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class Window_MenuCommand    alias xxx001_add_original_commands add_original_commands    def add_original_commands     xxx001_add_original_commands     add_command("梗概", :story)   end end  class Scene_Menu   alias xxx001_create_command_window create_command_window   def create_command_window     xxx001_create_command_window     @command_window.set_handler(:story, method(:command_story))   end   def command_story     SceneManager.call(Scene_Story)   end end  class Scene_Story < Scene_MenuBase   def start     super     @story_window = Window_Story.new     @story_window.set_handler(:cancel, method(:return_scene))   end  end  class Window_Story < Window_Selectable   def initialize     super(0, 0, Graphics.width, Graphics.height)     draw_text_ex(4, 0, "窗口中描绘的字符串")     activate   end  end class Window_Story < Window_Selectable   def initialize     super(0, 0, Graphics.width, Graphics.height)     story=""     $game_variables[7]=1     $game_variables[7]=0 if $game_variables[7]==nil     case $game_variables[7]     when 0     draw_text_ex(4,0,story)     when 1     draw_text_ex(4,0,"11111")     when 2     draw_text_ex(4,0,story)     end     activate   end end 
 
 class Window_MenuCommand   
  alias xxx001_add_original_commands add_original_commands   
  def add_original_commands  
    xxx001_add_original_commands  
    add_command("梗概", :story)  
  end  
end   
class Scene_Menu  
  alias xxx001_create_command_window create_command_window  
  def create_command_window  
    xxx001_create_command_window  
    @command_window.set_handler(:story, method(:command_story))  
  end  
  def command_story  
    SceneManager.call(Scene_Story)  
  end  
end   
class Scene_Story < Scene_MenuBase  
  def start  
    super  
    @story_window = Window_Story.new  
    @story_window.set_handler(:cancel, method(:return_scene))  
  end   
end   
class Window_Story < Window_Selectable  
  def initialize  
    super(0, 0, Graphics.width, Graphics.height)  
    draw_text_ex(4, 0, "窗口中描绘的字符串")  
    activate  
  end   
end  
class Window_Story < Window_Selectable  
  def initialize  
    super(0, 0, Graphics.width, Graphics.height)  
    story=""  
    $game_variables[7]=1  
    $game_variables[7]=0 if $game_variables[7]==nil  
    case $game_variables[7]  
    when 0  
    draw_text_ex(4,0,story)  
    when 1  
    draw_text_ex(4,0,"11111")  
    when 2  
    draw_text_ex(4,0,story)  
    end  
    activate  
  end  
end  
 
  
 
首先按照某个教程做了个窗口··· 
 
然后- [url=home.php?mod=space&uid=420706]@Scene[/url] = Window_Story.new
 
  复制代码 用这个呼出来,再按X关掉,依然会显示囧@VIPArcher   |