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修改换行符\n后,选择项不会换行了,怎么修改选择项在修改换行符后也正常.?
- #==============================================================================
- # 本脚本来自www.66RPG.com,使用和转载请保留此信息
- #==============================================================================
- #
- # \C[X](要变色的文字前加上)
- # 1 蓝色
- # 2 红色
- # 3 绿色
- # 4 天蓝
- # 5 粉红
- # 6 黄色
- # 7 灰色
- # ----------------------------
- class Window_Message < Window_Selectable
- attr_accessor :autoclosetime
- attr_accessor :op
- # ----------------------------
- def initialize
- super(65, 304, 520, 180)
- self.contents = Bitmap.new(width - 32, height - 32)
- self.visible = false
- self.z = 9998
- @fade_in = false
- @fade_out = false
- @contents_showing = false
- @cursor_width = 0
- @autoclosetime = -1
- @op = 255
- @refreshflag = false
- $game_system.message_position = 1 # 1 对话框居中
- self.active = false
- self.index = -1
- end
- # ----------------------------
- def dispose
- terminate_message
- $game_temp.message_window_showing = false
- if @input_number_window != nil
- @input_number_window.dispose
- end
- super
- end
- # ----------------------------
- def terminate_message
- self.active = false
- self.pause = false
- self.index = -1
- self.contents.clear
- @contents_showing = false
- if $game_temp.message_proc != nil
- $game_temp.message_proc.call
- end
- $game_temp.message_text = nil
- $game_temp.message_proc = nil
- $game_temp.choice_start = 99
- $game_temp.choice_max = 0
- $game_temp.choice_cancel_type = 0
- $game_temp.choice_proc = nil
- $game_temp.num_input_start = 99
- $game_temp.num_input_variable_id = 0
- $game_temp.num_input_digits_max = 0
- if @gold_window != nil
- @gold_window.dispose
- @gold_window = nil
- end
- end
- # ----------------------------
- def refresh
- self.contents.clear
- self.contents.font.color = normal_color
- self.contents.font.name = "黑体"
- self.contents.font.size = 16
- x = y = 0
- @cursor_width = 0
- @autoclosetime = -1
- @refreshflag = true
- lineheight = 15
- active = ""
- a = ""
- centerflag = false
- rightflag = false
- bannerflag = false
- if $game_temp.choice_start == 0
- x = 8
- end
- if $game_temp.message_text != nil
- text = $game_temp.message_text
- begin
- last_text = text.clone
- text.gsub!(/\\[Vv]\[([0-9]+)\]/) { $game_variables[$1.to_i] }
- end until text == last_text
- text.gsub!(/\\[Nn]\[([0-9]+)\]/) do
- $game_actors[$1.to_i] != nil ? $game_actors[$1.to_i].name : ""
- end
- text.gsub!(/\\\\/) { "\000" }
- text.gsub!(/\\[Cc]\[([0-9]+)\]/) { "\001[#{$1}]" }
- text.gsub!(/\\[Gg]/) { "\002" }
- text.gsub!(/\\[Ii]\[([0-9]+)\]/) { "\003[#{$1}]" }
- text.gsub!(/\\[Ff]\[([0-9]+)\]/) { "\004[#{$1}]" }
- text.gsub!(/\\[Aa]\[([0-9]+)\]/) { "\005[#{$1}]" }
- text.gsub!(/\\[Xx]/) { "\006" }
- text.gsub!(/\\[Rr]/) { "\007" }
- text.gsub!(/\\[Dd]/) { "\011" }
- text.gsub!(/\\[Ss]\[([0-9]+)\]/) { "\023[#{$1}]" }
- text.gsub!(/\\[Bb]/) { "\017" }
- text.gsub!(/\\[Ww]\[([0-9]+)\]/) { "\014[#{$1}]" }
- text.gsub!(/\\[Mm]\[([0-9]+)\]/) { "\015[#{$1}]" }
- text.gsub!(/\\[Oo]\[([0-9]+)\]/) { "\016[#{$1}]" }
- text.gsub!(/\\[Jj]\[([0-9]+)\]/) { "\013[#{$1}]" }
- text.gsub!(/\\[Hh]\[([0-9]+)\]/) { "\021[#{$1}]" }
- text.gsub!(/\\[Kk]\[([0-9]+)\]/) { "\022[#{$1}]" }
- while ((c = text.slice!(/./m)) != nil)
- if c == "\000"
- c = "\\"
- end
- if c == "\001"
- text.sub!(/\[([0-9]+)\]/, "")
- color = $1.to_i
- if color >= 0 and color <= 7
- self.contents.font.color = text_color(color)
- end
- next
- end
- if c == "\002"
- if @gold_window == nil
- @gold_window = Window_Gold.new
- @gold_window.x = 560 - @gold_window.width
- if $game_temp.in_battle
- @gold_window.y = 192
- else
- @gold_window.y = self.y >= 128 ? 32 : 384
- end
- @gold_window.opacity = self.opacity
- @gold_window.back_opacity = self.back_opacity
- end
- next
- end
- if c == "\003"
- text.sub!(/\[([0-9]+)\]/, "")
- item_sub = $1.to_i
- c = $data_items[item_sub].name
- l = self.contents.text_size(c).width
- draw_item_name($data_items[item_sub], x, y * 32 + 1)
- x = x + l + 24
- next
- end
- if c == "\004"
- text.sub!(/\[([0-9]+)\]/, "")
- fontize = $1.to_i
- case fontize
- when 1
- self.contents.font.name = "黑体"
- when 2
- self.contents.font.name = "High Tower Text"
- when 3
- self.contents.font.name = "Tw Cen MT"
- when 4
- self.contents.font.name = "Tahoma"
- end
- next
- end
- if c == "\005"
- text.sub!(/\[([0-9]+)\]/, "")
- @autoclosetime = $1.to_i
- next
- end
- if c == "\006"
- centerflag = true
- next
- end
- if c == "\007"
- rightflag = true
- next
- end
- if c == "\011"
- self.contents.font.name = "黑体"
- self.contents.font.size = 18
- self.contents.font.color = normal_color
- lineheight = 32
- next
- end
- if c == "\014"
- text.sub!(/\[([0-9]+)\]/, "")
- w_sub = $1.to_i
- c = $data_weapons[w_sub].name
- l = self.contents.text_size(c).width
- bitmap = RPG::Cache.icon($data_weapons[w_sub].icon_name)
- self.contents.blt(x+4, y * 32+ 4, bitmap, Rect.new(0, 0, 24, 24))
- x += 28
- self.contents.draw_text(x+4, 32 * y, l+32, lineheight, c)
- x = x + l
- next
- end
- if c == "\015"
- text.sub!(/\[([0-9]+)\]/, "")
- a_sub = $1.to_i
- c = $data_armors[a_sub].name
- l = self.contents.text_size(c).width
- bitmap = RPG::Cache.icon($data_armors[a_sub].icon_name)
- self.contents.blt(x+4, y * 32+ 4, bitmap, Rect.new(0, 0, 24, 24))
- x += 28
- self.contents.draw_text(x+4, 32 * y, l+32, lineheight, c)
- x = x + l
- next
- end
- if c == "\016"
- text.sub!(/\[([0-9]+)\]/, "")
- @op = $1.to_i
- next
- end
- if c == "\017"
- bannerflag = true
- next
- end
- if c == "\018"
- text.sub!(/\[([0-9]+)\]/, "")
- jump = $1.to_i
- x += jump
- next
- end
- if c == "\021"
- text.sub!(/\[([0-9]+)\]/, "")
- lineheight = $1.to_i
- next
- end
- if c == "\022"
- text.sub!(/\[([0-9]+)\]/, "")
- skill_sub = $1.to_i
- c = $data_skills[skill_sub].name
- l = self.contents.text_size(c).width
- bitmap = RPG::Cache.icon($data_skills[skill_sub].icon_name)
- self.contents.blt(x+4, y * 32+ 4, bitmap, Rect.new(0, 0, 24, 24))
- x += 28
- self.contents.draw_text(x+4, 32 * y, l+32, lineheight, c)
- x = x + l
- next
- end
- if c == "\023"
- text.sub!(/\[([0-9]+)\]/, "")
- bigness = $1.to_i
- self.contents.font.size = bigness
- next
- end
-
- if c == "\p"
- if centerflag == true
- x = 520 - x
- x = x / 2
- self.contents.draw_text(x, 32 * y, 520-x, lineheight, a)
- end
- if rightflag == true
- x = 520 - x
- self.contents.draw_text(x, 32 * y, 520-x, lineheight, a)
- end
- if bannerflag == true
- x = 520 - x
- x = x / 2
- self.contents.draw_text(x, 44, 520-x, lineheight, a)
- end
- a = ""
- centerflag = false
- rightflag = false
- bannerflag = false
- if y >= $game_temp.choice_start
- @cursor_width = [@cursor_width, x].max
- end
- y += 1
- x = 0
- if y >= $game_temp.choice_start
- x = 8
- end
- next
- end
- if centerflag == false && rightflag == false && bannerflag == false
- # 控制字体间隔
- self.contents.draw_text(1 + x, 20 * y, 40, lineheight, c)
- x += self.contents.text_size(c).width
- else
- a += c
- x += self.contents.text_size(c).width
- end
- end
- end
- if $game_temp.choice_max > 0
- @item_max = $game_temp.choice_max
- self.active = true
- self.index = 0
- end
- # if $game_temp.num_input_variable_id > 0
- # digits_max = $game_temp.num_input_digits_max
- # number = $game_variables[$game_temp.num_input_variable_id]
- # @input_number_window = Window_InputNumber.new(digits_max)
- # @input_number_window.number = number
- # @input_number_window.x = self.x + 8
- # @input_number_window.y = self.y + $game_temp.num_input_start * 32
- # end
- end
- # ----------------------------
- def reset_window
- if $game_temp.in_battle
- self.y = 16
- else
- case $game_system.message_position
- when 0
- self.y = 16
- when 1
- self.y = 160
- when 2
- self.y = 304
- end
- end
- if $game_system.message_frame == 0
- self.opacity = 255
- else
- self.opacity = 0
- end
- self.back_opacity = 255 # 背景不透明
- end
- # ----------------------------
- def update
- super
- if @refreshflag && @fade_in == false
- self.contents_opacity = @op
- end
- if @autoclosetime == 0
- @autoclosetime = -1
- terminate_message
- end
- if @autoclosetime >= 1
- @autoclosetime -= 1
- end
- if @fade_in
- self.contents_opacity += 24
- if @input_number_window != nil
- @input_number_window.contents_opacity += 24
- end
- if self.contents_opacity >= @op
- @fade_in = false
- end
- return
- end
- if @input_number_window != nil
- @input_number_window.update
- if Input.trigger?(Input::C)
- $game_system.se_play($data_system.decision_se)
- $game_variables[$game_temp.num_input_variable_id] =
- @input_number_window.number
- $game_map.need_refresh = true
- @input_number_window.dispose
- @input_number_window = nil
- terminate_message
- end
- return
- end
- if @contents_showing
- if $game_temp.choice_max == 0
- self.pause = true
- end
- if Input.trigger?(Input::B)
- if $game_temp.choice_max > 0 and $game_temp.choice_cancel_type > 0
- $game_system.se_play($data_system.cancel_se)
- $game_temp.choice_proc.call($game_temp.choice_cancel_type - 1)
- terminate_message
- end
- end
- if Input.trigger?(Input::C)
- if $game_temp.choice_max > 0
- $game_system.se_play($data_system.decision_se)
- $game_temp.choice_proc.call(self.index)
- end
- @op = 255
- terminate_message
- end
- return
- end
- if @fade_out == false and $game_temp.message_text != nil
- @contents_showing = true
- $game_temp.message_window_showing = true
- reset_window
- refresh
- Graphics.frame_reset
- self.visible = true
- self.contents_opacity = 0
- if @input_number_window != nil
- @input_number_window.contents_opacity = 0
- end
- @fade_in = true
- return
- end
- if self.visible
- @fade_out = true
- self.opacity -= 48
- if self.opacity == 0
- self.visible = false
- @fade_out = false
- $game_temp.message_window_showing = false
- end
- return
- end
- end
- # ----------------------------
- def update_cursor_rect
- if @index >= 0
- n = $game_temp.choice_start + @index
- self.cursor_rect.set(8, n * 32, @cursor_width, 32)
- else
- self.cursor_rect.empty
- end
- end
- end
复制代码 此贴于 2009-2-3 7:31:20 被版主darkten提醒,请楼主看到后对本贴做出回应。 版务信息:本贴由楼主自主结贴~ |
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