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发表于 2015-10-20 17:20:23
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本帖最后由 汪汪 于 2015-10-20 17:23 编辑
在★Game_Temp 里的
[pre lang="ruby"]
$db_point = {}
$db_point_old = {}
$db_point_enable = {}
for i in 1 ... $data_actors.size
$db_point = [0,0,0,0,0,0]
$db_point_old = [0,0,0,0,0]
$db_point_enable = [true,true,true,true,true]
end[/pre]
删除
★Game_System下面
添加
[pre lang="ruby"]
attr_accessor :db_point_old
attr_accessor :db_point_enable
attr_accessor :db_point[/pre]
def initialize 下添加
[pre lang="ruby"]
@db_point = {}
@db_point_old = {}
@db_point_enable = {}
for i in 1 ... $data_actors.size
@db_point = [0,0,0,0,0,0]
@db_point_old = [0,0,0,0,0]
@db_point_enable = [true,true,true,true,true]
end[/pre]
也就是这样
点击展开/收起[pre lang="ruby"]#==============================================================================
# ■ Game_System
#------------------------------------------------------------------------------
# 处理系统附属数据的类。也可执行诸如 BGM 管理之类的功能。本类的实例请参考
# $game_system 。
#==============================================================================
class Game_System
#--------------------------------------------------------------------------
# ● 定义实例变量
#--------------------------------------------------------------------------
attr_reader :map_interpreter # 地图事件用解释程序
attr_reader :battle_interpreter # 战斗事件用解释程序
attr_accessor :timer # 计时器
attr_accessor :timer_working # 计时器执行中的标志
attr_accessor :save_disabled # 禁止存档
attr_accessor :menu_disabled # 禁止菜单
attr_accessor :encounter_disabled # 禁止遇敌
attr_accessor :message_position # 文章选项 显示位置
attr_accessor :message_frame # 文章选项 窗口外关
attr_accessor :save_count # 存档次数
attr_accessor :magic_number # 魔法编号
attr_accessor :got # 已获取的GET的ID
attr_accessor :db_point_old
attr_accessor :db_point_enable
attr_accessor :db_point
#--------------------------------------------------------------------------
# ● 初始化对像
#--------------------------------------------------------------------------
def initialize
@map_interpreter = Interpreter.new(0, true)
@battle_interpreter = Interpreter.new(0, false)
@timer = 0
@timer_working = false
@save_disabled = false
@menu_disabled = false
@encounter_disabled = false
@message_position = 2
@message_frame = 0
@save_count = 0
@magic_number = 0
@got = []
@db_point = {}
@db_point_old = {}
@db_point_enable = {}
for i in 1 ... $data_actors.size
@db_point = [0,0,0,0,0,0]
@db_point_old = [0,0,0,0,0]
@db_point_enable = [true,true,true,true,true]
end
end
#--------------------------------------------------------------------------
# ● 演奏 BGM
# bgm : 演奏的 BGM
#--------------------------------------------------------------------------
def bgm_play(bgm)
@playing_bgm = bgm
if bgm != nil and bgm.name != ""
Audio.bgm_play("Audio/BGM/" + bgm.name, bgm.volume, bgm.pitch)
else
Audio.bgm_stop
end
Graphics.frame_reset
end
#--------------------------------------------------------------------------
# ● 停止 BGM
#--------------------------------------------------------------------------
def bgm_stop
Audio.bgm_stop
end
#--------------------------------------------------------------------------
# ● BGM 的淡出
# time : 淡出时间 (秒)
#--------------------------------------------------------------------------
def bgm_fade(time)
@playing_bgm = nil
Audio.bgm_fade(time * 1000)
end
#--------------------------------------------------------------------------
# ● 记忆 BGM
#--------------------------------------------------------------------------
def bgm_memorize
@memorized_bgm = @playing_bgm
end
#--------------------------------------------------------------------------
# ● 还原 BGM
#--------------------------------------------------------------------------
def bgm_restore
bgm_play(@memorized_bgm)
end
#--------------------------------------------------------------------------
# ● 演奏 BGS
# bgs : 演奏的 BGS
#--------------------------------------------------------------------------
def bgs_play(bgs)
@playing_bgs = bgs
if bgs != nil and bgs.name != ""
Audio.bgs_play("Audio/BGS/" + bgs.name, bgs.volume, bgs.pitch)
else
Audio.bgs_stop
end
Graphics.frame_reset
end
#--------------------------------------------------------------------------
# ● 停止 BGM
#--------------------------------------------------------------------------
def bgs_stop
Audio.bgs_stop
end
#--------------------------------------------------------------------------
# ● BGS 的淡出
# time : 淡出时间 (秒)
#--------------------------------------------------------------------------
def bgs_fade(time)
@playing_bgs = nil
Audio.bgs_fade(time * 1000)
end
#--------------------------------------------------------------------------
# ● 记忆 BGS
#--------------------------------------------------------------------------
def bgs_memorize
@memorized_bgs = @playing_bgs
end
#--------------------------------------------------------------------------
# ● 还原 BGS
#--------------------------------------------------------------------------
def bgs_restore
bgs_play(@memorized_bgs)
end
#--------------------------------------------------------------------------
# ● ME 的演奏
# me : 演奏的 ME
#--------------------------------------------------------------------------
def me_play(me)
if me != nil and me.name != ""
Audio.me_play("Audio/ME/" + me.name, me.volume, me.pitch)
else
Audio.me_stop
end
Graphics.frame_reset
end
#--------------------------------------------------------------------------
# ● SE 的演奏
# se : 演奏的 SE
#--------------------------------------------------------------------------
def se_play(se)
if se != nil and se.name != ""
Audio.se_play("Audio/SE/" + se.name, se.volume, se.pitch)
end
end
#--------------------------------------------------------------------------
# ● 停止 SE
#--------------------------------------------------------------------------
def se_stop
Audio.se_stop
end
#--------------------------------------------------------------------------
# ● 获取演奏中 BGM
#--------------------------------------------------------------------------
def playing_bgm
return @playing_bgm
end
#--------------------------------------------------------------------------
# ● 获取演奏中 BGS
#--------------------------------------------------------------------------
def playing_bgs
return @playing_bgs
end
#--------------------------------------------------------------------------
# ● 获取窗口外观的文件名
#--------------------------------------------------------------------------
def windowskin_name
if @windowskin_name == nil
return $data_system.windowskin_name
else
return @windowskin_name
end
end
#--------------------------------------------------------------------------
# ● 设置窗口外观的文件名
# windowskin_name : 新的窗口外观文件名
#--------------------------------------------------------------------------
def windowskin_name=(windowskin_name)
@windowskin_name = windowskin_name
end
#--------------------------------------------------------------------------
# ● 获取战斗 BGM
#--------------------------------------------------------------------------
def battle_bgm
if @battle_bgm == nil
return $data_system.battle_bgm
else
return @battle_bgm
end
end
#--------------------------------------------------------------------------
# ● 设置战斗 BGM
# battle_bgm : 新的战斗 BGM
#--------------------------------------------------------------------------
def battle_bgm=(battle_bgm)
@battle_bgm = battle_bgm
end
#--------------------------------------------------------------------------
# ● 获取战斗结束的 BGM
#--------------------------------------------------------------------------
def battle_end_me
if @battle_end_me == nil
return $data_system.battle_end_me
else
return @battle_end_me
end
end
#--------------------------------------------------------------------------
# ● 设置战斗结束的 BGM
# battle_end_me : 新的战斗结束 BGM
#--------------------------------------------------------------------------
def battle_end_me=(battle_end_me)
@battle_end_me = battle_end_me
end
#--------------------------------------------------------------------------
# ● 刷新画面
#--------------------------------------------------------------------------
def update
# 计时器减 1
if @timer_working and @timer > 0
@timer -= 1
end
end
end[/pre]
然后搜素所有的 $db_point 替换为 $game_system.db_point |
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