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本帖最后由 wingzeroplus 于 2013-4-17 21:56 编辑
阿尔卑斯 发表于 2013-4-17 21:21
非常谢谢你,总算解决了。类似的敌人的血条脚本有吗 - #==============================================================================
- # 本脚本来自www.66RPG.com,使用和转载请保留此信息
- #==============================================================================
- class Window_Help < Window_Base
- def set_enemy(actor)
- self.contents.clear
- draw_actor_name(actor, 4, 0)
- draw_actor_state(actor, 140, 0)
- carol3_draw_hp_bar(actor, 284, 0)
- carol3_draw_sp_bar(actor, 460, 0)
- @text = nil
- self.visible = true
- end
- def carol3_draw_hp_bar(actor, x, y, width = 128) #宽度可调
- self.contents.font.color = system_color
- w = width * actor.hp / [actor.maxhp,1].max
- if actor.maxhp != 0
- rate = actor.hp.to_f / actor.maxhp
- else
- rate = 0
- end
- color1 = Color.new(240 - 72 * rate, 240 * rate, 62 * rate, 150)
- self.contents.fill_rect(x+1, y+15, width+2,1, Color.new(0, 0, 0, 255))
- self.contents.fill_rect(x+1, y+16, width+2,1, Color.new(255, 255, 192, 192))
- self.contents.fill_rect(x+1, y+17, w,6,color1)
- self.contents.fill_rect(x+1, y+23, width+2,1, Color.new(255, 255, 192, 192))
- self.contents.fill_rect(x+1, y+24, width+2,1, Color.new(0, 0, 0, 255))
- self.contents.fill_rect(x, y+16, 1,8, Color.new(255, 255, 192, 192))
- self.contents.fill_rect(x-1, y+15, 1,10, Color.new(0, 0, 0, 255))
- self.contents.fill_rect(x+129, y+16, 1,8, Color.new(255, 255, 192, 192))
- self.contents.fill_rect(x+130, y+15, 1,10, Color.new(0, 0, 0, 255))
- self.contents.draw_text(x,y,128,32,$data_system.words.hp,1)
- self.contents.font.color = normal_color
- if actor.hp>actor.maxhp/3
- self.contents.font.color = Color.new(255, 255, 255, 250)
- end
- if actor.hp>=actor.maxhp/6 and actor.maxhp/3>actor.hp
- self.contents.font.color = Color.new(200, 200, 0, 255)
- end
- if actor.maxhp/6>actor.hp
- self.contents.font.color = Color.new(200, 0, 0, 255)
- end
- self.contents.draw_text(x+47,y,128,32,actor.hp.to_s,1)
- end
- def carol3_draw_sp_bar(actor, x, y, width = 128)
- self.contents.font.color = system_color
- if actor.maxsp != 0
- rate = actor.sp.to_f / actor.maxsp
- else
- rate = 0
- end
- color2 = Color.new(62 * rate, 240 - 72 * rate, 240 * rate, 192)
- w = width * actor.sp / [actor.maxsp,1].max
- self.contents.fill_rect(x+1, y+15, width+2,1, Color.new(0, 0, 0, 255))
- self.contents.fill_rect(x+1, y+16, width+2,1, Color.new(255, 255, 192, 192))
- self.contents.fill_rect(x+1, y+17, w,6,color2)
- self.contents.fill_rect(x+1, y+23, width+2,1, Color.new(255, 255, 192, 192))
- self.contents.fill_rect(x+1, y+24, width+2,1, Color.new(0, 0, 0, 255))
- self.contents.fill_rect(x, y+16, 1,8, Color.new(255, 255, 192, 192))
- self.contents.fill_rect(x-1, y+15, 1,10, Color.new(0, 0, 0, 255))
- self.contents.fill_rect(x+129, y+16, 1,8, Color.new(255, 255, 192, 192))
- self.contents.fill_rect(x+130, y+15, 1,10, Color.new(0, 0, 0, 255))
- self.contents.draw_text(x,y,128,32,$data_system.words.sp,1)
- self.contents.font.color = normal_color
- if actor.hp>actor.maxsp/3
- self.contents.font.color = Color.new(255, 255, 255, 250)
- end
- if actor.hp>=actor.maxsp/6 and actor.maxsp/3>actor.sp
- self.contents.font.color = Color.new(200, 200, 0, 255)
- end
- if actor.maxsp/6>actor.sp
- self.contents.font.color = Color.new(200, 0, 0, 255)
- end
- self.contents.draw_text(x+47,y,128,32,actor.sp.to_s,1)
- end
- end
- #==============================================================================
- # 本脚本来自www.66RPG.com,使用和转载请保留此信息
- #==============================================================================
复制代码 放在RTAB特技学习 Ver 1.00之后,RTAB连击数-显示部分之前 可以正常使用,至于其他位置能否正常使用我就不敢保证了 |
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