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在线时间 | 1782 小时 |
Lv1.梦旅人 虱子
- 梦石
- 0
- 星屑
- 121
- 在线时间
- 1782 小时
- 注册时间
- 2010-6-19
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- 3597
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- class Game_System
- attr_accessor :music_num
- attr_accessor :sound_num
- attr_accessor :auto_save
- alias shizi_initialize initialize
- def initialize
- shizi_initialize
- @music_num = 100
- @sound_num = 100
- @auto_save = false
- end
- def bgm_play(bgm)
- @playing_bgm = bgm
- if bgm != nil and bgm.name != ""
- Audio.bgm_play("Audio/BGM/" + bgm.name, bgm.volume * @music_num / 100, bgm.pitch)
- else
- Audio.bgm_stop
- end
- Graphics.frame_reset
- end
- def bgs_play(bgs)
- @playing_bgs = bgs
- if bgs != nil and bgs.name != ""
- Audio.bgs_play("Audio/BGS/" + bgs.name, bgs.volume * @music_num / 100, bgs.pitch)
- else
- Audio.bgs_stop
- end
- Graphics.frame_reset
- end
- def me_play(me)
- if me != nil and me.name != ""
- Audio.me_play("Audio/ME/" + me.name, me.volume * @sound_num / 100, me.pitch)
- else
- Audio.me_stop
- end
- Graphics.frame_reset
- end
- def se_play(se)
- if se != nil and se.name != ""
- Audio.se_play("Audio/SE/" + se.name, se.volume * @sound_num / 100, se.pitch)
- end
- end
- end
- class Scene_Select
- def main
- @screen = Spriteset_Map.new
- s1 = " 音乐 "
- s2 = " 音效 "
- s3 = "自动存档"
- @wd1 = Window_Command.new(128,[s1,s2,s3])
- @wd1.x = 158
- @wd1.y = 176
- @wd2 = Window_Base.new(0,0,324,128)
- @wd2.contents = Bitmap.new(292,96)
- @wd2.x = 158
- @wd2.y = 176
- @wd2.active = false
- wd2_refresh
- @wd3 = Window_Base.new(0,0,324,128)
- @wd3.contents = Bitmap.new(292,96)
- @wd3.x = 158
- @wd3.y = 176
- wd3_refresh
- @wd4 = Window_Base.new(0,0,324,128)
- @wd4.contents = Bitmap.new(292,96)
- @wd4.x = 158
- @wd4.y = 176
- @wd4.active = false
- wd4_refresh
- Graphics.transition
- loop do
- Graphics.update
- Input.update
- update
- if $scene != self
- break
- end
- end
- Graphics.freeze
- @screen.dispose
- @wd1.dispose
- @wd2.dispose
- @wd3.dispose
- @wd4.dispose
- end
- def update
- $windspeed.update
- if @wd2.active
- return music_update
- end
- if @wd4.active
- return sound_update
- end
- @wd1.update
- if Input.trigger?(Input::B)
- $game_system.se_play($data_system.cancel_se)
- $scene = Scene_Map.new
- return
- end
- if Input.trigger?(Input::C)
- $game_system.se_play($data_system.decision_se)
- case @wd1.index
- when 0
- @wd2.active = true
- @wd1.active = false
- when 1
- @wd4.active = true
- @wd1.active = false
- when 2
- $game_system.auto_save ? $game_system.auto_save = false : $game_system.auto_save = true
- wd3_refresh
- end
- end
- end
- def wd2_refresh
- @wd2.contents.clear
- @wd2.contents.fill_rect(128,14,102,4,Color.new(255,255,255,255))
- @wd2.contents.fill_rect(129,15,100,2,Color.new(25,25,255,255))
- @wd2.contents.fill_rect(126+$game_system.music_num,11,4,10,Color.new(255,255,255,255))
- @wd2.contents.draw_text(235,0,100,32,$game_system.music_num.to_s)
- end
- def wd4_refresh
- @wd4.contents.clear
- @wd4.contents.fill_rect(128,46,102,4,Color.new(255,255,255,255))
- @wd4.contents.fill_rect(129,47,100,2,Color.new(25,25,255,255))
- @wd4.contents.fill_rect(126+$game_system.sound_num,43,4,10,Color.new(255,255,255,255))
- @wd4.contents.draw_text(235,32,100,32,$game_system.sound_num.to_s)
- end
- def wd3_refresh
- @wd3.contents.clear
- $game_system.auto_save ? @wd3.contents.draw_text(128,64,164,32,"开",1) : @wd3.contents.draw_text(128,64,164,32,"关",1)
- end
- def music_update
- if Input.trigger?(Input::B)
- $game_system.se_play($data_system.cancel_se)
- @wd2.active = false
- @wd1.active = true
- end
- if Mouse.press?(Mouse::LEFT)
- mouse_x, mouse_y = Mouse.get_mouse_pos
- if mouse_x >= 302 and mouse_x <= 402 and mouse_y >= 203 and mouse_y <= 213
- @music = mouse_x - 302
- if @music != $game_system.music_num
- $game_system.music_num = @music
- $game_system.bgm_play($game_system.playing_bgm)
- $game_system.bgs_play($game_system.playing_bgs)
- Audio.se_play("Audio/SE/032-Switch01",100 * $game_system.sound_num / 100)
- wd2_refresh
- end
- end
- end
- if Input.repeat?(Input::LEFT) and $game_system.music_num > 0
- Audio.se_play("Audio/SE/032-Switch01",100 * $game_system.sound_num / 100)
- $game_system.music_num -= 1
- $game_system.bgm_play($game_system.playing_bgm)
- $game_system.bgs_play($game_system.playing_bgs)
- wd2_refresh
- end
- if Input.repeat?(Input::RIGHT) and $game_system.music_num < 100
- Audio.se_play("Audio/SE/032-Switch01",100 * $game_system.sound_num / 100)
- $game_system.music_num += 1
- $game_system.bgm_play($game_system.playing_bgm)
- $game_system.bgs_play($game_system.playing_bgs)
- wd2_refresh
- end
- end
- def sound_update
- if Input.trigger?(Input::B)
- $game_system.se_play($data_system.cancel_se)
- @wd4.active = false
- @wd1.active = true
- end
- if Mouse.press?(Mouse::LEFT)
- mouse_x, mouse_y = Mouse.get_mouse_pos
- if mouse_x >= 302 and mouse_x <= 402 and mouse_y >= 235 and mouse_y <= 245
- @sound = mouse_x - 302
- if @sound != $game_system.sound_num
- Audio.se_play("Audio/SE/032-Switch01",100 * $game_system.sound_num / 100)
- $game_system.sound_num = @sound
- wd4_refresh
- end
- end
- end
- if Input.repeat?(Input::LEFT) and $game_system.sound_num > 0
- Audio.se_play("Audio/SE/032-Switch01",100 * $game_system.sound_num / 100)
- $game_system.sound_num -= 1
- wd4_refresh
- end
- if Input.repeat?(Input::RIGHT) and $game_system.sound_num < 100
- Audio.se_play("Audio/SE/032-Switch01",100 * $game_system.sound_num / 100)
- $game_system.sound_num += 1
- wd4_refresh
- end
- end
- end
- class Scene_Map
- alias shizixd update
- def update
- auto_save if $game_system.auto_save
- shizixd
- end
- def auto_save
- cundang if $game_variables[1] == 0
- if $game_variables[1] != 0
- filename = "Save#{$game_variables[1]}.rxdata"
- file = File.open(filename, "wb")
- characters = []
- for i in 0...$game_party.actors.size
- actor = $game_party.actors[i]
- characters.push([actor.character_name, actor.character_hue])
- end
- Marshal.dump(characters, file)
- $game_system.magic_number = $data_system.magic_number
- Marshal.dump(Graphics.frame_count, file)
- Marshal.dump($game_system, file)
- Marshal.dump($game_switches, file)
- Marshal.dump($game_variables, file)
- Marshal.dump($game_self_switches, file)
- Marshal.dump($game_screen, file)
- Marshal.dump($game_actors, file)
- Marshal.dump($game_party, file)
- Marshal.dump($game_troop, file)
- Marshal.dump($game_map, file)
- Marshal.dump($game_player, file)
- file.close
- end
- end
- end
复制代码 自己写了一个改变音量的脚本,一般的声音都可以改变音量,但是在播放动画时,动画的SE音量大小不能控制。怎样才可以把动画的SE音量也改变? |
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