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Lv1.梦旅人
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本帖最后由 鲜鲜兔 于 2010-9-23 18:39 编辑
我用的是下面这个脚本,这个脚本只默认显示带头者的血条,而我想实现显示整队人的血条,我已经做了一些修改,添加了 for i in ...$game_party.actors.size 等等这样的语句,结果
actor = $game_party.actors
出现这样的效果:例如初期是三个人,只能显示2个人的血条,中途加人就更不可能显示了;另外,中途减人最最离谱,明明就剩1个人了,地图上居然还显示2个人的血条,狂汗 -_-|||
到底是什么原因造成的丫,麻烦各位高手帮我解答一下,多谢了!!!- DT_SWITCH = 66
- #有问题,找蚂蚁 redant修改
- #_______________________________________________________________________________
- # MOG_MPW HUD Elena V2.0
- #_______________________________________________________________________________
- # By Moghunter
- # [url]http://www.atelier-rgss.com[/url]
- #_______________________________________________________________________________
- module MOG
- #HUD Position.
- STMAPX = -10 # X Pos
- STMAPY = 410 # Y Pos
- STMAPVIS = 1 #Disable HUD Switch ID.
- STMAPSKIN = "" #Windowskin name.
- STMAPOPA = 0 #Window Opacity.
- end
- $mogscript = {} if $mogscript == nil
- $mogscript["mpstelen"] = true
-
- #=============================================#
- #window_Base #
- #=============================================#
- class Window_Base < Window
- def draw_maphp2(actor, x, y)
- for i in 0...$game_party.actors.size
- actor = $game_party.actors[i]
- text = RPG::Cache.picture("Bar_Meter")
- cw = text.width
- ch = text.height
- src_rect = Rect.new(0, 0, cw, ch)
- self.contents.blt( 56+140*i, 13, text, src_rect)
- meter = RPG::Cache.picture("HP_Meter")
- cw = meter.width * actor.hp / actor.maxhp
- ch = meter.height
- src_rect = Rect.new(0, 0, cw, ch)
- self.contents.blt( 56+140*i ,13 , meter, src_rect)
- end
- end
- def draw_mapsp2(actor, x, y)
- for i in 0...$game_party.actors.size
- actor = $game_party.actors[i]
- text = RPG::Cache.picture("Bar_Meter")
- cw = text.width
- ch = text.height
- src_rect = Rect.new(0, 0, cw, ch)
- self.contents.blt( 56+140*i, 25, text, src_rect)
- meter = RPG::Cache.picture("SP_Meter")
- cw = meter.width * actor.sp / actor.maxsp
- ch = meter.height
- src_rect = Rect.new(0, 0, cw, ch)
- self.contents.blt( 56+140*i, 25, meter, src_rect)
- end
- end
- def draw_mexp(actor, x, y)
- for i in 0...$game_party.actors.size
- actor = $game_party.actors[i]
- if actor.next_exp != 0
- rate = actor.now_exp.to_f / actor.next_exp
- else
- rate = 1
- end
- bitmap = RPG::Cache.picture("Exp_Meter")
- if actor.level < 99
- cw = bitmap.width * rate
- else
- cw = bitmap.width
- end
- ch = bitmap.height
- src_rect = Rect.new(0, 0, cw, ch)
- self.contents.blt(56 ,37, bitmap, src_rect)
- end
- end
- def nada
- face = RPG::Cache.picture("")
- end
- def draw_heroface(actor,x,y) #"Graphics/system/menu/headp/" + actor.name + ".png"
- for i in 0...$game_party.actors.size
- actor = $game_party.actors[i]
- face = RPG::Cache.picture($game_party.actors[i].name) rescue nada
- cw = face.width
- ch = face.height
- src_rect = Rect.new(0, 0, cw, ch)
- self.contents.blt(0+140*i , 8, face, src_rect)
- end
- end
- end
- #=====================================================#
- # Game_Actor #
- #=====================================================#
- class Game_Actor < Game_Battler
- def now_exp
- return @exp - @exp_list[@level]
- end
- def next_exp
- return @exp_list[@level+1] > 0 ? @exp_list[@level+1] - @exp_list[@level] : 0
- end
- end
- #=====================================================#
- # Window_Status_Map #
- #=====================================================#
- class Window_Sthero < Window_Base
- def initialize
- super(0, 0, 310, 120)
- self.contents = Bitmap.new(width - 32, height - 32)
- self.windowskin = RPG::Cache.windowskin(MOG::STMAPSKIN)
- self.contents.font.bold = true
- self.contents.font.size = 20
- self.contents.font.name = "Georgia"
- self.opacity = MOG::STMAPOPA
- refresh
- end
- def refresh
- if $game_switches[DT_SWITCH]
- self.contents.clear
- for i in 0...$game_party.actors.size
- actor = $game_party.actors[i]
- draw_maphp2(actor, 35, 35)
- draw_mapsp2(actor, - 40, 60)
- draw_hpstore(actor, 100, 10) #*************************
- # draw_mexp(actor, 100, 10)
- draw_heroface(actor, 0, 70)
- end
- end
- end
- end
- #====================================================#
- # Game_Player #
- #====================================================#
- class Game_Player < Game_Character
- attr_accessor :wref
- end
- #====================================================#
- # Scene_Map #
- #====================================================#
- class Scene_Map
- alias mog11_main main
- def main
- @sthero = Window_Sthero.new
- @sthero.x = MOG::STMAPX
- @sthero.y = MOG::STMAPY
- if $game_switches[MOG::STMAPVIS] == false
- @sthero.visible = true
- else
- @sthero.visible = false
- end
- mog11_main
- @sthero.dispose
- end
- alias mog11_update update
- def update
- mog11_update
- if $game_switches[MOG::STMAPVIS] == false
- @sthero.visible = true
- else
- @sthero.visible = false
- end
- if $game_switches[DT_SWITCH]
- @sthero.visible = true
- if $game_player.wref == true
- @sthero.refresh
- $game_player.wref = false
- end
- else
- @sthero.visible = false
- $game_player.wref = false
- end
- end
- end
- #======================================================#
- # Game_Party #
- #======================================================#
- class Game_Party
- alias mog11_check_map_slip_damage check_map_slip_damage
- def check_map_slip_damage
- for actor in @actors
- if actor.hp > 0 and actor.slip_damage?
- $game_player.wref = true
- end
- end
- mog11_check_map_slip_damage
- end
- end
- #=====================================================#
- # Interpreter #
- #=====================================================#
- class Interpreter
- alias mog11_command_311 command_311
- def command_311
- mog11_command_311
- $game_player.wref = true
- end
- alias mog11_command_312 command_312
- def command_312
- mog11_command_312
- $game_player.wref = true
- end
- alias mog11_command_313 command_313
- def command_313
- mog11_command_313
- $game_player.wref = true
- end
- alias mog11_command_314 command_314
- def command_314
- mog11_command_314
- $game_player.wref = true
- end
- alias mog11_command_315 command_315
- def command_315
- mog11_command_315
- $game_player.wref = true
- end
- end
- #====================================================#
- # Game_Battler #
- #====================================================#
- class Game_Battler
- alias mog11_attack_effect attack_effect
- def attack_effect(attacker)
- mog11_attack_effect(attacker)
- $game_player.wref = true
- end
- alias mog11_skill_effect skill_effect
- def skill_effect(user, skill)
- mog11_skill_effect(user, skill)
- $game_player.wref = true
- end
- alias mog11_item_effect item_effect
- def item_effect(item)
- mog11_item_effect(item)
- $game_player.wref = true
- end
- alias mog11_add_state add_state
- def add_state(state_id, force = false)
- mog11_add_state(state_id, force = false)
- $game_player.wref = true
- end
- end
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