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发表于 2015-7-20 22:32:53
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ACE宽屏的全屏问题,已经解决了,但是XP的宽屏全屏还是没有办法解决,附上ACE的脚本,大家看看- # Fullscreen++ v2.2 for VX and VXace by Zeus81
- # Free for non commercial and commercial use
- # Licence : http://creativecommons.org/licenses/by-sa/3.0/
- # Contact : [email protected]
- # (fr) Manuel d'utilisation : http://pastebin.com/raw.php?i=1TQfMnVJ
- # (en) User Guide : http://pastebin.com/raw.php?i=EgnWt9ur
-
- $imported ||= {}
- $imported[:Zeus_Fullscreen] = __FILE__
- class << Graphics
- Disable_VX_Fullscreen = false
-
- CreateWindowEx = Win32API.new('user32' , 'CreateWindowEx' , 'ippiiiiiiiii', 'i')
- GetClientRect = Win32API.new('user32' , 'GetClientRect' , 'ip' , 'i')
- GetDC = Win32API.new('user32' , 'GetDC' , 'i' , 'i')
- GetSystemMetrics = Win32API.new('user32' , 'GetSystemMetrics' , 'i' , 'i')
- GetWindowRect = Win32API.new('user32' , 'GetWindowRect' , 'ip' , 'i')
- FillRect = Win32API.new('user32' , 'FillRect' , 'ipi' , 'i')
- FindWindow = Win32API.new('user32' , 'FindWindow' , 'pp' , 'i')
- ReleaseDC = Win32API.new('user32' , 'ReleaseDC' , 'ii' , 'i')
- SendInput = Win32API.new('user32' , 'SendInput' , 'ipi' , 'i')
- SetWindowLong = Win32API.new('user32' , 'SetWindowLong' , 'iii' , 'i')
- SetWindowPos = Win32API.new('user32' , 'SetWindowPos' , 'iiiiiii' , 'i')
- ShowWindow = Win32API.new('user32' , 'ShowWindow' , 'ii' , 'i')
- SystemParametersInfo = Win32API.new('user32' , 'SystemParametersInfo' , 'iipi' , 'i')
- UpdateWindow = Win32API.new('user32' , 'UpdateWindow' , 'i' , 'i')
- GetPrivateProfileString = Win32API.new('kernel32', 'GetPrivateProfileString' , 'ppppip' , 'i')
- WritePrivateProfileString = Win32API.new('kernel32', 'WritePrivateProfileString', 'pppp' , 'i')
- CreateSolidBrush = Win32API.new('gdi32' , 'CreateSolidBrush' , 'i' , 'i')
- DeleteObject = Win32API.new('gdi32' , 'DeleteObject' , 'i' , 'i')
-
- unless method_defined?(:zeus_fullscreen_update)
- HWND = FindWindow.call('RGSS Player', 0)
- BackHWND = CreateWindowEx.call(0x08000008, 'Static', '', 0x80000000, 0, 0, 0, 0, 0, 0, 0, 0)
- alias zeus_fullscreen_resize_screen resize_screen
- alias zeus_fullscreen_update update
- end
- private
- def initialize_fullscreen_rects
- @borders_size ||= borders_size
- @fullscreen_rect ||= screen_rect
- @workarea_rect ||= workarea_rect
- end
- def borders_size
- GetWindowRect.call(HWND, wrect = [0, 0, 0, 0].pack('l4'))
- GetClientRect.call(HWND, crect = [0, 0, 0, 0].pack('l4'))
- wrect, crect = wrect.unpack('l4'), crect.unpack('l4')
- Rect.new(0, 0, wrect[2]-wrect[0]-crect[2], wrect[3]-wrect[1]-crect[3])
- end
- def screen_rect
- Rect.new(0, 0, GetSystemMetrics.call(0), GetSystemMetrics.call(1))
- end
- def workarea_rect
- SystemParametersInfo.call(0x30, 0, rect = [0, 0, 0, 0].pack('l4'), 0)
- rect = rect.unpack('l4')
- Rect.new(rect[0], rect[1], rect[2]-rect[0], rect[3]-rect[1])
- end
- def hide_borders() SetWindowLong.call(HWND, -16, 0x14000000) end
- def show_borders() SetWindowLong.call(HWND, -16, 0x14CA0000) end
- def hide_back() ShowWindow.call(BackHWND, 0) end
- def show_back
- ShowWindow.call(BackHWND, 3)
- UpdateWindow.call(BackHWND)
- dc = GetDC.call(BackHWND)
- rect = [0, 0, @fullscreen_rect.width, @fullscreen_rect.height].pack('l4')
- brush = CreateSolidBrush.call(0)
- FillRect.call(dc, rect, brush)
- ReleaseDC.call(BackHWND, dc)
- DeleteObject.call(brush)
- end
- def resize_window(w, h)
- if @fullscreen
- x, y, z = (@fullscreen_rect.width-w)/2, (@fullscreen_rect.height-h)/2, -1
- else
- w += @borders_size.width
- h += @borders_size.height
- x = @workarea_rect.x + (@workarea_rect.width - w) / 2
- y = @workarea_rect.y + (@workarea_rect.height - h) / 2
- z = -2
- end
- SetWindowPos.call(HWND, z, x, y, w, h, 0)
- end
- def release_alt
- inputs = [1,18,2, 1,164,2, 1,165,2].pack('LSx2Lx16'*3)
- SendInput.call(3, inputs, 28)
- end
- public
- def load_fullscreen_settings
- buffer = [].pack('x256')
- section = 'Fullscreen++'
- filename = './Game.ini'
- get_option = Proc.new do |key, default_value|
- l = GetPrivateProfileString.call(section, key, default_value, buffer, buffer.size, filename)
- buffer[0, l]
- end
- @fullscreen = get_option.call('Fullscreen' , '0') == '1'
- @fullscreen_ratio = get_option.call('FullscreenRatio', '0').to_i
- @windowed_ratio = get_option.call('WindowedRatio' , '1').to_i
- toggle_vx_fullscreen if Disable_VX_Fullscreen and vx_fullscreen?
- fullscreen? ? fullscreen_mode : windowed_mode
- end
- def save_fullscreen_settings
- section = 'Fullscreen++'
- filename = './Game.ini'
- set_option = Proc.new do |key, value|
- WritePrivateProfileString.call(section, key, value.to_s, filename)
- end
- set_option.call('Fullscreen' , @fullscreen ? '1' : '0')
- set_option.call('FullscreenRatio', @fullscreen_ratio)
- set_option.call('WindowedRatio' , @windowed_ratio)
- end
- def fullscreen?
- @fullscreen or vx_fullscreen?
- end
- def vx_fullscreen?
- rect = screen_rect
- rect.width == 640 and rect.height == 480
- end
- def toggle_fullscreen
- fullscreen? ? windowed_mode : fullscreen_mode
- end
- def toggle_vx_fullscreen
- windowed_mode if @fullscreen and !vx_fullscreen?
- inputs = [1,18,0, 1,13,0, 1,13,2, 1,18,2].pack('LSx2Lx16'*4)
- SendInput.call(4, inputs, 28)
- zeus_fullscreen_update
- self.ratio += 0 # refresh window size
- end
- def vx_fullscreen_mode
- return if vx_fullscreen?
- toggle_vx_fullscreen
- end
- def fullscreen_mode
- return if vx_fullscreen?
- initialize_fullscreen_rects
- show_back
- hide_borders
- @fullscreen = true
- self.ratio += 0 # refresh window size
- end
- def windowed_mode
- toggle_vx_fullscreen if vx_fullscreen?
- initialize_fullscreen_rects
- hide_back
- show_borders
- @fullscreen = false
- self.ratio += 0 # refresh window size
- end
- def toggle_ratio
- return if vx_fullscreen?
- self.ratio += 1
- end
- def ratio
- return 1 if vx_fullscreen?
- @fullscreen ? @fullscreen_ratio : @windowed_ratio
- end
- def ratio=(r)
- return if vx_fullscreen?
- initialize_fullscreen_rects
- r = 0 if r < 0
- if @fullscreen
- @fullscreen_ratio = r
- w_max, h_max = @fullscreen_rect.width, @fullscreen_rect.height
- else
- @windowed_ratio = r
- w_max = @workarea_rect.width - @borders_size.width
- h_max = @workarea_rect.height - @borders_size.height
- end
- if r == 0
- w, h = w_max, w_max * height / width
- h, w = h_max, h_max * width / height if h > h_max
- else
- w, h = width * r, height * r
- return self.ratio = 0 if w > w_max or h > h_max
- end
- resize_window(w, h)
- save_fullscreen_settings
- end
- def update
- release_alt if Disable_VX_Fullscreen and Input.trigger?(Input::ALT)
- zeus_fullscreen_update
- toggle_fullscreen if Input.trigger?(Input::F5)
- toggle_ratio if Input.trigger?(Input::F6)
- end
- def resize_screen(width, height)
- zeus_fullscreen_resize_screen(width, height)
- self.ratio += 0 # refresh window size
- end
- end
- Graphics.load_fullscreen_settings
复制代码 要是能移植的话,最好了,有谁能帮忙,移植,或者其他方法,只要能解决XP宽屏全屏,可以奉上报酬 |
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