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怎么用???????
昼夜交替 - KGC_DayNight ◆ VX ◆- #_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
- #_/ ◆ 昼夜交替 - KGC_DayNight ◆ VX ◆
- #_/ ◇ Last update : 2008/03/08 ◇
- #_/ 汉化 by 约束
- #_/
- #_/----------------------------------------------------------------------------
- #_/ 在游戏中加入了昼夜交替。
- #_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
- #==============================================================================
- # ★ 指导项目 - Customize ★
- #==============================================================================
- module KGC
- module DayNight
- # ◆ 昼夜切换方式
- # 0..根据时间的经过 1..根据行走步数 2..根据现实时间(微妙)
- METHOD = 1
- # ◆ 保存天色阶段的变量号码
- # 在这里被设定的变量中、存入现在的天色阶段。
- PHASE_VARIABLE = 11
- # ◆ 保存日期的变量号码
- # 在这里被设定的变量中、存入经过日数的阶段。
- PASS_DAYS_VARIABLE = 12
- # ◆ 在事件中不变更天色阶段
- STOP_ON_EVENT = true
- # ◆ 在战斗中、只有背景使用当前色调
- # 改成 false 时、夜晚时会变的不合常理。
- TONE_BACK_ONLY_IN_BATTLE = true
- # ◆ 各个天色阶段的设置
- # 将各个天色阶段
- # ["名称", 色调(Tone), 切换时间],
- # 像如上设置。
- # 可以增加天色阶段、但是在不习惯时不推荐增加。
- #
- # [名称]
- # 天色阶段的名字。
- # 名字自身没有意义。
- # [色调]
- # 画面全体的颜色。
- # 并不是很明白时请不要轻易变更。
- # [切换时间]
- # 到下个天色阶段的间隔时间。
- # 切换方式是 使用时间经过方式为秒、步数方式为步数。
- # 现实时间方式时、到下个状态切换的时刻 (24小时方式)。
- PHASE = [
- ["白日", Tone.new( 0, 0, 0), 300], # 天色阶段 0
- ["傍晚", Tone.new( -32, -96, -96), 100], # 天色阶段 1
- ["夜晚", Tone.new(-128, -128, -32), 250], # 天色阶段 2
- ["早晨", Tone.new( -48, -48, -16), 100], # 天色阶段 3
- ] # ← 这里不要消去!
- # 现实时间时、
- # ["白日", Tone.new( 0, 0, 0), 16], # 天色阶段 0 (现实为16点时傍晚)
- # ["傍晚", Tone.new( 0, -96, -96), 20], # 天色阶段 1 (现实为20点时夜晚)
- # ["夜晚", Tone.new(-96, -96, -64), 6], # 天色阶段 2 (现实为6点时早上)
- # ["早晨", Tone.new(-48, -48, -16), 10], # 天色阶段 3 (现实为10点时白日)
- # 像这样的。
- # ◆ 变换日期的天色阶段
- # 到了这里设定过的天色阶段时、日数增加。
- # 初期状况 0..白日 1..傍晚 2..夜晚 3..早上
- # ※ 现实时间时、并不能与现实使用相同日数,请注意。
- PASS_DAY_PHASE = 3
- # ◆ 切换状态是的天色阶段时间 (画面)
- # 省略时也会使用这个数值。
- PHASE_DURATION = 60
- # ◆ 日期名
- # 从最初开始、到最后一个日期然后再从第一个循环开始。
- # 日期名自身没有任何意义。
- # ※ 使用现实时间时 请设置为7个日期。
- WEEK_NAME = ["星期日", "星期一", "星期二", "星期三", "星期四", "星期五", "星期六"]
- end
- end
- #★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★
- $imported = {} if $imported == nil
- $imported["DayNight"] = true
- if $data_mapinfos == nil
- $data_mapinfos = load_data("Data/MapInfos.rvdata")
- end
- module KGC::DayNight
- METHOD_TIME = 0 # 时间经过
- METHOD_STEP = 1 # 步数
- METHOD_RTIME = 2 # 现实时间
- # 正规表现
- module Regexp
- # 地图情报
- module MapInfo
- # 停止变换
- DAYNIGHT_STOP = /\[DN_STOP\]/i
- # 使昼夜系统无效
- DAYNIGHT_VOID = /\[DN_VOID\]/i
- end
- # 敌人队伍
- module Troop
- # 出现天色阶段
- APPEAR_PHASE = /\[DN((?:[ ]*[\-]?\d+(?:[ ]*,)?)+)\]/i
- end
- end
- #--------------------------------------------------------------------------
- # ○ 确认敌人队伍的出现
- # troop : 确认对象的敌人队伍
- # phase : 确认天色阶段
- #--------------------------------------------------------------------------
- def self.troop_appear?(troop, phase = $game_system.daynight_phase)
- # 确认出现
- unless troop.appear_daynight_phase.empty?
- return false unless troop.appear_daynight_phase.include?(phase)
- end
- # 确认没出现
- unless troop.nonappear_daynight_phase.empty?
- return false if troop.nonappear_daynight_phase.include?(phase)
- end
- return true
- end
- end
- #★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★
- #==============================================================================
- # □ KGC::Commands
- #==============================================================================
- module KGC
- module Commands
- module_function
- #--------------------------------------------------------------------------
- # ○ 停止昼夜切换
- #--------------------------------------------------------------------------
- def stop_daynight
- $game_system.daynight_change_enabled = false
- end
- #--------------------------------------------------------------------------
- # ○ 启动昼夜却换
- #--------------------------------------------------------------------------
- def start_daynight
- $game_system.daynight_change_enabled = true
- end
- #--------------------------------------------------------------------------
- # ○ 获取现在的天色阶段名
- #--------------------------------------------------------------------------
- def get_daynight_name
- return KGC::DayNight::PHASE[get_daynight_phase][0]
- end
- #--------------------------------------------------------------------------
- # ○ 获取现在的日期名
- # variable_id : 代入变量 ID
- #--------------------------------------------------------------------------
- def get_daynight_week(variable_id = 0)
- if KGC::DayNight::METHOD == KGC::DayNight::METHOD_RTIME
- week = Time.now.wday
- else
- days = $game_variables[KGC::DayNight::PASS_DAYS_VARIABLE]
- week = (days % KGC::DayNight::WEEK_NAME.size)
- end
- if variable_id > 0
- $game_variables[variable_id] = week
- end
- return week
- end
- #--------------------------------------------------------------------------
- # ○获取现在的日期名
- #--------------------------------------------------------------------------
- def get_daynight_week_name
- return KGC::DayNight::WEEK_NAME[get_daynight_week]
- end
- #--------------------------------------------------------------------------
- # ○ 天色阶段的切换
- # phase : 切换后的天色阶段
- # duration : 切换时间(画面)
- # pass_days : 经过日数 (省略时: 0)
- #--------------------------------------------------------------------------
- def change_daynight_phase(phase,
- duration = KGC::DayNight::PHASE_DURATION,
- pass_days = 0)
- $game_temp.manual_daynight_duration = duration
- $game_system.daynight_counter = 0
- $game_system.daynight_phase = phase
- $game_variables[KGC::DayNight::PASS_DAYS_VARIABLE] += pass_days
- $game_map.need_refresh = true
- end
- #--------------------------------------------------------------------------
- # ○ 转移到下一个天色阶段
- # duration : 切换时间(画面)
- #--------------------------------------------------------------------------
- def transit_daynight_phase(duration = KGC::DayNight::PHASE_DURATION)
- $game_screen.transit_daynight_phase(duration)
- $game_map.need_refresh = true
- end
- #--------------------------------------------------------------------------
- # ○ 返回到默认的色调
- # duration : 切换时间(画面)
- #--------------------------------------------------------------------------
- def set_daynight_default(duration = KGC::DayNight::PHASE_DURATION)
- $game_screen.set_daynight_default(duration)
- $game_map.need_refresh = true
- end
- #--------------------------------------------------------------------------
- # ○ 还原现在的天色阶段
- # duration : 切换时间(画面)
- #--------------------------------------------------------------------------
- def restore_daynight_phase(duration = KGC::DayNight::PHASE_DURATION)
- $game_screen.restore_daynight_phase(duration)
- $game_map.need_refresh = true
- end
- end
- end
- class Game_Interpreter
- include KGC::Commands
- end
- #★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★
- #==============================================================================
- # ■ RPG::MapInfo
- #==============================================================================
- class RPG::MapInfo
- #--------------------------------------------------------------------------
- # ● 获取地图名
- #--------------------------------------------------------------------------
- def name
- return @name.gsub(/\[.*\]/) { "" }
- end
- #--------------------------------------------------------------------------
- # ○ 获取自制地图名
- #--------------------------------------------------------------------------
- def original_name
- return @name
- end
- #--------------------------------------------------------------------------
- # ○ 停止昼夜交替
- #--------------------------------------------------------------------------
- def daynight_stop
- return @name =~ KGC::DayNight::Regexp::MapInfo::DAYNIGHT_STOP
- end
- #--------------------------------------------------------------------------
- # ○ 使昼夜效果无效
- #--------------------------------------------------------------------------
- def daynight_void
- return @name =~ KGC::DayNight::Regexp::MapInfo::DAYNIGHT_VOID
- end
- end
- #★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★
- #==============================================================================
- # ■ RPG::Area
- #==============================================================================
- unless $@
- class RPG::Area
- #--------------------------------------------------------------------------
- # ○ 获取遇敌
- #--------------------------------------------------------------------------
- alias encounter_list_KGC_DayNight encounter_list
- def encounter_list
- list = encounter_list_KGC_DayNight.clone
- # 确认出现条件
- list.each_index { |i|
- list[i] = nil unless KGC::DayNight.troop_appear?($data_troops[list[i]])
- }
- return list.compact
- end
- end
- end
- #★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★
- #==============================================================================
- # ■ RPG::Troop
- #==============================================================================
- class RPG::Troop
- #--------------------------------------------------------------------------
- # ○ 作成昼夜交替的存储
- #--------------------------------------------------------------------------
- def create_daynight_cache
- @__appear_daynight_phase = []
- @__nonappear_daynight_phase = []
- # 出现的天色阶段
- if @name =~ KGC::DayNight::Regexp::Troop::APPEAR_PHASE
- $1.scan(/[\-]?\d+/).each { |num|
- phase = num.to_i
- if phase < 0
- # 不出现
- @__nonappear_daynight_phase << phase.abs
- else
- # 出现
- @__appear_daynight_phase << phase
- end
- }
- end
- end
- #--------------------------------------------------------------------------
- # ○ 出现的天色阶段
- #--------------------------------------------------------------------------
- def appear_daynight_phase
- create_daynight_cache if @__appear_daynight_phase == nil
- return @__appear_daynight_phase
- end
- #--------------------------------------------------------------------------
- # ○ 不出现的天色阶段
- #--------------------------------------------------------------------------
- def nonappear_daynight_phase
- create_daynight_cache if @__nonappear_daynight_phase == nil
- return @__nonappear_daynight_phase
- end
- end
- #★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★
- #==============================================================================
- # ■ Game_Temp
- #==============================================================================
- class Game_Temp
- #--------------------------------------------------------------------------
- # ● 定义实例变量
- #--------------------------------------------------------------------------
- attr_accessor :manual_daynight_duration # 手动改变天色阶段的标志
- #--------------------------------------------------------------------------
- # ● 初始化对象
- #--------------------------------------------------------------------------
- alias initialize_KGC_DayNight initialize
- def initialize
- initialize_KGC_DayNight
- @manual_daynight_duration = nil
- end
- end
- #★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★
- #==============================================================================
- # ■ Game_System
- #==============================================================================
- class Game_System
- #--------------------------------------------------------------------------
- # ● 定义实例变量
- #--------------------------------------------------------------------------
- attr_writer :daynight_counter # 天色阶段转换的计数器
- attr_writer :daynight_change_enabled # 使昼夜交替有效
- #--------------------------------------------------------------------------
- # ● 初始化对象
- #--------------------------------------------------------------------------
- alias initialize_KGC_DayNight initialize
- def initialize
- initialize_KGC_DayNight
- @daynight_counter = 0
- @daynight_change_enabled = true
- end
- #--------------------------------------------------------------------------
- # ○ 获取天色阶段转换的计数器
- #--------------------------------------------------------------------------
- def daynight_counter
- @daynight_counter = 0 if @daynight_counter == nil
- return @daynight_counter
- end
- #--------------------------------------------------------------------------
- # ○ 获取现在的天色阶段
- #--------------------------------------------------------------------------
- def daynight_phase
- return $game_variables[KGC::DayNight::PHASE_VARIABLE]
- end
- #--------------------------------------------------------------------------
- # ○ 变换现在的天色阶段
- #--------------------------------------------------------------------------
- def daynight_phase=(value)
- $game_variables[KGC::DayNight::PHASE_VARIABLE] = value
- end
- #--------------------------------------------------------------------------
- # ○ 获取使昼夜交替有效的标志
- #--------------------------------------------------------------------------
- def daynight_change_enabled
- @daynight_change_enabled = 0 if @daynight_change_enabled == nil
- return @daynight_change_enabled
- end
- #--------------------------------------------------------------------------
- # ○ 进行天色阶段
- #--------------------------------------------------------------------------
- def progress_daynight_phase
- self.daynight_phase += 1
- if self.daynight_phase >= KGC::DayNight::PHASE.size
- self.daynight_phase = 0
- end
- $game_map.need_refresh = true
- end
- #--------------------------------------------------------------------------
- # ○ 获取现在的天色阶段对象
- #--------------------------------------------------------------------------
- def daynight_phase_object
- return KGC::DayNight::PHASE[daynight_phase]
- end
- #--------------------------------------------------------------------------
- # ○ 获取以前的天色阶段对象
- #--------------------------------------------------------------------------
- def previous_daynight_phase_object
- return KGC::DayNight::PHASE[daynight_phase - 1]
- end
- end
- #★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★
- #==============================================================================
- # ■ Game_Screen
- #==============================================================================
- class Game_Screen
- #--------------------------------------------------------------------------
- # ● 定义实例变量
- #--------------------------------------------------------------------------
- attr_reader :daynight_tone # 昼夜的色调
- #--------------------------------------------------------------------------
- # ● 清除
- #--------------------------------------------------------------------------
- alias clear_KGC_DayNight clear
- def clear
- clear_KGC_DayNight
- clear_daynight
- end
- #--------------------------------------------------------------------------
- # ○ 清除昼夜交替的变量
- #--------------------------------------------------------------------------
- def clear_daynight
- @default_tone = Tone.new(0, 0, 0)
- # 初期化用于确认移动的坐标
- @daynight_x = 0
- @daynight_y = 0
- # 初期化用于更新天色阶段的计数器
- @frame_count = Graphics.frame_count
- @daynight_tone_duration = 0
- apply_daynight
- end
- #--------------------------------------------------------------------------
- # ○ 使用昼夜的色调
- #--------------------------------------------------------------------------
- def apply_daynight
- return if $game_map == nil
- # 切换成无效的地图时
- if $game_map.daynight_void?
- if @daynight_tone_changed
- # 返回到处起的色调
- @tone = @default_tone.clone
- @daynight_tone_changed = false
- end
- @daynight_tone = @tone.clone
- return
- end
- # 天色阶段奇怪时修复它
- if $game_system.daynight_phase_object == nil
- $game_system.daynight_phase = 0
- end
- # 使用现在的色调
- @tone = $game_system.daynight_phase_object[1].clone
- @daynight_tone = @tone.clone
- # 现实时间经过时
- if KGC::DayNight::METHOD == KGC::DayNight::METHOD_RTIME
- time = Time.now
- # 变换到调和的天色阶段
- KGC::DayNight::PHASE.each_with_index { |phase, i|
- if phase[2] <= time.hour
- start_tone_change(phase[1], 1)
- $game_system.daynight_phase = i
- break
- end
- }
- end
- @daynight_tone_changed = true
- end
- #--------------------------------------------------------------------------
- # ○ 色调的获取
- #--------------------------------------------------------------------------
- def tone
- if $game_temp.in_battle && KGC::DayNight::TONE_BACK_ONLY_IN_BATTLE
- return @default_tone
- else
- return @tone
- end
- end
- #--------------------------------------------------------------------------
- # ● 色调更改的开始
- # tone : 色调
- # duration : 时间
- #--------------------------------------------------------------------------
- alias start_tone_change_KGC_DayNight start_tone_change
- def start_tone_change(tone, duration)
- duration = [duration, 1].max
- start_tone_change_KGC_DayNight(tone, duration)
- @daynight_tone_target = tone.clone
- @daynight_tone_duration = duration
- end
- #--------------------------------------------------------------------------
- # ● 更新画面
- #--------------------------------------------------------------------------
- alias update_KGC_DayNight update
- def update
- update_KGC_DayNight
- update_daynight_transit
- end
- #--------------------------------------------------------------------------
- # ● 色调的更新
- #--------------------------------------------------------------------------
- alias update_tone_KGC_DayNight update_tone
- def update_tone
- update_tone_KGC_DayNight
- if @daynight_tone_duration >= 1
- d = @daynight_tone_duration
- target = @daynight_tone_target
- @daynight_tone.red = (@daynight_tone.red * (d - 1) + target.red) / d
- @daynight_tone.green = (@daynight_tone.green * (d - 1) + target.green) / d
- @daynight_tone.blue = (@daynight_tone.blue * (d - 1) + target.blue) / d
- @daynight_tone.gray = (@daynight_tone.gray * (d - 1) + target.gray) / d
- @daynight_tone_duration -= 1
- end
- end
- #--------------------------------------------------------------------------
- # ○ 天色阶段变换的更新
- #--------------------------------------------------------------------------
- def update_daynight_transit
- # 不能手动切换时
- if $game_temp.manual_daynight_duration
- start_tone_change($game_system.daynight_phase_object[1],
- $game_temp.manual_daynight_duration)
- $game_temp.manual_daynight_duration = nil
- @daynight_tone_changed = true
- end
- return unless $game_system.daynight_change_enabled # 将切换
- return if $game_map.daynight_stop? # 停止
- if KGC::DayNight::STOP_ON_EVENT
- interpreter = ($game_temp.in_battle ? $game_troop.interpreter :
- $game_map.interpreter)
- return if interpreter.running? # 事件进行中
- end
- case KGC::DayNight::METHOD
- when KGC::DayNight::METHOD_TIME # 时间
- update_daynight_pass_time
- when KGC::DayNight::METHOD_STEP # 步数
- update_daynight_step
- when KGC::DayNight::METHOD_RTIME # 现实时间
- update_daynight_real_time
- end
- end
- #--------------------------------------------------------------------------
- # ○ 转换 : 时间切换
- #--------------------------------------------------------------------------
- def update_daynight_pass_time
- # 计算出计算器的增加量
- inc_count = Graphics.frame_count - @frame_count
- # 加算量很奇怪时,取消
- if inc_count >= 100
- @frame_count = Graphics.frame_count
- return
- end
- # 计算器的加算
- $game_system.daynight_counter += inc_count
- @frame_count = Graphics.frame_count
- # 确认状态转换
- count = $game_system.daynight_counter / Graphics.frame_rate
- if count >= $game_system.daynight_phase_object[2]
- transit_daynight_next
- end
- end
- #--------------------------------------------------------------------------
- # ○ 转换 : 步数
- #--------------------------------------------------------------------------
- def update_daynight_step
- # 没有移动时 取消
- return if @daynight_x == $game_player.x && @daynight_y == $game_player.y
- @daynight_x = $game_player.x
- @daynight_y = $game_player.y
- # 计算器的加算
- $game_system.daynight_counter += 1
- # 确认状态转换
- count = $game_system.daynight_counter
- if count >= $game_system.daynight_phase_object[2]
- transit_daynight_next
- end
- end
- #--------------------------------------------------------------------------
- # ○ 转换 : 现实时间
- #--------------------------------------------------------------------------
- def update_daynight_real_time
- time = Time.now
- # 确认状态的转换
- time1 = $game_system.daynight_phase_object[2]
- transit = (time1 <= time.hour)
- if $game_system.previous_daynight_phase_object != nil
- time2 = $game_system.previous_daynight_phase_object[2]
- if time1 < time2
- transit &= (time.hour < time2)
- end
- end
- if transit
- transit_daynight_next
- end
- end
- #--------------------------------------------------------------------------
- # ○ 转换到下一个状态
- # duration : 转换时间
- #--------------------------------------------------------------------------
- def transit_daynight_next(duration = KGC::DayNight::PHASE_DURATION)
- $game_system.daynight_counter = 0
- $game_system.progress_daynight_phase
- # 确认日数的经过
- if $game_system.daynight_phase == KGC::DayNight::PASS_DAY_PHASE
- $game_variables[KGC::DayNight::PASS_DAYS_VARIABLE] += 1
- end
- # 色调的切换
- start_tone_change($game_system.daynight_phase_object[1], duration)
- @daynight_tone_changed = true
- end
- #--------------------------------------------------------------------------
- # ○ 还原到画面的状态(0, 0, 0)
- # duration : 转换时间
- #--------------------------------------------------------------------------
- def set_daynight_default(duration)
- start_tone_change(@default_tone, duration)
- end
- #--------------------------------------------------------------------------
- # ○ 复原现在的天色阶段
- # duration : 转换时间
- #--------------------------------------------------------------------------
- def restore_daynight_phase(duration)
- start_tone_change($game_system.daynight_phase_object[1], duration)
- @daynight_tone_changed = true
- end
- end
- #★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★
- #==============================================================================
- # ■ Game_Map
- #==============================================================================
- class Game_Map
- #--------------------------------------------------------------------------
- # ● 组合地图
- # map_id : 地图 ID
- #--------------------------------------------------------------------------
- alias setup_KGC_DayNight setup
- def setup(map_id)
- setup_KGC_DayNight(map_id)
- @screen.apply_daynight
- end
- #--------------------------------------------------------------------------
- # ○ 是否停止昼夜交替
- #--------------------------------------------------------------------------
- def daynight_stop?
- info = $data_mapinfos[map_id]
- return false if info == nil
- return (info.daynight_stop || info.daynight_void)
- end
- #--------------------------------------------------------------------------
- # ○ 是否让昼夜交替无效
- #--------------------------------------------------------------------------
- def daynight_void?
- info = $data_mapinfos[map_id]
- return false if info == nil
- return info.daynight_void
- end
- #--------------------------------------------------------------------------
- # ● 遇敌的获取
- #--------------------------------------------------------------------------
- alias encounter_list_KGC_DayNight encounter_list
- def encounter_list
- list = encounter_list_KGC_DayNight.clone
- # 确认出现条件
- list.each_index { |i|
- list[i] = nil unless KGC::DayNight.troop_appear?($data_troops[list[i]])
- }
- return list.compact
- end
- end
- #★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★
- #==============================================================================
- # ■ Spriteset_Battle
- #==============================================================================
- if KGC::DayNight::TONE_BACK_ONLY_IN_BATTLE
- class Spriteset_Battle
- #--------------------------------------------------------------------------
- # ● 袭击的精灵的作成
- #--------------------------------------------------------------------------
- alias create_battleback_KGC_DayNight create_battleback
- def create_battleback
- create_battleback_KGC_DayNight
- if @battleback_sprite.wave_amp == 0
- @battleback_sprite.tone = $game_troop.screen.daynight_tone
- end
- end
- #--------------------------------------------------------------------------
- # ● 战斗层精灵的作成
- #--------------------------------------------------------------------------
- alias create_battlefloor_KGC_DayNight create_battlefloor
- def create_battlefloor
- create_battlefloor_KGC_DayNight
- @battlefloor_sprite.tone = $game_troop.screen.daynight_tone
- end
- end
- end
- #★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★
- #==============================================================================
- # ■ Scene_Map
- #==============================================================================
- class Scene_Map < Scene_Base
- #--------------------------------------------------------------------------
- # ● 开始处理
- #--------------------------------------------------------------------------
- alias start_KGC_DayNight start
- def start
- $game_map.screen.clear_daynight
- start_KGC_DayNight
- end
- end
复制代码 怎么用,怎么色调没有什么变化{:4_137:}
求检查....
66RGP都是好人,感谢各位好人脚本...
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