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楼主 |
发表于 2012-8-10 08:36:39
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本帖最后由 l616631804 于 2012-8-10 10:52 编辑
擦,为什么显示不完全呢?,是浏览器的问题还是论坛的问题呢?
今天尝试在mapname中加入图片效果获得成功,现在的问题是在显示地图名中如果按菜单键图片会一直显示在画面中。 请问怎么样才能在按菜单键后隐藏图片,并且在退出菜单后,如果地图名未显示完继续显示图片!修改后的脚本如下
#encoding:utf-8
#==============================================================================
# ■ Window_MapName
#------------------------------------------------------------------------------
# 显示地图名称的窗口。
#==============================================================================
class Window_MapName < Window_Base
#--------------------------------------------------------------------------
# ● 初始化对象
#--------------------------------------------------------------------------
def initialize
super(0, 0, window_width, fitting_height(2))
self.opacity = 0
self.contents_opacity = 0
self.x = 0
self.y = Graphics.height / 2
@mapnamebj = Sprite.new
@mapnamebj1 = Sprite.new
@show_count = 0
refresh
end
#--------------------------------------------------------------------------
# ● 获取窗口的宽度
#--------------------------------------------------------------------------
def window_width
Graphics.width
#~ return 240
end
#--------------------------------------------------------------------------
# ● 更新画面
#--------------------------------------------------------------------------
def update
super
if @show_count > 0 && $game_map.name_display
update_fadein
@show_count -= 1
else
update_fadeout
end
end
#--------------------------------------------------------------------------
# ● 更新淡入
#--------------------------------------------------------------------------
def update_fadein
self.contents_opacity += 16
@mapnamebj.opacity += 16
@mapnamebj1.opacity += 16
end
#--------------------------------------------------------------------------
# ● 更新淡出
#--------------------------------------------------------------------------
def update_fadeout
self.contents_opacity -= 16
@mapnamebj.opacity -= 16
@mapnamebj1.opacity -= 16
end
#--------------------------------------------------------------------------
# ● 打开窗口
#--------------------------------------------------------------------------
def open
refresh
@show_count = 100
self.contents_opacity = 0
self
end
#--------------------------------------------------------------------------
# ● 关闭窗口
#--------------------------------------------------------------------------
def close
@show_count = 0
self
end
#--------------------------------------------------------------------------
# ● 刷新
#--------------------------------------------------------------------------
def refresh
contents.clear
unless $game_map.display_name.empty?
draw_background(contents.rect)
#~ color = Color.new(172, 16, 24)
#~ change_color(color)
contents.font.size = 36
draw_text(contents.rect, $game_map.display_name, 1)
end
end
#--------------------------------------------------------------------------
# ● 绘制背景
#----------------- ---------------------------------------------------------
def draw_background(rect)
temp_rect = rect.clone
temp_rect.width /= 2
contents.gradient_fill_rect(temp_rect, back_color2, back_color1)
@mapnamebj = Sprite.new
@mapnamebj.bitmap = Cache.system("mapnamebj.png")
@mapnamebj.z = 9999
@mapnamebj.x = temp_rect.width - 48
@mapnamebj.y = Graphics.height / 2 - 20
@mapnamebj1 = Sprite.new
@mapnamebj1.bitmap = Cache.system("mapnamebj1.png")
@mapnamebj1.z = 9999
@mapnamebj1.x = temp_rect.width - 48
@mapnamebj1.y = Graphics.height / 2 +40
for i in 1..15
@mapnamebj.x += 5
@mapnamebj1.x -= 5
Graphics.update
end
@mapnamebj.opacity = 0
@mapnamebj1.opacity = 0
temp_rect.x = temp_rect.width
contents.gradient_fill_rect(temp_rect, back_color1, back_color2)
end
#--------------------------------------------------------------------------
# ● 获取背景色 1
#--------------------------------------------------------------------------
def back_color1
Color.new(21, 66, 95, 192)
end
#--------------------------------------------------------------------------
# ● 获取背景色 2
#--------------------------------------------------------------------------
def back_color2
Color.new(0, 0, 0, 0)
end
end
擦,不用代码框看能不能显示全哟! |
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