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- $imported = {} if $imported.nil?
 
 - $imported["YEA-EventWindow"] = true
 
  
- #==============================================================================
 
 - # ▼ Updates
 
 - # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 
 - # 2011.12.27 - Bug Fixed: Used the wrong script to hide event window.
 
 - # 2011.12.26 - Started Script and Finished.
 
 - # 
 
 - #==============================================================================
 
 - # ▼ Introduction
 
 - # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 
 - # The Event Window is a new feature added through this script that appears in
 
 - # the lower left corner of the screen. Whenever the player gains or loses gold
 
 - # and items, the Event Window is updated to show the changes. In addition to
 
 - # showing item gains and losses, you may even add in your own text to update
 
 - # through a Script Call.
 
 - # 
 
 - #==============================================================================
 
 - # ▼ Instructions
 
 - # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 
 - # To install this script, open up your script editor and copy/paste this script
 
 - # to an open slot below ▼ Materials/素材 but above ▼ Main. Remember to save.
 
 - # 
 
 - # -----------------------------------------------------------------------------
 
 - # Script Calls - These commands are used with script calls.
 
 - # -----------------------------------------------------------------------------
 
 - # event_window_add_text(string)
 
 - # This inserts "string" text into the Event Window. Use \n to designate
 
 - # linebreaks in the string. If you wish to use text codes, write them in the
 
 - # strings as \\n[2] or \\c[3] to make them work properly.
 
 - # 
 
 - # event_window_clear_text
 
 - # This causes the Event Window to clear all of the stored text. You can choose
 
 - # whether or not to clear the stored Event Window text every time the player
 
 - # enters a new map.
 
 - # 
 
 - #==============================================================================
 
 - # ▼ Compatibility
 
 - # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 
 - # This script is made strictly for RPG Maker VX Ace. It is highly unlikely that
 
 - # it will run with RPG Maker VX without adjusting.
 
 - # 
 
 - #==============================================================================
 
  
- module YEA
 
 -   module EVENT_WINDOW
 
 -     
 
 -     #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 
 -     # - Event Window Switch -
 
 -     #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 
 -     # This is the switch used for hiding the event window. When this switch is
 
 -     # ON, the event window will be hidden from view. If it is OFF, the event
 
 -     # window will maintain normal visibility.
 
 -     #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 
 -     HIDE_SWITCH = 98       # If switch is ON, event window will not appear.
 
 -     
 
 -     #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 
 -     # - General Event Window Settings -
 
 -     #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 
 -     # This section adjusts the event window. These settings adjust the overall
 
 -     # appearance of the event window from the width to the number of lines
 
 -     # shown and the window fade rate.
 
 -     #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 
 -     NEW_MAP_CLEAR = true    # Clear text when entering a new map?
 
 -     WINDOW_WIDTH  = 280+30     # Event Window width.
 
 -     VISIBLE_TIME  = 180     # Frames the window is visible before fading.
 
 -     MAX_LINES     = 4       # Maximum number of lines shown.
 
 -     WINDOW_FADE   = 8       # Fade rate for the Event Window.
 
 -     
 
 -     #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 
 -     # - Event Window Text Settings -
 
 -     #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 
 -     # This section adjusts the text that appears in the event window. The text
 
 -     # that appears when an item is found and the text that appears when an item
 
 -     # is lost will always appear before the item found. If there is more than
 
 -     # one item found, the amount text will be added on after followed by the
 
 -     # closing text. When gold is found, no icons will be used.
 
 -     #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 
 -     HEADER_TEXT = "\e}"                # Text that's always used at the head.
 
 -     FOUND_TEXT  = "\ec[6]获得\ec[0] "   # Text used when an item is found.
 
 -     LOST_TEXT   = "\ec[4]失去\ec[0] "    # Text used when an item is lost.
 
 -     AMOUNT_TEXT = "×%s"                  # Text used to display an amount.
 
 -     CLOSER_TEXT = ""                   # Text that's always used at the end.
 
  
-   end # EVENT_WINDOW
 
 - end # YEA
 
  
- #==============================================================================
 
 - # ▼ Editting anything past this point may potentially result in causing
 
 - # computer damage, incontinence, explosion of user's head, coma, death, and/or
 
 - # halitosis so edit at your own risk.
 
 - #==============================================================================
 
  
- #==============================================================================
 
 - # ■ Switch
 
 - #==============================================================================
 
  
- module Switch
 
 -   
 
 -   #--------------------------------------------------------------------------
 
 -   # self.hide_event_window
 
 -   #--------------------------------------------------------------------------
 
 -   def self.hide_event_window
 
 -     return false if YEA::EVENT_WINDOW::HIDE_SWITCH <= 0
 
 -     return $game_switches[YEA::EVENT_WINDOW::HIDE_SWITCH]
 
 -   end
 
 -     
 
 - end # Switch
 
  
- #==============================================================================
 
 - # ■ Numeric
 
 - #==============================================================================
 
  
- class Numeric
 
 -   
 
 -   #--------------------------------------------------------------------------
 
 -   # new method: group_digits
 
 -   #--------------------------------------------------------------------------
 
 -   unless $imported["YEA-CoreEngine"]
 
 -   def group; return self.to_s; end
 
 -   end # $imported["YEA-CoreEngine"]
 
 -     
 
 - end # Numeric
 
  
- #==============================================================================
 
 - # ■ Game_Temp
 
 - #==============================================================================
 
  
- class Game_Temp
 
 -   
 
 -   #--------------------------------------------------------------------------
 
 -   # public instance variables
 
 -   #--------------------------------------------------------------------------
 
 -   attr_accessor :event_window_data
 
 -   
 
 -   #--------------------------------------------------------------------------
 
 -   # new method: add_event_window_data
 
 -   #--------------------------------------------------------------------------
 
 -   def add_event_window_data(text)
 
 -     @event_window_data = [] if @event_window_data.nil?
 
 -     return if text == ""
 
 -     @event_window_data.push(text)
 
 -   end
 
 -   
 
 -   #--------------------------------------------------------------------------
 
 -   # new method: clear_event_window_data
 
 -   #--------------------------------------------------------------------------
 
 -   def clear_event_window_data
 
 -     @event_window_data = []
 
 -   end
 
 -   
 
 - end # Game_Temp
 
  
- #==============================================================================
 
 - # ■ Game_Interpreter
 
 - #==============================================================================
 
  
- class Game_Interpreter
 
 -   
 
 -   #--------------------------------------------------------------------------
 
 -   # alias method: command_125
 
 -   #--------------------------------------------------------------------------
 
 -   alias game_interpreter_command_125_ew command_125
 
 -   def command_125
 
 -     game_interpreter_command_125_ew
 
 -     value = operate_value(@params[0], @params[1], @params[2])
 
 -     $game_temp.clear_event_window_data
 
 -     event_window_make_gold_text(value)
 
 -   end
 
 -   
 
 -   #--------------------------------------------------------------------------
 
 -   # alias method: command_126
 
 -   #--------------------------------------------------------------------------
 
 -   alias game_interpreter_command_126_ew command_126
 
 -   def command_126
 
 -     game_interpreter_command_126_ew
 
 -     value = operate_value(@params[1], @params[2], @params[3])
 
 -     $game_temp.clear_event_window_data
 
 -     event_window_make_item_text($data_items[@params[0]], value)
 
 -   end
 
 -   
 
 -   #--------------------------------------------------------------------------
 
 -   # alias method: command_127
 
 -   #--------------------------------------------------------------------------
 
 -   alias game_interpreter_command_127_ew command_127
 
 -   def command_127
 
 -     game_interpreter_command_127_ew
 
 -     value = operate_value(@params[1], @params[2], @params[3])
 
 -     $game_temp.clear_event_window_data
 
 -     event_window_make_item_text($data_weapons[@params[0]], value)
 
 -   end
 
 -   
 
 -   #--------------------------------------------------------------------------
 
 -   # alias method: command_128
 
 -   #--------------------------------------------------------------------------
 
 -   alias game_interpreter_command_128_ew command_128
 
 -   def command_128
 
 -     game_interpreter_command_128_ew
 
 -     value = operate_value(@params[1], @params[2], @params[3])
 
 -     event_window_make_item_text($data_armors[@params[0]], value)
 
 -   end
 
 -   
 
 -   #--------------------------------------------------------------------------
 
 -   # new method: event_window_make_gold_text
 
 -   #--------------------------------------------------------------------------
 
 -   def event_window_make_gold_text(value)
 
 -     return unless SceneManager.scene_is?(Scene_Map)
 
 -     return if Switch.hide_event_window
 
 -     if value > 0
 
 -       text = YEA::EVENT_WINDOW::FOUND_TEXT
 
 -     elsif value < 0
 
 -       text = YEA::EVENT_WINDOW::LOST_TEXT
 
 -     else; return
 
 -     end
 
 -     text += sprintf("%s%s", value.abs.group, Vocab::currency_unit)
 
 -     event_window_add_text(text)
 
 -   end
 
 -   
 
 -   #--------------------------------------------------------------------------
 
 -   # new method: event_window_make_item_text
 
 -   #--------------------------------------------------------------------------
 
 -   def event_window_make_item_text(item, value)
 
 -     return unless SceneManager.scene_is?(Scene_Map)
 
 -     return if Switch.hide_event_window
 
 -     if value > 0
 
 -       text = YEA::EVENT_WINDOW::FOUND_TEXT
 
 -     elsif value < 0
 
 -       text = YEA::EVENT_WINDOW::LOST_TEXT
 
 -     else; return
 
 -     end
 
 -     text += sprintf("\ei[%d]%s", item.icon_index, item.name)
 
 -     if value.abs > 1
 
 -       fmt = YEA::EVENT_WINDOW::AMOUNT_TEXT
 
 -       text += sprintf(fmt, value.abs.group)
 
 -     end
 
 -     event_window_add_text(text)
 
 -   end
 
 -   
 
 -   #--------------------------------------------------------------------------
 
 -   # new method: event_window_add_text
 
 -   #--------------------------------------------------------------------------
 
 -   def event_window_add_text(text)
 
 -     return unless SceneManager.scene_is?(Scene_Map)
 
 -     return if Switch.hide_event_window
 
 -     text = YEA::EVENT_WINDOW::HEADER_TEXT + text
 
 -     text += YEA::EVENT_WINDOW::CLOSER_TEXT
 
 -     SceneManager.scene.event_window_add_text(text)
 
 -   end
 
 -   
 
 -   #--------------------------------------------------------------------------
 
 -   # new method: event_window_clear_text
 
 -   #--------------------------------------------------------------------------
 
 -   def event_window_clear_text
 
 -     $game_temp.clear_event_window_data
 
 -   end
 
 -   
 
 - end # Game_Interpreter
 
  
- #==============================================================================
 
 - # ■ Window_EventWindow
 
 - #==============================================================================
 
  
- class Window_EventWindow < Window_Selectable
 
 -   
 
 -   #--------------------------------------------------------------------------
 
 -   # initialize
 
 -   #--------------------------------------------------------------------------
 
 -   def initialize
 
 -     dw = YEA::EVENT_WINDOW::WINDOW_WIDTH
 
 -     super(0, 0, dw, fitting_height(YEA::EVENT_WINDOW::MAX_LINES))
 
 -     self.x -= 12
 
 -     self.opacity = 0
 
 -     self.contents_opacity = 0
 
 -     @visible_counter = 0
 
 -     modify_skin
 
 -     deactivate
 
 -   end
 
 -   
 
 -   #--------------------------------------------------------------------------
 
 -   # modify_skin
 
 -   #--------------------------------------------------------------------------
 
 -   def modify_skin
 
 -     dup_skin = self.windowskin.dup
 
 -     dup_skin.clear_rect(64,  0, 64, 64)
 
 -     dup_skin.clear_rect(64, 64, 32, 32)
 
 -     self.windowskin = dup_skin
 
 -   end
 
 -   
 
 -   #--------------------------------------------------------------------------
 
 -   # item_max
 
 -   #--------------------------------------------------------------------------
 
 -   def item_max
 
 -     return $game_temp.event_window_data ? $game_temp.event_window_data.size : 1
 
 -   end
 
 -   
 
 -   #--------------------------------------------------------------------------
 
 -   # update
 
 -   #--------------------------------------------------------------------------
 
 -   def update
 
 -     super
 
 -     self.visible = show_window?
 
 -     update_visible_counter
 
 -     update_contents_opacity
 
 -   end
 
 -   
 
 -   #--------------------------------------------------------------------------
 
 -   # show_window?
 
 -   #--------------------------------------------------------------------------
 
 -   def show_window?
 
 -     return false if $game_message.visible
 
 -     return true
 
 -   end
 
 -   
 
 -   #--------------------------------------------------------------------------
 
 -   # update_visible_counter
 
 -   #--------------------------------------------------------------------------
 
 -   def update_visible_counter
 
 -     return if @visible_counter <= 0
 
 -     @visible_counter -= 1
 
 -   end
 
 -   
 
 -   #--------------------------------------------------------------------------
 
 -   # update_contents_opacity
 
 -   #--------------------------------------------------------------------------
 
 -   def update_contents_opacity
 
 -     return if @visible_counter > 0
 
 -     return if self.contents_opacity <= 0
 
 -     self.contents_opacity -= YEA::EVENT_WINDOW::WINDOW_FADE
 
 -   end
 
 -   
 
 -   #--------------------------------------------------------------------------
 
 -   # instant_hide
 
 -   #--------------------------------------------------------------------------
 
 -   def instant_hide
 
 -     @visible_counter = 0
 
 -     self.contents_opacity = 0
 
 -   end
 
 -   
 
 -   #--------------------------------------------------------------------------
 
 -   # add_text
 
 -   #--------------------------------------------------------------------------
 
 -   def add_text(text)
 
 -     $game_temp.add_event_window_data(text)
 
 -     refresh
 
 -     self.contents_opacity = 255
 
 -     self.contents.font.size = 24#
 
 -     @visible_counter = YEA::EVENT_WINDOW::VISIBLE_TIME
 
 -     change_y_position
 
 -     select(item_max - 1)
 
 -   end
 
 -   
 
 -   #--------------------------------------------------------------------------
 
 -   # change_y_position  这里的数字可以改变显示条的位置,数字越小越低。
 
 -   #--------------------------------------------------------------------------
 
 -   def change_y_position
 
 -     maximum = [item_max, YEA::EVENT_WINDOW::MAX_LINES].min
 
 -     self.y = Graphics.height - fitting_height(maximum) - 160+40
 
 -   end
 
 -   
 
 -   #--------------------------------------------------------------------------
 
 -   # refresh
 
 -   #--------------------------------------------------------------------------
 
 -   def refresh
 
 -     create_contents
 
 -     draw_all_items
 
 -   end
 
 -   
 
 -   #--------------------------------------------------------------------------
 
 -   # draw_item
 
 -   #--------------------------------------------------------------------------
 
 -   def draw_item(index)
 
 -     $game_temp.clear_event_window_data if $game_temp.event_window_data.nil?
 
 -     item = $game_temp.event_window_data[index]
 
 -     return if item.nil?
 
 -     rect = item_rect(index)
 
 -     draw_background(rect)
 
 -     rect.x += 4
 
 -     rect.width -= 8
 
 -     draw_text_ex(rect.x, rect.y, item)
 
 -   end
 
 -   
 
 -   #--------------------------------------------------------------------------
 
 -   # draw_background
 
 -   #--------------------------------------------------------------------------
 
 -   def draw_background(rect)
 
 -     back_colour1 = Color.new(0, 0, 0, 96)
 
 -     back_colour2 = Color.new(0, 0, 0, 0)
 
 -     contents.gradient_fill_rect(rect, back_colour1, back_colour2)
 
 -   end
 
 -   
 
 - end # Window_EventWindow
 
  
- #==============================================================================
 
 - # ■ Scene_Map
 
 - #==============================================================================
 
  
- class Scene_Map < Scene_Base
 
 -   
 
 -   #--------------------------------------------------------------------------
 
 -   # alias method: create_all_windows
 
 -   #--------------------------------------------------------------------------
 
 -   alias scene_map_create_all_windows_event_window create_all_windows
 
 -   def create_all_windows
 
 -     scene_map_create_all_windows_event_window
 
 -     create_event_window
 
 -   end
 
 -   
 
 -   #--------------------------------------------------------------------------
 
 -   # new method: create_event_window
 
 -   #--------------------------------------------------------------------------
 
 -   def create_event_window
 
 -     @event_window = Window_EventWindow.new
 
 -   end
 
 -   
 
 -   #--------------------------------------------------------------------------
 
 -   # new method: event_window_add_text
 
 -   #--------------------------------------------------------------------------
 
 -   def event_window_add_text(text)
 
 -     Sound.play_shop
 
 -     @event_window.add_text(text)
 
 -   end
 
 -   
 
 -   #--------------------------------------------------------------------------
 
 -   # alias method: post_transfer
 
 -   #--------------------------------------------------------------------------
 
 -   alias scene_map_post_transfer_ew post_transfer
 
 -   def post_transfer
 
 -     $game_temp.clear_event_window_data if YEA::EVENT_WINDOW::NEW_MAP_CLEAR
 
 -     @event_window.instant_hide
 
 -     scene_map_post_transfer_ew
 
 -   end
 
 -   
 
 - end # Scene_Map
 
  
- #==============================================================================
 
 - # 
 
 - # ▼ End of File
 
 - # 
 
 - #==============================================================================
 
 
  复制代码 
348行和276行都是无效 
我写的是    self.contents.font.size = 24# 
是我写错了还是怎么的 
帮忙看下在哪里改 |   
 
 
 
 |