查看: 1417|回复: 0

[已经过期] 想做一个45°的游戏 请问如何美化界面?

[复制链接]
梦石
0
星屑
85
在线时间
97 小时
注册时间
2012-9-8
回帖
25
发表于 2013-6-24 23:10:10 | 显示全部楼层 |阅读模式

加入我们,或者,欢迎回来。

您需要 登录 才可以下载或查看,没有账号?注册会员

×
卖萌图.png QQ截图20130624230555.png

我使用主站45°脚本想做一个游戏 但是界面太丑了想美化一下
再次请问一下各位 如何把战斗图下侧的血条和HP\PP去掉改成类似右图一样的血条
谢谢了!
↓使用的脚本
[pre lang="ruby" line="1"]# ————————————————————————————————————
# 本脚本来自www.66rpg.com,转载请保留此信息
# ————————————————————————————————————
#==============================================================================
# ■ Game_Actor
#------------------------------------------------------------------------------
#  处理角色的类。本类在 Game_Actors 类 ($game_actors)
# 的内部使用、Game_Party 类请参考 ($game_party) 。
#==============================================================================
class Game_Actor < Game_Battler
  #--------------------------------------------------------------------------
  # ● 取得战斗画面的 X 坐标
  #--------------------------------------------------------------------------
  def screen_x
    case self.index
    when 0
      return 350
    when 1
      return 430
    when 2
      return 510
    when 3
      return 580
    else
      return 600
    end
  end
  #--------------------------------------------------------------------------
  # ● 取得战斗画面的 Y 坐标
  #--------------------------------------------------------------------------
  def screen_y
    case self.index
    when 0
      return 430
    when 1
      return 395
    when 2
      return 360
    when 3
      return 325
    else
      return 1000
    end
  end
  #--------------------------------------------------------------------------
  # ● 取得战斗画面的 Z 坐标
  #--------------------------------------------------------------------------
  def screen_z
    case self.index
    when 0
      return 10
    when 1
      return 9
    when 2
      return 8
    when 3
      return 7
    else
      return 0
    end
  end
end

#==============================================================================
# ■ Window_Base
#------------------------------------------------------------------------------
#  游戏中全部窗口的超级类。
#==============================================================================
class Window_Base < Window
  #--------------------------------------------------------------------------
  # ● 描绘 HP
  #     actor : 角色
  #     x     : 描画目标 X 坐标
  #     y     : 描画目标 Y 坐标
  #     width : 描画目标的宽
  #--------------------------------------------------------------------------
  def draw_actor_hp1(actor, x, y, width = 72)
    # 描绘字符串 "HP"
    self.contents.font.color = system_color
    self.contents.draw_text(x, y, 24, 24, $data_system.words.hp)
    # 计算描绘 MaxHP 所需的空间
    if width - 24 >= 32
      hp_x = x + 32# + width - 24
    end
    # 描绘 HP
    self.contents.font.color = actor.hp == 0 ? knockout_color :
      actor.hp <= actor.maxhp / 4 ? crisis_color : normal_color
    self.contents.draw_text(hp_x, y, 32, 24, actor.hp.to_s, 2)
  end
  #--------------------------------------------------------------------------
  # ● 描绘 SP
  #     actor : 角色
  #     x     : 描画目标 X 坐标
  #     y     : 描画目标 Y 坐标
  #     width : 描画目标的宽
  #--------------------------------------------------------------------------
  def draw_actor_sp1(actor, x, y, width = 72)
    # 描绘字符串 "SP"
    self.contents.font.color = system_color
    self.contents.draw_text(x, y, 24, 24, $data_system.words.sp)
    # 计算描绘 MaxSP 所需的空间
    if width - 24 >= 32
      sp_x = x + 32# + width - 24
    end
    # 描绘 SP
    self.contents.font.color = actor.sp == 0 ? knockout_color :
      actor.sp <= actor.maxsp / 4 ? crisis_color : normal_color
    self.contents.draw_text(sp_x, y, 32, 24, actor.sp.to_s, 2)
  end
end



#==============================================================================
# ■ Window_BattleStatus
#------------------------------------------------------------------------------
#  显示战斗画面同伴状态的窗口。
#==============================================================================
class Window_BattleStatus < Window_Base
  #--------------------------------------------------------------------------
  # ● 初始化对像
  #--------------------------------------------------------------------------
  #$data_system_level_up_me = "Audio/ME/升级音乐"
  def initialize
    super(0, 0, 640, 480)
    self.contents = Bitmap.new(width - 10, height - 32)
    self.opacity = 0
    @level_up_flags = [false, false, false, false]
    refresh
  end
  #--------------------------------------------------------------------------
  # ● 释放
  #--------------------------------------------------------------------------
  def dispose
    super
  end
  #--------------------------------------------------------------------------
  # ● 设置升级标志
  #     actor_index : 角色索引
  #--------------------------------------------------------------------------
  def level_up(actor_index)
    @level_up_flags[actor_index] = true
  end
  #--------------------------------------------------------------------------
  # ● 刷新
  #--------------------------------------------------------------------------
  def refresh
    self.contents.clear
    @item_max = $game_party.actors.size
    for i in 0...$game_party.actors.size
      actor = $game_party.actors
      case i
      when 0
        x = 310
        y = 390
      when 1
        x = 390
        y = 340
      when 2
        x = 480
        y = 300
      when 3
        x = 550
        y = 270
      end
      if @level_up_flags
        self.contents.font.color = normal_color
        self.contents.draw_text(x, y, 80, 24, "LEVEL UP!")
        Audio.me_stop
        #        Audio.me_play($data_system_level_up_me)
      else
        draw_actor_hp1(actor, x-15, y-15, 80)
        draw_actor_sp1(actor, x-15, y+5, 80)
      end
    end
  end
  #--------------------------------------------------------------------------
  # ● 刷新画面
  #--------------------------------------------------------------------------
  def update
    super
    # 主界面的不透明度下降
    if $game_temp.battle_main_phase
      self.contents_opacity -= 50 if self.contents_opacity > 1
    else
      self.contents_opacity += 50 if self.contents_opacity < 255
    end
  end
end


#==============================================================================
# ■ Window_BattleStatus
#==============================================================================
class Window_BattleStatus < Window_Base
  #--------------------------------------------------------------------------
  # ● 初始化
  #--------------------------------------------------------------------------
  alias xrxs_bp2_refresh refresh
  def refresh
    xrxs_bp2_refresh
    @item_max = $game_party.actors.size
    for i in 0...$game_party.actors.size
      actor = $game_party.actors
      case i
      when 0
        x = 310
        y = 390
      when 1
        x = 390
        y = 340
      when 2
        x = 480
        y = 300
      when 3
        x = 550
        y = 270
      end
      draw_actor_hp_meter(actor, x, y, 50)
      draw_actor_sp_meter(actor, x, y + 8, 50)
    end
  end
end
#==============================================================================
# ■ Window_Base
#==============================================================================
class Window_Base < Window
  #--------------------------------------------------------------------------
  # ● HP描画
  #--------------------------------------------------------------------------
  def draw_actor_hp_meter(actor, x, y, width = 156, type = 0)
    if type == 1 and actor.hp == 0
      return
    end
    self.contents.font.color = system_color
    self.contents.fill_rect(x-1, y+27, width+2,6, Color.new(0, 0, 0, 25))
    w = width * actor.hp / actor.maxhp
    self.contents.fill_rect(x, y+28, w,1, Color.new(255, 96, 96, 255))
    self.contents.fill_rect(x, y+29, w,1, Color.new(255, 0, 0, 255))
    self.contents.fill_rect(x, y+30, w,1, Color.new(128, 0, 0, 255))
    self.contents.fill_rect(x, y+31, w,1, Color.new(0, 0, 0, 255))
   
  end
  #--------------------------------------------------------------------------
  # ● SP描画
  #--------------------------------------------------------------------------
  def draw_actor_sp_meter(actor, x, y, width = 156, type = 0)
    if type == 1 and actor.hp == 0
      return
    end
    self.contents.font.color = system_color
    self.contents.fill_rect(x-1, y+27, width+2,6, Color.new(0, 0, 0, 255))
    w = width * actor.sp / actor.maxsp
    self.contents.fill_rect(x, y+28, w,1, Color.new(128, 255, 255, 255))
    self.contents.fill_rect(x, y+29, w,1, Color.new(0, 255, 255, 255))
    self.contents.fill_rect(x, y+30, w,1, Color.new(0, 192, 192, 255))
    self.contents.fill_rect(x, y+31, w,1, Color.new(0, 128, 128, 255))
  end
end[/pre]
您需要登录后才可以回帖 登录 | 注册会员

本版积分规则

Powered by Discuz! X5.0 © 2001-2026 Discuz! Team.

在本版发帖返回顶部