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4楼
 
 
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发表于 2014-7-29 15:41:22
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千夙 发表于 2014-7-29 15:33 ![]()  
这样啊我去找找差了什么  
这就是得失代码,怎么弄?- #==============================================================================
 
 - # 本腳本來自www.66RPG.com,使用和轉載請保留此信息
 
 - #============================================================================== 
 
  
- # 注意!!!在對話後得到物品,請在對話後先用事件等待3幀,否則對話框來不及消失。
 
  
- # 開關定義:
 
  
- $noshowgold = 41                        # 不显示金钱得失
 
  
- $noshowitem = 42                        # 不显示物品得失
 
  
- $noshowweapon = 43                      # 不显示武器得失
 
  
- $noshowarmor = 44                       # 不显示防具得失
 
 - # 以上開關,當打開的時候,獲得物品將不會提示,比如默認打開41號開關,獲得金錢不再提示
 
  
- # 不想提示等级升降时,就在事件命令直接选择是否显示就行了。
 
  
- #——聲效,可以自己改
 
 - folder = "Audio/SE/"
 
 - $gain_gold_se   = folder +"Shop"      # 获得金钱声效
 
 - $loss_gold_se   = folder +"Blow2"     # 失去金钱声效
 
  
- $gain_item_se   = folder +"Item1"     # 获得物品声效
 
 - $loss_item_se   = folder +"Blow2"     # 失去物品声效
 
  
- $gain_weapon_se = folder +"Item1"     # 获得武器声效
 
 - $loss_weapon_se = folder +"Blow2"     # 失去武器声效
 
  
- $gain_armor_se  = folder +"Item1"     # 获得防具声效
 
 - $loss_armor_se  = folder +"Blow2"     # 失去防具声效
 
  
- $gain_lv_se     = folder +"Item1"     # 提升等级声效
 
 - $loss_lv_se     = folder +"Blow2"     # 降低等级声效
 
  
- # ————————————————————————————————————
 
  
- class Game_Interpreter
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 增減金錢
 
 -   #--------------------------------------------------------------------------
 
 -   def command_125
 
 -     value = operate_value(@params[0], @params[1], @params[2])
 
 -     $game_party.gain_gold(value)
 
 -     if $game_switches[$noshowgold]==false
 
 -       show_gain_window(0, value)
 
 -     end
 
 -     return true
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 增減物品
 
 -   #--------------------------------------------------------------------------
 
 -   def command_126
 
 -     value = operate_value(@params[1], @params[2], @params[3])
 
 -     $game_party.gain_item($data_items[@params[0]], value)
 
 -     if $game_switches[$noshowitem]==false
 
 -       show_gain_window(1, value)
 
 -     end
 
 -     $game_map.need_refresh = true
 
 -     return true
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 增減武器
 
 -   #--------------------------------------------------------------------------
 
 -   def command_127
 
 -     value = operate_value(@params[1], @params[2], @params[3])
 
 -     $game_party.gain_item($data_weapons[@params[0]], value, @params[4])
 
 -     if $game_switches[$noshowweapon]==false
 
 -       show_gain_window(2, value)
 
 -     end
 
 -     return true
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 增減防具
 
 -   #--------------------------------------------------------------------------
 
 -   def command_128
 
 -     value = operate_value(@params[1], @params[2], @params[3])
 
 -     $game_party.gain_item($data_armors[@params[0]], value, @params[4])
 
 -     if $game_switches[$noshowarmor]==false
 
 -       show_gain_window(3, value)
 
 -     end
 
 -     return true
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 等级増減
 
 -   #--------------------------------------------------------------------------
 
 -   def command_316
 
 -     value = operate_value(@params[2], @params[3], @params[4])
 
 -     iterate_actor_var(@params[0], @params[1]) do |actor|
 
 -       actor.change_level(actor.level + value, @params[5])
 
 -       if @params[4]
 
 -         show_gain_level_window(actor,value)
 
 -       end
 
 -     end
 
 -     return true
 
 -   end
 
 -   
 
 -   def show_gain_window(type, value)
 
 -     snstar2006_66rpg_item = $data_armors[@params[0]]
 
 -     snstar2006_66rpg = Window_Base.new((640-300)/2,128,200,100)
 
 -     snstar2006_66rpg.contents = Bitmap.new(snstar2006_66rpg.width - 32, snstar2006_66rpg.height - 32)
 
 -     if value >= 0
 
 -       gain_text = "获得"    
 
 -     else
 
 -       gain_text = "失去"
 
 -     end
 
 -     
 
 -     case type
 
 -     when 0
 
 -       gain_type = "金钱"
 
 -       if value >=0
 
 -         Audio.se_play($gain_gold_se,80,100)
 
 -       else
 
 -         Audio.se_play("Audio/SE/"+"Item1",80,100)
 
 -       end
 
 -     when 1
 
 -       gain_type = "物品"
 
 -       string = $data_items[@params[0]]
 
 -       if value >=0
 
 -         Audio.se_play($gain_item_se,80,100)
 
 -       else
 
 -         Audio.se_play($loss_item_se,80,100)
 
 -       end
 
 -     when 2
 
 -       gain_type = "武器"
 
 -       string = $data_weapons[@params[0]]
 
 -       if value >=0
 
 -         Audio.se_play($gain_weapon_se,80,100)
 
 -       else
 
 -         Audio.se_play($loss_weapon_se,80,100)
 
 -       end
 
 -     when 3
 
 -       gain_type = "防具"
 
 -       string = $data_armors[@params[0]]
 
 -       if value >=0
 
 -         Audio.se_play($gain_armor_se,80,100)
 
 -       else
 
 -         Audio.se_play($loss_armor_se,80,100)
 
 -       end
 
 -     end
 
 -     
 
 -     snstar2006_66rpg.contents.draw_text(0,0,160,30,gain_text+gain_type+":")
 
 -     
 
 -     unless type == 0
 
 -       snstar2006_66rpg.draw_item_name(string, 0, 30, true)
 
 -       snstar2006_66rpg.contents.draw_text(0, 30, 160, 30, "×"+value.abs.to_s, 2)
 
 -     else
 
 -       snstar2006_66rpg.contents.draw_text(0,30,165,30,value.abs.to_s + "  "+ Vocab.currency_unit, 2)
 
 -     end
 
 -     
 
 -     snstar2006_66rpg.opacity = 160
 
 -     
 
 -     for i in 0..50
 
 -       Graphics.update
 
 -     end
 
 -     
 
 -     for i in 0..10
 
 -       snstar2006_66rpg.opacity -= 10
 
 -       snstar2006_66rpg.contents_opacity -= 10
 
 -       Graphics.update
 
 -     end
 
 -     
 
 -     snstar2006_66rpg.dispose
 
 -     
 
 -   end
 
  
-   def show_gain_level_window(actor,value)
 
 -     lvstring = Vocab::level
 
 -         
 
 -     snstar2006_66rpg = Window_Base.new((640-300)/2,128,200,100)
 
 -     snstar2006_66rpg.contents = Bitmap.new(snstar2006_66rpg.width - 30, snstar2006_66rpg.height - 30)
 
 -     
 
 -     if value >= 0
 
 -       gain_text = "提升"
 
 -       Audio.se_play($gain_lv_se,80,100)
 
 -     else
 
 -       gain_text = "降低"
 
 -       Audio.se_play($loss_lv_se,80,100)
 
 -     end
 
 -     
 
 -     snstar2006_66rpg.contents.draw_text(0, 0, 110, 30, actor.name)
 
 -     string = lvstring+gain_text+value.abs.to_s+"级"
 
 -     snstar2006_66rpg.contents.draw_text(0,30,160,30,string, 2)
 
  
-     snstar2006_66rpg.opacity = 160
 
 -     
 
 -     for i in 0..50
 
 -       Graphics.update
 
 -     end
 
 -     
 
 -     for i in 0..10
 
 -       snstar2006_66rpg.opacity -= 10
 
 -       snstar2006_66rpg.contents_opacity -= 10
 
 -       Graphics.update
 
 -     end
 
 -     
 
 -     snstar2006_66rpg.dispose
 
  
-   end
 
 - end
 
  
 
- #==============================================================================
 
 - # 本腳本來自www.66RPG.com,使用和轉載請保留此信息
 
 - #==============================================================================
 
  复制代码 |   
 
 
 
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