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Lv1.梦旅人
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本帖最后由 zxcgood2009 于 2012-9-26 14:18 编辑
#==============================================================================
# 本脚本来自www.66RPG.com,使用和转载请保留此信息
#==============================================================================
#==============================================================================
# ■ 图片标题菜单1.0
# Scene_Title
#------------------------------------------------------------------------------
# 作者:chaochao
# http://zhuchao.go1.icpcn.com
#==============================================================================
class Scene_Title
def main
if $BTEST
battle_test
return
end
$data_actors = load_data("Data/Actors.rxdata")
$data_classes = load_data("Data/Classes.rxdata")
$data_skills = load_data("Data/Skills.rxdata")
$data_items = load_data("Data/Items.rxdata")
$data_weapons = load_data("Data/Weapons.rxdata")
$data_armors = load_data("Data/Armors.rxdata")
$data_enemies = load_data("Data/Enemies.rxdata")
$data_troops = load_data("Data/Troops.rxdata")
$data_states = load_data("Data/States.rxdata")
$data_animations = load_data("Data/Animations.rxdata")
$data_tilesets = load_data("Data/Tilesets.rxdata")
$data_common_events = load_data("Data/CommonEvents.rxdata")
$data_system = load_data("Data/System.rxdata")
$game_system = Game_System.new
# 生成标题图形
@sprite = [Sprite.new]
#(~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
for i in 0..8
@sprite = Sprite.new
@sprite.opacity = 0
end
@sprite[0].bitmap = RPG::Cache.title($data_system.title_name)
@sprite[0].opacity = 0
#开始游戏的图片
@sprite[1].bitmap = Bitmap.new("Graphics/Pictures/start-1.png")
@sprite[2].bitmap = Bitmap.new("Graphics/Pictures/start-2.png")
#继续游戏的图片
@sprite[3].bitmap = Bitmap.new("Graphics/Pictures/continue-1.png")
@sprite[4].bitmap = Bitmap.new("Graphics/Pictures/continue-2.png")
#结束游戏的图片
@sprite[5].bitmap = Bitmap.new("Graphics/Pictures/exit-1.png")
@sprite[6].bitmap = Bitmap.new("Graphics/Pictures/exit-2.png")
@sprite[7].bitmap = Bitmap.new("Graphics/Pictures/exit-3.png")
@sprite[8].bitmap = Bitmap.new("Graphics/Pictures/exit-4.png")
#图片位置
for i in 1..8
#)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
case i
when 1
x=268
y=230
@sprite.x =x
@sprite.y =y
when 2
x=268
y=282
@sprite.x =x
@sprite.y =y
when 3
x=268
y=340
@sprite.x =x
@sprite.y =y
when 4
x=268
y=330
@sprite.x =x
@sprite.y =y
when 5
x=268
y=360
@sprite.x =x
@sprite.y =y
when 6
x=268
y=378
@sprite.x =x
@sprite.y =y
#(~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
when 7
x=268
y=408
@sprite.x =x
@sprite.y =y
when 8
x=268
y=426
@sprite.x =x
@sprite.y =y
#)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
end
end
@continue_enabled = false
for i in 0..3
if FileTest.exist?("Save#{i+1}.rxdata")
@continue_enabled = true
end
end
if @continue_enabled
@command_index = 1
else
@command_index = 0
@sprite[3].tone = Tone.new(0, 0, 0, 255)
@sprite[4].tone = Tone.new(0, 0, 0, 255)
end
$game_system.bgm_play($data_system.title_bgm)
Audio.me_stop
Audio.bgs_stop
Graphics.transition
loop do
Graphics.update
#淡出背景圖形
if @sprite[0].opacity <= 255
@sprite[0].opacity += 15
end
Input.update
update
if $scene != self
break
end
end
Graphics.freeze
# 釋放圖形
#(~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
for i in 0..8
#(~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@sprite.bitmap.dispose
@sprite.dispose
end
end
def update
chaochaocommandchaochao
if Input.trigger?(Input::C)
case @command_index
when 0
command_new_game
when 1
command_continue
when 2
command_shutdown
#(~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
when 3
$scene = Scene_Item.new
#(~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
end
end
end
def chaochaocommandchaochao
if Input.trigger?(Input::UP)
@command_index -= 1
#(~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
if @command_index < 0
@command_index = 3
end
$game_system.se_play($data_system.cursor_se)
end
if Input.trigger?(Input::DOWN)
@command_index += 1
if @command_index > 3
@command_index = 0
end
#(~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$game_system.se_play($data_system.cursor_se)
end
case @command_index
when 0
if @sprite[1].opacity >= 0
@sprite[1].opacity -= 30
end
if @sprite[2].opacity <= 240
@sprite[2].opacity += 30
end
if @sprite[3].opacity <= 210
@sprite[3].opacity += 30
end
if @sprite[4].opacity >= 0
@sprite[4].opacity -= 30
end
if @sprite[5].opacity <= 210
@sprite[5].opacity += 30
end
if @sprite[6].opacity >= 0
@sprite[6].opacity -= 30
end
#(~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
if @sprite[7].opacity <= 210
@sprite[7].opacity += 30
end
if @sprite[8].opacity >= 0
@sprite[8].opacity -= 30
end
#(~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
when 1
if @sprite[1].opacity <= 210
@sprite[1].opacity += 30
end
if @sprite[2].opacity >= 0
@sprite[2].opacity -= 30
end
if @sprite[3].opacity >= 0
@sprite[3].opacity -= 30
end
if @sprite[4].opacity <= 240
@sprite[4].opacity += 30
end
if @sprite[5].opacity <= 210
@sprite[5].opacity += 30
end
if @sprite[6].opacity >= 0
@sprite[6].opacity -= 30
end
#(~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
if @sprite[7].opacity <= 210
@sprite[7].opacity += 30
end
if @sprite[8].opacity >= 0
@sprite[8].opacity -= 30
end
#(~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
when 2
if @sprite[1].opacity <= 210
@sprite[1].opacity += 30
end
if @sprite[2].opacity >= 0
@sprite[2].opacity -= 30
end
if @sprite[3].opacity <= 210
@sprite[3].opacity += 30
end
if @sprite[4].opacity >= 0
@sprite[4].opacity -= 30
end
if @sprite[5].opacity >= 0
@sprite[5].opacity -= 30
end
if @sprite[6].opacity <= 240
@sprite[6].opacity += 30
end
#(~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
if @sprite[7].opacity <= 210
@sprite[7].opacity += 30
end
if @sprite[8].opacity >= 0
@sprite[8].opacity -= 30
end
#(~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
when 3
if @sprite[1].opacity <= 210
@sprite[1].opacity += 30
end
if @sprite[2].opacity >= 0
@sprite[2].opacity -= 30
end
if @sprite[3].opacity <= 210
@sprite[3].opacity += 30
end
if @sprite[4].opacity >= 0
@sprite[4].opacity -= 30
end
if @sprite[5].opacity >= 210
@sprite[5].opacity += 30
end
if @sprite[6].opacity <= 0
@sprite[6].opacity -= 30
end
#(~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
if @sprite[7].opacity >= 0
@sprite[7].opacity -= 30
end
if @sprite[8].opacity <= 240
@sprite[8].opacity += 30
end
#(~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
end
end
end
改过的地方都加上了#(~~~~~~~~~~~~~~~~ |
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