4 c( K$ T$ W- O7 c* U end ! R4 V* L( N; G
if frame == 104 0 {2 _3 V1 Y% \: f6 G2 o* {
background2.bitmap = RPG::Cache.title("31.png") * u: Q2 D) C" d) H- r: ^7 {! d
end 8 {! R6 l {, O4 S3 b- q
if frame == 108 7 _ x4 n& N2 v: `$ l+ H4 h8 ]! J2 R
background2.bitmap = RPG::Cache.title("32.png")
; ^; F6 f9 |- m/ Y$ G, u0 ` end
3 y+ q7 t8 N) D( ~* a6 [/ e0 g if frame == 112 8 G8 |1 k4 V4 J. @) l
background2.bitmap = RPG::Cache.title("33.png") G( T V! w6 Z' v: n
end
1 N8 |0 w$ u$ ~* A5 G if frame == 116
7 c4 t" q) ~" } background2.bitmap = RPG::Cache.title("34.png") 1 f* a9 d2 G7 ?# S( m# A
end
* F# Q( a5 |' q- h. F if frame == 120
) X7 l+ B- L+ G; S) I2 ?4 H3 c9 b background2.bitmap = RPG::Cache.title("35.png")
) h) U6 M e& S- |; {+ a6 `& p, z% c end
5 a& [- x, E0 V c( i O* o2 |; E if frame == 124
# X9 z2 |; [0 Y; P background2.bitmap = RPG::Cache.title("36.png")
. g, L0 P1 [/ \* z end 8 B. A0 P! a* l- u4 ^+ D$ f
if frame == 128
& o3 a4 w" H2 b+ y0 J background2.bitmap = RPG::Cache.title("37.png") q* ]: R/ D9 W f0 h
end 3 F; M5 y0 l8 j y1 _) X
if frame == 132
3 D! c7 U2 T$ \# a background2.bitmap = RPG::Cache.title("38.png") 9 a4 m! a2 {1 I% R
end
! R4 w8 p3 K: [, T if frame == 136 ! c. `* \ Q \
background2.bitmap = RPG::Cache.title("39.png")
8 r/ M/ K; u5 q2 [+ `( E end
$ a8 E6 d% I* J# [3 \, x0 q if frame == 140
" Q/ ~ L& w# S. c/ {1 K background2.bitmap = RPG::Cache.title("40.png") 1 L9 r$ `8 W5 B, | D) B
end
7 e+ {* I" I6 b8 j1 D if frame == 144 % O; t$ H. _/ j
background2.bitmap = RPG::Cache.title("41.png")
, }" t7 `3 i0 L5 ? end Z* s' f3 t! p3 T) q& m- K
if frame == 148 4 v A& W( j' m: \
background2.bitmap = RPG::Cache.title("42.png") + c' E8 `$ S! k2 x
end
# O3 Y ^, r! J( G1 {5 i if frame == 152 0 d3 P1 f5 H2 a
background2.bitmap = RPG::Cache.title("43.png")
6 @7 w, D5 j9 T5 r5 e end
* s9 X( R. p2 o; t& h5 F, g0 M if frame == 156
) C4 C F3 w6 f* V7 [: U3 b background2.bitmap = RPG::Cache.title("44.png") / \. y6 a. f5 Y+ l/ ]2 Z- k0 [
end
+ V. g+ d' p8 s% `' @& I6 {2 s if frame == 160
( U/ @: E$ q) c* T6 G: s% H background2.bitmap = RPG::Cache.title("45.png") 1 j- E# `' o0 D) Z3 N' Q
end / ^* P: f1 R, I0 ]$ T$ o
if frame == 164
" Q. \8 x; b/ P, Y2 h. Q! m background2.bitmap = RPG::Cache.title("46.png") 8 S" \" |# M7 w+ f
end
. Z- V+ Y6 \ U: p! B8 [% ^5 P; F if frame == 168
1 ]# C3 S& k, n3 N6 C- O& C6 M0 @ background2.bitmap = RPG::Cache.title("47.png") 7 l: N' F1 N% L f) |1 C$ ^
end 6 s! ?. N# s& j2 I
if frame == 172
% I8 ?+ v' c" g! H5 E background2.bitmap = RPG::Cache.title("48.png") / X" d J) o3 W, B% \
Audio.se_play("Audio/SE/033Cry.wav",100,100)
& X3 o6 ^! P; D' w u end
: S S0 I$ C) z% ~/ d' @ if frame == 176
3 q: E2 T2 e( J; S/ ~0 u+ u. y+ z6 B background2.bitmap = RPG::Cache.title("49.png")
/ j- H3 }% `. j/ Q% H% B$ v1 Y' O5 k end 8 W, Z5 E n/ @: y. I0 d% E! l7 a
if frame == 180
9 D& {8 D( Z, b+ A7 ]% n6 n background2.bitmap = RPG::Cache.title("50.png") 3 z* N! U8 m8 J/ [8 u S
end 5 }& p9 D, o' H; p- L
if frame == 184
/ ] _. E& o6 }/ h% E+ n* D9 T background2.bitmap = RPG::Cache.title("51.png") ' u5 z4 B" w- K5 y
end & m2 J, `+ v, x. o# i- v5 Z4 T
if frame == 188
, _1 R, }, C; c, h8 V background2.bitmap = RPG::Cache.title("52.png")
& ]4 Z$ {, e7 f. s1 D+ Z' w2 z end
) b, e! q/ B+ x" r" n k if frame == 192
( j& N% i/ s% ?# p7 u background2.bitmap = RPG::Cache.title("53.png") 0 X# k9 O4 i( }1 h5 M
end 6 U) W( l$ n! f2 E
if frame == 196 ( R- U) A* f0 s @' ]
background2.bitmap = RPG::Cache.title("54.png") ; ]9 g) I4 C$ B( q
end # u6 z1 J" J! E+ i
if frame == 200 3 a. ~/ I. \, U3 {$ h# e
background2.bitmap = RPG::Cache.title("55.png")
7 N/ A% S# U. [; c end + h% i% x# h& e5 u5 [+ L( e/ @
if frame == 204
5 y0 S5 {, ]4 E3 J$ \" g+ t background2.bitmap = RPG::Cache.title("56.png") % E4 K& V! D ^- T" M9 Y( ` N
end
' I' y# [& w! t9 M9 }# ?* H if frame == 208
2 s7 u2 F+ Z" `' S- ~ background2.bitmap = RPG::Cache.title("57.png") 2 n$ ^& r3 \9 l
end & S4 @ o4 z6 r* t1 G- _
if frame == 212
, e D9 d a' ?& G9 c: c! E background2.bitmap = RPG::Cache.title("58.png") 8 {/ m1 R* H+ n4 B8 ]) Q5 T9 z
end
* P3 x. c) e$ F if frame == 216 ( E) h* m9 h1 P K1 W* P
background2.bitmap = RPG::Cache.title("59.png") ' P+ R6 b; Y6 ]3 I- w4 a0 B( |
end U: {9 V) k1 S' F. R" I" m
if frame == 220 K$ H& Z) d5 ?! ^" U. x
background2.bitmap = RPG::Cache.title("60.png") 6 U" ]6 q& M" o7 [; n
end
" J. b& ^8 V; N* c0 ^ if frame == 224
8 ]0 U, q, p( q1 F! R; v background2.bitmap = RPG::Cache.title("61.png")
[( g; j/ {% N2 z. K Audio.se_play("Audio/SE/017-Jump03.ogg",100,100)
8 f5 C. B9 Q( L+ O% ?# B, R end
" X0 {; n& O5 z: q \- O if frame == 228 4 K, C. F" r1 ~7 B g" @8 Y
background2.bitmap = RPG::Cache.title("62.png") 2 I+ u* p; B7 @. r5 f4 w' Y2 u4 g
end ' ^1 B0 C3 U. N; R! }
if frame == 232
! A- [2 }2 X3 S background2.bitmap = RPG::Cache.title("63.png") / `. j/ X4 [1 f- W& |
end / A4 _5 I( T* ]8 Z
if frame == 236 # U( n. w7 O- w$ p) ]" ]# F
background2.bitmap = RPG::Cache.title("64.png") % [1 l. m! u# l/ H1 ^
end 6 ]' n. p( n& h9 G; n" a
if frame == 240
$ U' w* F8 @. ]1 I' V background2.bitmap = RPG::Cache.title("65.png") ! u. ~- b7 X0 c6 I
end
0 t* K$ v" x! `+ B: q" O9 e6 F0 R if frame == 244 , O5 ]7 t% r3 `; _) C, ]0 o6 g
background2.bitmap = RPG::Cache.title("66.png") w- Q0 S' ]. B' y$ C
end f7 X& S( u' u1 }8 J
if frame == 248
9 V8 I4 h0 D/ k' D background2.bitmap = RPG::Cache.title("67.png") 7 G$ Q+ f: S, | ?* K3 t
end
* ?- {9 ]" u' s2 w6 I if frame == 252 ) b% `. }" l8 @ I
background2.bitmap = RPG::Cache.title("68.png") i7 a$ t5 Z: Z" I5 G2 m
end . K" P9 o- x, U& M% C$ {! c2 l
if frame == 256 ! ?- _6 a' a& `7 j
background2.bitmap = RPG::Cache.title("69.png")
$ p. {, K' N; m1 z+ Z' g end 5 B$ R5 X% u- c$ |, D! O; E' L6 y, `
if frame == 260 9 x1 M1 J4 w5 l. X% M, a" A
background2.bitmap = RPG::Cache.title("70.png")
: Y1 \* F+ C8 W% w: A' C/ o8 q" c end
% X- x8 v7 u1 D$ m& t if frame == 264 7 z( x" D3 Z! f8 D
background2.bitmap = RPG::Cache.title("71.png") % B# d! [* W- S" Z% r" k7 f( {
end ) ~$ l. p. U, U& H& i5 z) y
if frame == 268
. |7 G( F& ~2 d+ _2 A( H3 U background2.bitmap = RPG::Cache.title("72.png")
/ v7 ]+ d! x7 C5 X4 o7 a4 ~6 n( c end + W* N( v; N7 h$ V
if frame == 272 - ~+ V5 x2 H# r, j' P
background2.bitmap = RPG::Cache.title("73.png") . A2 ^8 Z: X+ T; R9 P
end 0 Z' }- `2 `! u- V+ H9 G3 N
if frame == 276 5 i7 \8 U& ?- }, \- p+ z- N
background2.bitmap = RPG::Cache.title("74.png") 8 {; }. z1 g$ h% e5 T2 S- m, h
end
' X( N6 R& H) K C if frame == 280
/ a3 j: ~: A: K$ @" C: J background2.bitmap = RPG::Cache.title("75.png")
" Y; t' A1 L p5 r) b9 j1 ] ? end
s* ^: F+ o0 h6 u if frame == 284 " H; {* s. b- }* t. z
background2.bitmap = RPG::Cache.title("76.png") 7 c+ x7 x7 W( X2 Z5 c: H
end ) X& D6 M/ P0 V7 r% Z4 F
if frame == 288
2 T1 u V+ T+ m$ l% c background2.bitmap = RPG::Cache.title("77.png") u* S. Q ^: i5 o
end - q- F+ o y, j9 O- h- \
if frame == 292
: {9 x) @6 f5 }( ?) _/ V) l background2.bitmap = RPG::Cache.title("78.png") " a& o4 P' o" Z3 j
end 6 r, F& E k* [8 n
if frame == 296 8 W/ L( m" U* g
background2.bitmap = RPG::Cache.title("79.png")
" Q" N# e8 D% x/ r, K end
) ~, n9 y4 |1 Y7 W' L8 B if frame == 300
0 u8 K+ _$ Q ^1 U( X2 } background2.bitmap = RPG::Cache.title("80.png")
! J- R! B2 j0 O1 Z" ~ end
6 ]' \! C* I& [2 E3 ?, P if frame == 304 ) C2 k+ G6 o/ b0 W, {
background2.bitmap = RPG::Cache.title("81.png") $ B% n% S7 p. @0 f% s
end
0 y8 ]; Z$ |4 [9 f; K if frame == 308
: L3 r% U- p# W, V background2.bitmap = RPG::Cache.title("82.png")
, D- X* k+ _: u2 R end & X9 V9 G- F5 b+ ^
if frame == 312 2 X( G; e6 U+ ?5 E# H$ J
background2.bitmap = RPG::Cache.title("83.png")
2 t2 r6 ]( i# m7 ?/ E, S end 6 z4 c; y: F3 X0 e
if frame == 316
' Q9 F% U, @, S3 l) v background2.bitmap = RPG::Cache.title("84.png") 0 I9 `. {$ d; R+ O. q2 F3 S9 U
end
. Y* X0 C1 A4 E if frame == 320
7 E" c8 U+ }: @ background2.bitmap = RPG::Cache.title("85.png") 4 d% X' c- s+ A" { R7 c
end
$ M p+ ]5 `: {2 t" H, G6 l if frame == 324
, _5 @, }% P' K' h background2.bitmap = RPG::Cache.title("86.png") ( [$ ^: F: N) k% ^7 V0 ]; H
end * f1 {5 s6 x! Q6 l5 G2 Z
if frame == 328
" x' v3 D6 `9 l+ v' P# i background2.bitmap = RPG::Cache.title("87.png")
) c; S9 ^+ |3 k. X. @: U! s end 2 j6 N0 X5 ~2 F
if frame == 332 - c2 G! b* o$ S; G# Z
background2.bitmap = RPG::Cache.title("88.png")
: q# P* R2 B8 g& d" n6 a end
Z5 S$ a0 R' @ if frame == 336
+ X& v% b2 P0 G/ ~+ Q* X background2.bitmap = RPG::Cache.title("89.png") 2 R& e) C8 u& B
end ' ]5 Z9 A" e5 k2 p6 V z1 M
if frame == 340
# @0 \& s$ z, b/ V, {4 Q' H2 `# d {) U background2.bitmap = RPG::Cache.title("90.png")
* r' V* S, D1 D/ g end
7 X, z' H' b/ s7 U# ] if frame == 344 ) k3 J1 Q7 r$ w3 y e* \
background2.bitmap = RPG::Cache.title("91.png") 1 V1 ?8 v3 }$ }: e% u6 _/ e
end
* [1 [- Z4 q1 K& \1 U6 D if frame == 348 " p3 W; s, Q/ g6 `. F n& \. m
background2.bitmap = RPG::Cache.title("92.png") / n0 _/ Y& w, q. | f
end
/ N( z4 l9 _+ w; j2 b* A, x if frame == 352
) |+ A6 D2 }# R8 d7 i2 V background2.bitmap = RPG::Cache.title("93.png")
$ l+ l3 \" y0 [9 u5 B, w end
4 \. ^/ u$ N6 r; R if frame == 356
4 H0 A% b* N9 _$ g: K background2.bitmap = RPG::Cache.title("94.png")
2 c. M: O9 j% M' A$ v end
1 X+ u' _4 m$ W8 f7 Z; p7 | if frame == 400 ) E% n0 w U- ~1 } K, v
background2.bitmap = RPG::Cache.title("95.png") 8 H! _" n0 v7 I, A/ ?* {
end $ H' D/ ~3 ^2 ?. s5 f' d+ ?! y# \9 W
if frame == 404
3 O8 C9 Y. J% k& b1 j background2.bitmap = RPG::Cache.title("96.png") + q6 d) H1 `6 X
end
" C7 ]3 p. R+ `8 }4 ^1 N if frame == 408 - W" g% T% B( S0 b9 Z1 H# ?
background2.bitmap = RPG::Cache.title("97.png")
: R5 q' u% q& s5 g3 r7 |0 e end 1 C7 J- [6 r9 p
if frame == 412 0 N5 d \. X, B7 h* K, {8 T
background2.bitmap = RPG::Cache.title("98.png")
% P! J. h% U1 I" Q2 s e9 r2 S end 9 P) R4 o# Y9 H1 E! t. c8 {
if frame == 416
7 J( e) t, m/ K6 k background2.bitmap = RPG::Cache.title("99.png") - E% B; A5 O& j6 Z5 ]# U7 t/ X
end
- a: f ]$ `4 `* p4 ` if frame == 420 0 T( ?9 y* c+ T9 h5 [# j: i
background2.bitmap = RPG::Cache.title("100.png")
: L% C2 N1 N$ r9 I/ { end % {4 a# R* J- M9 f& [- I: A
if frame == 424
' {) `1 U( Q2 o background2.bitmap = RPG::Cache.title("101.png") ) x% o' _+ Z) E( I& x3 I
end
! V% {/ |, x1 ^! k if frame == 428
`) j4 I, M. T; C# ]( r- d0 I+ a5 o0 P background2.bitmap = RPG::Cache.title("102.png") ( Q, q# n: Y$ b$ Z9 \. @
end
" W7 B) l% O: w% ~1 E& {# d8 ~ if frame == 432 ( o6 @2 \( o7 J, y4 Z9 h- Z& l: t
background2.bitmap = RPG::Cache.title("103.png")
1 I. f$ Z3 Z/ T1 r5 l1 e9 M6 [ T0 A+ y end
. h5 u7 |( R" ] if frame == 436 , L$ R' }& ~# s+ d6 H8 h
background2.bitmap = RPG::Cache.title("104.png") 3 P7 Q* a9 k4 X* N
end 5 z4 F6 j% ?+ g8 H$ [, p' S+ ]
if frame == 440
" _: w2 X# z9 U( U* E background2.bitmap = RPG::Cache.title("105.png")
5 x2 E0 J2 I F end
, z8 J. v0 T$ B+ l4 c' y+ W+ O* X Audio.bgm_play("Audio/ME/标题前开场.ogg") ! s+ j/ J' ?9 `& F
$ ]- U: j6 o3 _- X2 c3 u
if timer > 20
3 u* @1 k+ u* M3 ? if Input.trigger?(Input::C) # h5 F/ N/ ]% n+ F" x S
break + o- k% ~* f; K0 ^. w
end 3 d+ s5 a! j# z) y; ?
if timer > 490 7 A7 L, U1 G8 ^
break % T5 ]9 v" N* K) ^4 a
end
5 Q9 G+ y: L6 ~2 g0 s$ I) P end
, R- |2 T# x. ~/ j. W: |- ^, }; p end 6 z5 _6 N# S+ g$ l! w
7 P& F6 V) O% T Graphics.freeze
+ w/ e; u/ B* [" {" |# o1 F background.dispose
$ v8 g9 o2 p4 V background2.dispose : j# I2 B, H8 o6 X8 g2 B
start.dispose . G/ [( B8 N; G+ }& q
Audio.bgm_stop
$ E s2 U9 O* T6 L8 p) l' U
$ X5 Z7 W- y1 _7 Y, H所需要的素材图片 http://yunpan.cn/ccqKhyaWBAV4m 访问密码 4dd1 (下载完后把文件解压到“Titles“这个文件夹里)- M' R: U7 M, ?" n6 c. E
所需要的ME(ogg) http://yunpan.cn/ccqJyMzXWqjBP 访问密码 e349 (下载完后把文件解压到“ME“这个文件夹里): D, d0 q! N" G! Q, f' {
所需的SE http://yunpan.cn/ccqGmBAcyBAVb 访问密码 db3a 33号精灵的叫声(你懂的)(下载完后把文件解压到“SE“这个文件夹里)还有一个是默认文件的“017-Jump03.ogg” |
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