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Lv3.寻梦者 酱油的
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本帖最后由 禾西 于 2010-10-11 02:54 编辑
沒測試- #==============================================================================
- # ■ Game_Party
- #------------------------------------------------------------------------------
- class Game_Party
- #--------------------------------------------------------------------------
- # ● 增加物品
- #--------------------------------------------------------------------------
- def gain_item(item_id, n)
- if item_id > 0
- @items[item_id] = [item_number(item_id) + n, 0].max
- end
- end
- #--------------------------------------------------------------------------
- # ● 增加武器
- #--------------------------------------------------------------------------
- def gain_weapon(weapon_id, n)
- if weapon_id > 0
- @weapons[weapon_id] = [weapon_number(weapon_id) + n, 0].max
- end
- end
- #--------------------------------------------------------------------------
- # ● 增加防具
- #--------------------------------------------------------------------------
- def gain_armor(armor_id, n)
- if armor_id > 0
- @armors[armor_id] = [armor_number(armor_id) + n, 0].max
- end
- end
- end
- #==============================================================================
- # ■ Window_Item
- #------------------------------------------------------------------------------
- class Window_Item < Window_Selectable
- #--------------------------------------------------------------------------
- # ● 刷新
- #--------------------------------------------------------------------------
- def refresh
- if self.contents != nil
- self.contents.dispose
- self.contents = nil
- end
- @data = []
- #---------------------------------------------
- # 添加报务
- for i in 1...$data_items.size
- if $game_party.item_number(i) > 0
- ( ( $game_party.item_number(i) - 1 ) /99 + 1).times do
- @data.push($data_items[i])
- end
- end
- end
- # 在战斗中以外添加武器、防具
- unless $game_temp.in_battle
- for i in 1...$data_weapons.size
- if $game_party.weapon_number(i) > 0
- ( ( $game_party.weapon_number(i) - 1 ) /99 + 1).times do
- @data.push($data_weapons[i])
- end
- end
- end
- for i in 1...$data_armors.size
- if $game_party.armor_number(i) > 0
- ( ( $game_party.armor_number(i) - 1 ) /99 + 1).times do
- @data.push($data_armors[i])
- end
- end
- end
- end
- #---------------------------------------------
- # 如果项目数不是 0 就生成位图、重新描绘全部项目
- @item_max = @data.size
- if @item_max > 0
- self.contents = Bitmap.new(width - 32, row_max * 32)
- @last_item = []
- for i in 0...@item_max
- draw_item(i)
- end
- end
- end
- #--------------------------------------------------------------------------
- # ● 描绘项目
- # index : 项目编号
- #--------------------------------------------------------------------------
- def draw_item(index)
- item = @data[index]
- case item
- when RPG::Item
- number = $game_party.item_number(item.id)
- when RPG::Weapon
- number = $game_party.weapon_number(item.id)
- when RPG::Armor
- number = $game_party.armor_number(item.id)
- end
- #---------------------------------------------
- if number > 99
- if @last_item[0] != index
- @last_item = [index, number]
- end
- @last_item[1] -= 99
- number = [ 99, @last_item[1] ].min
- end
- #---------------------------------------------
- if item.is_a?(RPG::Item) and
- $game_party.item_can_use?(item.id)
- self.contents.font.color = normal_color
- else
- self.contents.font.color = disabled_color
- end
- x = 4 + index % 2 * (288 + 32)
- y = index / 2 * 32
- rect = Rect.new(x, y, self.width / @column_max - 32, 32)
- self.contents.fill_rect(rect, Color.new(0, 0, 0, 0))
- bitmap = RPG::Cache.icon(item.icon_name)
- opacity = self.contents.font.color == normal_color ? 255 : 128
- self.contents.blt(x, y + 4, bitmap, Rect.new(0, 0, 24, 24), opacity)
- self.contents.draw_text(x + 28, y, 212, 32, item.name, 0)
- self.contents.draw_text(x + 240, y, 16, 32, ":", 1)
- self.contents.draw_text(x + 256, y, 24, 32, number.to_s, 2)
- end
- end
复制代码 |
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