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Lv1.梦旅人 
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        - 在线时间
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 - 2013-3-29
 
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- #==============================================================================
 
 - # ■ Window_EquipStatus
 
 - #------------------------------------------------------------------------------
 
 - #  装备画面中,显示角色能力值变化的窗口。
 
 - #==============================================================================
 
  
- class Window_EquipStatus < Window_Base
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 初始化对象
 
 -   #--------------------------------------------------------------------------
 
 -   def initialize(x, y)
 
 -     super(x, y, window_width, window_height)
 
 -     @actor = nil
 
 -     @temp_actor = nil
 
 -     refresh
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 获取窗口的宽度
 
 -   #--------------------------------------------------------------------------
 
 -   def window_width
 
 -     return 208
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 获取窗口的高度
 
 -   #--------------------------------------------------------------------------
 
 -   def window_height
 
 -     fitting_height(visible_line_number)
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 获取显示行数
 
 -   #--------------------------------------------------------------------------
 
 -   def visible_line_number
 
 -     return 12
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 设置角色
 
 -   #--------------------------------------------------------------------------
 
 -   def actor=(actor)
 
 -     return if @actor == actor
 
 -     @actor = actor
 
 -     refresh
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 刷新
 
 -   #--------------------------------------------------------------------------
 
 -   def refresh
 
 -     contents.clear
 
 -     draw_actor_name(@actor, 4, 0) if @actor
 
 -     8.times {|i| draw_item(0, line_height * (1 + i), i) }
 
 -     draw_xparam_name(x + 4, y)
 
 -     draw_current_xparam(x + 94, y) if @actor
 
 -     draw_right_arrow_2(x + 126, y)
 
 -     draw_new_xparam(x + 150, y) if @temp_actor
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 设置更换装备后的临时角色
 
 -   #--------------------------------------------------------------------------
 
 -   def set_temp_actor(temp_actor)
 
 -     return if @temp_actor == temp_actor
 
 -     @temp_actor = temp_actor
 
 -     refresh
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 绘制项目
 
 -   #--------------------------------------------------------------------------
 
 -   def draw_item(x, y, param_id)
 
 -     draw_param_name(x + 4, y, param_id)
 
 -     draw_current_param(x + 94, y, param_id) if @actor
 
 -     draw_right_arrow(x + 126, y)
 
 -     draw_new_param(x + 150, y, param_id) if @temp_actor
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 绘制能力值的名字
 
 -   #--------------------------------------------------------------------------
 
 -   def draw_param_name(x, y, param_id)
 
 -     change_color(system_color)
 
 -     draw_text(x, y, 80, line_height, Vocab::param(param_id))
 
 -   end
 
 -   
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 绘制当前能力值
 
 -   #--------------------------------------------------------------------------
 
 -   def draw_current_param(x, y, param_id)
 
 -     change_color(normal_color)
 
 -     draw_text(x, y, 32, line_height, @actor.param(param_id), 2)
 
 -   end
 
 -   
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 绘制右方向箭头
 
 -   #--------------------------------------------------------------------------
 
 -   def draw_right_arrow(x, y)
 
 -     change_color(system_color)
 
 -     draw_text(x, y, 22, line_height, "→", 1)
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 绘制更换装备后的能力值
 
 -   #--------------------------------------------------------------------------
 
 -   def draw_new_param(x, y, param_id)
 
 -     new_value = @temp_actor.param(param_id)
 
 -     change_color(param_change_color(new_value - @actor.param(param_id)))
 
 -     draw_text(x, y, 32, line_height, new_value, 2)
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 绘制额外能力值的名字
 
 -   #--------------------------------------------------------------------------
 
 -   def draw_xparam_name(x, y)
 
 -     change_color(system_color)
 
 -     draw_text(x, y + line_height * 6, 80, line_height, "命中率")
 
 -     draw_text(x, y + line_height * 7 , 80, line_height, "回避率")
 
 -     draw_text(x, y + line_height * 8 , 80, line_height, "必杀率")
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 绘制额外当前能力值
 
 -   #--------------------------------------------------------------------------
 
 -   def draw_current_xparam(x, y)
 
 -     change_color(normal_color)
 
 -     hit = @actor.xparam(0) * 100
 
 -     eva = @actor.xparam(1) * 100
 
 -     cri = @actor.xparam(2) * 100
 
 -     draw_text(x, y + line_height * 6, 32, line_height, hit.round)
 
 -     draw_text(x, y + line_height * 7, 32, line_height, eva.round)
 
 -     draw_text(x, y + line_height * 8, 32, line_height, cri.round)
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 绘制额外右方向箭头
 
 -   #--------------------------------------------------------------------------
 
 -   def draw_right_arrow_2(x, y)
 
 -     change_color(system_color)
 
 -     draw_text(x, y + line_height * 6, 22, line_height, "→", 1)
 
 -     draw_text(x, y + line_height * 7, 22, line_height, "→", 1)
 
 -     draw_text(x, y + line_height * 8, 22, line_height, "→", 1)
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 绘制更换装备后的额外能力值
 
 -   #--------------------------------------------------------------------------
 
 -   def draw_new_xparam(x, y)
 
 -     new_hit = @temp_actor.xparam(0) * 100
 
 -     change_color(param_change_color(new_hit - @actor.xparam(0)*100))
 
 -     draw_text(x, y+ line_height * 6, 32, line_height, new_hit.round, 2)
 
 -     new_eva = @temp_actor.xparam(1) * 100
 
 -     change_color(param_change_color(new_eva - @actor.xparam(1)*100))
 
 -     draw_text(x, y+ line_height * 7, 32, line_height, new_eva.round, 2)
 
 -     new_cri = @temp_actor.xparam(2) * 100
 
 -     change_color(param_change_color(new_cri - @actor.xparam(2)*100))
 
 -     draw_text(x, y+ line_height * 8, 32, line_height, new_cri.round, 2)
 
 -   end
 
 - end
 
  复制代码 坐标窗口大小什么的自己改吧 |   
 
 
 
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