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- DT_SWITCH = 66
- #有问题,找蚂蚁 redant修改
- #_______________________________________________________________________________
- # MOG_MPW HUD Elena V2.0
- #_______________________________________________________________________________
- # By Moghunter
- # http://www.atelier-rgss.com
- #_______________________________________________________________________________
- module MOG
- #HUD Position.
- STMAPX = 476 # X Pos
- STMAPY = - 16 # Y Pos
- #Disable HUD Switch ID.
- STMAPVIS = 1
- #Windowskin name.
- STMAPSKIN = ""
- #Window Opacity.
- STMAPOPA = 0
- end
- $mogscript = {} if $mogscript == nil
- $mogscript["mpstelen"] = true
- ###############
- # Window_Base #
- ###############
- class Window_Base < Window
- def draw_maphp2(actor, x, y)
- text = RPG::Cache.picture("HP_Tx")
- cw = text.width
- ch = text.height
- src_rect = Rect.new(0, 0, cw, ch)
- self.contents.blt( 75, 0, text, src_rect)
- meter = RPG::Cache.picture("HP_Meter")
- cw = meter.width * actor.hp / actor.maxhp
- ch = meter.height
- src_rect = Rect.new(0, 0, cw, ch)
- self.contents.blt( 94 ,16 , meter, src_rect)
- end
- #def draw_mapsp2(actor, x, y)
- #meter = RPG::Cache.picture("SP_Meter")
- #cw = meter.width
- #ch = meter.height * actor.sp / actor.maxsp
- #src_rect = Rect.new(0, 0, cw, ch)
- #self.contents.blt( 81, 2, meter, src_rect)
- #end
- def draw_mapsp2(actor, x, y)
- meter = RPG::Cache.picture("SP_Meter")
- cw = meter.width
- ch = 60 - meter.height * actor.sp / actor.maxsp
- src_rect = Rect.new(0, 0, cw, ch)
- self.contents.blt( 81, 2, meter, src_rect)
- end
- def draw_mexp(actor, x, y)
- actor = $game_party.actors[0]
- if actor.next_exp != 0
- rate = actor.now_exp.to_f / actor.next_exp
- else
- rate = 1
- end
- bitmap = RPG::Cache.picture("Exp_Meter")
- #bitmap.z = 10
- if actor.level < 99
- cw = bitmap.width
- else
- cw = bitmap.width
- end
- ch = bitmap.height - bitmap.height * rate
- src_rect = Rect.new(0, 0, cw, ch)
- self.contents.blt(88 , 6, bitmap, src_rect)
- end
- def nada
- face = RPG::Cache.picture("")
- end
- def draw_heroface(actor,x,y) #"Graphics/system/menu/headp/" + actor.name + ".png"
- face = RPG::Cache.picture("../system/menu/HeadP/"+actor.name+"【地图】.png" ) rescue nada
- cw = face.width
- ch = face.height
- src_rect = Rect.new(0, 0, cw, ch)
- self.contents.blt(93 , 8, face, src_rect)
- end
- end
- ##############
- # Game_Actor #
- ##############
- class Game_Actor < Game_Battler
- def now_exp
- return @exp - @exp_list[@level]
- end
- def next_exp
- return @exp_list[@level+1] > 0 ? @exp_list[@level+1] - @exp_list[@level] : 0
- end
- end
- #####################
- # Window_Status_Map #
- #####################
- class Window_Sthero < Window_Base
- def initialize
- super(0, 0, 310, 120)
- self.contents = Bitmap.new(width - 32, height - 32)
- self.windowskin = RPG::Cache.windowskin(MOG::STMAPSKIN)
- self.contents.font.bold = true
- self.contents.font.size = 20
- self.contents.font.name = "Georgia"
- self.opacity = MOG::STMAPOPA
- refresh
- end
- def refresh
- if $game_switches[DT_SWITCH]
- #actor = $game_party.actors[0]
- #draw_maphp2(actor, 35, 35)
- #draw_mapsp2(actor, - 40, 60)
- #draw_mexp(actor, 100, 10)
- #draw_heroface(actor, 0, 70) 游啊游
- self.contents.clear
- actor = $game_party.actors[0]
- draw_maphp2(actor, 35, 35)
- draw_mapsp2(actor, - 40, 60)
- draw_mexp(actor, 100, 10)
- draw_heroface(actor, 0, 70)
- end
- # draw_actor_statemap(actor, 200, 60, 70)
- #draw_actor_levelmap(actor, 80, 10)
- end
- end
- ###############
- # Game_Player #
- ###############
- class Game_Player < Game_Character
- attr_accessor :wref
- end
- #############
- # Scene_Map #
- #############
- class Scene_Map
- alias mog11_main main
- def main
- @sthero = Window_Sthero.new
- @sthero.x = MOG::STMAPX
- @sthero.y = MOG::STMAPY
- if $game_switches[MOG::STMAPVIS] == false
- @sthero.visible = true
- else
- @sthero.visible = false
- end
- mog11_main
- @sthero.dispose
- end
- alias mog11_update update
- def update
- mog11_update
- if $game_switches[MOG::STMAPVIS] == false
- @sthero.visible = true
- else
- @sthero.visible = false
- end
- if $game_switches[DT_SWITCH]
- @sthero.visible = true
- if $game_player.wref == true
- @sthero.refresh
- $game_player.wref = false
- end
- else
- @sthero.visible = false
- $game_player.wref = false
- end
-
- #if $game_switches[MOG::STMAPVIS] == false游啊游
- #@sthero.visible = true
- #else
- #@sthero.visible = false
- #end
- #if $game_player.wref == true
- #@sthero.refresh
- #$game_player.wref = false
- #end
- #else
- # @sthero.visible = false
- #$game_player.wref = false
- #end
- end
- end
- ##############
- # Game_Party #
- ###############
- class Game_Party
- alias mog11_check_map_slip_damage check_map_slip_damage
- def check_map_slip_damage
- for actor in @actors
- if actor.hp > 0 and actor.slip_damage?
- $game_player.wref = true
- end
- end
- mog11_check_map_slip_damage
- end
- end
- ###############
- # Interpreter #
- ###############
- class Interpreter
- alias mog11_command_311 command_311
- def command_311
- mog11_command_311
- $game_player.wref = true
- end
- alias mog11_command_312 command_312
- def command_312
- mog11_command_312
- $game_player.wref = true
- end
- alias mog11_command_313 command_313
- def command_313
- mog11_command_313
- $game_player.wref = true
- end
- alias mog11_command_314 command_314
- def command_314
- mog11_command_314
- $game_player.wref = true
- end
- alias mog11_command_315 command_315
- def command_315
- mog11_command_315
- $game_player.wref = true
- end
- end
- ################
- # Game_Battler #
- ################
- class Game_Battler
- alias mog11_attack_effect attack_effect
- def attack_effect(attacker)
- mog11_attack_effect(attacker)
- $game_player.wref = true
- end
- alias mog11_skill_effect skill_effect
- def skill_effect(user, skill)
- mog11_skill_effect(user, skill)
- $game_player.wref = true
- end
- alias mog11_item_effect item_effect
- def item_effect(item)
- mog11_item_effect(item)
- $game_player.wref = true
- end
- alias mog11_add_state add_state
- def add_state(state_id, force = false)
- mog11_add_state(state_id, force = false)
- $game_player.wref = true
- end
- end
复制代码 所用脚本为《隋唐乱》里面的“地图显示血条经验值”,将其移植到我的工程里之后,刚进入游戏时并没显示血条图片,而当我按ESC进入菜单然后退出后血条图片才会显示,这是怎么回事呢?求解啊~
Elvis。于2011-8-27 17:15补充以下内容:#_______________________________________________________________________________
# MOG_MPW HUD Elena V2.0
#_______________________________________________________________________________
# By Moghunter
# http://www.atelier-rgss.com
#_______________________________________________________________________________
module MOG
#HUD Position.
STMAPX = -20 # X Pos
STMAPY = -22 # Y Pos
#Disable HUD Switch ID.
STMAPVIS = 3
#Windowskin name.
STMAPSKIN = "系统·体验皮肤"
#Window Opacity.
STMAPOPA = 0
end
$mogscript = {} if $mogscript == nil
$mogscript["mpstelen"] = true
###############
# Window_Base #
###############
class Window_Base < Window
def draw_maphp2(actor, x, y)
back = RPG::Cache.picture("系统·命气值条(空)")
cw = back.width
ch = back.height
src_rect = Rect.new(0, 0, cw, ch)
self.contents.blt(x + 9, y - ch + 16, back, src_rect)
meter = RPG::Cache.picture("系统·命值条")
cw = meter.width * actor.hp / actor.maxhp
ch = meter.height
src_rect = Rect.new(0, 0, cw, ch)
self.contents.blt(x + -35, y - ch + 40, meter, src_rect)
text = RPG::Cache.picture("系统·命气值条(空)")
cw = text.width
ch = text.height
src_rect = Rect.new(0, 0, cw, ch)
self.contents.blt(x + 0, y - ch + 0, text, src_rect)
self.contents.font.color = Color.new(0,0,0,0)
self.contents.draw_text(x + 161, y - 1, 48, 32, actor.hp.to_s, 2)
self.contents.font.color = Color.new(0,0,0,0)
self.contents.draw_text(x + 160, y - 2, 48, 32, actor.hp.to_s, 2)
end
def draw_mapsp2(actor, x, y)
back = RPG::Cache.picture("系统·命气值条(空)")
cw = back.width
ch = back.height
src_rect = Rect.new(0, 0, cw, ch)
self.contents.blt(x + 97, y - ch + 9, back, src_rect)
meter = RPG::Cache.picture("系统·气值条")
cw = meter.width * actor.sp / actor.maxsp
ch = meter.height
src_rect = Rect.new(0, 0, cw, ch)
self.contents.blt(x + 42, y - ch + 15, meter, src_rect)
text = RPG::Cache.picture("系统·气字样")
cw = text.width
ch = text.height
src_rect = Rect.new(0, 0, cw, ch)
self.contents.blt(x + 0, y - ch + 0, text, src_rect)
self.contents.font.color = Color.new(0,0,0,0)
self.contents.draw_text(x + 161, y - 1, 48, 32, actor.sp.to_s, 2)
self.contents.font.color = Color.new(0,0,0,0)
self.contents.draw_text(x + 160, y - 2, 48, 32, actor.sp.to_s, 2)
end
def draw_mexp(actor, x, y)
actor = $game_party.actors[0]
bitmap2 = RPG::Cache.picture("系统·修历值条(空)")
cw = bitmap2.width
ch = bitmap2.height
src_rect = Rect.new(0, 0, cw, ch)
self.contents.blt(x + -99 , y - ch +64, bitmap2, src_rect)
if actor.next_exp != 0
rate = actor.now_exp.to_f / actor.next_exp
else
rate = 1
end
bitmap = RPG::Cache.picture("系统·修历值条")
if actor.level < 99
cw = bitmap.width * rate
else
cw = bitmap.width
end
ch = bitmap.height
src_rect = Rect.new(0, 0, cw, ch)
self.contents.blt(x + -99 , y - ch + 64, bitmap, src_rect)
self.contents.font.color = Color.new(00,0,0,0)
self.contents.draw_text(x + 55, y + 1, 84, 32, " ",0)
self.contents.font.color = Color.new(0,0,0,0)
self.contents.draw_text(x + 54, y, 84, 32, " ",0)
end
def nada
face = RPG::Cache.picture("")
end
def draw_heroface(actor,x,y)
face = RPG::Cache.picture(actor.name + "_face") rescue nada
cw = face.width
ch = face.height
src_rect = Rect.new(0, -5, cw, ch)
self.contents.blt(x , y - ch, face, src_rect)
end
def draw_actor_statemap(actor, x, y, width = 120)
text = make_battler_state_text(actor, width, true)
self.contents.font.color = Color.new(0,0,0,0)
self.contents.draw_text(x + 1, y + 1, width, 32, text)
self.contents.font.color = Color.new(0,0,0,0)
self.contents.draw_text(x, y, width, 32, text)
end
def draw_actor_levelmap(actor, x, y)
self.contents.font.color = Color.new(0,0,0,0)
self.contents.draw_text(x, y, 32, 32, "Lv")
self.contents.font.color = Color.new(0,0,0,0)
self.contents.draw_text(x + 1, y + 1, 32, 32, "Lv")
self.contents.font.color = Color.new(0,0,0,0)
self.contents.draw_text(x + 30, y, 24, 32, actor.level.to_s, 1)
self.contents.font.color = Color.new(0,0,0,0)
self.contents.draw_text(x + 31, y + 1, 24, 32, actor.level.to_s, 1)
end
end
##############
# Game_Actor #
##############
class Game_Actor < Game_Battler
def now_exp
return @exp - @exp_list[@level]
end
def next_exp
return @exp_list[@level+1] > 0 ? @exp_list[@level+1] - @exp_list[@level] : 0
end
end
#####################
# Window_Status_Map #
#####################
class Window_Sthero < Window_Base
def initialize
super(0, 0, 310, 120)
self.contents = Bitmap.new(width - 32, height - 32)
self.windowskin = RPG::Cache.windowskin(MOG::STMAPSKIN)
self.contents.font.bold = true
self.contents.font.size = 20
self.contents.font.name = "Georgia"
self.opacity = MOG::STMAPOPA
refresh
end
def refresh
self.contents.clear
actor = $game_party.actors[0]
draw_maphp2(actor, 35, 35)
draw_mapsp2(actor, - 40, 60)
draw_heroface(actor, 0, 70)
draw_actor_statemap(actor, 200, 60, 70)
draw_actor_levelmap(actor, 80, 10)
draw_mexp(actor, 100, 10)
end
end
###############
# Game_Player #
###############
class Game_Player < Game_Character
attr_accessor :wref
end
#############
# Scene_Map #
#############
class Scene_Map
alias mog11_main main
def main
@sthero = Window_Sthero.new
@sthero.x = MOG::STMAPX
@sthero.y = MOG::STMAPY
if $game_switches[MOG::STMAPVIS] == false
@sthero.visible = true
else
@sthero.visible = false
end
mog11_main
@sthero.dispose
end
alias mog11_update update
def update
if $game_switches[MOG::STMAPVIS] == false
@sthero.visible = true
else
@sthero.visible = false
end
if $game_player.wref == true
@sthero.refresh
$game_player.wref = false
end
mog11_update
end
end
##############
# Game_Party #
###############
class Game_Party
alias mog11_check_map_slip_damage check_map_slip_damage
def check_map_slip_damage
for actor in @actors
if actor.hp > 0 and actor.slip_damage?
$game_player.wref = true
end
end
mog11_check_map_slip_damage
end
end
###############
# Interpreter #
###############
class Interpreter
alias mog11_command_311 command_311
def command_311
mog11_command_311
$game_player.wref = true
end
alias mog11_command_312 command_312
def command_312
mog11_command_312
$game_player.wref = true
end
alias mog11_command_313 command_313
def command_313
mog11_command_313
$game_player.wref = true
end
alias mog11_command_314 command_314
def command_314
mog11_command_314
$game_player.wref = true
end
alias mog11_command_315 command_315
def command_315
mog11_command_315
$game_player.wref = true
end
end
################
# Game_Battler #
################
class Game_Battler
alias mog11_attack_effect attack_effect
def attack_effect(attacker)
mog11_attack_effect(attacker)
$game_player.wref = true
end
alias mog11_skill_effect skill_effect
def skill_effect(user, skill)
mog11_skill_effect(user, skill)
$game_player.wref = true
end
alias mog11_item_effect item_effect
def item_effect(item)
mog11_item_effect(item)
$game_player.wref = true
end
alias mog11_add_state add_state
def add_state(state_id, force = false)
mog11_add_state(state_id, force = false)
$game_player.wref = true
end
end
找到可行的脚本了,问题了结,与君共享~{:4_95:}
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