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本帖最后由 381226395 于 2015-3-17 09:55 编辑
原本是提问题!不过自己解决了 !还谢谢谢谢龙月的脚本!不过我没按他说的用。
下面是脚本之一- class String
-
- CP_ACP = 0
- CP_UTF8 = 65001
-
- def u2s
- m2w = Win32API.new("kernel32", "MultiByteToWideChar", "ilpipi", "i")
- w2m = Win32API.new("kernel32", "WideCharToMultiByte", "ilpipipp", "i")
-
- len = m2w.call(CP_UTF8, 0, self, -1, nil, 0)
- buf = "\0" * (len*2)
- m2w.call(CP_UTF8, 0, self, -1, buf, buf.size/2)
-
- len = w2m.call(CP_ACP, 0, buf, -1, nil, 0, nil, nil)
- ret = "\0" * len
- w2m.call(CP_ACP, 0, buf, -1, ret, ret.size, nil, nil)
-
- return ret
- end
-
- def s2u
- m2w = Win32API.new("kernel32", "MultiByteToWideChar", "ilpipi", "i")
- w2m = Win32API.new("kernel32", "WideCharToMultiByte", "ilpipipp", "i")
-
- len = m2w.call(CP_ACP, 0, self, -1, nil, 0);
- buf = "\0" * (len*2)
- m2w.call(CP_ACP, 0, self, -1, buf, buf.size/2);
-
- len = w2m.call(CP_UTF8, 0, buf, -1, nil, 0, nil, nil);
- ret = "\0" * len
- w2m.call(CP_UTF8, 0, buf, -1, ret, ret.size, nil, nil);
-
- return ret
- end
-
- def s2u!
- self[0, length] = s2u
- end
-
- def u2s!
- self[0, length] = u2s
- end
-
- end
-
- class Bitmap
-
- RtlMoveMemory_pi = Win32API.new('kernel32', 'RtlMoveMemory', 'pii', 'i')
- RtlMoveMemory_ip = Win32API.new('kernel32', 'RtlMoveMemory', 'ipi', 'i')
-
- def address
- buffer, ad = "xxxx", object_id * 2 + 16
- RtlMoveMemory_pi.call(buffer, ad, 4); ad = buffer.unpack("L")[0] + 8
- RtlMoveMemory_pi.call(buffer, ad, 4); ad = buffer.unpack("L")[0] + 16
- RtlMoveMemory_pi.call(buffer, ad, 4); return buffer.unpack("L")[0]
- end
-
- end
-
- class RMFlash
-
- API_NEW = Win32API.new("RMFlash", "_new", "piil", "l")
- API_UPDATE = Win32API.new("RMFlash", "_update", "l", "v")
- API_FREE = Win32API.new("RMFlash", "_free", "l", "v")
- API_PLAYING = Win32API.new("RMFlash", "_is_playing", "l", "i")
- API_PAUSE = Win32API.new("RMFlash", "_pause", "l", "v")
- API_RESUME = Win32API.new("RMFlash", "_resume", "l", "v")
- API_BACK = Win32API.new("RMFlash", "_back", "l", "v")
- API_REWIND = Win32API.new("RMFlash", "_rewind", "l", "v")
- API_FORWARD = Win32API.new("RMFlash", "_forward", "l", "v")
- API_CURFRAME = Win32API.new("RMFlash", "_cur_frame", "l", "i")
- API_TOTALFRAME = Win32API.new("RMFlash", "_total_frames", "l", "i")
- API_GOTOFRAME = Win32API.new("RMFlash", "_goto_frame", "li", "v")
- API_GETLOOP = Win32API.new("RMFlash", "_get_loop", "l", "i")
- API_SETLOOP = Win32API.new("RMFlash", "_set_loop", "li", "v")
- API_CLEARALL = Win32API.new("RMFlash", "_clear_all", "v", "v")
- API_VALID = Win32API.new("RMFlash", "_valid", "l", "i")
- API_SENDMSG = Win32API.new("RMFlash", "_send_message", "liii", "l")
-
- CUR_PATH = Dir.pwd
-
- def self.get_version
-
- end
-
- def self.clear_all
- API_CLEARALL.call
- end
-
- def self.load(name, width, height, v = nil)
- new("#{CUR_PATH}/#{name}".u2s, width, height, v)
- end
-
- attr_reader :valid
-
- def initialize(flash_name, flash_width, flash_height, viewport = nil)
- @sprite = Sprite.new(viewport)
- @sprite.bitmap = Bitmap.new(flash_width, flash_height)
- @value = API_NEW.call(flash_name, flash_width, flash_height, @sprite.bitmap.address)
- @loop = API_GETLOOP.call(@value) > 0
- @valid = API_VALID.call(@value) > 0
- end
-
- def viewport
- @sprite.viewport
- end
-
- def update
- API_UPDATE.call(@value)
- end
-
- def dispose
- API_FREE.call(@sprite.bitmap.address)
- end
-
- def playing?
- API_PLAYING.call(@value) > 0
- end
-
- def pause
- API_PAUSE.call(@value)
- end
-
- def resume
- API_RESUME.call(@value)
- end
-
- def back
- API_BACK.call(@value)
- end
-
- def rewind
- API_REWIND.call(@value)
- end
-
- def forward
- API_FORWARD.call(@value)
- end
-
- def current_frame
- API_CURFRAME.call(@value)
- end
-
- def total_frames
- API_TOTALFRAME.call(@value)
- end
-
- def goto_frame(goal_frame)
- API_GOTOFRAME.call(@value, goal_frame)
- end
-
- def x
- @sprite.x
- end
-
- def x=(v)
- @sprite.x = v
- end
-
- def y
- @sprite.y
- end
-
- def y=(v)
- @sprite.y = v
- end
-
- def z
- @sprite.z
- end
-
- def z=(v)
- @sprite.z = v
- end
-
- def width
- @sprite.bitmap.width
- end
-
- def height
- @sprite.bitmap.height
- end
-
- def loop?
- @loop
- end
-
- def loop=(v)
- if @loop != v
- @loop = v
- API_SETLOOP.call(@value, v)
- end
- end
-
- def msg_to_flash(msg, wParam, lParam)
- return API_SENDMSG.call(@value, msg, wParam, lParam)
- end
-
- # 例
- WM_MOUSEMOVE = 0x0200
-
- def make_long(a, b)
- return (a & 0xffff ) | (b & 0xffff) << 16
- end
-
- def on_mouse_move(x, y)
- return msg_to_flash(WM_MOUSEMOVE, 0, make_long(x, y))
- end
-
- end
-
- module Kernel
-
- alias origin_exit exit unless method_defined? :exit
-
- def exit(*args)
- RMFlash.clear_all
- origin_exit(*args)
- end
-
- end
-
- #fls = RMFlash.load("2.swf", 640, 480)
-
- #while true
- # Graphics.update
- # Input.update
- # fls.update
- # break if Input.trigger?(13)
- #end
- #fls.dispose
-
- #exit
-
- =begin
- class RMFlash
- API_NEW = Win32API.new("RMFlash", "_new", "piil", "l")
- API_UPDATE = Win32API.new("RMFlash", "_update", "l", "v")
- API_FREE = Win32API.new("RMFlash", "_free", "l", "v")
- #def self.new(*args)
- # obj = super(*args)
- # obj.send :initialize, *args
- # obj
- #end
-
- def initialize(flashname, fw, fh)
-
- end
-
- end
-
- RMFlash.new
- exit
- =end
复制代码 第二个代码- fls = RMFlash.load("goldom.swf",640,480)
- fls.x = 0
- fls.y = 0
- fls.loop = 0
- while true
- Graphics.update
- Input.update
- fls.update
- break if !fls.playing?
- break if Input.trigger?(Input::B)
- end
- fls.dispose
复制代码 因为我做的是看完动画再进游戏,
所以2个我都插在main之前了。
好了,把SWF文件放在游戏文件夹里
还有这个播放器(上传不了呢)
要的话我传网盘好了!
2楼上传好了
原来我提问是无法跳过开场动画!用这个脚本,ESC就可以了!!
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