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 Lv1.梦旅人 
	梦石0 星屑50 在线时间40 小时注册时间2009-9-3帖子64 | 
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本帖最后由 鬼火 于 2009-9-17 22:36 编辑
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   如图:“布头巾”原本既不增加也不减少魔力值,可是却显示减少到100。实际不装“布头巾”并不减少魔力值。就是显示魔力值变化时不正确。【其他能力值正常】
 能力值变化脚本:
 复制代码#==============================================================================
# ■ Window_EquipLeft
#------------------------------------------------------------------------------
#  装备画面的、显示角色能力值变化的窗口。
#==============================================================================
class Window_nengli < Window_Base
  def up_color
    return Color.new(255, 0, 0)
  end
  def down_color
    return Color.new(0, 255, 0)
  end
  UP_ICON = "048-Skill05"
  DOWN_ICON = "047-Skill04"
  #--------------------------------------------------------------------------
  # ● 初始化对像
  #     actor : 角色
  #--------------------------------------------------------------------------
  def initialize(actor)
    super(130, 28, 194, 420)
    self.windowskin = RPG::Cache.windowskin("../system/menu/windowskins/palskin2")
    self.opacity = 255
    self.contents = Bitmap.new(width - 32, height - 32)
    @actor = actor
    refresh
  end
  #--------------------------------------------------------------------------
  # ● 刷新
  #--------------------------------------------------------------------------
  def refresh
    self.contents.clear
    else
      self.contents.font.size = 18
      self.contents.font.bold = true
      draw_actor_graphic(@actor, 40, 135)
      draw_actor_class(@actor, 90, 20)
      draw_actor_level(@actor, 56, 60)
      draw_actor_state(@actor, 78, 90)
    ###############################################################
    draw_actor_parameter(@actor, -64, 64+64, 0)
    draw_actor_parameter(@actor, -64, 96+64, 1)
    draw_actor_parameter(@actor, -64, 128+64, 2)
    draw_actor_parameter(@actor, -64, 192+32, 3)
    draw_actor_parameter(@actor, -64, 224+32, 4)
    draw_actor_parameter(@actor, -64, 256+32, 5)
    draw_actor_parameter(@actor, -64, 288+32, 6)
    self.contents.draw_text(2, 64+64, 96, 32, "攻击 :")
    self.contents.draw_text(2, 96+64, 96, 32, "物防 :")
    self.contents.draw_text(2, 128+64, 96, 32, "法防 :")
    self.contents.draw_text(2, 160+64, 96, 32, "力量 :")
    self.contents.draw_text(2, 192+64, 96, 32, "灵巧 :")
    self.contents.draw_text(2, 224+64, 96, 32, "速度 :")
    self.contents.draw_text(2, 256+64, 96, 32, "魔力 :")
    
    if @new_atk != nil
      if @new_atk > @actor.atk
        self.contents.blt(100, 64+64+4, RPG::Cache.icon(UP_ICON), Rect.new(0, 0, 24, 24))
      elsif @new_atk < @actor.atk
        self.contents.blt(100, 64+64+4, RPG::Cache.icon(DOWN_ICON), Rect.new(0, 0, 24, 24))
      end
      self.contents.font.color = @new_atk>@actor.atk ? up_color : down_color
      self.contents.font.color = normal_color if @new_atk == @actor.atk
      self.contents.draw_text(120, 64+64, 36, 32, @new_atk.to_s, 2)
    end
    if @new_pdef != nil
      if @new_pdef > @actor.pdef
        self.contents.blt(100, 96+64+4, RPG::Cache.icon(UP_ICON), Rect.new(0, 0, 24, 24))
      elsif @new_pdef < @actor.pdef
        self.contents.blt(100, 96+64+4, RPG::Cache.icon(DOWN_ICON), Rect.new(0, 0, 24, 24))
      end
      self.contents.font.color = @new_pdef>@actor.pdef ? up_color : down_color
      self.contents.font.color = normal_color if @new_pdef == @actor.pdef
      self.contents.draw_text(120, 96+64, 36, 32, @new_pdef.to_s, 2)
    end
    if @new_mdef != nil
      if @new_mdef > @actor.mdef
        self.contents.blt(100, 128+64+4, RPG::Cache.icon(UP_ICON), Rect.new(0, 0, 24, 24))
      elsif @new_mdef < @actor.mdef
        self.contents.blt(100, 128+64+4, RPG::Cache.icon(DOWN_ICON), Rect.new(0, 0, 24, 24))
      end
      self.contents.font.color = @new_mdef>@actor.mdef ? up_color : down_color
      self.contents.font.color = normal_color if @new_mdef == @actor.mdef
      self.contents.draw_text(120, 128+64, 36, 32, @new_mdef.to_s, 2)
    end
    if @new_str != nil
      if @new_str > @actor.str
        self.contents.blt(100, 192+32+4, RPG::Cache.icon(UP_ICON), Rect.new(0, 0, 24, 24))
      elsif @new_str < @actor.str
        self.contents.blt(100, 192+32+4, RPG::Cache.icon(DOWN_ICON), Rect.new(0, 0, 24, 24))
      end
      self.contents.font.color = @new_str>@actor.str ? up_color : down_color
      self.contents.font.color = normal_color if @new_str == @actor.str
      self.contents.draw_text(120, 192+32, 36, 32, @new_str.to_s, 2)
    end
    if @new_dex != nil
      if @new_dex > @actor.dex
        self.contents.blt(100, 224+32+4, RPG::Cache.icon(UP_ICON), Rect.new(0, 0, 24, 24))
      elsif @new_dex < @actor.dex
        self.contents.blt(100, 224+32+4, RPG::Cache.icon(DOWN_ICON), Rect.new(0, 0, 24, 24))
      end
      self.contents.font.color = @new_dex>@actor.dex ? up_color : down_color
      self.contents.font.color = normal_color if @new_dex == @actor.dex
      self.contents.draw_text(120, 224+32, 36, 32, @new_dex.to_s, 2)
    end
    if @new_agi != nil
      if @new_agi > @actor.agi
        self.contents.blt(100, 256+32+4, RPG::Cache.icon(UP_ICON), Rect.new(0, 0, 24, 24))
      elsif @new_agi < @actor.agi
        self.contents.blt(100, 256+32+4, RPG::Cache.icon(DOWN_ICON), Rect.new(0, 0, 24, 24))
      end
      self.contents.font.color = @new_agi>@actor.agi ? up_color : down_color
      self.contents.font.color = normal_color if @new_agi == @actor.agi
      self.contents.draw_text(120, 256+32, 36, 32, @new_agi.to_s, 2)
    end
    if @new_int != nil
      if @new_int > @actor.int
        self.contents.blt(100, 288+32+4, RPG::Cache.icon(UP_ICON), Rect.new(0, 0, 24, 24))
      elsif @new_int < @actor.int
        self.contents.blt(100, 288+32+4, RPG::Cache.icon(DOWN_ICON), Rect.new(0, 0, 24, 24))
      end
      self.contents.font.color = @new_int>@actor.int ? up_color : down_color
      self.contents.font.color = normal_color if @new_int == @actor.int
      self.contents.draw_text(120, 288+32, 36, 32, @new_int.to_s, 2)
    end
  end
  #--------------------------------------------------------------------------
  # ● 变更装备后的能力值设置
  #     new_atk  : 变更装备后的攻击力
  #     new_pdef : 变更装备后的物理防御
  #     new_mdef : 变更装备后的魔法防御
  #--------------------------------------------------------------------------
    ###############################################################
    def set_new_parameters(new_atk, new_pdef, new_mdef, new_eva, new_str, new_dex, new_agi, new_int)
    if @new_atk != new_atk or @new_pdef !=new_pdef or @new_mdef != new_mdef or @new_eva != new_eva or @new_str != new_str or @new_dex !=new_dex or @new_agi != new_agi or @new_int != new_int
      @new_atk = new_atk
      @new_pdef = new_pdef
      @new_mdef = new_mdef
      @new_eva = new_eva
      @new_str = new_str
      @new_dex = new_dex
      @new_agi = new_agi
      @new_int = new_int
      refresh
    end
  end
end
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