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本帖最后由 woaivo2 于 2015-7-19 16:35 编辑 ! S' i9 H7 |* Y% o
: p& Y1 T/ \) x9 v' E7 @编完的口袋标题动画脚本(XP)
% Y& b, }% t# \: I* nview = Viewport.new(0,0,640,480) view.z = -5 background = Sprite.new background.bitmap = RPG::Cache.title("1.png") background.x = 13 background.y = 13 background.z = 0 background2 = Sprite.new background2.bitmap = RPG::Cache.title("Opening100.png") background2.x = 13 background2.y = 13 background2.z = 0 start = Sprite.new start.bitmap = RPG::Cache.title("Opening100.png") start.x = 81 start.y = 167 + 215 start.z = 5 start.visible = false Graphics.transition(5) timer = 0 frame = 0 loop do Graphics.update Input.update timer += 1 frame += 1 if timer > 20 and timer%35 == 0 start.visible = !start.visible end if frame == 0 background2.bitmap = RPG::Cache.title("1.png") end if frame == 2 background2.bitmap = RPG::Cache.title("2.png") end if frame == 4 background2.bitmap = RPG::Cache.title("3.png") end if frame == 6 background2.bitmap = RPG::Cache.title("4.png") end if frame == 8 background2.bitmap = RPG::Cache.title("5.png") end if frame == 10 background2.bitmap = RPG::Cache.title("6.png") end if frame == 12 background2.bitmap = RPG::Cache.title("7.png") end if frame == 14 background2.bitmap = RPG::Cache.title("8.png") end if frame == 16 background2.bitmap = RPG::Cache.title("9.png") end if frame == 18 background2.bitmap = RPG::Cache.title("10.png") end if frame == 20 background2.bitmap = RPG::Cache.title("11.png") end if frame == 22 background2.bitmap = RPG::Cache.title("12.png") end if frame == 24 background2.bitmap = RPG::Cache.title("13.png") end if frame == 28 background2.bitmap = RPG::Cache.title("14.png") end if frame == 32 background2.bitmap = RPG::Cache.title("15.png") end if frame == 36 background2.bitmap = RPG::Cache.title("16.png") end if frame == 40 background2.bitmap = RPG::Cache.title("17.png") end if frame == 44 background2.bitmap = RPG::Cache.title("18.png") end if frame == 48 background2.bitmap = RPG::Cache.title("19.png") end if frame == 52 background2.bitmap = RPG::Cache.title("20.png") end if frame == 56 background2.bitmap = RPG::Cache.title("21.png") end if frame == 60 background2.bitmap = RPG::Cache.title("22.png") end if frame == 65 background2.bitmap = RPG::Cache.title("23.png") end if frame == 70 background2.bitmap = RPG::Cache.title("24.png") end if frame == 75 background2.bitmap = RPG::Cache.title("25.png") end if frame == 80 background2.bitmap = RPG::Cache.title("26.png") end if frame == 85 background2.bitmap = RPG::Cache.title("27.png") end if frame == 90 background2.bitmap = RPG::Cache.title("28.png") end if frame == 95 background2.bitmap = RPG::Cache.title("29.png") end if frame == 100 background2.bitmap = RPG::Cache.title("30.png") end if frame == 104 background2.bitmap = RPG::Cache.title("31.png") end if frame == 108 background2.bitmap = RPG::Cache.title("32.png") end if frame == 112 background2.bitmap = RPG::Cache.title("33.png") end if frame == 116 background2.bitmap = RPG::Cache.title("34.png") end if frame == 120 background2.bitmap = RPG::Cache.title("35.png") end if frame == 124 background2.bitmap = RPG::Cache.title("36.png") end if frame == 128 background2.bitmap = RPG::Cache.title("37.png") end if frame == 132 background2.bitmap = RPG::Cache.title("38.png") end if frame == 136 background2.bitmap = RPG::Cache.title("39.png") end if frame == 140 background2.bitmap = RPG::Cache.title("40.png") end if frame == 144 background2.bitmap = RPG::Cache.title("41.png") end if frame == 148 background2.bitmap = RPG::Cache.title("42.png") end if frame == 152 background2.bitmap = RPG::Cache.title("43.png") end if frame == 156 background2.bitmap = RPG::Cache.title("44.png") end if frame == 160 background2.bitmap = RPG::Cache.title("45.png") end if frame == 164 background2.bitmap = RPG::Cache.title("46.png") end if frame == 168 background2.bitmap = RPG::Cache.title("47.png") end if frame == 172 background2.bitmap = RPG::Cache.title("48.png") Audio.se_play("Audio/SE/033Cry.wav",100,100) end if frame == 176 background2.bitmap = RPG::Cache.title("49.png") end if frame == 180 background2.bitmap = RPG::Cache.title("50.png") end if frame == 184 background2.bitmap = RPG::Cache.title("51.png") end if frame == 188 background2.bitmap = RPG::Cache.title("52.png") end if frame == 192 background2.bitmap = RPG::Cache.title("53.png") end if frame == 196 background2.bitmap = RPG::Cache.title("54.png") end if frame == 200 background2.bitmap = RPG::Cache.title("55.png") end if frame == 204 background2.bitmap = RPG::Cache.title("56.png") end if frame == 208 background2.bitmap = RPG::Cache.title("57.png") end if frame == 212 background2.bitmap = RPG::Cache.title("58.png") end if frame == 216 background2.bitmap = RPG::Cache.title("59.png") end if frame == 220 background2.bitmap = RPG::Cache.title("60.png") end if frame == 224 background2.bitmap = RPG::Cache.title("61.png") Audio.se_play("Audio/SE/017-Jump03.ogg",100,100) end if frame == 228 background2.bitmap = RPG::Cache.title("62.png") end if frame == 232 background2.bitmap = RPG::Cache.title("63.png") end if frame == 236 background2.bitmap = RPG::Cache.title("64.png") end if frame == 240 background2.bitmap = RPG::Cache.title("65.png") end if frame == 244 background2.bitmap = RPG::Cache.title("66.png") end if frame == 248 background2.bitmap = RPG::Cache.title("67.png") end if frame == 252 background2.bitmap = RPG::Cache.title("68.png") end if frame == 256 background2.bitmap = RPG::Cache.title("69.png") end if frame == 260 background2.bitmap = RPG::Cache.title("70.png") end if frame == 264 background2.bitmap = RPG::Cache.title("71.png") end if frame == 268 background2.bitmap = RPG::Cache.title("72.png") end if frame == 272 background2.bitmap = RPG::Cache.title("73.png") end if frame == 276 background2.bitmap = RPG::Cache.title("74.png") end if frame == 280 background2.bitmap = RPG::Cache.title("75.png") end if frame == 284 background2.bitmap = RPG::Cache.title("76.png") end if frame == 288 background2.bitmap = RPG::Cache.title("77.png") end if frame == 292 background2.bitmap = RPG::Cache.title("78.png") end if frame == 296 background2.bitmap = RPG::Cache.title("79.png") end if frame == 300 background2.bitmap = RPG::Cache.title("80.png") end if frame == 304 background2.bitmap = RPG::Cache.title("81.png") end if frame == 308 background2.bitmap = RPG::Cache.title("82.png") end if frame == 312 background2.bitmap = RPG::Cache.title("83.png") end if frame == 316 background2.bitmap = RPG::Cache.title("84.png") end if frame == 320 background2.bitmap = RPG::Cache.title("85.png") end if frame == 324 background2.bitmap = RPG::Cache.title("86.png") end if frame == 328 background2.bitmap = RPG::Cache.title("87.png") end if frame == 332 background2.bitmap = RPG::Cache.title("88.png") end if frame == 336 background2.bitmap = RPG::Cache.title("89.png") end if frame == 340 background2.bitmap = RPG::Cache.title("90.png") end if frame == 344 background2.bitmap = RPG::Cache.title("91.png") end if frame == 348 background2.bitmap = RPG::Cache.title("92.png") end if frame == 352 background2.bitmap = RPG::Cache.title("93.png") end if frame == 356 background2.bitmap = RPG::Cache.title("94.png") end if frame == 400 background2.bitmap = RPG::Cache.title("95.png") end if frame == 404 background2.bitmap = RPG::Cache.title("96.png") end if frame == 408 background2.bitmap = RPG::Cache.title("97.png") end if frame == 412 background2.bitmap = RPG::Cache.title("98.png") end if frame == 416 background2.bitmap = RPG::Cache.title("99.png") end if frame == 420 background2.bitmap = RPG::Cache.title("100.png") end if frame == 424 background2.bitmap = RPG::Cache.title("101.png") end if frame == 428 background2.bitmap = RPG::Cache.title("102.png") end if frame == 432 background2.bitmap = RPG::Cache.title("103.png") end if frame == 436 background2.bitmap = RPG::Cache.title("104.png") end if frame == 440 background2.bitmap = RPG::Cache.title("105.png") end Audio.bgm_play("Audio/ME/标题前开场.ogg") if timer > 20 if Input.trigger?(Input::C) break end if timer > 490 break end end end Graphics.freeze background.dispose background2.dispose start.dispose Audio.bgm_stop
view = Viewport.new(0,0,640,480)
( ^0 P' y B, j* N0 M3 i2 Z: } & G8 Q$ ? m" {: G
view.z = -5
7 G9 I' E+ ^: i" K background = Sprite.new
p" K) t) X: e background.bitmap = RPG::Cache.title("1.png") - g- Y& m T9 y0 ^! j! c& D
background.x = 13 . z8 W0 j6 Q* h% B% x) g
background.y = 13
3 R# s) X& S7 H6 u) { background.z = 0
0 c; U, W, K" C% |. s, H) ^* [ 8 {* `' s7 B% K
background2 = Sprite.new
3 ~4 N$ o8 ^- G9 R, p5 [ background2.bitmap = RPG::Cache.title("Opening100.png") ?( X) Q2 E& c5 A+ a4 [& S. T m
background2.x = 13
$ H9 K7 n" s% L# @/ ~ background2.y = 13 ' j/ w1 N9 h, L; X3 {: ^$ c% w
background2.z = 0 ! t1 P/ \! X: |+ }% N. P+ S# o
- }# h' f' ~3 k( @( E" b
# P' R1 n' A8 C5 N start = Sprite.new , b- {4 h" f$ A4 j0 ?5 {
start.bitmap = RPG::Cache.title("Opening100.png")
?8 A+ M$ ^0 f2 ~ start.x = 81
% [ W: Q7 E) m" a% f1 t8 Q- k start.y = 167 + 215
$ r0 i$ E* @9 }, \: | start.z = 5 ; ?5 @: z3 o! U& o( j
start.visible = false ! Z& f$ l! n, D7 V
Graphics.transition(5) 0 L. Q V- b W" t4 i
5 S. y6 d) f, z$ Y9 B
timer = 0
3 _- y% ?' a, W0 C# H: T* T# ^% F frame = 0
# o) Y/ d" S% e b9 C) ] , Q' n! s5 O1 c/ J" e
loop do ) Z1 K, M; V; g5 _. S2 E- s
Graphics.update * [9 M5 q5 R7 t
Input.update
8 g; }6 l7 e$ e+ g $ A( A/ s L! H2 y
timer += 1
: c. E$ I6 Y/ I# @% o" n frame += 1
4 l q& [6 R& \8 H
& j2 _8 A4 L: h if timer > 20 and timer%35 == 0 O' j5 P* m, {: P& ?
start.visible = !start.visible 4 Z5 ~! _/ T. G2 H
end
1 q! A/ F6 c7 l* P4 o
# v" @! W# e8 D; M+ H! H
; [. R0 _6 I# }& ^8 x: y if frame == 0
& I2 W% x, i# `# `6 S background2.bitmap = RPG::Cache.title("1.png")
" T' Q' z; N- ^! `, N) _ end
2 l2 U; X. m% L: w if frame == 2 , L5 u5 [) R1 `, L, {
background2.bitmap = RPG::Cache.title("2.png")
+ {, N( h' \* k. @; X1 B1 {/ i end
, P/ m& e! r8 s! o: l4 m7 A% n if frame == 4
: A: z7 [/ G# p% S9 L background2.bitmap = RPG::Cache.title("3.png")
# Q& V) C. d$ ^9 R9 \* o" r1 r end % D5 y, t# R+ Z- b3 d& E
if frame == 6
$ L* B: i3 w* U: O8 f9 ?" G7 b background2.bitmap = RPG::Cache.title("4.png")
: _; M5 k2 E1 K' q end
6 Q% A3 g! O* J8 r( q6 Q if frame == 8
4 A2 @. A0 d3 c* P$ S background2.bitmap = RPG::Cache.title("5.png")
. v0 }! E! C3 {& S8 B2 I end ( g6 y0 \( A; ]: Y2 s
if frame == 10 4 m. V3 L8 B* S/ P( u9 H
background2.bitmap = RPG::Cache.title("6.png") # l- j) J d; E/ q- H# h6 z) D: k: i
end ! f) N7 \- O# c7 n
if frame == 12
& f: k: n7 ?- H& ~7 k background2.bitmap = RPG::Cache.title("7.png")
: R" q: x- ]4 B6 d( k% A; h) [- M end
. E' v" t. n" i& W, e' R9 w! b if frame == 14
8 `; I; H$ U: R/ k background2.bitmap = RPG::Cache.title("8.png")
8 D- f+ G# a9 { end
; @+ g* E: y: Y if frame == 16
4 P% e( a D- r+ d background2.bitmap = RPG::Cache.title("9.png")
6 s0 x& j2 L* |0 d e! _8 V4 i9 O end ) k: F1 O# i5 p' s, U* r. y3 c
if frame == 18 0 l9 ^) V; E7 T8 M3 U! L
background2.bitmap = RPG::Cache.title("10.png") ; ^' x: p' V8 Q+ a+ R
end
6 @4 c$ Y- s3 p( {: e8 r4 i+ h if frame == 20 ' W: h7 O* l5 ~) @- B; k; |3 }
background2.bitmap = RPG::Cache.title("11.png") # W' ]1 A# `4 A$ Y7 X3 e c, E
end - z# N1 l3 |9 _9 O- a
if frame == 22
3 b/ _8 n6 n- P4 ] background2.bitmap = RPG::Cache.title("12.png") + t" q. Q* ~; M
end
; T+ X! Q! a# o" l6 | if frame == 24
3 ]2 S' r8 d, f3 X, t. Z% n background2.bitmap = RPG::Cache.title("13.png") ( a$ t- q7 g$ w
end 5 b6 ]1 J* q( }
if frame == 28
$ y# s: I" H' u background2.bitmap = RPG::Cache.title("14.png") ) r$ ^4 ]- @3 `; R. y/ E, `4 n
end 0 F/ M U7 j- C+ h$ Q% P# Z F
if frame == 32
$ d$ w6 x; N* D background2.bitmap = RPG::Cache.title("15.png")
9 C$ H9 P8 B$ U6 Y9 A5 |, Y end ( `: e \/ O0 F+ r- n ]3 ^
if frame == 36 ; |9 O0 ?. P% r1 o- o% h$ c% a
background2.bitmap = RPG::Cache.title("16.png")
0 S2 G# S o: S1 F end
9 q% u0 C3 ]- z8 K5 h! v2 e0 h if frame == 40
) `6 m0 G3 w1 v# g/ `' n* N! G8 Z background2.bitmap = RPG::Cache.title("17.png") * ^& o+ a9 e6 t1 u
end
@% L/ }8 T" b; ]# {8 p5 m1 r if frame == 44 % b7 E! E+ \- G
background2.bitmap = RPG::Cache.title("18.png")
5 {; d! H5 e, {. U. o$ c end 5 ]( ~4 J* P' g/ G% J. t5 _3 ]' f
if frame == 48 0 `. d( a3 F* Y; o5 I8 w3 _4 q+ [
background2.bitmap = RPG::Cache.title("19.png") 0 R$ k9 i" f& Q) I/ }9 f; I" T i5 I
end 1 L# K2 @" X+ `2 v$ K9 W& b
if frame == 52 4 T0 C9 ]* h* U, q" W% [
background2.bitmap = RPG::Cache.title("20.png")
) P! W9 U3 F2 d end
' e T1 o B( B; U t! K7 W if frame == 56 % {& N! f0 U# \- ^3 u* }5 }
background2.bitmap = RPG::Cache.title("21.png") 9 P3 _7 h+ R4 p) a5 N2 H& f
end
( ]" P. @9 u2 }' c$ n* Y2 Z if frame == 60 . m* M \' j% ^& e9 g* q9 ?
background2.bitmap = RPG::Cache.title("22.png")
* Q) Z& T9 T- @ end
* p6 A7 N+ B! D if frame == 65
: X% _7 x" C w" Q* z+ J' J background2.bitmap = RPG::Cache.title("23.png")
' n+ [ X d3 G( f/ i, M: j end
* R5 G' Q3 t( f* B if frame == 70 - m) ?1 B% b* q' n" h
background2.bitmap = RPG::Cache.title("24.png") % p% X, p, X& u: x6 T
end 6 ?* K& }8 t M5 X4 w8 T
if frame == 75 8 A" O8 G1 z, I
background2.bitmap = RPG::Cache.title("25.png") / p4 g' \. [$ O
end 3 `% \( ], H) h) P
if frame == 80 $ h6 j" |& o4 j3 o) `5 }8 J
background2.bitmap = RPG::Cache.title("26.png") 1 ~4 { U! Z/ b0 K
end % t+ @$ c. I* t
if frame == 85 4 b* S$ Z8 w- I/ G
background2.bitmap = RPG::Cache.title("27.png") 6 e9 F3 Y) n, z6 |. j
end
" ]! g7 M1 R9 c# E if frame == 90 0 [; ]" e0 p h3 o) }3 }; s
background2.bitmap = RPG::Cache.title("28.png") $ ?+ w, z9 p# o* k: g9 m
end 6 ], d; A1 `: [. A* V6 m6 L
if frame == 95
4 J( Y' b/ l0 W$ l3 D/ {2 O, b# I background2.bitmap = RPG::Cache.title("29.png") 4 R. h G4 P/ b6 ^% e
end
# N, u+ {7 g, a1 S# m0 v2 Q9 y if frame == 100
: ]/ |0 [2 P; K3 X! \4 b background2.bitmap = RPG::Cache.title("30.png") ; T2 ~8 y9 R: R: p& {( X0 x$ y
end ) Q! E5 z: m6 I" E2 \9 z3 q
if frame == 104 $ n0 @+ q: k4 h5 Y4 J" H
background2.bitmap = RPG::Cache.title("31.png")
p9 `4 X' s$ Z8 v) m. T) r end
2 `2 t+ c# q: M, w! b if frame == 108
) l% r, Z i4 m$ j: ~% m background2.bitmap = RPG::Cache.title("32.png")
) D+ {3 E! _# Q5 b, t" C; r end
9 @( I G2 h1 i4 n/ C9 B1 z: e5 I if frame == 112 , y3 m+ ~0 _% T6 X, L! R
background2.bitmap = RPG::Cache.title("33.png") 9 I3 T1 l9 y r# a
end , Z3 H5 n! z5 D( t5 N
if frame == 116
# W$ S. v" U! Q& a# N/ ^ background2.bitmap = RPG::Cache.title("34.png") ' v& h5 f/ r! `+ c6 B" L; W, V; Y
end . s5 y$ `* B, \; S, U% F( n
if frame == 120 5 E2 {" x+ H% K l0 Q
background2.bitmap = RPG::Cache.title("35.png") 7 e( L4 t1 ^1 m' d- @% m2 v
end ' @# h8 l; ]9 R; P
if frame == 124 ' s2 e/ W1 a5 g( D' R" |
background2.bitmap = RPG::Cache.title("36.png") 6 ?+ R% ~& m6 C2 x
end ' G( X! p) j$ Y! [1 s7 l: a/ I
if frame == 128
& S4 g; t( f/ I: d background2.bitmap = RPG::Cache.title("37.png")
0 z4 H4 y3 {* X! G3 _ end `( W4 Q- k% Q
if frame == 132 6 z0 S0 G$ R- P0 t. c1 b
background2.bitmap = RPG::Cache.title("38.png") 9 [5 Q0 u ^& t# C6 z& ]. P! m
end
' v/ f% ? X3 |2 [, Y7 v' v if frame == 136 a: I) e" a* y+ k- y! B) u7 o
background2.bitmap = RPG::Cache.title("39.png") ( d3 _. S; K9 o9 S
end
0 |4 U! n0 E, l if frame == 140 7 t( ~" p5 T" X- c4 f4 _( }
background2.bitmap = RPG::Cache.title("40.png")
5 j% r' V4 n- N/ ] end
8 ]9 c& P6 Y1 g if frame == 144
6 S1 U x. {+ [; w% A5 B7 N background2.bitmap = RPG::Cache.title("41.png")
! z+ k) @; ?- s& F) A end
, U- y' R% S. d0 F! x if frame == 148 0 O2 m p3 {' m2 @3 b3 U2 ~, ]1 B
background2.bitmap = RPG::Cache.title("42.png")
, }' A* j S2 F7 z" F5 G% U end
6 z% |) y! [% I+ ]0 G2 a if frame == 152
; I2 U' X* L% G1 X# p$ p) v1 n background2.bitmap = RPG::Cache.title("43.png") ! l1 J) [3 e/ n0 i
end
& Z) [0 s- |9 J+ p: p' r+ Y if frame == 156
( {8 K5 i" Y% Q4 w6 [ background2.bitmap = RPG::Cache.title("44.png") ' z2 k9 w8 K! C- s- I7 C0 d
end ' B2 I5 j% f3 s+ n
if frame == 160 " e5 M% o4 ~# x2 u
background2.bitmap = RPG::Cache.title("45.png") & R5 @5 _; `+ w9 R
end
3 h. k! f1 l* J# M* C7 i6 g if frame == 164 7 ]5 K6 {0 k9 c
background2.bitmap = RPG::Cache.title("46.png") ; s% z7 H* l) ]! X1 g5 C$ m
end + {! @: g5 x; }" ^0 ?
if frame == 168 4 @' u3 H) w4 ~$ b: }/ Y! X2 m0 u
background2.bitmap = RPG::Cache.title("47.png")
( }" W# Q+ ~" j, n end
, g$ t& A6 l: T4 ]( c) A if frame == 172
7 H I* u- u7 f: y. g6 j$ R background2.bitmap = RPG::Cache.title("48.png")
! ]9 F: F1 e6 ^) b0 L Audio.se_play("Audio/SE/033Cry.wav",100,100) 6 r& t, T5 d$ _+ D
end 8 B% @* r) y. n
if frame == 176
1 p" l" @' \; ^! F, ?- y1 n* }4 S background2.bitmap = RPG::Cache.title("49.png") Q+ \! E" W' L8 X) Y
end
( N q' y* n) f4 s, O, x' i6 _5 V if frame == 180 . `! s0 x! I# {7 c: l
background2.bitmap = RPG::Cache.title("50.png") / z9 k: ` Q, \9 H, S
end
0 }: l% [* K4 v; h- Y3 U3 |8 h/ y if frame == 184
' `0 D3 _' b; H' K1 v background2.bitmap = RPG::Cache.title("51.png") 9 `' y+ a$ p; H; i, E8 o
end ( u! O, [/ ~5 [8 d/ i# D4 ^$ c( j
if frame == 188 1 H+ g- l8 e( a
background2.bitmap = RPG::Cache.title("52.png") 2 p* D* ]0 s* y, J2 r, U8 d# r0 Z
end
+ V% M- v h) A2 S. o if frame == 192 % b1 d6 P- I' S4 Y
background2.bitmap = RPG::Cache.title("53.png")
0 A7 I7 e- t" ]0 D: w2 o1 z end
. Y) t5 r. V1 s7 _6 \$ V if frame == 196 5 [) |0 x7 E7 M7 d7 b F0 q
background2.bitmap = RPG::Cache.title("54.png")
+ c( J& L. K2 s3 w0 ]* e \ end / h" f/ N3 T, X$ T
if frame == 200
4 j" @0 y" F, j. ~4 A" @" O3 \ background2.bitmap = RPG::Cache.title("55.png")
# \. G3 f) O* O6 r" v9 ~ end
! k' ], q5 P+ g7 {, X if frame == 204
+ O8 F* _) x/ Z8 P background2.bitmap = RPG::Cache.title("56.png") ( J% P- @. l5 G/ X
end
( y1 j: T g9 {, f$ N) _' d* J if frame == 208 ( j! `$ C# |9 E
background2.bitmap = RPG::Cache.title("57.png") 5 F4 F! w0 |( J w
end 4 G4 d) ?$ m* d% V5 B! ^4 S6 O
if frame == 212 # a& t2 O4 W7 u
background2.bitmap = RPG::Cache.title("58.png") 9 |! g+ S) W2 d6 a& t
end 1 Z; r) Z7 i/ a4 |4 ]/ K+ F
if frame == 216 * U0 J5 ]$ s4 T
background2.bitmap = RPG::Cache.title("59.png")
1 i+ _4 H3 @/ e end
( Q, S$ a# f6 _' \5 p if frame == 220
3 S# b4 V7 L& S% v background2.bitmap = RPG::Cache.title("60.png") . L6 `& F, x1 O w+ p7 y
end " b! q+ b' [& U8 z& C1 H
if frame == 224
7 k& F' b" @, J- W background2.bitmap = RPG::Cache.title("61.png") 6 T6 q) O! a. T
Audio.se_play("Audio/SE/017-Jump03.ogg",100,100)
1 \7 p- R5 V8 I, N' \8 T end & r! v$ w E6 t
if frame == 228
9 B" I# |; h; D5 p: k background2.bitmap = RPG::Cache.title("62.png")
% u' R1 }. m/ J& b end
* R0 J7 Q8 C/ Z8 `9 L if frame == 232 . z j W( C( N' K
background2.bitmap = RPG::Cache.title("63.png")
' M0 }1 j, ?% t% {8 V( u end
! d1 e$ c- y" R6 F- \9 q if frame == 236 ; u4 l z5 [, _6 }/ X, L$ S+ d8 ~9 p% V
background2.bitmap = RPG::Cache.title("64.png")
$ e- c: i, t/ U+ u" T! L) X end $ J. V, H9 e4 [, |* Q% {3 _3 @
if frame == 240
( |. p; y/ r7 p8 V d, ]. x background2.bitmap = RPG::Cache.title("65.png")
) q6 P( g. I! d: V( A0 H; h& E end
! N {3 q8 D" {. o# `$ D' c if frame == 244
$ S; f d, Q) `+ T/ @6 F background2.bitmap = RPG::Cache.title("66.png") , Q! X O/ V: e( K* a; A) |
end / M; I9 Y' s4 f0 Z Z
if frame == 248
0 ]' ?5 z( L8 q y3 c8 v/ {' S background2.bitmap = RPG::Cache.title("67.png") & k1 d/ B6 e" u& }6 ]; w
end
, ?6 Z1 Q& c. {3 Y2 y- P/ F) w' ~9 f6 M if frame == 252 ' ]# O+ ^$ \( D; g1 [" z6 L' q
background2.bitmap = RPG::Cache.title("68.png") 3 |( N3 x# c' l% H' z( B; L+ N8 c
end
5 @* B: ~" u4 a if frame == 256 * I0 ^. Y. W9 T9 Q+ ]
background2.bitmap = RPG::Cache.title("69.png")
! Q, ~" s' p) c: J end
% k! Y8 R! ^) _. j' \2 m( m9 m if frame == 260
# w: L* i/ M% o& T- z) J0 j' a2 d background2.bitmap = RPG::Cache.title("70.png")
7 J3 Q5 P8 A8 s( H end
! u# b. }6 z( m! z if frame == 264
: \7 M1 }& r, F: @" C* J background2.bitmap = RPG::Cache.title("71.png") , V2 d+ p6 H6 C7 ~- E2 q
end : k ?/ B' }) }# a6 y" F& \
if frame == 268
& l0 M2 e l1 ]/ ?$ m% `0 d background2.bitmap = RPG::Cache.title("72.png")
- H. b3 `& u: \( }9 f3 _ end
( P+ j7 ~/ }( d6 b% Z+ T4 ]) g if frame == 272
* I' P8 R. |" r2 B background2.bitmap = RPG::Cache.title("73.png")
8 S; S3 [4 _, G* y$ F! E, f end
( H+ b7 }( x( g: P6 }; C4 T9 v/ E7 u if frame == 276 / T9 y* q7 u: ?% m5 U2 D8 L0 D: z
background2.bitmap = RPG::Cache.title("74.png")
4 N$ q- y: W" V end 6 R& U& X: I! _1 R% V
if frame == 280
1 @8 l# X) M' X S background2.bitmap = RPG::Cache.title("75.png") ( ^7 E( R, \0 K" U) K+ }
end
( H4 _: l4 k: S* C if frame == 284
) Q; ~5 Z- _1 F% r background2.bitmap = RPG::Cache.title("76.png")
4 P" B. Z8 ?$ U+ m end
; d5 u' e/ q& @# _* i: ?3 f3 o9 H if frame == 288 - M8 `/ Q. g9 @" L+ `5 ?8 r
background2.bitmap = RPG::Cache.title("77.png") 7 @. d* `: Z0 ~2 H
end
+ {# |/ [5 z5 F if frame == 292
) Z! f6 n# @& }, Q- N8 n+ y* F background2.bitmap = RPG::Cache.title("78.png") ! i X. i0 m+ I; {2 ^6 z
end
8 ?6 C* q9 t4 {* j. I1 }7 D if frame == 296 / h7 d2 e$ U% f5 k1 e# c9 t
background2.bitmap = RPG::Cache.title("79.png")
" z, H; t2 }" B end ) {$ P4 r$ t" p3 } @
if frame == 300 0 a, G( N. ~/ E" v5 [% u$ }/ V( u# v
background2.bitmap = RPG::Cache.title("80.png") - {& M3 D1 B( C! b1 n1 h8 q
end 5 ]6 I2 z3 J; }
if frame == 304
: \) O) ~; P! V/ h& D; U background2.bitmap = RPG::Cache.title("81.png") 6 j1 D* z; Z, w4 N t* _* W% T
end 6 D& h7 ] Q0 s V& [) C, N, _$ N
if frame == 308
& ?0 z; ?0 U) _ }$ N3 w background2.bitmap = RPG::Cache.title("82.png")
( z+ z7 ~$ U% @, w M4 o7 A" T4 d end
3 {- e" I n! B- s* X if frame == 312
T% r( K, i6 q# a- v5 @ background2.bitmap = RPG::Cache.title("83.png") 7 p$ V" a9 o, ^2 B( J
end
* S, |2 V/ {/ k l% e& K1 @ if frame == 316 * r: {/ x q& U4 @
background2.bitmap = RPG::Cache.title("84.png")
3 K& l& R! L) B% Z2 e" k! k" X2 Z end
w* S# K: o' T/ \( b" d+ E if frame == 320 ( r( M% n- \) z' i
background2.bitmap = RPG::Cache.title("85.png")
2 H2 c# o# ]4 F' e+ { end 9 V, A) C4 \# Z9 u/ T5 f& n# C3 T
if frame == 324
* o9 O9 |& N9 ]2 t background2.bitmap = RPG::Cache.title("86.png")
# G- m! x: p/ Z/ I- ?, H end
$ ~" l8 n t* v( |* j if frame == 328
& S9 v, [5 \8 R- ~" l( } background2.bitmap = RPG::Cache.title("87.png") ) s* y0 b% `1 B2 \! c
end 9 z& \7 s4 e* E; Y" x, Y- s) p
if frame == 332 - R7 I' h1 L k" ?' m# k, J
background2.bitmap = RPG::Cache.title("88.png")
0 \/ M& H( v! y$ H& `6 p end
7 a9 ^6 H6 ?8 N. { if frame == 336
+ X0 G7 N9 a8 G% B. ] background2.bitmap = RPG::Cache.title("89.png")
- \) b( G3 O/ G2 Z! w end 8 E, Z" h+ i: T2 |
if frame == 340 # N( [" ^6 ^$ X; d7 ]! Z
background2.bitmap = RPG::Cache.title("90.png")
$ G3 K$ {2 j9 \) I( Q8 F) m end 0 _* R! o) P8 k3 L) J
if frame == 344 9 d& X& H9 ~- n7 Z/ ~/ u6 A
background2.bitmap = RPG::Cache.title("91.png") : i: ? O- Y7 j2 f4 Q
end
( c4 d) ` W8 Z: Z; D if frame == 348 ; j! B! w' D1 a# |+ I9 o
background2.bitmap = RPG::Cache.title("92.png")
! z! q" | q% n% T& N end
' h) D# X5 G2 I5 R. X6 w! d if frame == 352 , g5 C# s% h% Z3 B! x
background2.bitmap = RPG::Cache.title("93.png")
# {% p8 P# R4 |# e* v( [6 a5 ` end
6 O% I$ m+ A0 O5 m* s2 E. } if frame == 356
. j8 a5 x7 O5 z6 g: @/ \& z; f4 E* i background2.bitmap = RPG::Cache.title("94.png")
3 i: x) F, h; R end
& F* K. G# l9 R! n5 P! _ if frame == 400
- V D L/ @( y+ a6 P/ s- L2 \ s) W background2.bitmap = RPG::Cache.title("95.png")
1 Z* y$ v0 C6 T/ q8 m* ^ end
' s- Q* y; p0 W# X0 e: F if frame == 404
* R- T+ N0 K: m( ~- b background2.bitmap = RPG::Cache.title("96.png") & K, D2 z( w7 m' V' Y$ H
end
h/ Y& j6 ^/ a1 ^- [# `% O8 Z if frame == 408
8 ?8 U2 s* g/ W% ?; v background2.bitmap = RPG::Cache.title("97.png")
6 A- F5 a, x2 X' X2 R3 o end 2 T% g& P1 L8 F5 e. d
if frame == 412
( X1 ]1 n4 ~) F: j% p7 `6 |+ [ background2.bitmap = RPG::Cache.title("98.png") 6 `$ C3 R5 c. b2 f( g* ?
end ; h. b* ~% a& q+ g
if frame == 416 3 m6 B8 g/ j# P- }6 @
background2.bitmap = RPG::Cache.title("99.png") 5 `/ _. @) p7 {5 y' E5 l
end
- F g. [3 O+ t& M" P) }% W3 o if frame == 420
7 \3 V( Y3 A" r% B background2.bitmap = RPG::Cache.title("100.png")
$ f* ?" G( K1 M end 0 I7 E6 a* S0 k& R' a
if frame == 424
6 [0 I" z3 k& ^ background2.bitmap = RPG::Cache.title("101.png")
: H$ f6 n1 W" Q6 o) w6 v end 3 F- S( i3 ~2 L8 g
if frame == 428 . w- j/ {& e% U5 h
background2.bitmap = RPG::Cache.title("102.png") 5 q) @" I! @+ W* s: i, Q }4 I
end
% M6 P& t# Y! q. ]+ e% @ if frame == 432 $ Z- w4 q) G2 E- L6 m2 B1 t4 b
background2.bitmap = RPG::Cache.title("103.png")
3 W8 i4 O5 q, R! X$ n8 o end
: G9 E1 U: v. d3 u3 a' g if frame == 436
. H/ u- B+ b! n9 S7 a5 U! h- s k8 U background2.bitmap = RPG::Cache.title("104.png") & G6 k3 [9 q, Q- n
end : N7 |5 I# `( l& @7 g @2 Y
if frame == 440 * G2 M2 |8 ~- [+ m3 [
background2.bitmap = RPG::Cache.title("105.png") , k0 t" V4 o% |* O
end
5 b9 w: P; B; ?& ^ Audio.bgm_play("Audio/ME/标题前开场.ogg")
4 y9 M ^* R8 b& G* @4 F 4 n" {) ~; [4 @8 w; T8 d, ?
if timer > 20
/ N' r8 }! ?8 z6 Q) S [' y if Input.trigger?(Input::C) 6 A' }" b6 z; @: M
break
' g7 n9 @9 T: f end / U r! N' I( G5 k: n
if timer > 490
3 z+ X" E$ g# l% p- s4 e5 e break
0 a8 j7 @5 [/ O& J! d# v8 N+ F! X end
6 X0 x& ~) y1 _7 S! N9 v$ p end
+ N6 ]- _* v \' p( } end 1 l5 g6 D0 m4 r7 |
/ h- Y* ^) J# {8 J" O1 ]
Graphics.freeze
x+ Z9 U: l" d$ M& V2 Z% Z' f background.dispose
' C" H* Z6 z' K. i3 _, t9 F# e$ M" { background2.dispose ( E+ ]) Z4 r5 p5 t' {
start.dispose
: D4 E9 F- d( ~# L Audio.bgm_stop
% }. O2 m, a9 {
h+ k1 G7 v5 ?2 q$ e( v$ t
所需要的素材图片 http://yunpan.cn/ccqKhyaWBAV4m 访问密码 4dd1 (下载完后把文件解压到“Titles“这个文件夹里)
) f7 C- W: |5 j, d& z+ W% E |% @所需要的ME(ogg) http://yunpan.cn/ccqJyMzXWqjBP 访问密码 e349 (下载完后把文件解压到“ME“这个文件夹里)# {% i+ T8 r/ f" E F9 e
所需的SE http://yunpan.cn/ccqGmBAcyBAVb 访问密码 db3a 33号精灵的叫声(你懂的)(下载完后把文件解压到“SE“这个文件夹里)还有一个是默认文件的“017-Jump03.ogg” |
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