if Input.trigger?(Input::B)
w = Window_Command.new(128,["物品","装备","存档","退出"])
w.x = 320
w.y = 240
loop do
Graphics.update
Input.update
w.update
if Input.press?(Input::C)
$game_system.se_play($data_system.decision_se)
case w.index
when 0
p "物品"
when 1
p "装备"
when 2
$scene = Scene_Save.new
w.dispose
w = nil
return
when 3
exit
end
end
end
end
if Input.trigger?(Input::B)
w = Window_Command.new(128,["物品","装备","存档","退出"])
w.x = 320
w.y = 240
loop do
Graphics.update
Input.update
w.update
if Input.press?(Input::C)
$game_system.se_play($data_system.decision_se)
case w.index
when 0
p "物品"
when 1
p "装备"
when 2
$scene = Scene_Save.new
w.dispose
w = nil
return
when 3
exit
end
end
end
end