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Lv1.梦旅人
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本帖最后由 iisnow 于 2012-4-30 18:21 编辑
"#{}"这个倒是知道,但我感觉似乎不能这样写: @player = TShoot_Player"#{$game_variables[5]}".new(228, 336) (目的是:比如五号变量值为2,则加载TShoot_Player2这个类)
我感觉写这个好麻烦啊...↓- #--------------------------------------------------------------------------
- # ● 自機弾の追加処理
- #--------------------------------------------------------------------------
- def add_pbullet(x, y, angle, speed, index, type)
- i = @bullet.index(nil)
- i = @bullet.size if i == nil
- @bullet[i] = TShoot_PBullet1.new(x, y, angle, speed, index, i) if type == 1
- @bullet[i] = TShoot_PBullet2.new(x, y, angle, speed, index, i) if type == 2
- @bullet[i] = TShoot_PBullet3.new(x, y, angle, speed, index, i) if type == 3
- @bullet[i] = TShoot_PBullet4.new(x, y, angle, speed, index, i) if type == 4
- @bullet[i] = TShoot_PBullet5.new(x, y, angle, speed, index, i) if type == 5
- return i
- end
- #--------------------------------------------------------------------------
- # ● 敵機弾の追加処理
- #--------------------------------------------------------------------------
- def add_ebullet(x, y, vx, vy, index, type)
- i = @bullet.index(nil)
- i = @bullet.size if i == nil
- @bullet[i] = TShoot_EBullet1.new(x, y, vx, vy, index, i) if type == 1
- @bullet[i] = TShoot_EBullet2.new(x, y, vx, vy, index, i) if type == 2
- @bullet[i] = TShoot_EBullet3.new(x, y, vx, vy, index, i) if type == 3
- @bullet[i] = TShoot_EBullet4.new(x, y, vx, vy, index, i) if type == 4
- @bullet[i] = TShoot_EBullet5.new(x, y, vx, vy, index, i) if type == 5
- @bullet[i] = TShoot_EBullet6.new(x, y, vx, vy, index, i) if type == 6
- @bullet[i] = TShoot_EBullet7.new(x, y, vx, vy, index, i) if type == 7
- @bullet[i] = TShoot_EBullet8.new(x, y, vx, vy, index, i) if type == 8
- @bullet[i] = TShoot_EBullet9.new(x, y, vx, vy, index, i) if type == 9
- @bullet[i] = TShoot_EBullet10.new(x, y, vx, vy, index, i) if type == 10
- @bullet[i] = TShoot_EBullet11.new(x, y, vx, vy, index, i) if type == 11
- @bullet[i] = TShoot_EBullet12.new(x, y, vx, vy, index, i) if type == 12
- @bullet[i] = TShoot_EBullet13.new(x, y, vx, vy, index, i) if type == 13
- @bullet[i] = TShoot_EBullet14.new(x, y, vx, vy, index, i) if type == 14
- @bullet[i] = TShoot_EBullet15.new(x, y, vx, vy, index, i) if type == 15
- @bullet[i] = TShoot_EBullet16.new(x, y, vx, vy, index, i) if type == 16
- return i
- end
- #--------------------------------------------------------------------------
- # ● アイテムの追加処理
- #--------------------------------------------------------------------------
- def add_item(x, y, vx, vy, type)
- i = @item.index(nil)
- i = @item.size if i == nil
- @item[i] = TShoot_Item1.new(x, y, vx, vy, type) if type == 0
- @item[i] = TShoot_Item2.new(x, y, vx, vy, type) if type == 1
- @item[i] = TShoot_Item3.new(x, y, vx, vy, type) if type == 2
- @item[i] = TShoot_Item4.new(x, y, vx, vy, type) if type == 3
- @item[i] = TShoot_Item5.new(x, y, vx, vy, type) if type == 4
- @item[i] = TShoot_Item6.new(x, y, vx, vy, type) if type == 5
- @item[i] = TShoot_Item7.new(x, y, vx, vy, type) if type == 6
- @item[i] = TShoot_Item8.new(x, y, vx, vy, type) if type == 7
- @item[i] = TShoot_Item9.new(x, y, vx, vy, type) if type == 8
- end
- #--------------------------------------------------------------------------
- # ● エフェクトの追加処理
- #--------------------------------------------------------------------------
- def add_effect(type, x, y, vx, vy)
- i = @popup.index(nil)
- i = @popup.size if i == nil
- if type == 1
- @popup[i] = TShoot_Effect1.new(x, y, vx, vy)
- elsif type == 2
- @popup[i] = TShoot_Effect2.new(x, y, vx, vy)
- elsif type == 3
- @popup[i] = TShoot_Effect3.new(x, y, vx, vy)
- elsif type == 4
- @popup[i] = TShoot_Effect4.new(x, y, vx, vy)
- elsif type == 5
- @popup[i] = TShoot_Effect5.new(x, y, vx, vy)
- elsif type == 6
- @popup[i] = TShoot_Effect6.new(x, y, vx, vy)
- elsif type == 7
- @popup[i] = TShoot_Effect7.new(x, y, vx, vy)
- elsif type == 8
- @popup[i] = TShoot_Effect8.new(x, y, vx, vy)
- elsif type == 9
- @popup[i] = TShoot_Effect9.new(x, y, vx, vy)
- elsif type == 10
- @popup[i] = TShoot_Effect10.new(x, y, vx, vy)
- elsif type == 11
- @popup[i] = TShoot_Effect11.new(x, y, vx, vy)
- elsif type == 12
- @popup[i] = TShoot_Effect12.new(x, y, vx, vy)
- elsif type == 13
- @popup[i] = TShoot_Effect13.new(x, y, vx, vy)
- elsif type == 14
- @popup[i] = TShoot_Effect14.new(x, y, vx, vy)
- elsif type == 15
- @popup[i] = TShoot_Effect15.new(x, y, vx, vy)
- end
- end
复制代码 字会挂掉么...一开始我没看见字...
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