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- 捕捉敌人,加入自己的角色你的一方。
- 把<capturedSwitch:X> 以X为交换机ID为敌人notetag设置
- 敌人被捕获切换为true。
- 把<capturedVariable:X> 以X为变量ID作为敌人notetag到
- incremenet每次变量1敌人类型被捕获。
-
- 必须Yanfly的战斗引擎核心可用于正常工作。 把<capture_actor_id:X>变成敌人的notetag,
- 以X为主角的ID 将<capture:1>或<captureRate:X>成技能的notetag或项目,以 使能捕捉。
-
- Put <capture:1> or <captureRate:x> into the notetag of a skill or item to
- enable capture. <capture:1> guarantees capture while <captureRate:x> adds
- x to the chance of capture.
-
- Put <captureRate:x> in the notetag of an actor to add x to the chance of
- capture. Make sure this is the same actor id as you put in the enemy
- notetag.
-
- Put <captureRate:x> in the notetag of a state to add x to the chance of
- capture when the enemy has that state.
-
- When you use the item or skill succesfully, the actor in that notetag will be
- added. You can have duplicates. You can manually add actors to your party by
- using the AddActor x y plugin command with x being the actor id and y being
- the level. You can still have duplicates.
复制代码
JS脚本
DreamX_CaptureEnemies.rar
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