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本帖最后由 y6831174 于 2011-1-30 22:46 编辑
這個黑白腳本
全是英文呢
他說:
Empezemos ...
Objetivo: Poner el menu de B/W en el PSP DS
Dificultad: 3/10
Conocimientos: Saber usar las opciones basicas (copiar, pegar, abrir, etc) en Windows.
Instrucciones :
•Descargamos estas imagenes :
Por Megaploud
Por Rapidshare
Por Sendspace
y las pones en la carpeta Graphics\Pictures que se encuentra donde esta su juego.
•Luego abrir el RMXP con nuestro juego cargado y abren el Editor de Scripts (F11) y buscan en la lista de la izquierda los scripts :
Interface_Echap*
Borras todo lo que esta escrito en la parte mas grande (que tiene las lineas enumeradas, o sea donde estan las letras y los codigos ) y pegas esto:- Código PHP:
- #==============================================================================
- class Interface_Echap < Window_Base
- include POKEMON_S
- def initialize
- super(0, 0, 640, 480)
- self.contents = Bitmap.new(width - 32, height - 32)
- self.contents.font.name = $fontface
- self.contents.font.size = $fontsize
- self.opacity = 0
- self.z = 21
- @interface = Sprite.new
- @interface.x = 13
- @interface.y = 227
- @interface.z = 20
- apparence
- refresh
- end
- def dispose
- super
- @interface.dispose
- end
-
- def apparence
- if $color_menu == 1 or $color_menu == nil # Vert
- @string = "_vert"
- elsif $color_menu == 0 # Bleu
- @string = "_bleu"
- elsif $color_menu == 2 # Rouge
- @string = "_rouge"
- end
- end
- def refresh
- if $game_variables[11] == 1
- @interface.bitmap = RPG::Cache.picture("menu echap1")
- else
- @interface.bitmap = RPG::Cache.picture("menu echap2")
- end
- #if $data_pokedex[0] == true
- # @interface.bitmap = RPG::Cache.picture("Menu Echap/menu echap3" + @string)
- #end
- #if $game_switches[9] == true
- # @interface.bitmap = RPG::Cache.picture("Menu Echap/menu echap" + @string)
- #end
- end
- def text_interface
- draw_text_interface(16, 253, 50, 25, "POKéDEX", 1)
- draw_text_interface(16, 293, 50, 25, "POKéMON", 1)
- draw_text_interface(16, 333, 50, 25, "MOCHILA", 1)
- draw_text_interface(1, 373, 80, 25, "POKéMATOS", 1)
- draw_text_interface(86, 253, 70, 25, Player.name, 1)
- draw_text_interface(96, 293, 50, 25, "GUARDAR", 1)
- draw_text_interface(96, 333, 50, 25, "OPCIONES", 1)
- end
- end
复制代码 y Ahora buscas el script, Pokemon_Menu y ha- Código PHP:
- module POKEMON_S
- class Pokemon_Menu
-
- def initialize(menu_index = 0)
- @menu_index = menu_index
- end
-
- def main
- Graphics.freeze
- @z_level = 10000
- # Image de fond du menu
- @spriteset = Spriteset_Map.new
- @background = Sprite.new
- @background.bitmap = RPG::Cache.picture("menu echap.PNG")
- @background.x = 13
- @background.y = 13
- @background.z = @z_level
- @command = POKEMON_S::Window_Menu.new
- @command.x = 0
- @command.y = 0
- @command.z = @z_level + 2
- @command.opacity = 0
- @img0 = Sprite.new
- @img0.bitmap = RPG::Cache.picture("menu_noselect.PNG")
- @img0.y = 251
- @img0.x = 16
- @img0.z = @z_level
- if not($data_pokedex[0])
- @img0.opacity = 0
- end
- @img1 = Sprite.new
- @img1.bitmap = RPG::Cache.picture("menu_noselect.PNG")
- @img1.y = 251
- @img1.x = 144
- @img1.z = @z_level
- @img2 = Sprite.new
- @img2.bitmap = RPG::Cache.picture("menu_noselect.PNG")
- @img2.y = 299
- @img2.x = 16
- @img2.z = @z_level
- if $pokemon_party.size == 0
- @img2.opacity = 0
- end
- @img3 = Sprite.new
- @img3.bitmap = RPG::Cache.picture("menu_noselect.PNG")
- @img3.y = 299
- @img3.x = 144
- @img3.z = @z_level
- @img4 = Sprite.new
- @img4.bitmap = RPG::Cache.picture("menu_noselect.PNG")
- @img4.y = 347
- @img4.x = 16
- @img4.z = @z_level
- @img5 = Sprite.new
- @img5.bitmap = RPG::Cache.picture("menu_noselect.PNG")
- @img5.y = 347
- @img5.x = 144
- @img5.z = @z_level
-
- @cde0 = Sprite.new
- @cde0.bitmap = RPG::Cache.picture("Menu0.PNG")
- @cde0.y = 257
- @cde0.x = 27
- @cde0.z = @z_level + 2
- if not($data_pokedex[0])
- @cde0.opacity = 0
- end
- @cde1 = Sprite.new
- @cde1.bitmap = RPG::Cache.picture("Menu1.PNG")
- @cde1.y = 307
- @cde1.x = 27
- @cde1.z = @z_level + 2
- if $pokemon_party.size == 0
- @cde1.opacity = 0
- end
- @cde2 = Sprite.new
- @cde2.bitmap = RPG::Cache.picture("Menu2.PNG")
- @cde2.y = 354
- @cde2.x = 24
- @cde2.z = @z_level + 2
- @cde3 = Sprite.new
- @cde3.bitmap = RPG::Cache.picture("Menu3.PNG")
- @cde3.y = 256
- @cde3.x = 155
- @cde3.z = @z_level + 2
- @cde4 = Sprite.new
- @cde4.bitmap = RPG::Cache.picture("Menu4.PNG")
- @cde4.y = 303
- @cde4.x = 155
- @cde4.z = @z_level + 2
- @cde5 = Sprite.new
- @cde5.bitmap = RPG::Cache.picture("Menu5.PNG")
- @cde5.y = 353
- @cde5.x = 155
- @cde5.z = @z_level + 2
- if not($data_pokedex[0]) and @menu_index == 0
- @menu_index = 1
- end
- if $pokemon_party.size == 0 and @menu_index == 1
- @menu_index = 2
- end
- @curseur = Sprite.new
- @curseur.bitmap = RPG::Cache.picture("menu_select.PNG")
- @curseur.y = 251+ 48 *(@menu_index % 3)
- @curseur.x = 16 + 128*(@menu_index / 3)
- @curseur.z = @z_level + 1
-
- Graphics.transition
- loop do
- Graphics.update
- Input.update
- update
- @curseur.dispose
- @curseur = Sprite.new
- @curseur.bitmap = RPG::Cache.picture("menu_select.PNG")
- @curseur.y = 251+ 48 *(@menu_index % 3)
- @curseur.x = 16 + 128*(@menu_index / 3)
- @curseur.z = @z_level + 1
- @command.refresh
- if $scene != self
- break
- end
- end
- Graphics.freeze
- @curseur.dispose
- @command.dispose
- @background.dispose
- @spriteset.dispose
- @command.dispose
- @cde0.dispose
- @cde1.dispose
- @cde2.dispose
- @cde3.dispose
- @cde4.dispose
- @cde5.dispose
- @img0.dispose
- @img1.dispose
- @img2.dispose
- @img3.dispose
- @img4.dispose
- @img5.dispose
- end
-
- def update
- @spriteset.update
- a = 0
- if Input.trigger?(Input::UP) and @menu_index>0
- @menu_index -= 1
- if @menu_index == 2
- @menu_index = 3
- a = 1
- end
- if not($data_pokedex[0]) and @menu_index == 0
- @menu_index = 1
- a = 1
- end
- if $pokemon_party.size == 0 and @menu_index == 1
- @menu_index = 2
- a = 1
- end
- if a == 0
- $game_system.se_play($data_system.decision_se)
- end
- end
- if Input.trigger?(Input::DOWN) and @menu_index<5
- @menu_index += 1
- if @menu_index == 3
- @menu_index = 2
- a = 1
- end
- if a == 0
- $game_system.se_play($data_system.decision_se)
- end
- end
- if Input.trigger?(Input::LEFT) and @menu_index>2
- $game_system.se_play($data_system.decision_se)
- @menu_index -= 3
- if not($data_pokedex[0]) and @menu_index == 0
- @menu_index = 1
- end
- if $pokemon_party.size == 0 and @menu_index == 1
- @menu_index = 2
- end
- end
- if Input.trigger?(Input::RIGHT) and @menu_index<3
- $game_system.se_play($data_system.decision_se)
- @menu_index += 3
- end
- if Input.trigger?(Input::B)
- $game_system.se_play($data_system.cancel_se)
- $scene = Scene_Map.new
- return
- end
- if Input.trigger?(Input::C)
- if @menu_index == 0 # Pokédex
- if not($data_pokedex[0])
- $game_system.se_play($data_system.buzzer_se)
- return
- end
- $game_system.se_play($data_system.decision_se)
- $scene = POKEMON_S::Pokemon_Pokedex.new
- end
- if @menu_index == 1 # Menu
- if $pokemon_party.size == 0
- $game_system.se_play($data_system.buzzer_se)
- return
- end
- $game_system.se_play($data_system.decision_se)
- $scene = POKEMON_S::Pokemon_Party_Menu.new
- end
- if @menu_index == 2 # Sac
- $game_system.se_play($data_system.decision_se)
- $scene = Pokemon_Item_Bag.new
- end
- if @menu_index == 3 # Carte dresseur
- $game_system.se_play($data_system.decision_se)
- $game_temp.common_event_id = 19
- $scene = Scene_Map.new
- end
- if @menu_index == 4 # Sauvegarde
- if $game_system.save_disabled
- $game_system.se_play($data_system.buzzer_se)
- return
- end
- $game_system.se_play($data_system.decision_se)
- $scene = POKEMON_S::Pokemon_Save.new
- end
- if @menu_index == 5 # Options
- $game_system.se_play($data_system.decision_se)
- $scene = OPTIONS.new
- end
- return
- end
- end
- end
-
- class Window_Location < Window_Base
- #--------------------------------------------------------------------------
- def initialize
- super(0, 0, 300, 96)
- self.contents = Bitmap.new(width - 32, height - 32)
- self.contents.font.name = $fontface
- self.contents.font.size = $fontsize
- refresh
- end
- #--------------------------------------------------------------------------
- def refresh
- self.contents.clear
- self.contents.font.color = Color.new(40,40,40,255)
- self.contents.draw_text(6, 0, 300, 32,$data_mapzone[$game_map.map_id][1])
- self.contents.draw_text(4, 2, 300, 32,$data_mapzone[$game_map.map_id][1])
- self.contents.draw_text(6, 2, 300, 32,$data_mapzone[$game_map.map_id][1])
- self.contents.font.color = Color.new(251,251,251,255)
- self.contents.draw_text(4, 0, 300, 32,$data_mapzone[$game_map.map_id][1])
- end
- end
- class Window_Argent < Window_Base
- #--------------------------------------------------------------------------
- def initialize
- super(0, 0, 900, 96)
- self.contents = Bitmap.new(width - 32, height - 32)
- self.contents.font.name = $fontface
- self.contents.font.size = $fontsize
- refresh
- end
- #--------------------------------------------------------------------------
- def refresh
- self.contents.clear
- self.contents.font.color = Color.new(40,40,40,255)
- self.contents.draw_text(6, 0, 300, 32, $pokemon_party.money.to_s + "$", 2)
- self.contents.draw_text(4, 2, 300, 32, $pokemon_party.money.to_s + "$", 2)
- self.contents.draw_text(6, 2, 300, 32, $pokemon_party.money.to_s + "$", 2)
- self.contents.font.color = Color.new(251,251,251,255)
- self.contents.draw_text(4, 0, 300, 32,$pokemon_party.money.to_s + "$", 2)
- end
- end
-
- class Window_Menu < Window_Base
- #--------------------------------------------------------------------------
- def initialize
- super(0, 0, 640, 480)
- self.contents = Bitmap.new(width - 32, height - 32)
- self.contents.font.name = $fontface
- self.contents.font.size = $fontsize
- self.contents.clear
- refresh
- end
- #--------------------------------------------------------------------------
- def refresh
- s1 = "Pokédex"
- s2 = "Pokémon"
- s3 = "Mochila"
- s4 = Player.name
- s5 = "Guardar"
- s6 = "Opciones"
- menu = [s1,s2,s3,s4,s5,s6]
- for i in 0..5
- if not($data_pokedex[0]) and i == 0
- i = 1
- end
- if $pokemon_party.size == 0 and i == 1
- i = 2
- end
- y = 251+ 48 *(i % 3) - 9
- x = 16 + 128*(i / 3) + 28
- text = menu[i].to_s
- self.contents.font.color = Color.new(107,107,107,255)
- self.contents.draw_text(x+1, y, 300, 32, text)
- self.contents.draw_text(x, y+1, 300, 32, text)
- self.contents.draw_text(x+1, y+1, 300, 32, text)
- self.contents.font.color = Color.new(251,251,251,255)
- self.contents.draw_text(x, y, 300, 32,text)
- end
- end
- def dispose
- self.contents.clear
- end
- end
- end
复制代码 ces lo mismo que arriba, borrar el contenido y pegas esto :
Menu BW - PSP DS.rar
(6.37 KB, 下载次数: 53)
原文:http://wahackforo.com/t-PSP-DS-Menu-B-W
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