# 生成游戏时间窗口
@spriteset = Spriteset_Map.new
@playtime_window = Window_PlayTime.new
# 释放窗口
@spriteset.dispose
@command_window.dispose
@playtime_window.dispose
#@steps_window.dispose
@gold_window.dispose
@status_window.dispose
end
#--------------------------------------------------------------------------
# ● 刷新画面
#--------------------------------------------------------------------------
def update
# 刷新窗口
@command_window.update
@playtime_window.update
#@steps_window.update
@gold_window.update
@status_window.update
@spriteset.update
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