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Lv4.逐梦者 弓箭手?剑兰
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72行错误是因为68行的if判断最后没有下end,所以应该:- if FileTest.exist?("Finished") # 重新轮回
- command_renascence
- else # 新的剧情
- command_new_game
- end
复制代码 改完后,多了一行。
然后会说146行错误,那是因为Vacab没有这个词。
那么开一个脚本页,然后输入:- module Vocab
- renascence = "重新轮回"
- end
复制代码 还有另外就是S4不能用,因为大写是常量,应该改为:之后回到脚本。147行有问题,不能用"."来分割,应该用",",改为:- @command_window = Window_Command.new(172, [s1, s2, s3, s4])
复制代码 之后很有问题的是:filetet.exist? # 有这个函数么?
将filetet.exist?全部应该改为FileTest.exist?,
你可以"右键"-->"取代",然后操作取代掉,
或者搜索手动取代。
238行和264行大小写混乱及常量问题,应改为:- file = file.open("finished.rxdata","rb")
复制代码 309添加end
update方法(函数)最后应该添加2个end
create_title_graphic最后也应该添加一个end
然后测试就有成果了!!!
但是新的游戏会杯具= =(245行)
那么245行就改为:再来一次,没问题!:victory:
但是很遗憾的告诉你,你目前的功能跟不同的标题没有任何分别= =,
那么告诉你什么用处吧,当你的文件夹下有:finished.rxdata
的话,那么就会有两个可能性:
新的开始 | 将$game_variables储存 | 多一个选择:"重新轮回" | 也是储存$game_variables | 但是确定的是那时候$game_variables还没建立= =
更何况finished.rxdata是xp的存档格式= =
那么将他改为finished.rvdata
最后
有关那个finished.rvdata的做法以及用法可以后来找我帮你解决,
那么如果是看不明白上面的解决方法,我就发脚本了:- #==============================================================================
- # ** Scene_Title
- #------------------------------------------------------------------------------
- # 这个类用来执行显示标题画面的程式。
- #==============================================================================
- class Scene_Title < Scene_Base
- #--------------------------------------------------------------------------
- # * 主程式
- #--------------------------------------------------------------------------
- def main
- if $BTEST # 战斗测试?
- battle_test # 开始战斗测试
- else # 正常游戏
- super # 正常执行主程式
- end
- end
- #--------------------------------------------------------------------------
- # * 程式开始
- #--------------------------------------------------------------------------
- def start
- super
- load_database # 加载数据库
- create_game_objects # 创建游戏对象
- check_continue # 读档可行性判定
- create_title_graphic # 创建标题图形
- create_command_window # 创建命令窗口
- play_title_music # 播放标题画面BGM
- end
- #--------------------------------------------------------------------------
- # * 执行画面过渡显示渐变
- #--------------------------------------------------------------------------
- def perform_transition
- Graphics.transition(20)
- end
- #--------------------------------------------------------------------------
- # * 程式开始后的处理
- #--------------------------------------------------------------------------
- def post_start
- super
- open_command_window
- end
- #--------------------------------------------------------------------------
- # * 程式终止前的处理
- #--------------------------------------------------------------------------
- def pre_terminate
- super
- close_command_window
- end
- #--------------------------------------------------------------------------
- # * 终止程式
- #--------------------------------------------------------------------------
- def terminate
- super
- dispose_command_window
- snapshot_for_background
- dispose_title_graphic
- end
- #--------------------------------------------------------------------------
- # * 更新帧
- #--------------------------------------------------------------------------
- def update
- super
- @command_window.update
- if Input.trigger?(Input::C)
- case @command_window.index
- when 0
- if FileTest.exist?("Finished") # 重新轮回
- command_renascence
- else # 新的剧情
- command_new_game
- end
- when 1 # 读取存档
- command_continue
- when 2 # 退出游戏
- command_shutdown
- end
- end
- end
- #--------------------------------------------------------------------------
- # * 读取数据
- #--------------------------------------------------------------------------
- def load_database
- $data_actors = load_data("Data/Actors.rvdata")
- $data_classes = load_data("Data/Classes.rvdata")
- $data_skills = load_data("Data/Skills.rvdata")
- $data_items = load_data("Data/Items.rvdata")
- $data_weapons = load_data("Data/Weapons.rvdata")
- $data_armors = load_data("Data/Armors.rvdata")
- $data_enemies = load_data("Data/Enemies.rvdata")
- $data_troops = load_data("Data/Troops.rvdata")
- $data_states = load_data("Data/States.rvdata")
- $data_animations = load_data("Data/Animations.rvdata")
- $data_common_events = load_data("Data/CommonEvents.rvdata")
- $data_system = load_data("Data/System.rvdata")
- $data_areas = load_data("Data/Areas.rvdata")
- end
- #--------------------------------------------------------------------------
- # * 读取数据(战斗测试用)
- #--------------------------------------------------------------------------
- def load_bt_database
- $data_actors = load_data("Data/BT_Actors.rvdata")
- $data_classes = load_data("Data/BT_Classes.rvdata")
- $data_skills = load_data("Data/BT_Skills.rvdata")
- $data_items = load_data("Data/BT_Items.rvdata")
- $data_weapons = load_data("Data/BT_Weapons.rvdata")
- $data_armors = load_data("Data/BT_Armors.rvdata")
- $data_enemies = load_data("Data/BT_Enemies.rvdata")
- $data_troops = load_data("Data/BT_Troops.rvdata")
- $data_states = load_data("Data/BT_States.rvdata")
- $data_animations = load_data("Data/BT_Animations.rvdata")
- $data_common_events = load_data("Data/BT_CommonEvents.rvdata")
- $data_system = load_data("Data/BT_System.rvdata")
- end
- #--------------------------------------------------------------------------
- # * 创建游戏对象
- #--------------------------------------------------------------------------
- def create_game_objects
- $game_temp = Game_Temp.new
- $game_message = Game_Message.new
- $game_system = Game_System.new
- $game_switches = Game_Switches.new
- $game_variables = Game_Variables.new
- $game_self_switches = Game_SelfSwitches.new
- $game_actors = Game_Actors.new
- $game_party = Game_Party.new
- $game_troop = Game_Troop.new
- $game_map = Game_Map.new
- $game_player = Game_Player.new
- end
- #--------------------------------------------------------------------------
- # * 读档可行性判定
- #--------------------------------------------------------------------------
- def check_continue
- @continue_enabled = (Dir.glob('Save*.rvdata').size > 0)
- end
- #--------------------------------------------------------------------------
- # * 创建标题图形
- #--------------------------------------------------------------------------
- def create_title_graphic
- @sprite = Sprite.new
- @sprite.bitmap = Cache.system("Title")
-
- if FileTest.exist?("finished.rvdata")
- s1 = Vocab::new_game
- s2 = Vocab::continue
- s3 = Vocab::shutdown
- s4 = Vocab::renascence
- @command_window = Window_Command.new(172, [s1, s2, s3, s4])
- @command_window.x = (544 - @command_window.width) / 2
- @command_window.y = 288
- else
- s1 = Vocab::new_game
- s2 = Vocab::continue
- s3 = Vocab::shutdown
- @command_window = Window_Command.new(172, [s1, s2, s3])
- @command_window.x = (544 - @command_window.width) / 2
- @command_window.y = 288
- end
- end
- #--------------------------------------------------------------------------
- # * 清除标题图形
- #--------------------------------------------------------------------------
- def dispose_title_graphic
- @sprite.bitmap.dispose
- @sprite.dispose
- end
- #--------------------------------------------------------------------------
- # * 创建命令窗口
- #--------------------------------------------------------------------------
- def create_command_window
-
- if @continue_enabled # 如果[读取存档]可用
- @command_window.index = 1 # 移动光标至该命令项目上
- else # 如果[读取存档]不可用
- @command_window.draw_item(1, false) # 半透明显示该命令项目
- end
- @command_window.openness = 0
- @command_window.open
- end
- #--------------------------------------------------------------------------
- # * 清除命令窗口
- #--------------------------------------------------------------------------
- def dispose_command_window
- @command_window.dispose
- end
- #--------------------------------------------------------------------------
- # * 展开命令窗口
- #--------------------------------------------------------------------------
- def open_command_window
- @command_window.open
- begin
- @command_window.update
- Graphics.update
- end until @command_window.openness == 255
- end
- #--------------------------------------------------------------------------
- # * 合拢命令窗口
- #--------------------------------------------------------------------------
- def close_command_window
- @command_window.close
- begin
- @command_window.update
- Graphics.update
- end until @command_window.openness == 0
- end
- #--------------------------------------------------------------------------
- # * 播放标题画面BGM
- #--------------------------------------------------------------------------
- def play_title_music
- $data_system.title_bgm.play
- RPG::BGS.stop
- RPG::ME.stop
- end
- #--------------------------------------------------------------------------
- # * 检查玩家起点事件块是否存在
- #--------------------------------------------------------------------------
- def confirm_player_location
- if $data_system.start_map_id == 0
- print "玩家起始位置没有被指定。"
- exit
- end
- end
- #--------------------------------------------------------------------------
- # * 命令项目:新的剧情
- #--------------------------------------------------------------------------
- def command_new_game
- confirm_player_location
- Sound.play_decision
- $game_party.setup_starting_members # 队伍初期阵容设置
- $game_map.setup($data_system.start_map_id) # 玩家起始位置设置
- $game_player.moveto($data_system.start_x, $data_system.start_y)
- $game_player.refresh
- $scene = Scene_Map.new
- RPG::BGM.fade(1500)
- close_command_window
- Graphics.fadeout(60)
- Graphics.wait(40)
- Graphics.frame_count = 0
- if FileTest.exist?("finished.rvdata")
- file = file.open("finished.rvdata","rb")
- Marshal.dump($game_variables,file)
- file.close
- else
- load_database
- end
-
- RPG::BGM.stop
- $game_map.autoplay
- end#--------------------------------------------------------------------------
- # * 命令项目:重新轮回
- #--------------------------------------------------------------------------
- def command_renascence
- confirm_player_location
- Sound.play_decision
- $game_party.setup_starting_members # 队伍初期阵容设置
- $game_map.setup($data_system.start_map_id) # 玩家起始位置设置
- $game_player.moveto($data_system.start_x, $data_system.start_y)
- $game_player.refresh
- $scene = Scene_Map.new
- RPG::BGM.fade(1500)
- close_command_window
- Graphics.fadeout(60)
- Graphics.wait(40)
- Graphics.frame_count = 0
- if FileTest.exist?("finished.rvdata")
- file = file.open("finished.rvdata","rb")
- Marshal.dump($game_variables,file)
- file.close
- else
- $game_variables =Game_Variablesn.new
- end
-
- RPG::BGM.stop
- $game_map.autoplay
- end
- #--------------------------------------------------------------------------
- # * 命令项目:读取存档
- #--------------------------------------------------------------------------
- def command_continue
- if @continue_enabled
- Sound.play_decision
- $scene = Scene_File.new(false, true, false)
- else
- Sound.play_buzzer
- end
- end
- #--------------------------------------------------------------------------
- # * 命令项目:退出游戏
- #--------------------------------------------------------------------------
- def command_shutdown
- Sound.play_decision
- RPG::BGM.fade(800)
- RPG::BGS.fade(800)
- RPG::ME.fade(800)
- $scene = nil
- end
- #--------------------------------------------------------------------------
- # * 战斗测试
- #--------------------------------------------------------------------------
- def battle_test
- load_bt_database # 从数据库中加载战斗测试所需数据
- create_game_objects # 创建游戏对象
- Graphics.frame_count = 0 # 初始化游戏时间
- $game_party.setup_battle_test_members
- $game_troop.setup($data_system.test_troop_id)
- $game_troop.can_escape = true
- $game_system.battle_bgm.play
- snapshot_for_background
- $scene = Scene_Battle.new
- end
- end
- module Vocab
- renascence = "重新轮回"
- end
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