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[业界新闻] [NEOLITHIC]To the End抢先体验开始!

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Lv4.逐梦者

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 楼主| 发表于 2021-4-18 02:57:11 | 显示全部楼层
20210418
########Content###########
Removed fake collision box events near the police car near QS police station.
Changed the sidewalk tiles used on QS town center
########System############
Applied SAPC++'s event collision system on all cars in the game.
Added a parameter to decide whether a character shall try to automatically avoid obstacles or just wait when they are moving.
########DEBUG############
Fixed a bug that characters may collide with themselves.
简体中文
#########内容更新###########
删除了王后镇警局附近的警车的碰撞事件。
改变了王后镇中心区域的人行道图块
#########系统改进###########
所有车辆角色全部使用了SAPC++的事件碰撞系统。
加入了一个参数决定角色在遇到障碍时进行回避还是等待。
########DEBUG############
修复了角色可能会和自身发生碰撞的BUG
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Lv4.逐梦者

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62
 楼主| 发表于 2021-4-19 00:53:54 | 显示全部楼层

20210419
English
########Content###########
Added new material: Ceramic
Adjusted the fountain's collsion box
Added new furniture: Fountain (Can change color)
Increased the max police officer number in the Town of Liu.
Added some cars in Town of Liu. (I tried to add some damage when you are hit by them. But, that does not feel really fun. Thus, I removed that.)
Added some cars in the Ancient Stone Bridge.
Max citizen number in Liu reduced from 200 to 170 to reduce FPS drops when there is a traffic jam. (Likely can only be caused by the player.)
########System############
Taught the artificial idiots how to safely drive a car and avoid crash into each other.
The Player's character will now always prevail against an NPC character when comparing the z value when they are having the same y value. (Change done in "screen_z" function)
Made extra wide character's z value smaller than normal character's z value if they are having the same y value.
Added collision system's function to allow big objects to trigger when the player touches them or when they touch the player
########Debug############
Fixed a bug that item filters of "food" and "food ingredients" were not working correctly.
Fixed a bug that newly dropped items may incorrectly cover up the player character.
Fixed a bug that newly dropped items may incorrectly cover up the existed NPCs.
Fixed a bug that when entering the ancient stone bridge, the citizen and police officer counts are not reset to zero.
简体中文
#########内容更新###########
加入了新的材料:陶瓷
调整了喷泉的碰撞盒
加入了新的家具:喷泉(可以改变颜色)
增加了疁城刷出的警察数量。
在疁城加入了川流不息的车辆。(我试着给它们加入主角被撞到时受伤的效果,但是发现不有趣。所以后来删掉了。)
在那座远古的石桥附近加入了车辆。
疁城最大刷新居民数量从200降低到170以降低交通堵塞时的帧率影响。(交通堵塞貌似只能由玩家故意造成)
#########系统改进###########
教会了人工呆萌如何安全驾驶小汽车,避免撞到路人和其它车辆。
玩家的角色在和NPC拥有相同Y值时,其Z值永远超过NPC的Z值。(主要修改了screen_z)
在Y值相同时,超宽的角色的z值现在总是小于一般角色的z值
追加了碰撞系统的功能使事件可以在被玩家碰撞时触发或在事件碰撞玩家时触发
########Debug#############
修复了食品、食品素材两个物品过滤选项未能正确发挥作用的BUG。
修复了新丢出的物品有时可能会盖住主角角色的BUG
修复了新丢出的物品有时可能会盖住已有的NPC的BUG
修复了进入远古石桥时区域中的市民和警察数量未被重置的BUG
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Lv4.逐梦者

梦石
1
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63
 楼主| 发表于 2021-4-19 02:10:15 | 显示全部楼层
本帖最后由 orochi2k 于 2021-4-19 03:19 编辑


顺便丢个人工呆萌交通模拟(大雾)
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Lv4.逐梦者

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64
 楼主| 发表于 2021-4-20 14:37:30 | 显示全部楼层
20210420
English
########Content###########
Alicia will now stop you from attacking the monks. (Just as she stops you from attacking random citizens.)
Precedurally generated female citizens will now use more graphic variations.
########System############
Extended the popup time of "untainted save"
########Debug############
Fixed a bug that the "untainted save" popup is not localized when using the quicksave hotkey.
Fixed a bug that when equipment change happens, a character may have hp, mp more than their new maxhp, maxmp.
Fixed a typo in the monk's English dialogue.
简体中文
#########内容更新###########
艾丽西亚现在会阻止你攻击和尚(就和她阻止你攻击普通的随机市民一样。)
随机生成的女性市民现在会有更多种类的图像变化。
#########系统改进###########
延长了公正存档提示的显示时长。
########Debug############
修复了公正存档提示窗口在使用快速存档快捷键时未本地化的bug
修复了装备变更完毕后角色可能出现生命值、气力值超过上限的bug
修复了英文文本中一处和尚的台词拼写错误。
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Lv4.逐梦者

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65
 楼主| 发表于 2021-4-21 00:46:33 | 显示全部楼层
20210421
English
########Content###########
When attacking random citizens, they are no longer killed right after you defeat them in the battle.
Instead, they will beg for mercy and you can decide to kill or spare them.
Although spare them still counts as a crime because you have assaulted them, as it's a crime of assault/robbery instead of a crime of murder, the bounty will be much lower than the one of that if you kill them.
Monks will have a similar scenario. (But, they will not beg for their own lives.)
Changed the succubus character graphics to be more in-line with the rest of the characters.
Monks will have random dialogues when they are killed.
As the elevator door of your pocket dimension can be moved around, the entrance point shall follow instead of being static.
Added cars in the rest of the roads in Liu
########Debug############
Fixed a bug that attacking monks previously does not affect karma
Fixed a bug that when entering the pocket dimension, the elevator door may sometimes not close correctly.
Fixed an English grammatical error in a dialogue in "This is a bar".
简体中文
#########内容更新###########
当攻击随机的市民时,他们不再在你击败他们后立刻被杀。
现在,他们将会求饶,而你可以选择杀还是放。
尽管放走他们仍然因为此前的攻击行为被视为犯罪行为,但是由于罪名从故意杀人变成了故意伤害和抢劫竞合因此悬赏金会显著少于杀人行为。
和尚会有类似的情节。(但是,他们不是让你饶命。)
使用了和其它角色风格更加一致的魅魔角色图
和尚在被杀时现在会有随机台词。
因为口袋空间的电梯门可以移动的缘故,现在的入口点将会跟随门的变动而变动,而非固定在原本的地方。
在疁城的剩余车道上加入了车辆
########Debug############
修复了攻击和尚不会降低善恶值的bug.
修复了进入口袋空间时,有时电梯门不会正常关闭的BUG
修复了这是间酒吧中的一处对话的英文语法错误
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Lv4.逐梦者

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66
 楼主| 发表于 2021-4-22 02:44:25 | 显示全部楼层

20210422
English
########Content###########
Added a new male character variation. (Arabic Male. The portrait's style is a bit off. But, unfortunately, that's all I can find right now. >.<)
Added "News and Updates" option in the title menu. (It's mostly because Steam lacks the functionality to provide news to demo. Thus, I shall provide a direct link to the main game's news hub so that people can easily find out what's going on in each update)
Added new area: "Unfinished Building 3F" (Accessible after the tutorial, it's empty right now)
You can now ask the dogs and cats in the Unfinished Building to go away in case they block your path.
简体中文
#########内容更新###########
加入了一个新的可用男性角色造型。(阿拉伯男子。头像的风格悲剧了,但是这是目前我唯一能找到的 >.<)
在标题菜单中加入了“最新讯息”选项。(主要是因为STEAM无法提供DEMO的更新信息。因此,我在这里加入了指向主游戏的新闻中心的链接。从而让大家能够较为容易地找到每次更新的内容。)
新区域:未完之建筑 3F (在教程过后可以进入,目前没有内容)
你现在可以让未完之建筑内的猫和狗走开,从而解决它们堵住路的问题。

因为我们的恶名已经传播到了中东,所以这次加入了阿拉伯角色。


点评

阿拉伯流高鞭腿XD  发表于 2021-4-23 06:15
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Lv4.逐梦者

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67
 楼主| 发表于 2021-4-23 01:27:53 | 显示全部楼层
20210423
English
########Debug############
Fixed a few frame offset problem in Arab male character's attack animation
简体中文
########Debug############
修复了阿拉伯男性角色的攻击动画中有几帧存在位置偏差的BUG
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Lv4.逐梦者

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68
 楼主| 发表于 2021-4-24 02:24:03 | 显示全部楼层
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 楼主| 发表于 2021-4-25 01:02:09 | 显示全部楼层

20210425
English
########Content##########
Added machine translation of German and Russian UI localization texts. (Sorry, I do not know those languages. >.<)
They can be easily modified under their localization folders. The priority is based on the wishlist number.
########System###########
Added Xbox controller support. (Known bug, when using the right thumb to control mouse, it sometimes inverses if the thumb angle is too big. It's somewhere in the core of the engine that I'm afraid I can't go down there to totally fix.)
However, by the nature of this overflow, its behavior is inhuman. Thus, I have added code, trying to detect it and eliminate it from my side. Thus, I think I have made it much smoother.
As I only have an XBOX controller, I'm not sure if other controllers work.
Added functionality support to allow a language having a different display name than its file name.
Added functionality to allow different languages to use different default fonts.
The default font of English has been changed to Verdana. (Previously, it was a Chinese font shared with the Chinese language)
The default font before any language has been selected has also been changed to Verdana.
The goal is to make sure the text does not look too terrible in some systems. (However, my user data is very limited. It's depending on user feedback only.)
Added more default font types so that game will not crash in some systems without a certain font. (Although I still have not received any crash reports on this yet.)
简体中文
########内容更新###########
加入了机翻的德语和俄语的用户界面本地化文本。(很遗憾,我实际上并不懂这些语言 >.<)
它们可以在对应的文件夹下被非常容易地修改。优先级基于愿望单数量。
########系统改进###########
加入了 Xbox手柄的支持(已知BUG,右摇杆控制鼠标时幅度太大有时可能导致反转。该BUG位于RGD引擎内部,目前无法进行完全修复。)
然而基于这个BUG不同于人类操作的数据溢出特征。我已加入了侦测代码,在探测到时自动进行修正,从而确保一个相对顺畅的体验。
因为我手头只有一个XBOX的手柄,没法确认其它手柄是否能正常工作。
加入了将语言的显示名称独立于文件名的功能。
加入了支持不同语言使用不同的默认字体的功能。
默认的英语字体现在被改为了Verdana. (此前和中文字体共享一个中文字体)
在任何语言被选择前的默认字体同样被改为了Verdana.
目标是为了让字体在部分系统上不那么难看。(但是,我手头的用户数据极为有限。完全基于用户反馈。)
加入了更多的默认系统字体的选项,确保游戏不会因为缺乏字体而崩溃。(虽然目前我还没有收到关于这种问题引发的崩溃的报告)
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Lv4.逐梦者

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 楼主| 发表于 2021-4-26 01:17:01 | 显示全部楼层

20210426
English
########Content##########
Added supply boxes to the 3rd floor of the "Unfinished Building"
Made the 3rd floor of the "Unfinished Building"'s corridor area much wider so that it does not feel like need to fight those construction workers. (It's now much easier to avoid them.)
When you escape from police officers, they no longer disappear. Instead, they will be confused and stop chasing you for a few seconds. They will still be on the map, continue their duties when they recover.
When defeated by police officers and get a "game over", the tip about considering to reduce combat difficulty will display like other combat defeat scenarios.
Added new cheat code "Gain Level" to increase everyone's level by a certain amount. ( 隐世的疯子's suggestion)
A certain Illuminati senator will no longer call out Donald Trump directly anymore. Instead, he will call him by a nickname.
########Debug##########
Fixed an issue that police officers in combat does not have their name localized. (Thanks to 隐世的疯子's video)
Fixed an issue that the entire scenario of police forces are forced to retreat was not localized.  (Thanks to 隐世的疯子's video)
简体中文
########内容更新##########
未完之建筑3楼加入了补给箱
加宽了未完之建筑3楼的走廊区域,让它看上去不再有必须去和那些建筑工人交战的感觉。 (现在可以更容易地回避那些工人了。)
现在当你逃离警察追捕时,他们不会再直接消失。而是在原地陷入迷惑状态,停止追捕几秒钟。当他们恢复后他们将继续追捕犯罪分子。
当被警察击败并进入游戏结束界面时,一个关于降低战斗难度的提示现在会出现。(和其它战斗失败进入游戏结束画面的情况一致。)
新的作弊码 "Gain Level" 增加所有人的等级,可以自选增加的数量。(隐世的疯子的建议)
光照会的某个参议员不会直接吼川普的名字,而是用一个昵称。
########Debug############
修复了警察在战斗中名字未本地化的BUG。(感谢隐世的疯子的视频)
修复了警察被迫撤退的情节未被本地化的BUG。(感谢隐世的疯子的视频)
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