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本帖最后由 ikki 于 2013-12-13 10:32 编辑
随便发着玩。。。不需要神马精华啥的了,毕竟都是古董了。。。国外的东东。。。附件内是调用的dll
#=============================================================================== # # Screenshot V2 # # Screenshot Script v1 & screenshot.dll v1 created by: Andreas21 # Screenshot Script v2 created/edit by: cybersam # the autor is found on a german board... # the comments are added by me... # since the autor didnt want to add any comment... # so thats it from here... # have fund with it... ^-^ # # oh yea.. the needed command line is found in "Scene_Map" in "def update" # #=============================================================================== module Screen @screen = Win32API.new 'screenshot', 'Screenshot', %w(l l l l p l l), '' @readini = Win32API.new 'kernel32', 'GetPrivateProfileStringA', %w(p p p p l p), 'l' @findwindow = Win32API.new 'user32', 'FindWindowA', %w(p p), 'l' module_function #----------------------------------------------------------------------------- # here comes the stuff... # i add here the stuff for automatic change of the number for the screenshot # so it wont overrite the old one... # if you want to change so stuff change them in this line below # or you can change them in your command line... like # Screen::shot("screenshot", 2) # this change the name and the type of the screenshot # (0 = bmp, 1 = jpg and 2 = png) # ---------------------------------------------------------------------------- def shot(file = "screenshot", typ = 1) # to add the right extension... if typ == 0 typname = ".bmp" elsif typ == 1 typname = ".jpg" elsif typ == 2 typname = ".png" end file_index = 0 dir = "Graphics/Battlebacks/" # make the filename.... file_name = dir + file.to_s + typname.to_s # make the screenshot.... Attention dont change anything from here on.... @screen.call(0,0,640,480,file_name,handel,typ) end # find the game window... def handel game_name = "\0" * 256 @readini.call('Game','Title','',game_name,255,".\\Game.ini") game_name.delete!("\0") return @findwindow.call('RGSS Player',game_name) end end
#===============================================================================
#
# Screenshot V2
#
# Screenshot Script v1 & screenshot.dll v1 created by: Andreas21
# Screenshot Script v2 created/edit by: cybersam
# the autor is found on a german board...
# the comments are added by me...
# since the autor didnt want to add any comment...
# so thats it from here...
# have fund with it... ^-^
#
# oh yea.. the needed command line is found in "Scene_Map" in "def update"
#
#===============================================================================
module Screen
@screen = Win32API.new 'screenshot', 'Screenshot', %w(l l l l p l l), ''
@readini = Win32API.new 'kernel32', 'GetPrivateProfileStringA', %w(p p p p l p), 'l'
@findwindow = Win32API.new 'user32', 'FindWindowA', %w(p p), 'l'
module_function
#-----------------------------------------------------------------------------
# here comes the stuff...
# i add here the stuff for automatic change of the number for the screenshot
# so it wont overrite the old one...
# if you want to change so stuff change them in this line below
# or you can change them in your command line... like
# Screen::shot("screenshot", 2)
# this change the name and the type of the screenshot
# (0 = bmp, 1 = jpg and 2 = png)
# ----------------------------------------------------------------------------
def shot(file = "screenshot", typ = 1)
# to add the right extension...
if typ == 0
typname = ".bmp"
elsif typ == 1
typname = ".jpg"
elsif typ == 2
typname = ".png"
end
file_index = 0
dir = "Graphics/Battlebacks/"
# make the filename....
file_name = dir + file.to_s + typname.to_s
# make the screenshot.... Attention dont change anything from here on....
@screen.call(0,0,640,480,file_name,handel,typ)
end
# find the game window...
def handel
game_name = "\0" * 256
@readini.call('Game','Title','',game_name,255,".\\Game.ini")
game_name.delete!("\0")
return @findwindow.call('RGSS Player',game_name)
end
end
screenshot.7z
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