赞 | 0 |
VIP | 0 |
好人卡 | 0 |
积分 | 1 |
经验 | 5543 |
最后登录 | 2018-12-18 |
在线时间 | 77 小时 |
Lv1.梦旅人
- 梦石
- 0
- 星屑
- 82
- 在线时间
- 77 小时
- 注册时间
- 2011-10-23
- 帖子
- 37
|
加入我们,或者,欢迎回来。
您需要 登录 才可以下载或查看,没有帐号?注册会员
x
本帖最后由 hcm 于 2013-2-14 14:10 编辑
之前有人帮我弄了一个脚本但是我觉的不怎么好所以想换一下标题图形,只显示一个图形而不是几张图片随机播放..表示不怎么喜欢求高手帮忙一下- #==============================================================================
- # ■ Scene_Title
- #------------------------------------------------------------------------------
- # 处理标题画面的类。
- #==============================================================================
- class Scene_Title
- #--------------------------------------------------------------------------
- # ● 住处理
- #--------------------------------------------------------------------------
- def main
- # 战斗测试的情况下
- if $BTEST
- battle_test
- return
- end
- # 载入数据库
- $data_actors = load_data("Data/Actors.rxdata")
- $data_classes = load_data("Data/Classes.rxdata")
- $data_skills = load_data("Data/Skills.rxdata")
- $data_items = load_data("Data/Items.rxdata")
- $data_weapons = load_data("Data/Weapons.rxdata")
- $data_armors = load_data("Data/Armors.rxdata")
- $data_enemies = load_data("Data/Enemies.rxdata")
- $data_troops = load_data("Data/Troops.rxdata")
- $data_states = load_data("Data/States.rxdata")
- $data_animations = load_data("Data/Animations.rxdata")
- $data_tilesets = load_data("Data/Tilesets.rxdata")
- $data_common_events = load_data("Data/CommonEvents.rxdata")
- $data_system = load_data("Data/System.rxdata")
- sfzx = false
- f = File.open("Game.ini", "r")
- $lines = f.readlines
- f.close
- for i in 0..$lines.size
- if "#{$lines[i]}"[/true/] == "true" and "#{$lines[i]}"[/online=/] == "online="
- sfzx = true
- else
- #.
- end
- end
- #gg =
- f = File.open("Data/Related.rxdata", "r")
- $lines = f.readlines
- f.close
- if sfzx == true
- gg = EasyConv.s2u(Win32API.new('dll.dll','HTTP',%w(p),'p').call($lines[1]))
- else
- gg = ""
- end
- #p $lines[0]
- #p $lines[1]
- #[url]http://marssq.360baba.com/pokemon/gg.txt[/url]
- # 生成系统对像
- $game_system = Game_System.new
- # 生成标题图形
- temp_sjs = rand(11)
- @Backdrop = Sprite.new
- @Backdrop.bitmap = RPG::Cache.title("title_#{temp_sjs}")
- @logo = Sprite.new
- @logo.bitmap = RPG::Cache.title("logo")
- @logo.ox = @logo.bitmap.width/2
- @logo.oy = @logo.bitmap.height/2
- @logo.x = 640/2
- @logo.y = 480/2-120
- [url=home.php?mod=space&uid=114926]@sprite[/url] = Sprite.new
- @Backdrop.opacity = 10
- @sprite.bitmap = RPG::Cache.title($data_system.title_name)
- @sprite.ox = @sprite.bitmap.width/2
- @sprite.oy = @sprite.bitmap.height/2
- @sprite.x = 640/2
- @sprite.y = 480/2+120
- @new_game = Sprite.new
- #显示公告
- wenzi_text = Sprite.new
- wenzi_text.bitmap = Bitmap.new(640,480)
- wenzi_text.bitmap.font.size = 18
- wenzi_text.bitmap.font.color = Color.new(0, 0, 0, 255)
- wenzi_text.bitmap.draw_text(248,59,640,480,"#{gg}")
- #@continue_game = Sprite.new
- #@quit_game = Sprite.new
- #@Discuss_game = Sprite.new
- @new_game.bitmap = RPG::Cache.title("button/Game_0.png")
- @new_game.ox = @new_game.bitmap.width/2
- @new_game.oy = @new_game.bitmap.height/2
- @new_game.x = 640/2-140
- @new_game.y = 480/2+120
- # 生成命令窗口
- s1 = " 开始游戏"
- s2 = " 继续游戏"
- s3 = " 离开游戏"
- s4 = " 讨论游戏"
- @command_window = Window_Command.new(192, [s1, s2, s3,s4])
- @command_window.visible = false#back_opacity = 0
- @command_window.x = 0 #320- @command_window.width / 2
- @command_window.y = 0#320
- # 判定继续的有效性
- # 存档文件一个也不存在的时候也调查
- # 有効为 @continue_enabled 为 true、無効为 false
- @continue_enabled = false
- for i in 0..3
- if FileTest.exist?("savefile.rxdata")
- @continue_enabled = true
- end
- end
- # 继续为有效的情况下、光标停止在继续上
- # 无效的情况下、继续的文字显示为灰色
- if @continue_enabled
- @command_window.index = 1
- else
- @command_window.disable_item(1)
- end
- # 演奏标题 BGM
- $game_system.bgm_play($data_system.title_bgm)
- # 停止演奏 ME、BGS
- Audio.me_stop
- Audio.bgs_stop
- # 执行过渡
- Graphics.transition
- @rb_loop = 1
- @rb_loop_wait = 0
- # 主循环
- loop do
- # 刷新游戏画面
- Graphics.update
- # 刷新背景图
- refresh_Backdrop
- # 刷新输入信息
- Input.update
- # 刷新画面
- update
- # 如果画面被切换就中断循环
- if $scene != self
- break
- end
- end
- # 装备过渡
- Graphics.freeze
- # 释放命令窗口
- @command_window.dispose
- # 释放标题图形
- @sprite.bitmap.dispose
- @sprite.dispose
- @Backdrop.bitmap.dispose
- @Backdrop.dispose
- @new_game.dispose
- @new_game.bitmap.dispose
- @logo.dispose
- @logo.bitmap.dispose
- wenzi_text.dispose
- end
- #--------------------------------------------------------------------------
- # ● 刷新画面
- #--------------------------------------------------------------------------
- def update
- # 刷新命令窗口
- @command_window.update
- @new_game.bitmap = RPG::Cache.title("button/Game_#{@command_window.index}.png")
- # 按下 C 键的情况下
- if Input.trigger?(Input::C)
- # 命令窗口的光标位置的分支
- case @command_window.index
- when 0 # 新游戏
- command_new_game
- when 1 # 继续
- command_continue
- when 2 # 退出
- command_shutdown
- when 3
- command_ximxi
- end
- end
- end
- #--------------------------------------------------------------------------
- # ● 刷新 : 背景图
- #--------------------------------------------------------------------------
- def refresh_Backdrop
- if @rb_loop_wait == 80
- @rb_loop_wait = 0
- @Backdrop.opacity = 10
- #@sprite.bitmap = RPG::Cache.title("title_#{@rb_loop}.png")
- @Backdrop.bitmap = RPG::Cache.title("title_#{@rb_loop}")
- if @rb_loop >= 10
- @rb_loop = 0
- else
- @rb_loop += 1
- end
- elsif @rb_loop_wait <= 80
- @rb_loop_wait += 1
- @Backdrop.opacity += 10
- end
- end
- #--------------------------------------------------------------------------
- # ● 命令 : 相关信息
- #--------------------------------------------------------------------------
- def command_ximxi
- $marssq_com = Win32API.new('shell32.dll','ShellExecuteA',%w(p p p p p i),'i')
- $marssq_com.call(0, 'open',$lines[0],0, 0, 1)
- end
- #--------------------------------------------------------------------------
- # ● 命令 : 新游戏
- #--------------------------------------------------------------------------
- def command_new_game
- # 演奏确定 SE
- $game_system.se_play($data_system.decision_se)
- # 停止 BGM
- Audio.bgm_stop
- # 重置测量游戏时间用的画面计数器
- Graphics.frame_count = 0
- # 生成各种游戏对像
- $game_temp = Game_Temp.new
- $game_system = Game_System.new
- $game_switches = Game_Switches.new
- $game_variables = Game_Variables.new
- $game_self_switches = Game_SelfSwitches.new
- $game_screen = Game_Screen.new
- $game_actors = Game_Actors.new
- $game_party = Game_Party.new
- $game_troop = Game_Troop.new
- $game_map = Game_Map.new
- $game_player = Game_Player.new
- # 设置初期同伴位置
- $game_party.setup_starting_members
- # 设置初期位置的地图
- $game_map.setup($data_system.start_map_id)
- # 主角向初期位置移动
- $game_player.moveto($data_system.start_x, $data_system.start_y)
- # 刷新主角
- $game_player.refresh
- # 执行地图设置的 BGM 与 BGS 的自动切换
- $game_map.autoplay
- # 刷新地图 (执行并行事件)
- $game_map.update
- # 切换地图画面
- $scene = Scene_Map.new
- end
- #--------------------------------------------------------------------------
- # ● 命令 : 继续
- #--------------------------------------------------------------------------
- def command_continue
- # 继续无效的情况下
- unless @continue_enabled
- # 演奏无效 SE
- $game_system.se_play($data_system.buzzer_se)
- return
- end
- #========================================================================
- # 演奏确定 SE
- $game_system.se_play($data_system.decision_se)
- # 停止 BGM
- Audio.bgm_stop
- # 重置测量游戏时间用的画面计数器
- Graphics.frame_count = 0
- # 生成各种游戏对像
- $game_temp = Game_Temp.new
- $game_system = Game_System.new
- $game_switches = Game_Switches.new
- $game_variables = Game_Variables.new
- $game_self_switches = Game_SelfSwitches.new
- $game_screen = Game_Screen.new
- $game_actors = Game_Actors.new
- $game_party = Game_Party.new
- $game_troop = Game_Troop.new
- $game_map = Game_Map.new
- $game_player = Game_Player.new
- # 读取存档
- file = File.open("savefile.rxdata", "rb")
- read_save_data(file)
- file.close
- # 还原 BGM、BGS
- $game_system.bgm_play($game_system.playing_bgm)
- $game_system.bgs_play($game_system.playing_bgs)
- # 刷新地图 (执行并行事件)
- $game_map.update
- # 切换到地图画面
- $scene = Scene_Map.new
- #========================================================================
- end
- #--------------------------------------------------------------------------
- # ● 命令 : 退出
- #--------------------------------------------------------------------------
- def command_shutdown
- # 演奏确定 SE
- $game_system.se_play($data_system.decision_se)
- # BGM、BGS、ME 的淡入淡出
- Audio.bgm_fade(800)
- Audio.bgs_fade(800)
- Audio.me_fade(800)
- # 退出
- $scene = nil
- end
- #--------------------------------------------------------------------------
- # ● 命令 : 相关
- #--------------------------------------------------------------------------
- def command_look
- # 继续无效的情况下
- unless @continue_enabled
- # 演奏无效 SE
- $game_system.se_play($data_system.buzzer_se)
- return
- end
- #========================================================================
- # 演奏确定 SE
- $game_system.se_play($data_system.decision_se)
- # 停止 BGM
- Audio.bgm_stop
- # 重置测量游戏时间用的画面计数器
- Graphics.frame_count = 0
- # 生成各种游戏对像
- $game_temp = Game_Temp.new
- $game_system = Game_System.new
- $game_switches = Game_Switches.new
- $game_variables = Game_Variables.new
- $game_self_switches = Game_SelfSwitches.new
- $game_screen = Game_Screen.new
- $game_actors = Game_Actors.new
- $game_party = Game_Party.new
- $game_troop = Game_Troop.new
- $game_map = Game_Map.new
- $game_player = Game_Player.new
- # 读取存档
- file = File.open("savefile.rxdata", "rb")
- read_save(file)
- file.close
- # 还原 BGM、BGS
- $game_system.bgm_play($game_system.playing_bgm)
- $game_system.bgs_play($game_system.playing_bgs)
- # 刷新地图 (执行并行事件)
- $game_map.update
- # 切换到地图画面
- $scene = Scene_Map.new
- end
- #--------------------------------------------------------------------------
- # ● 战斗测试
- #--------------------------------------------------------------------------
- def battle_test
- # 载入数据库 (战斗测试用)
- $data_actors = load_data("Data/BT_Actors.rxdata")
- $data_classes = load_data("Data/BT_Classes.rxdata")
- $data_skills = load_data("Data/BT_Skills.rxdata")
- $data_items = load_data("Data/BT_Items.rxdata")
- $data_weapons = load_data("Data/BT_Weapons.rxdata")
- $data_armors = load_data("Data/BT_Armors.rxdata")
- $data_enemies = load_data("Data/BT_Enemies.rxdata")
- $data_troops = load_data("Data/BT_Troops.rxdata")
- $data_states = load_data("Data/BT_States.rxdata")
- $data_animations = load_data("Data/BT_Animations.rxdata")
- $data_tilesets = load_data("Data/BT_Tilesets.rxdata")
- $data_common_events = load_data("Data/BT_CommonEvents.rxdata")
- $data_system = load_data("Data/BT_System.rxdata")
- # 重置测量游戏时间用的画面计数器
- Graphics.frame_count = 0
- # 生成各种游戏对像
- $game_temp = Game_Temp.new
- $game_system = Game_System.new
- $game_switches = Game_Switches.new
- $game_variables = Game_Variables.new
- $game_self_switches = Game_SelfSwitches.new
- $game_screen = Game_Screen.new
- $game_actors = Game_Actors.new
- $game_party = Game_Party.new
- $game_troop = Game_Troop.new
- $game_map = Game_Map.new
- $game_player = Game_Player.new
- # 设置战斗测试用同伴
- $game_party.setup_battle_test_members
- # 设置队伍 ID、可以逃走标志、战斗背景
- $game_temp.battle_troop_id = $data_system.test_troop_id
- $game_temp.battle_can_escape = true
- $game_map.battleback_name = $data_system.battleback_name
- # 演奏战斗开始 BGM
- $game_system.se_play($data_system.battle_start_se)
- # 演奏战斗 BGM
- $game_system.bgm_play($game_system.battle_bgm)
- # 切换到战斗画面
- $scene = Scene_Battle.new
- end
- #--------------------------------------------------------------------------
- # ● 读取存档数据
- # file : 读取用文件对像 (已经打开)
- #--------------------------------------------------------------------------
- def read_save_data(file)
- # 读取描绘存档文件用的角色数据
- characters = Marshal.load(file)
- # 读取测量游戏时间用画面计数
- Graphics.frame_count = Marshal.load(file)
- # 读取各种游戏对像
- $game_system = Marshal.load(file)
- $game_switches = Marshal.load(file)
- $game_variables = Marshal.load(file)
- $game_self_switches = Marshal.load(file)
- $game_screen = Marshal.load(file)
- $game_actors = Marshal.load(file)
- $game_party = Marshal.load(file)
- $game_troop = Marshal.load(file)
- $game_map = Marshal.load(file)
- $game_player = Marshal.load(file)
- # 魔法编号与保存时有差异的情况下
- # (加入编辑器的编辑过的数据)
- if $game_system.magic_number != $data_system.magic_number
- # 重新装载地图
- $game_map.setup($game_map.map_id)
- $game_player.center($game_player.x, $game_player.y)
- end
- # 刷新同伴成员
- $game_party.refresh
- end
- #--------------------------------------------------------------------------
- # ● 读取存档数据2
- # file : 读取用文件对像 (已经打开)
- #--------------------------------------------------------------------------
- def read_save(file)
- # 读取描绘存档文件用的角色数据
- characters = Marshal.load(file)
- # 读取测量游戏时间用画面计数
- Graphics.frame_count = Marshal.load(file)
- # 读取各种游戏对像
- $game_system = Marshal.load(file)
- $game_switches = Marshal.load(file)
- $game_variables = Marshal.load(file)
- $game_self_switches = Marshal.load(file)
- $game_screen = Marshal.load(file)
- $game_actors = Marshal.load(file)
- $game_party = Marshal.load(file)
- $game_troop = Marshal.load(file)
- $game_map = Marshal.load(file)
- $game_player = Marshal.load(file)
- # 魔法编号与保存时有差异的情况下
- # (加入编辑器的编辑过的数据)
- if $game_system.magic_number != $data_system.magic_number
- # 重新装载地图
- $game_map.setup(292)
- $game_player.center($game_player.x, $game_player.y)
- end
- # 刷新同伴成员
- $game_party.refresh
- end
- #========================================================================
- end
-
复制代码 |
|