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本帖最后由 沧笙 于 2016-3-4 11:36 编辑
Terms of use
All MV Plugins and Ace scripts are free for commercial and non-commercial use
使用规则
所有的MV以及ACE的脚本都是免费开放给商业和非商业使用
Battle Enhancements 战斗加强类
Counter After Hit – changes counterattack to hit target before counterattacking 连击
Actor Battle Commands – provides a set of tools for managing your actors’ battle commands 战斗命令管理工具
Battle Command: Use Skill – allows you to create a command that executes skills directly 自定义战斗命令
Elemental Negation – negate the amount of damage/recovery you receive from elemental skills 取消技能效果
Pre-Emptive Battle Events 预战斗事件
Database Tools 数据库工具类
Parameter Tables 参数表
Event Tools 事件工具类
Large Choices – Combines multiple show choice commands into a single, large list. 大型选择列表
Conditional Choice Text – Allows you to dynamically set the text for each choice in your events. 选择项文本
Disabled Choice Conditions – disable individual choices using your own conditions 关闭选择条件
Hidden Choice Conditions – Allows you to hide choices with a simple event call 隐藏选择条件
Hidden Shop Goods – provides commands to hide specific shop goods 隐藏商店商品
Custom Page Conditions – Create your own page conditions 自定义条件页
Battle Weather – Allows you to display weather effects during battle 战斗天气
Level Up Events – Fully customize what happens when an actor levels up using events 事件升级玩家
Common Event Queue – Allows you to reserve and execute multiple common events correctly 公共事件队列
End Phase Triggers – execute more battle events before the victory or defeat sequences occur 触发结束阶段
Pre-Title Events – create an event to create a pre-title/splash screen. 预显示事件
Timer Pause – pause and resume the timer. Timer stays on screen when paused. 暂停
Game Over Events – create your own game over scenes using events 游戏结束事件
Sync Save Data – allows you to synchronize switches and variables between save files 同步数据
Save Title – allows you to set the name that is shown in the save/load screen for each file 存储标题
Self Variables – allows you to define your own variables for each event 独立变量
Follower Event Touch – trigger a touch event when the event touches the follower 跟随者接触事件
Event Trigger Labels – create events that can be triggered with different interactions 事件触发标签
Common Event Buttons – execute a common event by pressing buttons 公共事件按钮
Move Route Commands 移动路径命令
Animations 动画类
Change Battleback – allows you to change battlebacks during battle. 改变战斗背景
Audio and Video 音效和视觉
Easy Audio Looping – use a spreadsheet to create loop points for your music! 音效循环
Actors and Parties 角色和队伍
Multiple Inventories – provides functionality for switching and merging inventories 多仓库包裹
Custom Party Leader – custom actor as the leader. Doesn’t have to be in the party 自定义队伍领队
Exp Tables – specify experience required per level using tables 经验表
Battle Exp Distribution – changes the amount of EXP that the enemies reward 战斗经验分配
Instance Actors – Manage custom actors during the game. These actors can be created during the game 自定义建立角色
Parameter Tables – Allows you to use spreadsheet software to maintain parameters for classes 参数能力表
Party Manager – Create and manage multiples parties in your game. 多队伍管理
Characters and Vehicles 玩家和交通工具
Movement Direction Lock 移动方向锁定
Disable Dashing 关闭冲刺
Lock Facing Direction 面对方向锁定
States 状态
Custom Death States – Additional states that should be considered “death” which will be used to trigger battle defeat or game over. 自定义死亡状态
Toggle-able States – create states that will be removed when you try to add them again 切换状态
Overriding States – create states that will remove other states when the state is added 覆盖状态
Progressive States – create states that will add other states when automatically removed 累积状态
Remove States on Action – remove states by number of actions performed 移除状态
State Countdown Popup – displays a countdown above battler’s heads during battle 状态计数
State Change Animations – play an animation when a state is added or removed 状态动画
State Damage Modifiers – apply extra damage formulas when a state is active 状态伤害
Placeholder States 放置状态
Equipment Systems 装备系统
Equip Slots Core – customize equip slots for each actor individually! 装备位置核心
Weapon Damage – define custom weapon damage formulas that you can use in skills 武器伤害
Enemies and Troops 敌人和敌群
Enemy Levels – add levels to your enemies 敌方等级
Enemy Classes – manage your enemies’ parameters using classes 敌方职业
Enemy Equips – allows you to give your enemies equips. 敌方装备
Sideview Actor Enemies – use side-view actors as enemy sprites 横版玩家作为敌人
More Enemy Drops – Allows you to add more drops to an enemy and use percentage probabilities for drop chance. 敌人掉落物品
Enemy Reinforcements – summon more enemies to battle, dynamically! 敌人召唤
Random Encounter Events – run a common event during a random encounter! 随机遇敌触发事件
Messages 信息
HMS: Message Pause Cursor – change the pause cursor in your message window 信息暂停光标
Scenes and Windows 界面
Menu Music – set your own music to play when the menu is opened. 主菜单音乐
Placeholder Message Faces – set up message faces using placeholders that will be automatically replaced during the game 放置信息框脸图
Skills, Items, and Actions 技能,物品和行动
Double Cast State – create a state that will double the number of hits each skill makes 双倍状态
Formula Effects – define your own custom effects using formulas right in the database! 公式定义状态
Effect Conditions – control whether an effect can be executed using formula conditions! 自定义效果 |
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