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 Lv1.梦旅人 
	梦石0 星屑120 在线时间92 小时注册时间2009-8-1帖子438 | 
7楼
 
 
 楼主|
发表于 2009-8-9 20:31:52
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只看该作者 
| 本帖最后由 tree52 于 2009-8-9 20:40 编辑 
 6# 紫苏
 以下是血条的脚本,我不是特别理解,放上去血条不能在人物正下方对齐,麻烦再看下吧,谢谢o(∩_∩)o...
 复制代码#==============================================================================
# ■ Window_Base
#------------------------------------------------------------------------------
#  游戏中全部窗口的超级类。
#==============================================================================
class Window_Base < Window
 #--------------------------------------------------------------------------
 # ● 描绘 HP
 #     actor : 角色
 #     x     : 描画目标 X 坐标
 #     y     : 描画目标 Y 坐标
 #     width : 描画目标的宽
 #--------------------------------------------------------------------------
 def draw_actor_hp1(actor, x, y, width = 72)
   # 描绘字符串 "HP"
   self.contents.font.color = system_color
   self.contents.draw_text(x, y, 24, 24, $data_system.words.hp)
   # 计算描绘 MaxHP 所需的空间 
   if width - 24 >= 32
     hp_x = x + 32# + width - 24
   end
   # 描绘 HP
   self.contents.font.color = actor.hp == 0 ? knockout_color :
     actor.hp <= actor.maxhp / 4 ? crisis_color : normal_color
   self.contents.draw_text(hp_x, y, 32, 24, actor.hp.to_s, 2)
 end
 #--------------------------------------------------------------------------
 # ● 描绘 SP
 #     actor : 角色
 #     x     : 描画目标 X 坐标
 #     y     : 描画目标 Y 坐标
 #     width : 描画目标的宽
 #--------------------------------------------------------------------------
 def draw_actor_sp1(actor, x, y, width = 72)
   # 描绘字符串 "SP" 
   self.contents.font.color = system_color
   self.contents.draw_text(x, y, 24, 24, $data_system.words.sp)
   # 计算描绘 MaxSP 所需的空间
   if width - 24 >= 32
     sp_x = x + 32# + width - 24
   end
   # 描绘 SP
   self.contents.font.color = actor.sp == 0 ? knockout_color :
     actor.sp <= actor.maxsp / 4 ? crisis_color : normal_color
   self.contents.draw_text(sp_x, y, 32, 24, actor.sp.to_s, 2)
 end
end
 
 
#==============================================================================
# ■ Window_BattleStatus
#------------------------------------------------------------------------------
#  显示战斗画面同伴状态的窗口。
#==============================================================================
class Window_BattleStatus < Window_Base
 #--------------------------------------------------------------------------
 # ● 初始化对像
 #--------------------------------------------------------------------------
#$data_system_level_up_me = "Audio/ME/升级音乐"
 def initialize
   super(0, 0, 640, 480)
   self.contents = Bitmap.new(width - 10, height - 32)
   self.opacity = 0
   @level_up_flags = [false, false, false, false]
   refresh
 end
 #--------------------------------------------------------------------------
 # ● 释放
 #--------------------------------------------------------------------------
 def dispose
   super
 end
 #--------------------------------------------------------------------------
 # ● 设置升级标志
 #     actor_index : 角色索引
 #--------------------------------------------------------------------------
 def level_up(actor_index)
   @level_up_flags[actor_index] = true
 end
 #--------------------------------------------------------------------------
 # ● 刷新
 #--------------------------------------------------------------------------
 def refresh
   self.contents.clear
   @item_max = $game_party.actors.size
    for i in 0...$game_party.actors.size
     actor = $game_party.actors[i]
     case i
       when 0
        x = 310
        y = 390
       when 1
        x = 390
        y = 340
       when 2
        x = 480
        y = 300
       when 3
        x = 550
        y = 270
      end
     if @level_up_flags[i]
       self.contents.font.color = normal_color
       self.contents.draw_text(x, y, 80, 24, "LEVEL UP!")
       Audio.me_stop 
#        Audio.me_play($data_system_level_up_me) 
     else
     draw_actor_hp1(actor, x-15, y-15, 80)
     draw_actor_sp1(actor, x-15, y+5, 80)
    end
   end
 end
 #--------------------------------------------------------------------------
  # ● 刷新画面
  #--------------------------------------------------------------------------
  def update
    super
    # 主界面的不透明度下降
    if $game_temp.battle_main_phase
      self.contents_opacity -= 4 if self.contents_opacity > 191
    else
      self.contents_opacity += 4 if self.contents_opacity < 255
    end
  end
end
 
 
#==============================================================================
# ■ Window_BattleStatus
#==============================================================================
class Window_BattleStatus < Window_Base
 #--------------------------------------------------------------------------
 # ● 初始化
 #--------------------------------------------------------------------------
 alias xrxs_bp2_refresh refresh
 def refresh
   xrxs_bp2_refresh
   @item_max = $game_party.actors.size
    for i in 0...$game_party.actors.size
     actor = $game_party.actors[i]
     case i
       when 0
        x = 310
        y = 390
       when 1
        x = 390
        y = 340
       when 2
        x = 480
        y = 300
       when 3
        x = 550
        y = 270
      end
     draw_actor_hp_meter(actor, x, y, 50)
     draw_actor_sp_meter(actor, x, y + 8, 50)
   end
 end
end
#==============================================================================
# ■ Window_Base
#==============================================================================
class Window_Base < Window
 #--------------------------------------------------------------------------
 # ● HP描画
 #--------------------------------------------------------------------------
 def draw_actor_hp_meter(actor, x, y, width = 156, type = 0)
   if type == 1 and actor.hp == 0
     return
   end
   self.contents.font.color = system_color
   self.contents.fill_rect(x-1, y+27, width+2,6, Color.new(0, 0, 0, 25))
   w = width * actor.hp / actor.maxhp
   self.contents.fill_rect(x, y+28, w,1, Color.new(255, 96, 96, 255))
   self.contents.fill_rect(x, y+29, w,1, Color.new(255, 0, 0, 255))
   self.contents.fill_rect(x, y+30, w,1, Color.new(128, 0, 0, 255))
   self.contents.fill_rect(x, y+31, w,1, Color.new(0, 0, 0, 255))
   
   end
 #--------------------------------------------------------------------------
 # ● SP描画
 #--------------------------------------------------------------------------
 def draw_actor_sp_meter(actor, x, y, width = 156, type = 0)
   if type == 1 and actor.hp == 0
     return
   end
   self.contents.font.color = system_color
   self.contents.fill_rect(x-1, y+27, width+2,6, Color.new(0, 0, 0, 255))
   w = width * actor.sp / actor.maxsp
   self.contents.fill_rect(x, y+28, w,1, Color.new(128, 255, 255, 255))
   self.contents.fill_rect(x, y+29, w,1, Color.new(0, 255, 255, 255))
   self.contents.fill_rect(x, y+30, w,1, Color.new(0, 192, 192, 255))
   self.contents.fill_rect(x, y+31, w,1, Color.new(0, 128, 128, 255))
 end
end
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