* Skill and Item Notetags:
* <damage formula>
* value = 500;
* value += 2500;
* </damage formula>
* This will overwrite the damage formula found at the top and use the
* strings in the middle as the formula instead. Keep in mind that using
* comments here will cancel out anything following after. New variables can
* be used, too, to make damage calculations a bit easier.
* * value - Refers to the amount that will become the base damage value.
* user - Refers to the actor/enemy using the skill/item.
* subject - Refers to the actor/enemy using the skill/item. #指角色/敌人使用的技能/项目
* target - Refers to the target actor/enemy on the receiving end of #目标
* the skill/item.