Project1
标题:
如何添加一个能力值,然后在状态栏显示??
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作者:
木许许
时间:
2008-11-4 20:26
标题:
如何添加一个能力值,然后在状态栏显示??
比如添加一项叫"忠诚度"的能力值,初始值 = 100,然后在状态栏里和力量灵巧速度之类的一起显示 [LINE]1,#dddddd[/LINE]
版务信息:本贴由楼主自主结贴~
作者:
卓越大白痴
时间:
2008-11-4 22:01
在50行添加 参考一下 我添加了善恶.资质.技能.健康
#==============================================================================
# ■ Window_Status
#------------------------------------------------------------------------------
# 显示状态画面、完全规格的状态窗口。
#==============================================================================
class Window_Status < Window_Base
#--------------------------------------------------------------------------
# ● 初始化对像
# actor : 角色
#--------------------------------------------------------------------------
def initialize(actor)
super(0, 0, 640, 480)
self.contents = Bitmap.new(width - 32, height - 32)
@actor = actor
refresh
end
#--------------------------------------------------------------------------
# ● 刷新
#--------------------------------------------------------------------------
def refresh
self.contents.clear
draw_actor_graphic(@actor, 40, 112)
draw_actor_name(@actor, 4, 0)
draw_actor_class(@actor, 4 + 144, 0)
draw_actor_level(@actor, 96, 32)
draw_actor_state(@actor, 96, 64)
draw_actor_hp(@actor, 26, 112, 172)
draw_actor_sp(@actor, 26, 144, 172)
draw_actor_parameter(@actor, 26, 192, 0)
draw_actor_parameter(@actor, 26, 224, 1)
draw_actor_parameter(@actor, 26, 256, 2)
draw_actor_parameter(@actor, 26, 304, 3)
draw_actor_parameter(@actor, 26, 336, 4)
draw_actor_parameter(@actor, 26, 368, 5)
draw_actor_parameter(@actor, 26, 400, 6)
self.contents.font.color = system_color
self.contents.draw_text(220, 50, 80, 32, "EXP")
self.contents.draw_text(220, 80, 80, 32, "NEXT")
self.contents.font.color = normal_color
self.contents.draw_text(220 + 80, 48, 84, 32, @actor.exp_s, 2)
self.contents.draw_text(220 + 80, 80, 84, 32, @actor.next_rest_exp_s, 2)
self.contents.font.color = system_color
self.contents.draw_text(490, 27, 96, 32, "装备")
draw_item_name($data_weapons[@actor.weapon_id], 380 + 6, 50)
draw_item_name($data_armors[@actor.armor1_id], 380 + 6, 80)
draw_item_name($data_armors[@actor.armor2_id], 380 + 6, 110)
draw_item_name($data_armors[@actor.armor3_id], 380 + 6, 140)
draw_item_name($data_armors[@actor.armor4_id], 380 + 6, 170)
cx = contents.text_size("健康").width
self.contents.font.color = normal_color
self.contents.draw_text(4, 32, 424-cx-2, 188, $game_variables[46].to_s, 2)
self.contents.font.color = system_color
self.contents.draw_text(263-cx, 110, cx, 32, "健康" , 2)
cx = contents.text_size("善恶").width
self.contents.font.color = normal_color
self.contents.draw_text(4, 48, 424-cx-2, 218, $game_variables[46].to_s, 2)
self.contents.font.color = system_color
self.contents.draw_text(263-cx, 140, cx, 32, "善恶" , 2)
cx = contents.text_size("资质").width
self.contents.font.color = normal_color
self.contents.draw_text(4, 62, 424-cx-2, 248, $game_variables[46].to_s, 2)
self.contents.font.color = system_color
self.contents.draw_text(263-cx, 170, cx, 32, "资质" , 2)
cx = contents.text_size("技能").width
self.contents.font.color = normal_color
self.contents.draw_text(4, 76, 424-cx-2, 278, $game_variables[46].to_s, 2)
self.contents.font.color = system_color
self.contents.draw_text(263-cx, 200, cx, 32, "技能" , 2)
end
def dummy
self.contents.font.color = system_color
self.contents.draw_text(320, 112, 96, 32, $data_system.words.weapon)
self.contents.draw_text(320, 176, 96, 32, $data_system.words.armor1)
self.contents.draw_text(320, 240, 96, 32, $data_system.words.armor2)
self.contents.draw_text(320, 304, 96, 32, $data_system.words.armor3)
self.contents.draw_text(320, 368, 96, 32, $data_system.words.armor4)
draw_item_name($data_weapons[@actor.weapon_id], 320 + 24, 144)
draw_item_name($data_armors[@actor.armor1_id], 320 + 24, 208)
draw_item_name($data_armors[@actor.armor2_id], 320 + 24, 272)
draw_item_name($data_armors[@actor.armor3_id], 320 + 24, 336)
draw_item_name($data_armors[@actor.armor4_id], 320 + 24, 400)
end
end
复制代码
[LINE]1,#dddddd[/LINE]
系统信息:本贴由楼主认可为正确答案,66RPG感谢您的热情解答~
作者:
木许许
时间:
2008-11-4 22:51
是不是在 Game_Actor 里也要添加什么呢?
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