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3楼
 
 
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发表于 2011-1-26 14:32:44
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 本帖最后由 fux2 于 2011-1-26 15:03 编辑  
- #==============================================================================
 
 - # ■ Window_BattleStatus
 
 - #------------------------------------------------------------------------------
 
 - #  显示战斗画面同伴状态的窗口。
 
 - #==============================================================================
 
  
- class Window_BattleStatus < Window_Base
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 初始化对像
 
 -   #--------------------------------------------------------------------------
 
 -   def initialize
 
 -     super(0, 320, 640, 160)
 
 -     self.contents = Bitmap.new(width - 32, height - 32)
 
 -     @level_up_flags = [false, false, false, false]
 
 -     #........................................................................
 
 -     self.opacity = 0
 
 -     @sta_back = []
 
 -     @sta_output = []
 
 -     @cp_output = []
 
 -     @hp_bitmap = RPG::Cache.picture("../system/battle/hmcp/hp_bar.png")
 
 -     @mp_bitmap = RPG::Cache.picture("../system/battle/hmcp/mp_bar.png")
 
 -     @cp_bitmap = RPG::Cache.picture("../system/battle/hmcp/cp_bar.png")
 
 -     @cp_output = []
 
 -     @cp_back_bar = Sprite.new
 
 -     @cp_back_bar.bitmap = Bitmap.new("Graphics/system/battle/hmcp/cp_back_bar")
 
 -     @cp_back_bar.x = 450
 
 -     @cp_back_bar.y = 25
 
 -     @cp_back_bar.z = self.z + 1
 
 -     @actor_cp_sprite = []
 
 -     @actor_cp_sprite_back = []
 
 -     for actor in $game_party.actors
 
 -       @actor_cp_sprite[actor.index] = Sprite.new
 
 -       @actor_cp_sprite[actor.index].bitmap = Bitmap.new("Graphics/system/battle/hmcp/sprite/" + actor.name)
 
 -       @actor_cp_sprite[actor.index].x = 450
 
 -       @actor_cp_sprite[actor.index].y = 25 - 20
 
 -       @actor_cp_sprite[actor.index].z = 102
 
 -       @actor_cp_sprite_back[actor.index] = Sprite.new
 
 -       @actor_cp_sprite_back[actor.index].bitmap = Bitmap.new("Graphics/system/battle/hmcp/cp_sprite")
 
 -       @actor_cp_sprite_back[actor.index].x = 450
 
 -       @actor_cp_sprite_back[actor.index].y = 25
 
 -       @actor_cp_sprite_back[actor.index].z = 102
 
 -     end
 
 -     for actor_index in 1..$game_party.actors.size
 
 -       @cp_output[actor_index] = Sprite.new
 
 -       @cp_output[actor_index].bitmap = Bitmap.new(133, 78)
 
 -       @cp_output[actor_index].x = 70 + (actor_index - 1) * 133
 
 -       @cp_output[actor_index].y = 480 - 78 - 10
 
 -       @cp_output[actor_index].z = self.z + 2
 
 -       @cp_output[actor_index].bitmap.clear
 
 -       @sta_back[actor_index] = Sprite.new
 
 -       @sta_back[actor_index].bitmap = Bitmap.new("Graphics/System/Battle/sta_back/" + $game_party.actors[actor_index - 1].name + "_sta.png")
 
 -       @sta_back[actor_index].x = 70 + (actor_index - 1) * 133
 
 -       @sta_back[actor_index].y = 480 - 78 - 10
 
 -       @sta_back[actor_index].z = self.z + 1
 
 -       @sta_output[actor_index] = Sprite.new
 
 -       @sta_output[actor_index].bitmap = Bitmap.new(133, 78)
 
 -       @sta_output[actor_index].x = 70 + (actor_index - 1) * 133
 
 -       @sta_output[actor_index].y = 480 - 78 - 10
 
 -       @sta_output[actor_index].z = self.z + 2
 
 -       @sta_output[actor_index].bitmap.clear
 
 -       @sta_output[actor_index].bitmap.font.size = 10
 
 -       @sta_output[actor_index].bitmap.font.name = "黑体"
 
 -       hp_width = $game_party.actors[actor_index - 1].hp * @hp_bitmap.width/$game_party.actors[actor_index - 1].maxhp
 
 -       hp_rect = Rect.new(0, 0, hp_width, 3)
 
 -       mp_width = $game_party.actors[actor_index - 1].sp * @mp_bitmap.width/$game_party.actors[actor_index - 1].maxsp
 
 -       mp_rect = Rect.new(0, 0, mp_width, 3)
 
 -       @sta_output[actor_index].bitmap.blt(66, 44, @hp_bitmap, hp_rect)
 
 -       @sta_output[actor_index].bitmap.blt(66, 64, @mp_bitmap, mp_rect)
 
 -       @sta_output[actor_index].bitmap.font.color.set(255, 0, 0)
 
 -       @sta_output[actor_index].bitmap.draw_text(80, 31, 77, 11,$game_party.actors[actor_index - 1].hp.to_s + "/" + $game_party.actors[actor_index - 1].maxhp.to_s)
 
 -       @sta_output[actor_index].bitmap.font.color.set(0, 0, 255)
 
 -       @sta_output[actor_index].bitmap.draw_text(80, 51, 77, 11,$game_party.actors[actor_index - 1].sp.to_s + "/" + $game_party.actors[actor_index - 1].maxsp.to_s)
 
 -     end
 
 -     #........................................................................
 
 -     refresh
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 释放
 
 -   #--------------------------------------------------------------------------
 
 -   def dispose
 
 -     super
 
 -     @hp_bitmap.bitmap.dispose
 
 -     @hp_bitmap.dispose
 
 -     @mp_bitmap.bitmap.dispose
 
 -     @mp_bitmap.dispose
 
 -     @cp_bitmap.bitmap.dispose
 
 -     @cp_bitmap.dispose
 
 -     for actor_index in 1..$game_party.actors.size
 
 -       @sta_back[actor_index].bitmap.dispose
 
 -       @sta_back[actor_index].dispose
 
 -       @sta_output[actor_index].bitmap.dispose
 
 -       @sta_output[actor_index].dispose
 
 -       @cp_output[actor_index].bitmap.dispose
 
 -       @cp_output[actor_index].dispose
 
 -     end
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 设置升级标志
 
 -   #     actor_index : 角色索引
 
 -   #--------------------------------------------------------------------------
 
 -   def level_up(actor_index)
 
 -     @level_up_flags[actor_index] = true
 
 -   end
 
 -   #......................................................................
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 设置正在攻击标志
 
 -   #     actor_index : 角色索引
 
 -   #--------------------------------------------------------------------------
 
 -   def in_atk(actor_index)
 
 -     @sta_back[actor_index + 1].bitmap = Bitmap.new("Graphics/System/Battle/sta_back/" + $game_party.actors[actor_index].name + "_sta.png")
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 设置不在攻击标志
 
 -   #     actor_index : 角色索引
 
 -   #--------------------------------------------------------------------------
 
 -   def out_atk(actor_index)
 
 -     @sta_back[actor_index + 1].bitmap = Bitmap.new("Graphics/System/Battle/sta_back/" + $game_party.actors[actor_index].name + "_sta.png")
 
 -   end
 
 -   #......................................................................
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 刷新
 
 -   #--------------------------------------------------------------------------
 
 -   def refresh
 
 -     self.contents.clear
 
 -     @item_max = $game_party.actors.size
 
 -     for i in 0...$game_party.actors.size
 
 -       actor = $game_party.actors[i]
 
 -       #......................................................................
 
 -       actor_x = i * 133 + 100
 
 -       @sta_output[i + 1].bitmap.clear
 
 -       hp_width = $game_party.actors[i].hp * @hp_bitmap.width/$game_party.actors[i].maxhp
 
 -       hp_rect = Rect.new(0, 0, hp_width, 3)
 
 -       mp_width = $game_party.actors[i].sp * @mp_bitmap.width/$game_party.actors[i].maxsp
 
 -       mp_rect = Rect.new(0, 0, mp_width, 3)
 
 -       @sta_output[i + 1].bitmap.blt(66, 44, @hp_bitmap, hp_rect)
 
 -       @sta_output[i + 1].bitmap.blt(66, 64, @mp_bitmap, mp_rect)
 
 -       @sta_output[i + 1].bitmap.font.color.set(255, 0, 0)
 
 -       @sta_output[i + 1].bitmap.draw_text(80, 31, 77, 11,$game_party.actors[i].hp.to_s + "/" + $game_party.actors[i].maxhp.to_s)
 
 -       @sta_output[i + 1].bitmap.font.color.set(0, 0, 255)
 
 -       @sta_output[i + 1].bitmap.draw_text(80, 51, 77, 11,$game_party.actors[i].sp.to_s + "/" + $game_party.actors[i].maxsp.to_s)
 
 -       #......................................................................
 
 -       if @level_up_flags[i]
 
 -         self.contents.font.color = normal_color
 
 -         self.contents.draw_text(actor_x, 96, 120, 32, "角色升级!")
 
 -       else
 
 -         draw_actor_state(actor, actor_x, 96)
 
 -       end
 
 -     end
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 刷新画面
 
 -   #--------------------------------------------------------------------------
 
 -   def update
 
 -     super
 
 -     # 主界面的不透明度下降
 
 -     if $game_temp.battle_main_phase
 
 -       self.contents_opacity -= 4 if self.contents_opacity > 1
 
 -     else
 
 -       self.contents_opacity += 4 if self.contents_opacity < 255
 
 -     end
 
 -   end
 
 - end
 
  复制代码 这个是血条显示脚本 
 
 
lj1983nian于2011-1-26 14:34补充以下内容: 
82行是: 
   
 
 @hp_bitmap.bitmap.dispose |   
 
 
 
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