#==============================================================================
# ■ 图片标题菜单1.0
# Scene_Title
#------------------------------------------------------------------------------
# 作者:chaochao
# [url]http://zhuchao.go1.icpcn.com[/url]
#==============================================================================
class Scene_Title
def main
if $BTEST
battle_test
return
end
$data_actors = load_data("Data/Actors.rxdata")
$data_classes = load_data("Data/Classes.rxdata")
$data_skills = load_data("Data/Skills.rxdata")
$data_items = load_data("Data/Items.rxdata")
$data_weapons = load_data("Data/Weapons.rxdata")
$data_armors = load_data("Data/Armors.rxdata")
$data_enemies = load_data("Data/Enemies.rxdata")
$data_troops = load_data("Data/Troops.rxdata")
$data_states = load_data("Data/States.rxdata")
$data_animations = load_data("Data/Animations.rxdata")
$data_tilesets = load_data("Data/Tilesets.rxdata")
$data_common_events = load_data("Data/CommonEvents.rxdata")
$data_system = load_data("Data/System.rxdata")
$game_system = Game_System.new
# 生成标题图形
[url=home.php?mod=space&uid=114926]@sprite[/url] = [Sprite.new]
for i in 0..6
@sprite[i] = Sprite.new
@sprite[i].opacity = 0
end
@sprite[0].bitmap = RPG::Cache.title($data_system.title_name)
@sprite[0].opacity = 0
#开始游戏的图片
@sprite[1].bitmap = Bitmap.new("Graphics/Pictures/start-1.png")
@sprite[2].bitmap = Bitmap.new("Graphics/Pictures/start-2.png")
#继续游戏的图片
@sprite[3].bitmap = Bitmap.new("Graphics/Pictures/continue-1.png")
@sprite[4].bitmap = Bitmap.new("Graphics/Pictures/continue-2.png")
#结束游戏的图片
@sprite[5].bitmap = Bitmap.new("Graphics/Pictures/exit-1.png")
@sprite[6].bitmap = Bitmap.new("Graphics/Pictures/exit-2.png")
#图片位置
for i in 1..6
x=250
y=(i+1)/2*45+250
@sprite[i].x =x
@sprite[i].y =y
end
@continue_enabled = false
for i in 0..3
if FileTest.exist?("Save#{i+1}.rxdata")
@continue_enabled = true
end
end
if @continue_enabled
@command_index = 1
else
@command_index = 0
@sprite[3].tone = Tone.new(0, 0, 0, 255)
@sprite[4].tone = Tone.new(0, 0, 0, 255)
end
$game_system.bgm_play($data_system.title_bgm)
Audio.me_stop
Audio.bgs_stop
Graphics.transition
loop do
Graphics.update
#淡出背景圖形
if @sprite[0].opacity <= 255
@sprite[0].opacity += 15
end
Input.update
update
if $scene != self
break
end
end
Graphics.freeze
# 釋放圖形
for i in 0..6
@sprite[i].bitmap.dispose
@sprite[i].dispose
end
end
def update
chaochaocommandchaochao
if Input.trigger?(Input::C)
case @command_index
when 0
command_new_game
when 1
command_continue
when 2
command_shutdown
end
end
end
def chaochaocommandchaochao
if Input.trigger?(Input::UP)
@command_index -= 1
if @command_index < 0
@command_index = 2
end
$game_system.se_play($data_system.cursor_se)
end
if Input.trigger?(Input::DOWN)
@command_index += 1
if @command_index > 2
@command_index = 0
end
$game_system.se_play($data_system.cursor_se)
end
case @command_index
when 0
if @sprite[1].opacity >= 0
@sprite[1].opacity -= 30
end
if @sprite[2].opacity <= 240
@sprite[2].opacity += 30
end
if @sprite[3].opacity <= 210
@sprite[3].opacity += 30
end
if @sprite[4].opacity >= 0
@sprite[4].opacity -= 30
end
if @sprite[5].opacity <= 210
@sprite[5].opacity += 30
end
if @sprite[6].opacity >= 0
@sprite[6].opacity -= 30
end
when 1
if @sprite[1].opacity <= 210
@sprite[1].opacity += 30
end
if @sprite[2].opacity >= 0
@sprite[2].opacity -= 30
end
if @sprite[3].opacity >= 0
@sprite[3].opacity -= 30
end
if @sprite[4].opacity <= 240
@sprite[4].opacity += 30
end
if @sprite[5].opacity <= 210
@sprite[5].opacity += 30
end
if @sprite[6].opacity >= 0
@sprite[6].opacity -= 30
end
when 2
if @sprite[1].opacity <= 210
@sprite[1].opacity += 30
end
if @sprite[2].opacity >= 0
@sprite[2].opacity -= 30
end
if @sprite[3].opacity <= 210
@sprite[3].opacity += 30
end
if @sprite[4].opacity >= 0
@sprite[4].opacity -= 30
end
if @sprite[5].opacity >= 0
@sprite[5].opacity -= 30
end
if @sprite[6].opacity <= 240
@sprite[6].opacity += 30
end
end
end
end