#==============================================================================
# ■ Game_Enemy
#==============================================================================
class Game_Enemy < Game_Battler
#--------------------------------------------------------------------------
# ● 戦闘用グラフィック名の取得
#--------------------------------------------------------------------------
def battler_name
max = [B_G_C::B_R_1, B_G_C::B_R_2].max
min = [B_G_C::B_R_1, B_G_C::B_R_2].min
case @hp
when 0..(maxhp * min / 100)
a = min == B_G_C::B_R_1 ? B_G_C::B_S_1 : B_G_C::B_S_2
when (maxhp * min / 100)..(maxhp * max / 100)
a = max == B_G_C::B_R_1 ? B_G_C::B_S_1 : B_G_C::B_S_2
else
a = ""
end
if FileTest.exist?("Graphics/Battlers/" + @battler_name + a +".png")
return @battler_name + a
end
return @battler_name
end
end[/pre]