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本帖最后由 delv25 于 2012-8-29 10:45 编辑
ddx0122012 发表于 2012-8-28 22:47
对不起,能给个范例吗?我真的是脚本盲,看不懂 - #==============================================================================
- # ■ Scene_Title
- #------------------------------------------------------------------------------
- # タイトル画面の処理を行うクラスです。
- #==============================================================================
- class Scene_Title < Scene_Base
- #--------------------------------------------------------------------------
- # ● メイン処理
- #--------------------------------------------------------------------------
- def main
- if $BTEST # 戦闘テストの場合
- battle_test # 戦闘テストの開始処理
- else # 通常のプレイの場合
- super # 本来のメイン処理
- end
- end
- #--------------------------------------------------------------------------
- # ● 開始処理
- #--------------------------------------------------------------------------
- def start
- super
- load_database # データベースをロード
- create_game_objects # ゲームオブジェクトを作成
- check_continue # コンティニュー有効判定
- create_title_graphic # タイトルグラフィックを作成
- #create_command_window # コマンドウィンドウを作成
- new_command
- play_title_music # タイトル画面の音楽を演奏
- end
- #--------------------------------------------------------------------------
- # ● トランジション実行
- #--------------------------------------------------------------------------
- def perform_transition
- Graphics.transition(20)
- end
- #--------------------------------------------------------------------------
- # ● 開始後処理
- #--------------------------------------------------------------------------
- def post_start
- super
- #open_command_window
- end
- #--------------------------------------------------------------------------
- # ● 終了前処理
- #--------------------------------------------------------------------------
- def pre_terminate
- super
- #close_command_window
- end
- #--------------------------------------------------------------------------
- # ● 終了処理
- #--------------------------------------------------------------------------
- def terminate
- super
- #dispose_command_window
- snapshot_for_background
- dispose_title_graphic
- end
- #--------------------------------------------------------------------------
- # ● フレーム更新
- #--------------------------------------------------------------------------
- def update
- super
- #@command_window.update
- new_inputupdate
- if Input.trigger?(Input::C)
- case @command_index
- when 0 # 新的游戏
- command_new_game
- when 1 # 旧的游戏
- command_continue
- when 2 # 鉴赏
- command_Read_CG
- when 3 #退出游戏
- command_shutdown
- end
- end
- end
- #--------------------------------------------------------------------------
- # ● データベースのロード
- #--------------------------------------------------------------------------
- def load_database
- $data_actors = load_data("Data/Actors.rvdata")
- $data_classes = load_data("Data/Classes.rvdata")
- $data_skills = load_data("Data/Skills.rvdata")
- $data_items = load_data("Data/Items.rvdata")
- $data_weapons = load_data("Data/Weapons.rvdata")
- $data_armors = load_data("Data/Armors.rvdata")
- $data_enemies = load_data("Data/Enemies.rvdata")
- $data_troops = load_data("Data/Troops.rvdata")
- $data_states = load_data("Data/States.rvdata")
- $data_animations = load_data("Data/Animations.rvdata")
- $data_common_events = load_data("Data/CommonEvents.rvdata")
- $data_system = load_data("Data/System.rvdata")
- $data_areas = load_data("Data/Areas.rvdata")
- end
- #--------------------------------------------------------------------------
- # ● 戦闘テスト用データベースのロード
- #--------------------------------------------------------------------------
- def load_bt_database
- $data_actors = load_data("Data/BT_Actors.rvdata")
- $data_classes = load_data("Data/BT_Classes.rvdata")
- $data_skills = load_data("Data/BT_Skills.rvdata")
- $data_items = load_data("Data/BT_Items.rvdata")
- $data_weapons = load_data("Data/BT_Weapons.rvdata")
- $data_armors = load_data("Data/BT_Armors.rvdata")
- $data_enemies = load_data("Data/BT_Enemies.rvdata")
- $data_troops = load_data("Data/BT_Troops.rvdata")
- $data_states = load_data("Data/BT_States.rvdata")
- $data_animations = load_data("Data/BT_Animations.rvdata")
- $data_common_events = load_data("Data/BT_CommonEvents.rvdata")
- $data_system = load_data("Data/BT_System.rvdata")
- end
- #--------------------------------------------------------------------------
- # ● 各種ゲームオブジェクトの生成
- #--------------------------------------------------------------------------
- def create_game_objects
- $game_temp = Game_Temp.new
- $game_message = Game_Message.new
- $game_system = Game_System.new
- $game_switches = Game_Switches.new
- $game_variables = Game_Variables.new
- $game_self_switches = Game_SelfSwitches.new
- $game_actors = Game_Actors.new
- $game_party = Game_Party.new
- $game_troop = Game_Troop.new
- $game_map = Game_Map.new
- $game_player = Game_Player.new
- end
- #--------------------------------------------------------------------------
- # ● コンティニュー有効判定
- #--------------------------------------------------------------------------
- def check_continue
- @continue_enabled = (Dir.glob('Save*.rvdata').size > 0)
- end
- #--------------------------------------------------------------------------
- # ● タイトルグラフィックの作成
- #--------------------------------------------------------------------------
- def create_title_graphic
- @sprite_1 = Sprite.new
- @sprite_1.bitmap = Cache.system("Title")
- end
- #--------------------------------------------------------------------------
- # ● タイトルグラフィックの解放
- #--------------------------------------------------------------------------
- def dispose_title_graphic
- @sprite_1.bitmap.dispose
- @sprite_1.dispose
- for i in 0..7
- @sprite[i].bitmap.dispose
- @sprite[i].dispose
- end
- end
- #--------------------------------------------------------------------------
- # ● タイトル画面の音楽演奏
- #--------------------------------------------------------------------------
- def play_title_music
- $data_system.title_bgm.play
- RPG::BGS.stop
- RPG::ME.stop
- end
- #--------------------------------------------------------------------------
- # ● プレイヤーの初期位置存在チェック
- #--------------------------------------------------------------------------
- def confirm_player_location
- if $data_system.start_map_id == 0
- print "没有找到角色的初始位置!"
- exit
- end
- end
- #--------------------------------------------------------------------------
- # ● コマンド : ニューゲーム
- #--------------------------------------------------------------------------
- def command_new_game
- confirm_player_location
- Sound.play_decision
- $game_party.setup_starting_members # 初期パーティ
- $game_map.setup($data_system.start_map_id) # 初期位置のマップ
- $game_player.moveto($data_system.start_x, $data_system.start_y)
- $game_player.refresh
- $scene = Scene_Map.new
- RPG::BGM.fade(1500)
- #close_command_window
- Graphics.fadeout(60)
- Graphics.wait(40)
- Graphics.frame_count = 0
- RPG::BGM.stop
- $game_map.autoplay
- end
- #--------------------------------------------------------------------------
- # ● 旧的剧情
- #--------------------------------------------------------------------------
- def command_continue
- if @continue_enabled
- Sound.play_decision
- $scene = Scene_File.new(false, true, false)
- else
- Sound.play_buzzer
- end
- end
- #--------------------------------------------------------------------------
- # ● CG鉴赏
- #--------------------------------------------------------------------------
- def command_Read_CG
- Sound.play_decision
- $scene = Scene_Read_CG.new
- end
- #--------------------------------------------------------------------------
- # ● 退出
- #--------------------------------------------------------------------------
- def command_shutdown
- Sound.play_decision
- RPG::BGM.fade(800)
- RPG::BGS.fade(800)
- RPG::ME.fade(800)
- $scene = nil
- end
- #--------------------------------------------------------------------------
- # ● 戦闘テスト
- #--------------------------------------------------------------------------
- def battle_test
- load_bt_database # 戦闘テスト用データベースをロード
- create_game_objects # ゲームオブジェクトを作成
- Graphics.frame_count = 0 # プレイ時間を初期化
- $game_party.setup_battle_test_members
- $game_troop.setup($data_system.test_troop_id)
- $game_troop.can_escape = true
- $game_system.battle_bgm.play
- snapshot_for_background
- $scene = Scene_Battle.new
- end
- #=========================================================================
- #★定义新的标题选择菜单
- #=========================================================================
- def new_command
- @sprite = [Sprite.new]
- for i in 0..7
- @sprite[i]= Sprite.new
- @sprite[i].opacity = 0
- @sprite[i].x = 225
- @sprite[i].y = 220+i/2*45-(i)%2*10
- end
- @sprite[0].bitmap = Bitmap.new("Graphics/Pictures/start_1")
- @sprite[1].bitmap = Bitmap.new("Graphics/Pictures/start_2")
- @sprite[2].bitmap = Bitmap.new("Graphics/Pictures/continue_1")
- @sprite[3].bitmap = Bitmap.new("Graphics/Pictures/continue_2")
- @sprite[4].bitmap = Bitmap.new("Graphics/Pictures/CG_1")
- @sprite[5].bitmap = Bitmap.new("Graphics/Pictures/CG_2")
- @sprite[6].bitmap = Bitmap.new("Graphics/Pictures/exit_2")
- @sprite[7].bitmap = Bitmap.new("Graphics/Pictures/exit_2")
- @command_index = 0
- if @continue_enabled
- @command_index=1
- else
- @sprite[2].tone = Tone.new(0,0,0,255)
- @sprite[3].tone = Tone.new(0,0,0,255)
- @sprite[4].tone = Tone.new(0,0,0,255)
- end
- end
- #==========================================================================
- #★new_iputupdate
- #==========================================================================
- def new_inputupdate
- if Input.trigger?(Input::UP)
- @command_index -= 1
- if @command_index < 0
- @command_index = 3
- end
- $data_system.sounds[0].play
- end
- if Input.trigger?(Input::DOWN)
- @command_index += 1
- if @command_index > 3
- @command_index = 0
- end
- $data_system.sounds[0].play
- end
- case @command_index
- when 0
- if @sprite[0].opacity >= 0
- @sprite[0].opacity -= 30
- end
- if @sprite[1].opacity <= 240
- @sprite[1].opacity += 30
- end
- if @sprite[2].opacity <= 210
- @sprite[2].opacity += 30
- end
- if @sprite[3].opacity >= 0
- @sprite[3].opacity -= 30
- end
- if @sprite[4].opacity <= 210
- @sprite[4].opacity += 30
- end
- if @sprite[5].opacity >= 0
- @sprite[5].opacity -= 30
- end
- if @sprite[6].opacity >= 300
- @sprite[6].opacity -= 30
- end
- if @sprite[7].opacity >= 300
- @sprite[7].opacity -= 30
- end
- when 1
- if @sprite[0].opacity <= 210
- @sprite[0].opacity += 30
- end
- if @sprite[1].opacity >= 0
- @sprite[1].opacity -= 30
- end
- if @sprite[2].opacity >= 0
- @sprite[2].opacity -= 30
- end
- if @sprite[3].opacity <= 240
- @sprite[3].opacity += 30
- end
- if @sprite[4].opacity <= 210
- @sprite[4].opacity += 30
- end
- if @sprite[5].opacity >= 0
- @sprite[5].opacity -= 30
- end
- if @sprite[6].opacity >= 300
- @sprite[6].opacity -= 30
- end
- if @sprite[7].opacity >= 300
- @sprite[7].opacity -= 30
- end
- when 2
- if @sprite[0].opacity <= 210
- @sprite[0].opacity += 30
- end
- if @sprite[1].opacity >= 0
- @sprite[1].opacity -= 30
- end
- if @sprite[2].opacity <= 210
- @sprite[2].opacity += 30
- end
- if @sprite[3].opacity >= 0
- @sprite[3].opacity -= 30
- end
- if @sprite[4].opacity >= 0
- @sprite[4].opacity -= 30
- end
- if @sprite[5].opacity <= 240
- @sprite[5].opacity += 30
- end
- if @sprite[6].opacity >= 300
- @sprite[6].opacity -= 30
- end
- if @sprite[7].opacity >= 300
- @sprite[7].opacity -= 30
- end
- when 3
- if @sprite[0].opacity <= 210
- @sprite[0].opacity += 30
- end
- if @sprite[1].opacity >= 0
- @sprite[1].opacity -= 30
- end
- if @sprite[2].opacity <= 210
- @sprite[2].opacity += 30
- end
- if @sprite[3].opacity >= 0
- @sprite[3].opacity -= 30
- end
- if @sprite[4].opacity >= 0
- @sprite[4].opacity -= 30
- end
- if @sprite[5].opacity <= 240
- @sprite[5].opacity += 30
- end
- if @sprite[6].opacity >= 300
- @sprite[6].opacity -= 30
- end
- if @sprite[7].opacity >= 300
- @sprite[7].opacity -= 30
- end
- end
- end
- end
复制代码 其实我还是不懂调坐标什么的……一直调不出来
if @sprite[6].opacity >= 300
@sprite[6].opacity -= 30
end
if @sprite[7].opacity >= 300
@sprite[7].opacity -= 30
就这几个,最后每个when都要调,300可以调其他什么的 我调不出来 |
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