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本帖最后由 铃仙·优昙华院·因幡 于 2013-10-27 18:07 编辑
- #==============================================================================
- # ■ Scene_Title
- #------------------------------------------------------------------------------
- # 处理标题画面的类。
- #==============================================================================
- class Scene_Title2 < Scene_Base
- #--------------------------------------------------------------------------
- # ● 住处理
- #--------------------------------------------------------------------------
- def main_start
- super
- _load_data_
- Mess_Text.visible = true
- # 生成系统对像
- $game_system = Game_System.new
- # 生成标题图形
- [url=home.php?mod=space&uid=114926]@sprite[/url] = Sprite.new
- @sprite.bitmap = RPG::Cache.title($data_system.title_name)
- # 生成命令窗口
- s1 = " "
- s2 = " "
- s3 = " "
- @command_window = Window_Command.new(170, [s1, s2, s3])
- @command_window.opacity = 0
- @command_window.x = 525 - @command_window.width / 2
- @command_window.y = 270
- @windows.push(@command_window)
- @sprites.push(@sprite)
- # 判定继续的有效性
- # 存档文件一个也不存在的时候也调查
- # 有効为 @continue_enabled 为 true、無効为 false
- @continue_enabled = false
- for i in 0..3
- if FileTest.exist?("Save/Save#{i+1}.rxdata")
- @continue_enabled = true
- end
- end
- # 继续为有效的情况下、光标停止在继续上
- # 无效的情况下、继续的文字显示为灰色
- if @continue_enabled
- @command_window.index = 1
- else
- @command_window.disable_item(1)
- end
- # 演奏标题 BGM
- $game_system.bgm_play($data_system.title_bgm)
- # 停止演奏 ME、BGS
- Audio.me_stop
- Audio.bgs_stop
- super
- end
- def _load_data_
- # 载入数据库
- $data_actors = load_data("Data/Actors.rxdata")
- $data_classes = load_data("Data/Classes.rxdata")
- $data_skills = load_data("Data/Skills.rxdata")
- $data_items = load_data("Data/Items.rxdata")
- $data_weapons = load_data("Data/Weapons.rxdata")
- $data_armors = load_data("Data/Armors.rxdata")
- $data_enemies = load_data("Data/Enemies.rxdata")
- $data_troops = load_data("Data/Troops.rxdata")
- $data_states = load_data("Data/States.rxdata")
- $data_animations = load_data("Data/Animations.rxdata")
- $data_tilesets = load_data("Data/Tilesets.rxdata")
- $data_common_events = load_data("Data/CommonEvents.rxdata")
- $data_system = load_data("Data/System.rxdata")
- $qianzui_weapons = load_data("Data/Weapons1.rxdata")
- $qianzui_armors = load_data("Data/Armors1.rxdata")
- $data_skills.each{|skill|
- next if skill.nil?
- skill.exp = 0
- skill.level = 0
- }
- $data_weapons.each{|weapon|
- next if weapon.nil? or weapon.name == ""
- weapon.rang = weapon.name.split(/,/)[1].nil? ? 0 : weapon.name.split(/,/)[1].to_i
- weapon.time = weapon.name.split(/,/)[2].nil? ? 20 : weapon.name.split(/,/)[2].to_i
- weapon.name = weapon.name.split(/,/)[0]
- }
- $qianzui_weapons.each{|weapon|
- next if weapon.nil? or weapon.name == ""
- weapon.rang = weapon.name.split(/,/)[1].nil? ? 0 : weapon.name.split(/,/)[1].to_i
- weapon.time = weapon.name.split(/,/)[2].nil? ? 0 : weapon.name.split(/,/)[2].to_i
- weapon.name = weapon.name.split(/,/)[0]
- }
- end
- #--------------------------------------------------------------------------
- # ● 刷新画面
- #--------------------------------------------------------------------------
- def update
- super
- # 按下 C 键的情况下
- if Input.trigger?(Input::C)
- # 命令窗口的光标位置的分支
- case @command_window.index
- when 0 # 新游戏
- command_new_game
- when 1 # 继续
- command_continue
- when 2 # 退出
- command_shutdown
- end
- end
- end
- #--------------------------------------------------------------------------
- # ● 命令 : 新游戏
- #--------------------------------------------------------------------------
- def command_new_game
- # 演奏确定 SE
- $game_system.se_play($data_system.decision_se)
- # 停止 BGM
- Audio.bgm_stop
- # 重置测量游戏时间用的画面计数器
- Graphics.frame_count = 0
- # 生成各种游戏对像
- $game_temp = Game_Temp.new
- $game_system = Game_System.new
- $game_switches = Game_Switches.new
- $game_variables = Game_Variables.new
- $game_self_switches = Game_SelfSwitches.new
- $game_screen = Game_Screen.new
- $game_actors = Game_Actors.new
- $game_skills = Game_Skills.new
- $game_party = Game_Party.new
- $game_troop = Game_Troop.new
- $game_map = Game_Map.new
- $game_player = Game_Player.new
- # 设置初期同伴位置
- $game_party.setup_starting_members
- # 设置初期位置的地图
- $game_map.setup($data_system.start_map_id)
- # 主角向初期位置移动
- $game_player.moveto($data_system.start_x, $data_system.start_y)
- # 刷新主角
- $game_player.refresh
- # 执行地图设置的 BGM 与 BGS 的自动切换
- $game_map.autoplay
- # 刷新地图 (执行并行事件)
- $game_map.update
- # 切换地图画面
- $scene = Scene_Map.new
- end
- #--------------------------------------------------------------------------
- # ● 命令 : 继续
- #--------------------------------------------------------------------------
- def command_continue
- # 继续无效的情况下
- unless @continue_enabled
- # 演奏无效 SE
- $game_system.se_play($data_system.buzzer_se)
- return
- end
- # 演奏确定 SE
- $game_system.se_play($data_system.decision_se)
- # 切换到读档画面
- $scene = Scene_Load.new
- end
- #--------------------------------------------------------------------------
- # ● 命令 : 退出
- #--------------------------------------------------------------------------
- def command_shutdown
- # 演奏确定 SE
- $game_system.se_play($data_system.decision_se)
- # BGM、BGS、ME 的淡入淡出
- Audio.bgm_fade(800)
- Audio.bgs_fade(800)
- Audio.me_fade(800)
- # 退出
- $scene = nil
- end
- end
复制代码 就是这个脚本,第六行出错,求解决。 |
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